Package zombie.characters
Class IsoSurvivor
java.lang.Object
zombie.iso.IsoObject
zombie.iso.IsoMovingObject
zombie.characters.IsoGameCharacter
zombie.characters.IsoLivingCharacter
zombie.characters.IsoSurvivor
- All Implemented Interfaces:
java.io.Serializable
,Mover
,Talker
,ChatElementOwner
public class IsoSurvivor extends IsoLivingCharacter
- See Also:
- Serialized Form
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
IsoSurvivor.SatisfiedBy
Nested classes/interfaces inherited from class zombie.characters.IsoGameCharacter
IsoGameCharacter.BodyLocation, IsoGameCharacter.LightInfo, IsoGameCharacter.Location, IsoGameCharacter.PerkInfo, IsoGameCharacter.TorchInfo, IsoGameCharacter.Wound, IsoGameCharacter.XP, IsoGameCharacter.XPMultiplier
Nested classes/interfaces inherited from class zombie.iso.IsoMovingObject
IsoMovingObject.TreeSoundManager
Nested classes/interfaces inherited from class zombie.iso.IsoObject
IsoObject.VisionResult
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Field Summary
Fields Modifier and Type Field Description BehaviorHub
behaviours
boolean
bLastSpottedPlayer
boolean
bSpottedPlayer
boolean
bWillJoinPlayer
IsoGameCharacter[]
ClosestTwoSurvivors
IsoPushableObject
collidePushable
int
dangerTile
boolean
Draggable
IsoGameCharacter
following
boolean
HasBeenDragged
int
lastDangerTile
java.util.ArrayList
LastLocalNeutralList
Vector2
lmove
int
nightsSurvived
boolean
NoGoreDeath
int
ping
static int
SatisfiedByFoodLevel
static int
SatisfiedByWeaponLevel
Fields inherited from class zombie.characters.IsoLivingCharacter
bareHands, bCollidedWithPushable, bDoShove, targetOnGround, useChargeDelta
Fields inherited from class zombie.characters.IsoGameCharacter
AllowConversation, angle, Asleep, AttackDelay, AttackDelayLast, AttackDelayMax, AttackDelayUse, AttackedBy, attackTargetSquare, AttackWasSuperAttack, bClimbing, bDoDefer, BeenMovingForDecrease, BeenMovingForIncrease, BetaDelta, BetaEffect, bFalling, bFemale, BloodImpactX, BloodImpactY, BloodImpactZ, bloodSplat, BodyDamage, BodyDamageRemote, bOnBed, bottomsSprite, bUseParts, callOut, canSeeCurrent, CanUpgradePerk, CharacterActions, chatElement, ClothingItem_Back, ClothingItem_Feet, ClothingItem_Hands, ClothingItem_Head, ClothingItem_Legs, ClothingItem_Torso, craftIngredient1, craftIngredient2, craftIngredient3, craftIngredient4, dangerLevels, decisionPath, defaultState, defHurtSound, DepressDelta, DepressEffect, DepressFirstTakeTime, descriptor, DieCount, drawUserName, DropShadow, emitter, EnemyList, extraSprites, fallTime, FamiliarBuildings, finder, FireKillRate, FireSpreadProbability, FollowingTarget, footStepCounter, footStepCounterMax, ForceWakeUp, ForceWakeUpTime, godMod, hairSprite, haloDispTime, haloNote, hasChatHistory, hasInitTextObjects, headSprite, Health, hitBy, hurtSound, IgnoreMovementForDirection, IgnoreStaggerBack, inf, inventory, invisible, isoPlayer, knockbackAttackMod, lastCollidedN, lastCollidedW, lastdir, lastFallSpeed, LastHeardSound, LastKnownLocation, LastLocalEnemies, LastZombieKills, leaveBodyTimedown, leftHandItem, legsSprite, LevelUpLevels, LevelUpMultiplier, lineDisplayTime, llx, lly, llz, LocalEnemyList, LocalGroupList, LocalList, LocalNeutralList, LocalRelevantEnemyList, lrx, lry, masterBehaviorList, masterProper, maxWeight, maxWeightBase, MeetList, Moodles, moveForwardVec, namePvpSuffix, namesPrefix, NetRemoteState, NextWander, NumberOfPerksToPick, NumSurvivorsInVicinity, OnFire, Order, Orders, PainDelta, PainEffect, path, PathDelay, pathIndex, pathing, PathSpeed, PathTargetX, PathTargetY, PathTargetZ, Patience, PatienceMax, PatienceMin, PerkList, Personality, PersonalNeed, PersonalNeeds, playerIsSelf, Reanim, ReanimAnimDelay, ReanimAnimFrame, ReanimatedCorpse, ReanimatedCorpseID, ReanimateTimer, ReanimPhase, RecoilDelayDecrease, RemoteID, RENDER_OFFSET_X, RENDER_OFFSET_Y, rightHandItem, sayLine, shoeSprite, SleepingTabletDelta, SleepingTabletEffect, slowFactor, slowTimer, SpeakColour, Speaking, SpeakTime, speedMod, SpottedSinceAlphaZero, staggerTimeMod, stateMachine, StateMachineParams, stats, superAttack, SurvivorKills, SurvivorMap, TagGroup, tempo, testPlayerSpotInDarkness, TimeThumping, timeTillForgetLocation, topSprite, torsoSprite, Traits, upKillCount, UsedItemsOn, useHandWeapon, userName, VeryCloseEnemyList, VisibleToNPCs, voiceMuteSuffix, voiceSuffix, wounds, xp, ZombieKills
Fields inherited from class zombie.iso.IsoMovingObject
bx, by, Collidable, current, def, ExpectedChecksum, hitDir, ID, last, lx, ly, lz, movementLastFrame, movingSq, noDamage, nx, ny, reqMovement, ScriptModule, ScriptName, scriptnx, scriptny, shootable, solid, treeSoundMgr, weight, width, x, y, z
Fields inherited from class zombie.iso.IsoObject
alpha, alphaStep, AttachedAnimSprite, AttachedAnimSpriteActual, bmod, bNeverDoneAlpha, container, Damage, dir, externalWaterSource, gmod, highlighted, keyId, lastRendered, lastRenderedRendered, MAX_WALL_SPLATS, name, NoPicking, offsetX, offsetY, OutlineOnMouseover, overlaySprite, overlaySpriteColor, rerouteCollide, rerouteMask, rmod, sheetRope, sheetRopeHealth, sprite, spriteName, square, stCol, sx, sy, table, targetAlpha, tintb, tintg, tintr, usesExternalWaterSource, wallBloodSplats
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Constructor Summary
Constructors Constructor Description IsoSurvivor(SurvivorDesc desc, IsoCell cell, int x, int y, int z)
IsoSurvivor(SurvivorDesc desc, IsoCell cell, int x, int y, int z, boolean bSetInstance)
IsoSurvivor(SurvivorPersonality.Personality personality, SurvivorDesc desc, IsoCell cell, int x, int y, int z)
IsoSurvivor(IsoCell cell)
IsoSurvivor(IsoCell cell, int x, int y, int z)
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Method Summary
Modifier and Type Method Description void
Aim(IsoGameCharacter other)
boolean
AttemptAttack()
void
ChewedByZombies()
static byte[]
createChecksum(java.lang.String filename)
void
Despawn()
boolean
DoAttack(float chargeDelta)
static boolean
DoChecksumCheck()
static boolean
DoChecksumCheck(java.lang.String str, java.lang.String expected)
void
DoGuard(IsoPlayer leader)
void
DoTooltip(ObjectTooltip tooltipUI)
void
FollowMe(IsoGameCharacter leader)
java.util.Stack
getAvailableMembers()
static java.lang.String
getMD5Checksum(java.lang.String filename)
java.lang.String
getObjectName()
boolean
getTryToTeamUp()
void
GivenItemBy(IsoGameCharacter survivor, java.lang.String type, boolean bNeeded)
void
Guard(IsoPlayer leader)
boolean
HasTooltip()
void
Killed(IsoGameCharacter gameCharacter)
void
load(java.nio.ByteBuffer input, int WorldVersion)
void
MeetFirstTime(IsoGameCharacter survivor)
void
MeetFirstTime(IsoGameCharacter survivor, boolean reverseRoles, boolean Checkbitten)
void
OnDeath()
boolean
onMouseLeftClick(int x, int y)
void
PatchedUpBy(IsoGameCharacter survivor)
void
reloadSpriteColors()
void
reloadSpritePart()
void
renderlast()
boolean
SatisfiedWithInventory(LootBuilding.LootStyle lootStyle, IsoSurvivor.SatisfiedBy satisfiedBy)
void
SetAllFrames(short Frame)
void
setTryToTeamUp(boolean pTryToTeamUp)
void
spotted(IsoMovingObject other)
void
StayHere(IsoGameCharacter leader)
void
update()
Methods inherited from class zombie.characters.IsoLivingCharacter
AttemptAttack, isAimAtFloor, isCollidedWithPushableThisFrame, setAimAtFloor
Methods inherited from class zombie.characters.IsoGameCharacter
