Class Fixing

java.lang.Object
zombie.scripting.objects.BaseScriptObject
zombie.scripting.objects.Fixing

public class Fixing
extends BaseScriptObject
  • Constructor Details

    • Fixing

      public Fixing()
  • Method Details

    • Load

      public void Load​(java.lang.String name, java.lang.String[] strArray)
      Overrides:
      Load in class BaseScriptObject
    • getName

      public java.lang.String getName()
    • setName

      public void setName​(java.lang.String name)
    • getRequiredItem

      public java.util.ArrayList getRequiredItem()
    • addRequiredItem

      public void addRequiredItem​(java.lang.String require)
    • getFixers

      public java.util.LinkedList getFixers()
    • usedInFixer

      public Fixing.Fixer usedInFixer​(InventoryItem itemType, IsoGameCharacter chr)
    • haveGlobalItem

      public InventoryItem haveGlobalItem​(IsoGameCharacter chr)
    • haveThisFixer

      public InventoryItem haveThisFixer​(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenObject)
    • countUses

      public int countUses​(IsoGameCharacter chr, Fixing.Fixer fixer, InventoryItem brokenObject)
    • getGlobalItem

      public Fixing.Fixer getGlobalItem()
    • setGlobalItem

      public void setGlobalItem​(Fixing.Fixer globalItem)
    • getConditionModifier

      public float getConditionModifier()
    • setConditionModifier

      public void setConditionModifier​(float conditionModifier)