Package zombie.characters
Class IsoGameCharacter
java.lang.Object
zombie.iso.IsoObject
zombie.iso.IsoMovingObject
zombie.characters.IsoGameCharacter
- All Implemented Interfaces:
java.io.Serializable,Mover,Talker,ChatElementOwner
- Direct Known Subclasses:
IsoDummyCameraCharacter,IsoLivingCharacter,IsoLuaCharacter,IsoLuaMover,IsoZombie
public class IsoGameCharacter extends IsoMovingObject implements Talker, ChatElementOwner
- See Also:
- Serialized Form
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Nested Class Summary
Nested Classes Modifier and Type Class Description static classIsoGameCharacter.BodyLocationstatic classIsoGameCharacter.LightInfostatic classIsoGameCharacter.LocationclassIsoGameCharacter.PerkInfostatic classIsoGameCharacter.TorchInfoclassIsoGameCharacter.WoundclassIsoGameCharacter.XPstatic classIsoGameCharacter.XPMultiplierNested classes/interfaces inherited from class zombie.iso.IsoMovingObject
IsoMovingObject.TreeSoundManagerNested classes/interfaces inherited from class zombie.iso.IsoObject
IsoObject.VisionResult -
Field Summary
Fields Modifier and Type Field Description protected booleanAllowConversationVector2anglebooleanAsleepprotected floatAttackDelayfloatAttackDelayLastprotected floatAttackDelayMaxfloatAttackDelayUseprotected IsoGameCharacterAttackedByprotected IsoGridSquareattackTargetSquareprotected booleanAttackWasSuperAttackbooleanavoidDamageprotected booleanbClimbingprotected booleanbDoDeferprotected floatBeenMovingForDecreaseprotected floatBeenMovingForIncreaseprotected floatBetaDeltaprotected floatBetaEffectprotected booleanbFallingbooleanbFemaleprotected floatBloodImpactXprotected floatBloodImpactYprotected floatBloodImpactZprotected IsoSpritebloodSplatprotected BodyDamageBodyDamageprotected BodyDamageBodyDamageRemoteprotected booleanbOnBedIsoSpritebottomsSpriteprotected booleanbUsePartsbooleancallOutprotected booleancanSeeCurrentprotected java.util.ArrayListCanUpgradePerkprotected java.util.StackCharacterActionsprotected ChatElementchatElementlongclientIgnoreCollisionprotected InventoryItemClothingItem_Backprotected InventoryItemClothingItem_Feetprotected InventoryItemClothingItem_Handsprotected InventoryItemClothingItem_Headprotected InventoryItemClothingItem_Legsprotected InventoryItemClothingItem_Torsoprotected InventoryItemcraftIngredient1protected InventoryItemcraftIngredient2protected InventoryItemcraftIngredient3protected InventoryItemcraftIngredient4protected floatdangerLevelsprotected DecisionPathdecisionPathprotected StatedefaultStateprotected static java.lang.StringdefHurtSoundprotected floatDepressDeltaprotected floatDepressEffectprotected floatDepressFirstTakeTimeprotected SurvivorDescdescriptorprotected intDieCountprotected booleandrawUserNamestatic IsoSpriteDropShadowBaseCharacterSoundEmitteremitterprotected java.util.StackEnemyListjava.util.ArrayListextraSpritesprotected intfallTimeprotected java.util.StackFamiliarBuildingsprotected AStarPathFinderResultfinderprotected floatFireKillRateprotected intFireSpreadProbabilityprotected IsoGameCharacterFollowingTargetprotected floatfootStepCounterprotected floatfootStepCounterMaxprotected booleanForceWakeUpprotected floatForceWakeUpTimebooleangodModIsoSpritehairSpriteprotected floathaloDispTimeprotected TextDrawObjecthaloNoteprotected booleanhasChatHistoryprotected booleanhasInitTextObjectsIsoSpriteheadSpriteprotected floatHealthprotected IsoGameCharacterhitByprotected java.lang.StringhurtSoundbooleanIgnoreMovementForDirectionprotected booleanIgnoreStaggerBackprotected static ColorInfoinfprotected ItemContainerinventorybooleaninvisibleprotected IsoPlayerisoPlayerfloatknockbackAttackModprotected booleanlastCollidedNprotected booleanlastCollidedWprotected IsoDirectionslastdirprotected floatlastFallSpeedprotected IsoGameCharacter.LocationLastHeardSoundprotected java.util.HashMapLastKnownLocationprotected intLastLocalEnemiesprotected intLastZombieKillsprotected floatleaveBodyTimedownprotected InventoryItemleftHandItemIsoSpritelegsSpriteprotected static int[]LevelUpLevelsprotected floatLevelUpMultiplierprotected intlineDisplayTimeprotected floatllxprotected floatllyprotected floatllzprotected java.util.StackLocalEnemyListprotected java.util.ArrayListLocalGroupListprotected java.util.ArrayListLocalListprotected java.util.ArrayListLocalNeutralListprotected java.util.ArrayListLocalRelevantEnemyListprotected floatlrxprotected floatlryprotected SequenceBehaviormasterBehaviorListprotected MasterSurvivorBehaviormasterProperprotected java.lang.IntegermaxWeightprotected intmaxWeightBaseprotected java.util.StackMeetListprotected MoodlesMoodlesprotected Vector2moveForwardVecprotected java.lang.StringnameCarKeySuffixprotected java.lang.StringnamePvpSuffixprotected java.util.HashMapnamesPrefixbyteNetRemoteStateprotected intNextWanderprotected intNumberOfPerksToPickprotected intNumSurvivorsInVicinityprotected booleanOnFireprotected OrderOrderprotected java.util.StackOrdersprotected floatPainDeltaprotected floatPainEffectprotected Pathpathprotected intpathIndexprotected booleanpathingprotected floatPathSpeedprotected intPatienceprotected intPatienceMaxprotected intPatienceMinjava.util.ArrayListPerkListprotected SurvivorPersonalityPersonalityprotected OrderPersonalNeedprotected java.util.StackPersonalNeedsprotected booleanReanimprotected intReanimAnimDelayprotected intReanimAnimFrameIsoGameCharacterReanimatedCorpseintReanimatedCorpseIDprotected floatReanimateTimerprotected intReanimPhaseprotected floatRecoilDelayDecreaseprotected intRemoteIDstatic intRENDER_OFFSET_Xstatic intRENDER_OFFSET_Yprotected InventoryItemrightHandItemprotected java.util.ArrayListsavedInventoryItemsbooleansavedVehicleRunningshortsavedVehicleSeatfloatsavedVehicleXfloatsavedVehicleYprotected java.lang.StringsayLineIsoSpriteshoeSpriteprotected floatSleepingTabletDeltaprotected floatSleepingTabletEffectprotected