Anger, ApplyInBedOffset, applyTraits, autoDrink, BetaAntiDepress, BetaBlockers, Bitten, Callout, CanAttack, canClimbDownSheetRope, canClimbSheetRope, CanSee, changeState, climbDownSheetRope, climbSheetRope, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindowFrame, compareMovePriority, createKeyRing, DirectionFromVector, DirectionFromVectorNoDiags, DoCharacterPart, DoDeath, DoDeath, DoDeathSilence, DoFloorSplat, DoFootstepSound, doSleepSpeech, DoSneezeText, DoZombiePart, DoZombiePart, drawAt, DrawSneezeText, Dressup, Dressup, dripBloodFloor, dropHandItems, Eat, Eat, EatRemote, exert, faceDirection, faceLocation, FaceNextPathNode, FaceNextPathNode, faceThisObject, faceThisObjectAlt, FireCheck, forceAwake, getAge, getAlreadyReadPages, getAngle, getAttackDelay, getAttackDelayMax, getAttackDelayUse, getAttackedBy, getAttackTargetSquare, getBarricadeStrengthMod, getBarricadeTimeMod, getBed, getBedType, getBeenMovingFor, getBetaDelta, getBetaEffect, getBloodImpactX, getBloodImpactY, getBloodImpactZ, getBloodSplat, getBodyDamage, getBodyDamageRemote, getBottomsSprite, getCanUpgradePerk, getChair, getCharacterActions, getClickSound, getClothingItem_Back, getClothingItem_Feet, getClothingItem_Hands, getClothingItem_Head, getClothingItem_Legs, getClothingItem_Torso, getCraftingByIndex, getCraftIngredient1, getCraftIngredient2, getCraftIngredient3, getCraftIngredient4, getCurrentBuilding, getCurrentBuildingDef, getCurrentRoomDef, getCurrentState, getDangerLevels, getDefaultState, getDepressDelta, getDepressEffect, getDescriptor, getDieCount, getEmitter, getEnemyList, getEquipedRadio, getExtraSprites, getFallTime, getFamiliarBuildings, getFatigueMod, getFinder, getFireKillRate, getFireSpreadProbability, getFollowingTarget, getFootStepCounter, getFootStepCounterMax, getForceWakeUpTime, getFullName, getHairSprite, getHammerSoundMod, getHeadSprite, getHealth, getHitBy, getHitChancesMod, getHittingMod, getHurtSound, getHyperthermiaMod, getInf, getInventory, getInventoryWeight, getKnownRecipes, getLastdir, getLastFallSpeed, getLastHeardSound, getLastHitCount, getLastHourSleeped, getLastKnownLocation, getLastKnownLocationOf, getLastLocalEnemies, getLastZombieKills, getLeaveBodyTimedown, getLegsSprite, getLevelMaxForXp, getLevelUpLevels, getLevelUpLevels, getLevelUpMultiplier, getLightfootMod, getLightInfo2, getLlx, getLly, getLlz, getLocalEnemyList, getLocalGroupList, getLocalList, getLocalNeutralList, getLocalRelevantEnemyList, getLowDangerInVicinity, getLrx, getLry, getMaintenanceMod, getMasterBehaviorList, getMasterProper, getMaxChatLines, getMaxWeight, getMaxWeightBase, getMeetList, getMeleeCombatMod, getMetalBarricadeStrengthMod, getModel, getMoodles, getMoveForwardVec, getMoveSpeed, getNextWander, getNimbleMod, getNumberOfPerksToPick, getNumSurvivorsInVicinity, getOrder, getOrders, getPacingMod, getPainDelta, getPainEffect, getPath, getPathIndex, getPathSpeed, getPathTargetX, getPathTargetY, getPathTargetZ, getPatience, getPatienceMax, getPatienceMin, getPerkInfo, getPerkLevel, getPerkList, getPersonality, getPersonalNeed, getPersonalNeeds, getPrimaryHandItem, getPrimaryHandType, getReanimAnimDelay, getReanimAnimFrame, getReanimateTimer, getReanimPhase, getRecoilDelay, getRecoveryMod, getReduceInfectionPower, getRemoteID, getSafetyCooldown, getSayLine, getSayLineOld, getSecondaryHandItem, getSecondaryHandType, getShoeSprite, getShovingMod, getSleepingTabletDelta, getSleepingTabletEffect, getSlowFactor, getSlowTimer, getSneakSpotMod, getSpeakColour, getSpeakTime, getSpeedMod, getSprintMod, getSpriteDef, getStaggerTimeMod, getStateMachine, getStats, getSurvivorKills, getSurvivorMap, getTagGroup, getTalkerType, getTemperature, getTempo, getTestPlayerSpotInDarkness, getThreatLevel, getTimeSinceLastSmoke, getTimeThumping, getTopSprite, getTorchStrength, getTorsoSprite, getTraits, getUsedItemsOn, getUseHandWeapon, getVeryCloseEnemyList, getWeightMod, getWeldingSoundMod, getWounds, getXp, getXpForLevel, getZombieKills, GiveOrder, GivePersonalNeed, hasActiveModel, hasEquipped, HasItem, hasItems, HasTrait, haveBladeWeapon, Hit, Hit, hitConsequences, HitSilence, InBuildingWith, inflictWound, initLightInfo2, InitSpriteParts, initSpritePartsEmpty, InitSpritePartsZombie, InitSpritePartsZombie, initTextObjects, InRoomWith, isAboveTopOfStairs, isAlive, isAllowConversation, IsArmed, isAsleep, IsAttackRange, IsAttackRange, isAttackWasSuperAttack, isbDoDefer, isbFalling, isbOnBed, isbUseParts, isClimbing, isDead, isEquipped, isEquippedClothing, isFemale, isForceShove, isIgnoreMovementForDirection, isIgnoreStaggerBack, IsInBuilding, isInvisible, isKnownPoison, isLastCollidedN, isLastCollidedW, isMaskClicked, isOnFire, isOutside, isPathing, isPrimaryEquipped, isReading, isReanim, isRecipeKnown, isSafety, isSat, IsSneaking, isSpeaking, IsSpeaking, isSuperAttack, isVisibleToNPCs, Kill, level0, LevelPerk, LevelPerk, LevelUp, loadChange, LoseLevel, MoveForward, MoveForward, openWindow, PainMeds, pathFinished, PathTo, PathTo, PlayAnim, PlayAnimFrame, PlayAnimNoReset, PlayAnimUnlooped, PlayAnimWithSpeed, playDeadSound, PlayShootAnim, playSound, postupdate, QueueAction, ReadLiterature, ReduceHealthWhenBurning, removeEquippedClothing, render, renderObjectPicker, rendertalk, resetBodyDamageRemote, resetModel, satOnChair, save, saveChange, Say, Say, SayDebug, SayDebug, SayShout, SayWhisper, Scratched, Seen, sendStopBurning, setAge, setAllowConversation, setAlreadyReadPages, setAngle, SetAnim, setAnimated, SetAnimFrame, setAsleep, setAttackDelay, setAttackDelayMax, setAttackDelayUse, setAttackedBy, setAttackTargetSquare, setAttackWasSuperAttack, setbClimbing, setbDoDefer, setBed, setBedType, setBeenMovingFor, setBetaDelta, setBetaEffect, setbFalling, setBloodImpactX, setBloodImpactY, setBloodImpactZ, setBloodSplat, setBodyDamage, setbOnBed, setBottomsSprite, setbUseParts, setCanUpgradePerk, setChair, setCharacterActions, setClickSound, SetClothing, setClothingItem_Back, setClothingItem_Feet, setClothingItem_Hands, setClothingItem_Head, setClothingItem_Legs, setClothingItem_Torso, setCraftingByIndex, setCraftIngredient1, setCraftIngredient2, setCraftIngredient3, setCraftIngredient4, setDangerLevels, setDefaultState, setDefaultState, setDelayToSleep, setDepressDelta, setDepressEffect, setDescriptor, setDieCount, setDir, setEnemyList, setEquipParent, setFallTime, setFamiliarBuildings, setFemale, setFinder, setFireKillRate, setFireSpreadProbability, setFollowingTarget, setFootStepCounter, setFootStepCounterMax, setForceShove, setForceWakeUpTime, setHairSprite, setHaloNote, setHaloNote, setHaloNote, setHeadSprite, setHealth, setHitBy, setHurtSound, setIgnoreMovementForDirection, setIgnoreStaggerBack, setInf, setInventory, setLastCollidedN, setLastCollidedW, setLastdir, setLastFallSpeed, setLastHeardSound, setLastHitCount, setLastHourSleeped, setLastKnownLocation, setLastLocalEnemies, setLastZombieKills, setLeaveBodyTimedown, setLegsSprite, setLevelUpLevels, setLevelUpMultiplier, setLlx, setLly, setLlz, setLocalEnemyList, setLocalGroupList, setLocalList, setLocalNeutralList, setLocalRelevantEnemyList, setLockStates, setLrx, setLry, setMasterBehaviorList, setMasterProper, setMaxWeight, setMaxWeightBase, setMeetList, setModel, setMoodles, setMoveForwardVec, setNextWander, setNumberOfPerksToPick, setNumSurvivorsInVicinity, setOnFire, SetOnFire, setOrder, setOrders, setPainDelta, setPainEffect, setPath, setPathIndex, setPathing, setPathSpeed, setPathTargetX, setPathTargetY, setPathTargetZ, setPatience, setPatienceMax, setPatienceMin, setPerkList, setPersonality, setPersonalNeed, setPersonalNeeds, setPrimaryHandItem, setReading, setReanim, setReanimAnimDelay, setReanimAnimFrame, setReanimateTimer, setReanimPhase, setRecoilDelay, setReduceInfectionPower, setRemoteID, setRemoteMoveX, setRemoteMoveY, setRemoteState, setSafety, setSafetyCooldown, setSat, setSayLine, setSecondaryHandItem, setShoeSprite, setSleepingTabletDelta, setSleepingTabletEffect, setSlowFactor, setSlowTimer, setSpeakColour, setSpeakColourInfo, setSpeaking, setSpeakTime, setSpeedMod, setStaggerTimeMod, setStateMachine, setStats, setSuperAttack, setSurvivorKills, setSurvivorMap, setTagGroup, setTemperature, setTempo, setTestPlayerSpotInDarkness, setTimeOfSleep, setTimeSinceLastSmoke, setTimeThumping, setTopSprite, setTorsoSprite, setTraits, setUsedItemsOn, setUseHandWeapon, setVeryCloseEnemyList, setVisibleToNPCs, setWounds, setXp, setZombieKills, shouldBecomeZombieAfterDeath, SleepingTablet, smashWindow, splatBlood, splatBloodFloor, splatBloodFloorBig, SpreadFire, StartAction, StopAllActionQueue, StopAllActionQueueAiming, StopAllActionQueueRunning, StopAllActionQueueWalking, StopBurning, Throw, updateEmitter, updateLightInfo, updateTextObjects, updateUserName
Methods inherited from class zombie.iso.IsoMovingObject
collideCharacter, collideWith, compareToY, DistTo, DistTo, DistToProper, DistToSquared, DistToSquared, DoCollideNorS, DoCollideWorE, doStairs, ensureOnTile, getActiveInInstances, getAllowBehaviours, getBuilding, getCollidedObject, getCurrentSquare, getCurrentZone, getFacingPosition, getFeelersize, getFeelerTile, getFuturWalkedSquare, getGlobalMovementMod, getGlobalMovementMod, getHitDir, getHitForce, getHitFromAngle, getID, getIDCount, getImpulsex, getImpulsey, getLastSquare, getLastTargettedBy, getLimpulsex, getLimpulsey, getLx, getLy, getLz, getMovementLastFrame, getNx, getNy, getPathFindIndex, getScreenX, getScreenY, getScriptModule, getScriptName, getScriptnx, getScriptny, getSquare, getStateEventDelayTimer, getThumpTarget, getTimeSinceZombieAttack, getVectorFromDirection, getWeight, getWeight, getWidth, getX, getY, getZ, isAllowBehaviours, isbAltCollide, isCharacter, isCloseKilled, isCollidable, isCollidedE, isCollidedN, isCollidedS, isCollidedThisFrame, isCollidedW, isCollidedWithDoor, isDestroyed, isFirstUpdate, isOnFloor, isShootable, isSolid, Move, onMouseRightClick, onMouseRightReleased, preupdate, removeFromSquare, removeFromWorld, seperate, setActiveInInstances, setAllowBehaviours, setbAltCollide, setBlendSpeed, setCloseKilled, setCollidable, setCollidedE, setCollidedN, setCollidedObject, setCollidedS, setCollidedThisFrame, setCollidedW, setCollidedWithDoor, setCurrent, setDestroyed, setFeelersize, setFirstUpdate, setHitDir, setHitForce, setHitFromAngle, setID, setIDCount, setImpulsex, setImpulsey, setLast, setLastTargettedBy, setLimpulsex, setLimpulsey, setLx, setLy, setLz, setMovementLastFrame, setNx, setNy, setOnFloor, setPathFindIndex, setScriptModule, setScriptName, setScriptnx, setScriptny, setShootable, setSolid, setStateEventDelayTimer, setThumpTarget, setTimeSinceZombieAttack, setWeight, setWidth, setX, setY, setZ, spotted
Methods inherited from class zombie.iso.IsoObject
