Package zombie.gameStates
Class LoginState
java.lang.Object
zombie.gameStates.GameState
zombie.gameStates.LoginState
public class LoginState extends GameState
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Field Summary
Fields Modifier and Type Field Description static intHEREBEWHEREYOUCRACKOBVIOUSLY_PLEASESPREADTHEWORDstatic booleanLoggedInstatic java.lang.Stringversion -
Constructor Summary
Constructors Constructor Description LoginState() -
Method Summary
Modifier and Type Method Description static voidDrawTexture(Texture tex, int x, int y, int width, int height, float alpha)voidenter()java.lang.StringgetCachedPassword()java.lang.StringgetCachedUsername()voidrender()booleanTest(java.lang.String desurakey)booleanTest(java.lang.String user, java.lang.String pass)GameStateMachine.StateActionupdate()Methods inherited from class zombie.gameStates.GameState
exit, redirectState, reenter, yieldMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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HEREBEWHEREYOUCRACKOBVIOUSLY_PLEASESPREADTHEWORD
public static int HEREBEWHEREYOUCRACKOBVIOUSLY_PLEASESPREADTHEWORD -
LoggedIn
public static boolean LoggedIn -
version
public static java.lang.String version
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Constructor Details
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LoginState
public LoginState()
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Method Details
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enter
public void enter() -
Test
public boolean Test(java.lang.String user, java.lang.String pass) -
Test
public boolean Test(java.lang.String desurakey) -
getCachedUsername
public java.lang.String getCachedUsername() -
getCachedPassword
public java.lang.String getCachedPassword() -
DrawTexture
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render
public void render() -
update
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