floatslowFactorprotected floatslowTimerprotected ColorSpeakColourprotected booleanSpeakingprotected floatSpeakTimefloatspeedModboolean[]SpottedSinceAlphaZeroprotected floatstaggerTimeModprotected StateMachinestateMachinejava.util.HashMapStateMachineParamsprotected Statsstatsprotected booleansuperAttackprotected intSurvivorKillsprotected static java.util.HashMapSurvivorMapprotected java.util.StackTagGroupprotected static ColorInfotempColorInfoprotected static Vector2tempoprotected static OnceEverytestPlayerSpotInDarknessprotected intTimeThumpingprotected int[]timeTillForgetLocationIsoSpritetopSpriteIsoSpritetorsoSpriteprotected java.util.ArrayListTraitsbooleanupKillCountprotected java.util.StackUsedItemsOnprotected HandWeaponuseHandWeaponprotected TextDrawObjectuserNameprotected BaseVehiclevehicleprotected java.util.ArrayListVeryCloseEnemyListprotected booleanVisibleToNPCsprotected java.lang.StringvoiceMuteSuffixprotected java.lang.StringvoiceSuffixprotected java.util.Stackwoundsprotected IsoGameCharacter.XPxpprotected intZombieKillsFields inherited from class zombie.iso.IsoMovingObject
bx, by, Collidable, current, def, ExpectedChecksum, hitDir, ID, last, lx, ly, lz, movementLastFrame, movingSq, noDamage, nx, ny, reqMovement, ScriptModule, ScriptName, scriptnx, scriptny, shootable, solid, treeSoundMgr, weight, width, x, y, zFields inherited from class zombie.iso.IsoObject
alpha, alphaStep, AttachedAnimSprite, AttachedAnimSpriteActual, bmod, bNeverDoneAlpha, container, Damage, dir, doNotSync, externalWaterSource, gmod, highlightFlags, keyId, lastRendered, lastRenderedRendered, MAX_WALL_SPLATS, name, NoPicking, OBF_Blink, OBF_Highlighted, OBF_HighlightRenderOnce, offsetX, offsetY, OutlineOnMouseover, overlaySprite, overlaySpriteColor, rerouteCollide, rerouteMask, rmod, sheetRope, sheetRopeHealth, sprite, spriteName, square, stCol, sx, sy, table, targetAlpha, tintb, tintg, tintr, usesExternalWaterSource, wallBloodSplats -
Constructor Summary
Constructors Constructor Description IsoGameCharacter(IsoCell cell, float x, float y, float z) -
Method Summary
Modifier and Type Method Description voidAnger(int amount)voidApplyInBedOffset(boolean apply)voidapplyTraits(java.util.ArrayList luaTraits)voidautoDrink()booleanavoidDamage()voidBetaAntiDepress(float delta)voidBetaBlockers(float delta)voidBitten()voidCallout()booleanCanAttack()booleancanClimbDownSheetRope(IsoGridSquare sq)booleancanClimbSheetRope(IsoGridSquare sq)booleanCanSee(IsoMovingObject obj)voidchangeState(State state)voidclimbDownSheetRope()voidclimbSheetRope()voidclimbThroughWindow(IsoThumpable w)voidclimbThroughWindow(IsoThumpable w, java.lang.Integer startingFrame)voidclimbThroughWindow(IsoWindow w)voidclimbThroughWindow(IsoWindow w, java.lang.Integer startingFrame)voidclimbThroughWindowFrame(IsoObject obj)intcompareMovePriority(IsoGameCharacter other)voidcreateKeyRing()voidDirectionFromVector(Vector2 vecA)voidDirectionFromVectorNoDiags(Vector2 vecA)voidDoCharacterPart(java.lang.String partName, IsoSprite spr)voidDoDeath(HandWeapon weapon, IsoGameCharacter wielder)voidDoDeath(HandWeapon weapon, IsoGameCharacter wielder, boolean bGory)protected voidDoDeathSilence(HandWeapon weapon, IsoGameCharacter wielder)voidDoFloorSplat(IsoGridSquare sq, java.lang.String id, boolean bFlip, float offZ, float alpha)voidDoFootstepSound(float dist)protected voiddoSleepSpeech()voidDoSneezeText()voidDoZombiePart(java.lang.String partName, java.lang.String partNameHuman, IsoSprite spr)voidDoZombiePart(java.lang.String partName, IsoSprite spr)voiddrawAt(int sx, int sy)voidDrawSneezeText()voidDressup(SurvivorDesc desc)voidDressup(InventoryItem bottoms, InventoryItem top, InventoryItem shoes)voiddripBloodFloor(float alpha)voiddropHandItems()booleanEat(InventoryItem info)booleanEat(InventoryItem info, float percentage)booleanEatRemote(InventoryItem info)voidenterVehicle(BaseVehicle v, int seat, Vector3f offset)voidexert(float f)voidfaceDirection(IsoGameCharacter other)voidfaceLocation(float x, float y)voidFaceNextPathNode()voidFaceNextPathNode(int xo, int yo)voidfaceThisObject(IsoObject object)voidfaceThisObjectAlt(IsoObject object)voidFireCheck()voidforceAwake()intgetAge()intgetAlreadyReadPages(java.lang.String fullType)Vector2getAngle()floatgetAttackDelay()floatgetAttackDelayMax()floatgetAttackDelayUse()IsoGameCharactergetAttackedBy()IsoGridSquaregetAttackTargetSquare()floatgetBarricadeStrengthMod()floatgetBarricadeTimeMod()IsoObjectgetBed()java.lang.StringgetBedType()floatgetBeenMovingFor()floatgetBetaDelta()floatgetBetaEffect()floatgetBloodImpactX()floatgetBloodImpactY()floatgetBloodImpactZ()IsoSpritegetBloodSplat()BodyDamagegetBodyDamage()BodyDamagegetBodyDamageRemote()IsoSpritegetBottomsSprite()java.util.ArrayListgetCanUpgradePerk()IsoObjectgetChair()java.util.StackgetCharacterActions()java.lang.StringgetClickSound()InventoryItemgetClothingItem_Back()InventoryItemgetClothingItem_Feet()InventoryItemgetClothingItem_Hands()InventoryItemgetClothingItem_Head()InventoryItemgetClothingItem_Legs()InventoryItemgetClothingItem_Torso()InventoryItemgetCraftingByIndex(int index)InventoryItemgetCraftIngredient1()InventoryItemgetCraftIngredient2()InventoryItemgetCraftIngredient3()InventoryItemgetCraftIngredient4()IsoBuildinggetCurrentBuilding()BuildingDefgetCurrentBuildingDef()RoomDefgetCurrentRoomDef()StategetCurrentState()floatgetDangerLevels()StategetDefaultState()floatgetDepressDelta()floatgetDepressEffect()SurvivorDescgetDescriptor()intgetDieCount()BaseCharacterSoundEmittergetEmitter()java.util.StackgetEnemyList()RadiogetEquipedRadio()java.util.ArrayListgetExtraSprites()intgetFallTime()java.util.StackgetFamiliarBuildings()floatgetFatigueMod()AStarPathFinderResultgetFinder()floatgetFireKillRate()intgetFireSpreadProbability()IsoGameCharactergetFollowingTarget()floatgetFootStepCounter()floatgetFootStepCounterMax()floatgetForceWakeUpTime()java.lang.StringgetFullName()IsoSpritegetHairSprite()floatgetHammerSoundMod()IsoSpritegetHeadSprite()floatgetHealth()IsoGameCharactergetHitBy()intgetHitChancesMod()floatgetHittingMod()java.lang.StringgetHurtSound()floatgetHyperthermiaMod()static