addChild, addSecondaryContainer, addToWorld, AttachAnim, AttachExistingAnim, AttachExistingAnim, AttackObject, checkHaveElectricity, createContainersFromSpriteProperties, debugPrintout, DirtySlice, doFindExternalWaterSource, DoSpecialTooltip, factoryClassFromFileInput, factoryFromFileInput, factoryFromFileInput, FindExternalWaterSource, getAlpha, getAlphaStep, getAttachedAnimSprite, getCell, getChildSprites, getContainer, getContainerByEitherType, getContainerByIndex, getContainerByType, getContainerCount, getContainerIndex, getCustomColor, getDamage, getDir, getFacingPositionAlt, getHighlightColor, getIsSurfaceNormalOffset, getItemContainer, getKeyId, getLastRendered, getLastRenderedRendered, getMaskClickedY, getModData, getName, getNew, getObjectIndex, getOffsetX, getOffsetY, getOverlaySprite, getOverlaySpriteColor, getProperties, getRenderYOffset, getRerouteCollide, getRerouteMask, getRerouteMaskObject, getSpecialObjectIndex, getSprite, getSpriteName, getStaticMovingObjectIndex, getSurfaceNormalOffset, getSurfaceOffset, getTable, getTargetAlpha, getTextureName, getTile, getType, getUsesExternalWaterSource, getWaterAmount, getWorldObjectIndex, hasExternalWaterSource, hasModData, hasWater, haveSpecialTooltip, isBlink, isMaskClicked, isNoPicking, isOutlineOnMouseover, isTableSurface, isTableTopObject, isZombie, loadFromRemoteBuffer, loadFromRemoteBuffer, removeAllContainers, RemoveAttachedAnim, RemoveAttachedAnims, render, replaceItem, reset, reuseGridSquare, sendObjectChange, sendObjectChange, sendObjectChange, Serialize, setAlpha, setAlphaStep, setAttachedAnimSprite, setBlink, setChildSprites, setContainer, setCustomColor, setCustomColor, setDamage, setDefaultCondition, setDir, setHighlightColor, setHighlighted, setKeyId, setLastRendered, setLastRenderedRendered, setName, SetName, setNoPicking, setOffsetX, setOffsetY, setOutlineOnMouseover, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySpriteColor, setRenderYOffset, setRerouteCollide, setRerouteMask, setSpecialTooltip, setSprite, setSprite, setSpriteFromName, setSquare, setTable, setTargetAlpha, setType, setUsesExternalWaterSource, setWaterAmount, syncIsoObject, syncIsoObjectSend, TestCollide, TestPathfindCollide, TestVision, transmitCompleteItemToClients, transmitCompleteItemToServer, transmitCustomColor, transmitModData, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToServer, useItemOn, useWater, writeToRemoteBuffer
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface zombie.chat.ChatElementOwner
getSquare, getX, getY, getZ
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Field Details
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NoGoreDeath
public boolean NoGoreDeath -
behaviours
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Draggable
public boolean Draggable -
following
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nightsSurvived
public int nightsSurvived -
ping
public int ping -
collidePushable
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bLastSpottedPlayer
public boolean bLastSpottedPlayer -
bSpottedPlayer
public boolean bSpottedPlayer -
bWillJoinPlayer
public boolean bWillJoinPlayer -
HasBeenDragged
public boolean HasBeenDragged -
ClosestTwoSurvivors
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lmove
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LastLocalNeutralList
public java.util.ArrayList LastLocalNeutralList -
dangerTile
public int dangerTile -
lastDangerTile
public int lastDangerTile -
SatisfiedByFoodLevel
public static int SatisfiedByFoodLevel -
SatisfiedByWeaponLevel
public static int SatisfiedByWeaponLevel
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Constructor Details
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IsoSurvivor
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IsoSurvivor
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IsoSurvivor
