Package zombie
Class WorldSoundManager.WorldSound
java.lang.Object
zombie.WorldSoundManager.WorldSound
- Enclosing class:
- WorldSoundManager
public class WorldSoundManager.WorldSound
extends java.lang.Object
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Field Summary
Fields Modifier and Type Field Description intlifeintradiusbooleansourceIsZombiebooleanstresshumansintvolumeintxintyintzfloatzombieIgnoreDist -
Constructor Summary
Constructors Constructor Description WorldSound() -
Method Summary
Modifier and Type Method Description WorldSoundManager.WorldSoundinit(boolean sourceIsZombie, int x, int y, int z, int radius, int volume, boolean stressHumans, float zombieIgnoreDist, float stressMod)WorldSoundManager.WorldSoundinit(IsoObject source, int x, int y, int z, int radius, int volume)WorldSoundManager.WorldSoundinit(IsoObject source, int x, int y, int z, int radius, int volume, boolean stresshumans)WorldSoundManager.WorldSoundinit(IsoObject source, int x, int y, int z, int radius, int volume, boolean stresshumans, float zombieIgnoreDist, float stressMod)Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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life
public int life -
radius
public int radius -
stresshumans
public boolean stresshumans -
volume
public int volume -
x
public int x -
y
public int y -
z
public int z -
zombieIgnoreDist
public float zombieIgnoreDist -
sourceIsZombie
public boolean sourceIsZombie
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Constructor Details
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WorldSound
public WorldSound()
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Method Details
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init
public WorldSoundManager.WorldSound init(IsoObject source, int x, int y, int z, int radius, int volume) -
init
public WorldSoundManager.WorldSound init(IsoObject source, int x, int y, int z, int radius, int volume, boolean stresshumans) -
init
public WorldSoundManager.WorldSound init(IsoObject source, int x, int y, int z, int radius, int volume, boolean stresshumans, float zombieIgnoreDist, float stressMod) -
init
public WorldSoundManager.WorldSound init(boolean sourceIsZombie, int x, int y, int z, int radius, int volume, boolean stressHumans, float zombieIgnoreDist, float stressMod)
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