ColorInfogetInf()ItemContainergetInventory()floatgetInventoryWeight()java.util.ListgetKnownRecipes()IsoDirectionsgetLastdir()floatgetLastFallSpeed()IsoGameCharacter.LocationgetLastHeardSound()intgetLastHitCount()intgetLastHourSleeped()java.util.HashMapgetLastKnownLocation()IsoGameCharacter.LocationgetLastKnownLocationOf(java.lang.String character)intgetLastLocalEnemies()intgetLastZombieKills()floatgetLeaveBodyTimedown()IsoSpritegetLegsSprite()intgetLevelMaxForXp()static int[]getLevelUpLevels()intgetLevelUpLevels(int level)floatgetLevelUpMultiplier()floatgetLightfootMod()IsoGameCharacter.LightInfogetLightInfo2()floatgetLlx()floatgetLly()floatgetLlz()java.util.StackgetLocalEnemyList()java.util.ArrayListgetLocalGroupList()java.util.ArrayListgetLocalList()java.util.ArrayListgetLocalNeutralList()java.util.ArrayListgetLocalRelevantEnemyList()IsoGridSquaregetLowDangerInVicinity(int attempts, int range)floatgetLrx()floatgetLry()intgetMaintenanceMod()SequenceBehaviorgetMasterBehaviorList()MasterSurvivorBehaviorgetMasterProper()intgetMaxChatLines()java.lang.IntegergetMaxWeight()intgetMaxWeightBase()java.util.StackgetMeetList()intgetMeleeCombatMod()floatgetMetalBarricadeStrengthMod()ModelInstancegetModel()MoodlesgetMoodles()Vector2getMoveForwardVec()floatgetMoveSpeed()intgetNextWander()floatgetNimbleMod()intgetNumberOfPerksToPick()intgetNumSurvivorsInVicinity()OrdergetOrder()java.util.StackgetOrders()floatgetPacingMod()floatgetPainDelta()floatgetPainEffect()PathgetPath()PolygonalMap2.PathgetPath2()PathFindBehavior2getPathFindBehavior2()intgetPathIndex()floatgetPathSpeed()intgetPathTargetX()intgetPathTargetY()intgetPathTargetZ()intgetPatience()intgetPatienceMax()intgetPatienceMin()IsoGameCharacter.PerkInfogetPerkInfo(PerkFactory.Perks perk)intgetPerkLevel(PerkFactory.Perks perks)java.util.ArrayListgetPerkList()SurvivorPersonalitygetPersonality()OrdergetPersonalNeed()java.util.StackgetPersonalNeeds()InventoryItemgetPrimaryHandItem()java.lang.StringgetPrimaryHandType()intgetReanimAnimDelay()intgetReanimAnimFrame()floatgetReanimateTimer()intgetReanimPhase()floatgetRecoilDelay()floatgetRecoveryMod()floatgetReduceInfectionPower()intgetRemoteID()floatgetSafetyCooldown()java.lang.StringgetSayLine()java.lang.StringgetSayLineOld()InventoryItemgetSecondaryHandItem()java.lang.StringgetSecondaryHandType()IsoSpritegetShoeSprite()floatgetShovingMod()floatgetSleepingTabletDelta()floatgetSleepingTabletEffect()floatgetSlowFactor()floatgetSlowTimer()floatgetSneakSpotMod()ColorgetSpeakColour()floatgetSpeakTime()floatgetSpeedMod()floatgetSprintMod()IsoSpriteInstancegetSpriteDef()floatgetStaggerTimeMod()StateMachinegetStateMachine()StatsgetStats()intgetSurvivorKills()static java.util.HashMapgetSurvivorMap()java.util.StackgetTagGroup()java.lang.StringgetTalkerType()floatgetTemperature()static Vector2getTempo()static OnceEverygetTestPlayerSpotInDarkness()intgetThreatLevel()floatgetTimeSinceLastSmoke()intgetTimeThumping()IsoSpritegetTopSprite()floatgetTorchStrength()IsoSpritegetTorsoSprite()java.util.ArrayListgetTraits()java.util.StackgetUsedItemsOn()HandWeapongetUseHandWeapon()intgetUserNameHeight()BaseVehiclegetVehicle()java.util.ArrayListgetVeryCloseEnemyList()floatgetWeightMod()floatgetWeldingSoundMod()java.util.StackgetWounds()IsoGameCharacter.XPgetXp()intgetXpForLevel(int level)intgetZombieKills()voidGiveOrder(Order order, boolean bCancelOrderStack)voidGivePersonalNeed(Order personalNeed)booleanhasActiveModel()booleanhasEquipped(java.lang.String String)booleanHasItem(java.lang.String string)booleanhasItems(java.lang.String type, int count)booleanHasTrait(java.lang.String trait)booleanhaveBladeWeapon()voidHit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta)voidHit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta, boolean bRemote)voidHit(BaseVehicle vehicle, float speed, float dot, Vector2 hitDir)voidhitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean bKnockdown)voidHitSilence(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta)booleanInBuildingWith(IsoGameCharacter chr)voidinflictWound(IsoGameCharacter.BodyLocation loc, float bleeding, boolean infectedZombie, float chanceOfInfect)IsoGameCharacter.LightInfoinitLightInfo2()voidInitSpriteParts(SurvivorDesc desc, java.lang.String legs, java.lang.String torso, java.lang.String head, java.lang.String top, java.lang.String bottoms, java.lang.String shoe, java.lang.String skinpal, java.lang.String toppal, java.lang.String bottomspal, java.lang.String shoespal, java.lang.String hair, java.util.ArrayList extra)voidinitSpritePartsEmpty()voidInitSpritePartsZombie()voidInitSpritePartsZombie(java.lang.String SpriteName, SurvivorDesc desc, java.lang.String legs, java.lang.String torso, java.lang.String head, java.lang.String top, java.lang.String bottoms, java.lang.String shoe, java.lang.String skinpal, java.lang.String toppal, java.lang.String bottomspal, java.lang.String shoespal, java.lang.String hair, java.util.ArrayList extra)protected voidinitTextObjects()booleanInRoomWith(IsoGameCharacter chr)booleanisAboveTopOfStairs()booleanisAlive()booleanisAllowConversation()booleanIsArmed()booleanisAsleep()booleanIsAttackRange(float x, float y, float z)booleanIsAttackRange(HandWeapon we, float x, float y, float z)booleanisAttackWasSuperAttack()booleanisbDoDefer()booleanisbFalling()booleanisbOnBed()booleanisbUseParts()booleanisClimbing()booleanisDead()booleanisDriving()booleanisEquipped(InventoryItem item)booleanisEquippedClothing(InventoryItem item)booleanisFemale()booleanisForceShove()booleanisIgnoreMovementForDirection()booleanisIgnoreStaggerBack()booleanIsInBuilding(IsoBuilding