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IsoSurvivor
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IsoSurvivor
public IsoSurvivor(SurvivorPersonality.Personality personality, SurvivorDesc desc, IsoCell cell, int x, int y, int z)
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Method Details
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createChecksum
public static byte[] createChecksum(java.lang.String filename) throws java.lang.Exception- Throws:
java.lang.Exception
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getMD5Checksum
public static java.lang.String getMD5Checksum(java.lang.String filename) throws java.lang.Exception- Throws:
java.lang.Exception
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DoChecksumCheck
public static boolean DoChecksumCheck(java.lang.String str, java.lang.String expected) -
Despawn
public void Despawn()- Overrides:
Despawn
in classIsoMovingObject
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DoChecksumCheck
public static boolean DoChecksumCheck() -
getObjectName
public java.lang.String getObjectName()- Overrides:
getObjectName
in classIsoMovingObject
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reloadSpritePart
public void reloadSpritePart() -
load
public void load(java.nio.ByteBuffer input, int WorldVersion) throws java.io.IOException- Overrides:
load
in classIsoGameCharacter
- Throws:
java.io.IOException
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DoTooltip
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HasTooltip
public boolean HasTooltip()- Overrides:
HasTooltip
in classIsoObject
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spotted
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onMouseLeftClick
public boolean onMouseLeftClick(int x, int y)- Overrides:
onMouseLeftClick
in classIsoGameCharacter
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AttemptAttack
public boolean AttemptAttack() -
DoAttack
public boolean DoAttack(float chargeDelta)- Overrides:
DoAttack
in classIsoLivingCharacter
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update
public void update()- Overrides:
update
in classIsoGameCharacter
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SetAllFrames
public void SetAllFrames(short Frame) -
renderlast
public void renderlast()- Overrides:
renderlast
in classIsoGameCharacter
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OnDeath
public void OnDeath()- Overrides:
OnDeath
in classIsoGameCharacter
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Aim
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FollowMe
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StayHere
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Guard
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DoGuard
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MeetFirstTime
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MeetFirstTime
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Killed
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ChewedByZombies
public void ChewedByZombies() -
GivenItemBy
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PatchedUpBy
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getAvailableMembers
public java.util.Stack getAvailableMembers() -
SatisfiedWithInventory
public boolean SatisfiedWithInventory(LootBuilding.LootStyle lootStyle, IsoSurvivor.SatisfiedBy satisfiedBy) -
getTryToTeamUp
public boolean getTryToTeamUp() -
setTryToTeamUp
public void setTryToTeamUp(boolean pTryToTeamUp) -
reloadSpriteColors
public void reloadSpriteColors()
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