Package zombie.network
Class ClientServerMap
java.lang.Object
zombie.network.ClientServerMap
public final class ClientServerMap
extends java.lang.Object
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Constructor Summary
Constructors Constructor Description ClientServerMap(int playerIndex, int squareX, int squareY, int chunkGridWidth) -
Method Summary
Modifier and Type Method Description static voidcharacterIn(UdpConnection connection, int playerIndex)intgetMaxX()intgetMaxY()intgetMinX()intgetMinY()static booleanisChunkLoaded(int wx, int wy)booleanisValidCell(int x, int y)static voidreceivePacket(java.nio.ByteBuffer bb)static voidrender(int playerIndex)static voidReset()voidsendPacket(UdpConnection connection)booleansetLoaded()booleansetPlayerPosition(int squareX, int squareY)Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Constructor Details
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ClientServerMap
public ClientServerMap(int playerIndex, int squareX, int squareY, int chunkGridWidth)
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Method Details
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getMinX
public int getMinX() -
getMinY
public int getMinY() -
getMaxX
public int getMaxX() -
getMaxY
public int getMaxY() -
isValidCell
public boolean isValidCell(int x, int y) -
setLoaded
public boolean setLoaded() -
setPlayerPosition
public boolean setPlayerPosition(int squareX, int squareY) -
isChunkLoaded
public static boolean isChunkLoaded(int wx, int wy) -
characterIn
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sendPacket
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receivePacket
public static void receivePacket(java.nio.ByteBuffer bb) -
render
public static void render(int playerIndex) -
Reset
public static void Reset()
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