building)booleanisInvisible()booleanisKnownPoison(InventoryItem item)booleanisLastCollidedN()booleanisLastCollidedW()booleanisMaskClicked(int x, int y, boolean flip)booleanisOnFire()booleanisOutside()booleanisPathing()booleanisPrimaryEquipped(java.lang.String item)booleanisReading()booleanisReanim()booleanisRecipeKnown(Recipe recipe)booleanisSafety()booleanisSat()booleanIsSneaking()booleanisSpeaking()booleanIsSpeaking()booleanisSuperAttack()booleanisUnderVehicle()booleanisVisibleToNPCs()voidKill(IsoGameCharacter killer)voidlevel0(PerkFactory.Perks perk)voidLevelPerk(PerkFactory.Perks perk)voidLevelPerk(PerkFactory.Perks perk, boolean removePick)voidLevelUp()voidload(java.nio.ByteBuffer input, int WorldVersion)voidloadChange(java.lang.String change, java.nio.ByteBuffer bb)voidLoseLevel(PerkFactory.Perks perk)voidMoveForward(float dist)voidMoveForward(float dist, float x, float y, float soundDelta)voidOnDeath()booleanonMouseLeftClick(int x, int y)voidopenWindow(IsoWindow w)voidPainMeds(float delta)voidpathFinished()voidpathToCharacter(IsoGameCharacter target)voidpathToLocation(int x, int y, int z)voidpathToLocationF(float x, float y, float z)voidPlayAnim(java.lang.String string)voidPlayAnimFrame(java.lang.String string, int frame)voidPlayAnimNoReset(java.lang.String string)voidPlayAnimUnlooped(java.lang.String string)voidPlayAnimWithSpeed(java.lang.String string, float framesSpeedPerFrame)voidplayDeadSound()protected booleanplayerIsSelf()voidPlayShootAnim()longplaySound(java.lang.String file)longplaySound(java.lang.String file, boolean doWorldSound)Deprecated.voidpostupdate()voidQueueAction(BaseAction act)voidReadLiterature(Literature literature)voidReduceHealthWhenBurning()voidremoveEquippedClothing(InventoryItem item)voidrender(float x, float y, float z, ColorInfo col, boolean bDoChild)voidrenderlast()voidrenderObjectPicker(float x, float y, float z, ColorInfo lightInfo)voidrendertalk(float yoff)voidresetBodyDamageRemote()voidresetModel()voidsatOnChair(IsoObject chair)voidsave(java.nio.ByteBuffer output)voidsaveChange(java.lang.String change, KahluaTable tbl, java.nio.ByteBuffer bb)voidSay(java.lang.String line)voidSay(java.lang.String line, boolean doNetWork, float r, float g, float b, UIFont font, float baseRange, java.lang.String customTag, boolean bbcode, boolean img, boolean icons, boolean colors, boolean fonts, boolean equalizeHeights)voidSayDebug(int n, java.lang.String text)voidSayDebug(java.lang.String text)voidSayShout(java.lang.String line)voidSayWhisper(java.lang.String line)voidScratched()voidSeen(java.util.Stack SeenList)voidsendStopBurning()voidsetAge(int age)voidsetAllowConversation(boolean AllowConversation)voidsetAlreadyReadPages(java.lang.String fullType, int pages)voidsetAngle(Vector2 angle)voidSetAnim(int animID)voidsetAnimated(boolean b)voidSetAnimFrame(float frame, boolean finished)voidsetAsleep(boolean Asleep)voidsetAttackDelay(float AttackDelay)voidsetAttackDelayMax(float AttackDelayMax)voidsetAttackDelayUse(float AttackDelayUse)voidsetAttackedBy(IsoGameCharacter AttackedBy)voidsetAttackTargetSquare(IsoGridSquare attackTargetSquare)voidsetAttackWasSuperAttack(boolean AttackWasSuperAttack)voidsetAvoidDamage(boolean avoid)voidsetbClimbing(boolean bClimbing)voidsetbDoDefer(boolean bDoDefer)voidsetBed(IsoObject bed)voidsetBedType(java.lang.String bedType)voidsetBeenMovingFor(float beenMovingFor)voidsetBetaDelta(float BetaDelta)voidsetBetaEffect(float BetaEffect)voidsetbFalling(boolean bFalling)voidsetBloodImpactX(float BloodImpactX)voidsetBloodImpactY(float BloodImpactY)voidsetBloodImpactZ(float BloodImpactZ)voidsetBloodSplat(IsoSprite bloodSplat)voidsetBodyDamage(BodyDamage BodyDamage)voidsetbOnBed(boolean bOnBed)voidsetBottomsSprite(IsoSprite bottomsSprite)voidsetbUseParts(boolean bUseParts)voidsetCanUpgradePerk(java.util.ArrayList CanUpgradePerk)voidsetChair(IsoObject chair)voidsetCharacterActions(java.util.Stack CharacterActions)voidsetClickSound(java.lang.String clickSound)voidSetClothing(Item.ClothingBodyLocation loc, java.lang.String sprite, java.lang.String palette)voidsetClothingItem_Back(InventoryItem pClothingItem_Back)voidsetClothingItem_Feet(InventoryItem ClothingItem_Feet)voidsetClothingItem_Hands(InventoryItem ClothingItem_Hands)voidsetClothingItem_Head(InventoryItem ClothingItem_Head)voidsetClothingItem_Legs(InventoryItem ClothingItem_Legs)voidsetClothingItem_Torso(InventoryItem pClothingItem_Torso)voidsetCraftingByIndex(int index, InventoryItem temp)voidsetCraftIngredient1(InventoryItem craftIngredient1)voidsetCraftIngredient2(InventoryItem craftIngredient2)voidsetCraftIngredient3(InventoryItem craftIngredient3)voidsetCraftIngredient4(InventoryItem craftIngredient4)voidsetDangerLevels(float dangerLevels)voidsetDefaultState()voidsetDefaultState(State defaultState)voidsetDelayToSleep(float delay)voidsetDepressDelta(float DepressDelta)voidsetDepressEffect(float DepressEffect)voidsetDescriptor(SurvivorDesc descriptor)voidsetDieCount(int DieCount)voidsetDir(IsoDirections directions)voidsetEnemyList(java.util.Stack EnemyList)protected voidsetEquipParent(InventoryItem handItem, InventoryItem newHandItem)voidsetFallTime(int fallTime)voidsetFamiliarBuildings(java.util.Stack FamiliarBuildings)voidsetFemale(boolean isFemale)voidsetFinder(AStarPathFinderResult finder)voidsetFireKillRate(float FireKillRate)voidsetFireSpreadProbability(int FireSpreadProbability)voidsetFollowingTarget(IsoGameCharacter FollowingTarget)voidsetFootStepCounter(float footStepCounter)voidsetFootStepCounterMax(float footStepCounterMax)voidsetForceShove(boolean forceShove)voidsetForceWakeUpTime(float ForceWakeUpTime)voidsetHairSprite(IsoSprite hairSprite)voidsetHaloNote(java.lang.String str)voidsetHaloNote(java.lang.String str, float dispTime)voidsetHaloNote(java.lang.String str, int r, int g, int b, float dispTime)voidsetHeadSprite(IsoSprite headSprite)voidsetHealth(float