Package zombie.behaviors.survivor.orders
Class OrderSequence
java.lang.Object
zombie.behaviors.survivor.orders.Order
zombie.behaviors.survivor.orders.OrderSequence
- Direct Known Subclasses:
AquireSheetAndBlockWindow,BlockWindows,CallMeetingOrder,DrinkWater,EndMeetingOrder,FindSafehouse,Heal,LootBuilding,LootMission,ObtainItem,SecureSafehouse,StopBleeding
public class OrderSequence extends Order
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Field Summary
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Constructor Summary
Constructors Constructor Description OrderSequence(IsoGameCharacter chr) -
Method Summary
Modifier and Type Method Description booleancomplete()floatgetPriority(IsoGameCharacter character)voidinitOrder()Behavior.BehaviorResultprocess()intrenderDebug(int y)voidupdate()Methods inherited from class zombie.behaviors.survivor.orders.Order
ActedThisFrame, getAttackIfEnemiesAroundBias, getPathSpeed, isCancelledOnAttack, isCritical, processNext, updatenextMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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ID
public int ID -
Orders
public java.util.Stack Orders
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Constructor Details
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OrderSequence
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Method Details
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complete
public boolean complete() -
update
public void update() -
initOrder
public void initOrder() -
process
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renderDebug
public int renderDebug(int y)- Overrides:
renderDebugin classOrder
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getPriority
- Overrides:
getPriorityin classOrder
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