Package zombie.gameStates
Class LoginState
java.lang.Object
zombie.gameStates.GameState
zombie.gameStates.LoginState
public class LoginState extends GameState
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Field Summary
Fields Modifier and Type Field Description static int
HEREBEWHEREYOUCRACKOBVIOUSLY_PLEASESPREADTHEWORD
static boolean
LoggedIn
static java.lang.String
version
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Constructor Summary
Constructors Constructor Description LoginState()
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Method Summary
Modifier and Type Method Description static void
DrawTexture(Texture tex, int x, int y, int width, int height, float alpha)
void
enter()
java.lang.String
getCachedPassword()
java.lang.String
getCachedUsername()
void
render()
boolean
Test(java.lang.String desurakey)
boolean
Test(java.lang.String user, java.lang.String pass)
GameStateMachine.StateAction
update()
Methods inherited from class zombie.gameStates.GameState
exit, redirectState, reenter, yield
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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HEREBEWHEREYOUCRACKOBVIOUSLY_PLEASESPREADTHEWORD
public static int HEREBEWHEREYOUCRACKOBVIOUSLY_PLEASESPREADTHEWORD -
LoggedIn
public static boolean LoggedIn -
version
public static java.lang.String version
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Constructor Details
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LoginState
public LoginState()
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Method Details
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enter
public void enter() -
Test
public boolean Test(java.lang.String user, java.lang.String pass) -
Test
public boolean Test(java.lang.String desurakey) -
getCachedUsername
public java.lang.String getCachedUsername() -
getCachedPassword
public java.lang.String getCachedPassword() -
DrawTexture
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render
public void render() -
update
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