Health)voidsetHitBy(IsoGameCharacter hitBy)voidsetHurtSound(java.lang.String hurtSound)voidsetIgnoreMovementForDirection(boolean IgnoreMovementForDirection)voidsetIgnoreStaggerBack(boolean IgnoreStaggerBack)static voidsetInf(ColorInfo aInf)voidsetInventory(ItemContainer inventory)voidsetLastCollidedN(boolean lastCollidedN)voidsetLastCollidedW(boolean lastCollidedW)voidsetLastdir(IsoDirections lastdir)voidsetLastFallSpeed(float lastFallSpeed)voidsetLastHeardSound(int x, int y, int z)voidsetLastHitCount(int hitCount)voidsetLastHourSleeped(int lastHourSleeped)voidsetLastKnownLocation(java.util.HashMap LastKnownLocation)voidsetLastLocalEnemies(int LastLocalEnemies)voidsetLastZombieKills(int LastZombieKills)voidsetLeaveBodyTimedown(float leaveBodyTimedown)voidsetLegsSprite(IsoSprite legsSprite)static voidsetLevelUpLevels(int[] aLevelUpLevels)voidsetLevelUpMultiplier(float LevelUpMultiplier)voidsetLlx(float llx)voidsetLly(float lly)voidsetLlz(float llz)voidsetLocalEnemyList(java.util.Stack LocalEnemyList)voidsetLocalGroupList(java.util.ArrayList LocalGroupList)voidsetLocalList(java.util.ArrayList LocalList)voidsetLocalNeutralList(java.util.ArrayList LocalNeutralList)voidsetLocalRelevantEnemyList(java.util.ArrayList LocalRelevantEnemyList)voidsetLockStates(boolean bVal)voidsetLrx(float lrx)voidsetLry(float lry)voidsetMasterBehaviorList(SequenceBehavior masterBehaviorList)voidsetMasterProper(MasterSurvivorBehavior masterProper)voidsetMaxWeight(java.lang.Integer maxWeight)voidsetMaxWeightBase(int maxWeightBase)voidsetMeetList(java.util.Stack MeetList)voidsetModel(java.lang.String name)voidsetMoodles(Moodles Moodles)voidsetMoveForwardVec(Vector2 moveForwardVec)voidsetNextWander(int NextWander)voidsetNumberOfPerksToPick(int NumberOfPerksToPick)voidsetNumSurvivorsInVicinity(int NumSurvivorsInVicinity)voidsetOnFire(boolean OnFire)voidSetOnFire()voidsetOrder(Order Order)voidsetOrders(java.util.Stack Orders)voidsetPainDelta(float PainDelta)voidsetPainEffect(float PainEffect)voidsetPath(Path path)voidsetPath2(PolygonalMap2.Path path)voidsetPathIndex(int pathIndex)voidsetPathing(boolean pathing)voidsetPathSpeed(float PathSpeed)voidsetPathTargetX(int PathTargetX)voidsetPathTargetY(int PathTargetY)voidsetPathTargetZ(int PathTargetZ)voidsetPatience(int Patience)voidsetPatienceMax(int PatienceMax)voidsetPatienceMin(int PatienceMin)voidsetPerkList(java.util.ArrayList PerkList)voidsetPersonality(SurvivorPersonality Personality)voidsetPersonalNeed(Order PersonalNeed)voidsetPersonalNeeds(java.util.Stack PersonalNeeds)voidsetPrimaryHandItem(InventoryItem leftHandItem)voidsetReading(boolean isReading)voidsetReanim(boolean Reanim)voidsetReanimAnimDelay(int ReanimAnimDelay)voidsetReanimAnimFrame(int ReanimAnimFrame)voidsetReanimateTimer(float ReanimateTimer)voidsetReanimPhase(int ReanimPhase)voidsetRecoilDelay(float recoilDelay)voidsetReduceInfectionPower(float reduceInfectionPower)voidsetRemoteID(int RemoteID)voidsetRemoteMoveX(float x)voidsetRemoteMoveY(float y)voidsetRemoteState(byte remoteState)voidsetSafety(boolean safety)voidsetSafetyCooldown(float safetyCooldown)voidsetSat(boolean isSat)voidsetSayLine(java.lang.String sayLine)voidsetSecondaryHandItem(InventoryItem rightHandItem)voidsetShoeSprite(IsoSprite shoeSprite)voidsetSleepingTabletDelta(float SleepingTabletDelta)voidsetSleepingTabletEffect(float SleepingTabletEffect)voidsetSlowFactor(float slowFactor)voidsetSlowTimer(float slowTimer)voidsetSpeakColour(Color SpeakColour)voidsetSpeakColourInfo(ColorInfo info)voidsetSpeaking(boolean Speaking)voidsetSpeakTime(int SpeakTime)voidsetSpeedMod(float speedMod)voidsetStaggerTimeMod(float staggerTimeMod)voidsetStateMachine(StateMachine stateMachine)voidsetStats(Stats stats)voidsetSuperAttack(boolean superAttack)voidsetSurvivorKills(int survivorKills)static voidsetSurvivorMap(java.util.HashMap aSurvivorMap)voidsetTagGroup(java.util.Stack TagGroup)voidsetTemperature(float t)static voidsetTempo(Vector2 aTempo)static voidsetTestPlayerSpotInDarkness(OnceEvery aTestPlayerSpotInDarkness)voidsetTimeOfSleep(float timeOfSleep)voidsetTimeSinceLastSmoke(float timeSinceLastSmoke)voidsetTimeThumping(int TimeThumping)voidsetTopSprite(IsoSprite topSprite)voidsetTorsoSprite(IsoSprite torsoSprite)voidsetTraits(java.util.ArrayList Traits)voidsetUsedItemsOn(java.util.Stack UsedItemsOn)voidsetUseHandWeapon(HandWeapon useHandWeapon)voidsetVehicle(BaseVehicle v)voidsetVeryCloseEnemyList(java.util.ArrayList VeryCloseEnemyList)voidsetVisibleToNPCs(boolean VisibleToNPCs)voidsetWounds(java.util.Stack wounds)voidsetXp(IsoGameCharacter.XP xp)voidsetZombieKills(int ZombieKills)booleanshouldBecomeZombieAfterDeath()voidSleepingTablet(float SleepingTabletDelta)voidsmashWindow(IsoWindow w)voidsplatBlood(int dist, float alpha)voidsplatBloodFloor(float alpha)voidsplatBloodFloorBig(float alpha)voidSpreadFire()voidStartAction(BaseAction act)voidStopAllActionQueue()voidStopAllActionQueueAiming()voidStopAllActionQueueRunning()voidStopAllActionQueueWalking()voidStopBurning()voidThrow(HandWeapon weapon)voidupdate()voidupdateEmitter()voidupdateLightInfo()voidupdateTextObjects()protected voidupdateUserName()Methods inherited from class zombie.iso.IsoMovingObject
collideCharacter, collideWith, compareToY, Despawn, DistTo, DistTo, distToNearestCamCharacter, DistToProper, DistToSquared, DistToSquared, DoCollideNorS, DoCollideWorE, doStairs, ensureOnTile, getActiveInInstances, getAllowBehaviours, getBuilding, getCollidedObject, getCurrentSquare, getCurrentZone, getFacingPosition, getFeelersize, getFeelerTile, getFuturWalkedSquare, getGlobalMovementMod, getGlobalMovementMod, getHitDir, getHitForce, getHitFromAngle, getID, getIDCount, getImpulsex, getImpulsey, getLastSquare, getLastTargettedBy, getLimpulsex, getLimpulsey, getLx, getLy, getLz, getMovementLastFrame, getNoDamage, getNx, getNy, getObjectName, getPathFindIndex, getScreenX, getScreenY, getScriptModule, getScriptName, getScriptnx, getScriptny, getSquare, getStateEventDelayTimer, getThumpTarget, getTimeSinceZombieAttack, getVectorFromDirection, getWeight, getWeight, getWidth, getX, getY, getZ, isAllowBehaviours, isbAltCollide, isCharacter, isCloseKilled, isCollidable, isCollidedE, isCollidedN, isCollidedS, isCollidedThisFrame, isCollidedW, isCollidedWithDoor, isCollidedWithVehicle, isDestroyed, isFirstUpdate, isOnFloor, isShootable, isSolid, Move, onMouseRightClick, onMouseRightReleased, preupdate, removeFromSquare, removeFromWorld, seperate, setActiveInInstances, setAllowBehaviours, setbAltCollide, setBlendSpeed, setCloseKilled, setCollidable, setCollidedE, setCollidedN, setCollidedObject, setCollidedS, setCollidedThisFrame, setCollidedW, setCollidedWithDoor, setCurrent, setDestroyed, setFeelersize, setFirstUpdate, setHitDir, setHitForce, setHitFromAngle, setID, setIDCount, setImpulsex, setImpulsey, setLast, setLastTargettedBy, setLimpulsex, setLimpulsey, setLx, setLy, setLz, setMovementLastFrame, setNoDamage, setNx, setNy, setOnFloor, setPathFindIndex, setScriptModule, setScriptName, setScriptnx, setScriptny, setShootable, setSolid, setStateEventDelayTimer, setThumpTarget, setTimeSinceZombieAttack, setWeight, setWidth, setX, setY, setZ, spottedMethods inherited from class zombie.iso.IsoObject
addChild, addSecondaryContainer, addToWorld, AttachAnim, AttachExistingAnim, AttachExistingAnim, AttackObject, checkHaveElectricity, Collision, createChecksum, createContainersFromSpriteProperties, customHashCode, Damage, debugPrintout, DirtySlice, DoChecksumCheck, DoChecksumCheck, doFindExternalWaterSource, DoSpecialTooltip, DoTooltip, factoryClassFromFileInput, factoryFromFileInput, factoryFromFileInput, FindExternalWaterSource, getAlpha, getAlphaStep, getAttachedAnimSprite, getCell, getChildSprites, getContainer, getContainerByEitherType, getContainerByIndex, getContainerByType, getContainerCount, getContainerIndex, getCustomColor, getDamage, getDir, getFacingPositionAlt, getHighlightColor, getIsSurfaceNormalOffset, getItemContainer, getKeyId, getLastRendered, getLastRenderedRendered, getMaskClickedY, getMD5Checksum, getModData, getMovingObjectIndex, getName, getNew, getNew, getObjectIndex, getOffsetX, getOffsetY, getOverlaySprite, getOverlaySpriteColor, getProperties, getRenderYOffset, getRerouteCollide, getRerouteMask, getRerouteMaskObject, getSpecialObjectIndex, getSprite, getSpriteName, getStaticMovingObjectIndex, getSurfaceNormalOffset, getSurfaceOffset, getTable, getTargetAlpha, getTextureName, getTile, getType, getUsesExternalWaterSource, GetVehicleSlowFactor, getWaterAmount, getWorldObjectIndex, hasExternalWaterSource, hasModData, HasTooltip, hasWater, haveSpecialTooltip, Hit, isBlink, isHighlighted, isMaskClicked, isNoPicking, isOutlineOnMouseover, isStairsNorth, isStairsObject, isStairsWest, isTableSurface, isTableTopObject, isZombie, loadFromRemoteBuffer, loadFromRemoteBuffer, removeAllContainers, RemoveAttachedAnim, RemoveAttachedAnims, render, replaceItem, reset, reuseGridSquare, revisionUp, sendObjectChange, sendObjectChange, sendObjectChange, Serialize, setAlpha, setAlphaStep, setAttachedAnimSprite, setBlink, setChildSprites, setContainer, setCustomColor, setCustomColor, setDamage, setDefaultCondition, setDir, setHighlightColor, setHighlightColor, setHighlighted, setHighlighted, setKeyId, setLastRendered, setLastRenderedRendered, setName, SetName, setNoPicking, setOffsetX, setOffsetY, setOutlineOnMouseover, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySpriteColor, setRenderYOffset, setRerouteCollide, setRerouteMask, setSpecialTooltip, setSprite, setSprite, setSpriteFromName, setSquare, setTable, setTargetAlpha, setType, setUsesExternalWaterSource, setWaterAmount, softReset, syncIsoObject, syncIsoObjectSend, TestCollide, TestPathfindCollide, TestVision, transmitCompleteItemToClients, transmitCompleteItemToServer, transmitCustomColor, transmitModData, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToServer, UnCollision, useItemOn, useWater, writeToRemoteBufferMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface zombie.chat.ChatElementOwner
getSquare, getX, getY, getZ
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Field Details
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emitter
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SurvivorMap
protected static java.util.HashMap SurvivorMap -
NetRemoteState
public byte NetRemoteState -
godMod
public boolean godMod -
invisible
public boolean invisible -
avoidDamage
public boolean avoidDamage -
callOut
public boolean callOut -
DropShadow
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RecoilDelayDecrease
protected float RecoilDelayDecrease -
BeenMovingForIncrease
protected float BeenMovingForIncrease -
BeenMovingForDecrease
protected float BeenMovingForDecrease -
ReanimatedCorpse
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ReanimatedCorpseID
public int ReanimatedCorpseID -
RENDER_OFFSET_X
public static int RENDER_OFFSET_X -
RENDER_OFFSET_Y
public static int RENDER_OFFSET_Y -
StateMachineParams
public java.util.HashMap StateMachineParams -
clientIgnoreCollision
public long clientIgnoreCollision -
FollowingTarget
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LocalList
protected java.util.ArrayList LocalList -
LocalNeutralList
protected java.util.ArrayList LocalNeutralList -
LocalGroupList
protected java.util.ArrayList LocalGroupList -
LocalRelevantEnemyList
protected java.util.ArrayList LocalRelevantEnemyList -
dangerLevels
protected float dangerLevels -
upKillCount
public boolean upKillCount -
MeetList
protected java.util.Stack MeetList -
Order
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Orders
protected java.util.Stack Orders -
ClothingItem_Back
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PerkList
public java.util.ArrayList PerkList -
PersonalNeed
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PersonalNeeds
protected java.util.Stack PersonalNeeds -
leaveBodyTimedown
protected float leaveBodyTimedown -
AllowConversation
protected boolean AllowConversation -
ReanimPhase
protected int ReanimPhase -
ReanimateTimer
protected float ReanimateTimer -
ReanimAnimFrame
protected int ReanimAnimFrame -
ReanimAnimDelay
protected int ReanimAnimDelay -
Reanim
protected boolean Reanim -
VisibleToNPCs
protected boolean VisibleToNPCs -
DieCount
protected int DieCount -
llx
protected float llx -
lly
protected float lly -
llz
protected float llz -
RemoteID
protected int RemoteID -
NumSurvivorsInVicinity
protected int NumSurvivorsInVicinity -
LevelUpMultiplier
protected float LevelUpMultiplier -
LevelUpLevels
protected static int[] LevelUpLevels -
xp
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NumberOfPerksToPick
protected int NumberOfPerksToPick -
CanUpgradePerk
protected java.util.ArrayList CanUpgradePerk -
LastLocalEnemies
protected int LastLocalEnemies -
VeryCloseEnemyList
protected java.util.ArrayList VeryCloseEnemyList -
LastKnownLocation
protected java.util.HashMap LastKnownLocation -
AttackedBy
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IgnoreStaggerBack
protected boolean IgnoreStaggerBack -
AttackWasSuperAttack
protected boolean AttackWasSuperAttack -
TimeThumping
protected int TimeThumping -
PatienceMax
protected int PatienceMax -
PatienceMin
protected int PatienceMin -
Patience
protected int Patience -
CharacterActions
protected java.util.Stack CharacterActions -
angle
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Asleep
public boolean Asleep -
AttackDelay
protected float AttackDelay -
AttackDelayMax
protected float AttackDelayMax -
AttackDelayUse
public float AttackDelayUse -
AttackDelayLast
public float AttackDelayLast -
ZombieKills
protected int ZombieKills -
SurvivorKills
protected int SurvivorKills -
LastZombieKills
protected int LastZombieKills -
superAttack
protected boolean superAttack -
ForceWakeUpTime
protected float ForceWakeUpTime -
ForceWakeUp
protected boolean ForceWakeUp -
BodyDamage
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BodyDamageRemote
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craftIngredient1
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craftIngredient2
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craftIngredient3
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craftIngredient4
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defaultState
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descriptor
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FamiliarBuildings
protected java.util.Stack FamiliarBuildings -
finder
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FireKillRate
protected float FireKillRate -
FireSpreadProbability
protected int FireSpreadProbability -
footStepCounter
protected float footStepCounter -
footStepCounterMax
protected float footStepCounterMax -
Health
protected float Health -
masterProper
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hitBy
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hurtSound
protected java.lang.String hurtSound -
defHurtSound
protected static java.lang.String defHurtSound -
IgnoreMovementForDirection
public boolean IgnoreMovementForDirection -
inventory
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savedInventoryItems
protected final java.util.ArrayList savedInventoryItems -
lastdir
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leftHandItem
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ClothingItem_Head
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ClothingItem_Torso
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ClothingItem_Hands
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ClothingItem_Legs
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ClothingItem_Feet
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decisionPath
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masterBehaviorList
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NextWander
protected int NextWander -
OnFire
protected boolean OnFire -
path
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pathIndex
protected int pathIndex -
PathSpeed
protected float PathSpeed -
Personality
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rightHandItem
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sayLine
protected java.lang.String sayLine -
SpeakColour
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slowFactor
protected float slowFactor -
slowTimer
protected float slowTimer -
bUseParts
protected boolean bUseParts -
Speaking
protected boolean Speaking -
SpeakTime
protected float SpeakTime -
speedMod
public float speedMod -
staggerTimeMod
protected float staggerTimeMod -
stateMachine
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Moodles
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stats
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TagGroup
protected java.util.Stack TagGroup -
UsedItemsOn
protected java.util.Stack UsedItemsOn -
useHandWeapon
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torsoSprite
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legsSprite
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headSprite
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shoeSprite
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topSprite
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hairSprite
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extraSprites
public java.util.ArrayList extraSprites -
bottomsSprite
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wounds
protected java.util.Stack wounds -
attackTargetSquare
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BloodImpactX
protected float BloodImpactX -
BloodImpactY
protected float BloodImpactY -
BloodImpactZ
protected float BloodImpactZ -
bloodSplat
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bOnBed
protected boolean bOnBed -
moveForwardVec
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pathing
protected boolean pathing -
chatElement
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LocalEnemyList
protected java.util.Stack LocalEnemyList -
EnemyList
protected java.util.Stack EnemyList -
Traits
protected java.util.ArrayList Traits -
maxWeight
protected java.lang.Integer maxWeight -
maxWeightBase
protected int maxWeightBase -
SleepingTabletDelta
protected float SleepingTabletDelta -
BetaEffect
protected float BetaEffect -
DepressEffect
protected float DepressEffect -
SleepingTabletEffect
protected float SleepingTabletEffect -
BetaDelta
protected float BetaDelta -
DepressDelta
protected float DepressDelta -
DepressFirstTakeTime
protected float DepressFirstTakeTime -
PainEffect
protected float PainEffect -
PainDelta
protected float PainDelta -
bFemale
public boolean bFemale -
knockbackAttackMod
public float knockbackAttackMod -
tempo
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SpottedSinceAlphaZero
public boolean[] SpottedSinceAlphaZero -
inf
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tempColorInfo
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bDoDefer
protected boolean bDoDefer -
haloDispTime
protected float haloDispTime -
userName
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haloNote
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namesPrefix
protected java.util.HashMap namesPrefix -
namePvpSuffix
protected java.lang.String namePvpSuffix -
nameCarKeySuffix
protected java.lang.String nameCarKeySuffix -
voiceSuffix
protected java.lang.String voiceSuffix -
voiceMuteSuffix
protected java.lang.String voiceMuteSuffix -
isoPlayer
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hasInitTextObjects
protected boolean hasInitTextObjects -
lineDisplayTime
protected int lineDisplayTime -
hasChatHistory
protected boolean hasChatHistory -
canSeeCurrent
protected boolean canSeeCurrent -
drawUserName
protected boolean drawUserName -
LastHeardSound
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lrx
protected float lrx -
lry
protected float lry -
bClimbing
protected boolean bClimbing -
lastCollidedW
protected boolean lastCollidedW -
lastCollidedN
protected boolean lastCollidedN -
testPlayerSpotInDarkness
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timeTillForgetLocation
protected int[] timeTillForgetLocation -
fallTime
protected int fallTime -
lastFallSpeed
protected float lastFallSpeed -
bFalling
protected boolean bFalling -
vehicle
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savedVehicleX
public float savedVehicleX -
savedVehicleY
public float savedVehicleY -
savedVehicleSeat
public short savedVehicleSeat -
savedVehicleRunning
public boolean savedVehicleRunning
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Constructor Details
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IsoGameCharacter
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Method Details
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getEmitter
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updateEmitter
public void updateEmitter() -
getTalkerType
public java.lang.String getTalkerType()- Specified by:
getTalkerTypein interfaceTalker
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resetModel
public void resetModel() -
setModel
public void setModel(java.lang.String name) -
getModel
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hasActiveModel
public boolean hasActiveModel() -
hasItems
public boolean hasItems(java.lang.String type, int count) -
getSurvivorMap
public static java.util.HashMap getSurvivorMap() -
setSurvivorMap
public static void setSurvivorMap(java.util.HashMap aSurvivorMap) -
getLevelUpLevels
public static int[] getLevelUpLevels() -
getLevelUpLevels
public int getLevelUpLevels(int level) -
getLevelMaxForXp
public int getLevelMaxForXp() -
getXpForLevel
public int getXpForLevel(int level) -
setLevelUpLevels
public static void setLevelUpLevels(int[] aLevelUpLevels) -
getTempo
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setTempo
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getInf
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setInf
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getTestPlayerSpotInDarkness
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setTestPlayerSpotInDarkness
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DoDeath
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DoDeath
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getFollowingTarget
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setFollowingTarget
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getLocalList
public java.util.ArrayList getLocalList() -
setLocalList
public void setLocalList(java.util.ArrayList LocalList) -
getLocalNeutralList
public java.util.ArrayList getLocalNeutralList() -
setLocalNeutralList
public void setLocalNeutralList(java.util.ArrayList LocalNeutralList) -
getLocalGroupList
public java.util.ArrayList getLocalGroupList() -
setLocalGroupList
public void setLocalGroupList(java.util.ArrayList LocalGroupList) -
getLocalRelevantEnemyList
public java.util.ArrayList getLocalRelevantEnemyList() -
setLocalRelevantEnemyList
public void setLocalRelevantEnemyList(java.util.ArrayList LocalRelevantEnemyList) -
getDangerLevels
public float getDangerLevels() -
setDangerLevels
public void setDangerLevels(float dangerLevels) -
getMeetList
public java.util.Stack getMeetList() -
setMeetList
public void setMeetList(java.util.Stack MeetList) -
getOrder
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setOrder
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getOrders
public java.util.Stack getOrders() -
setOrders
public void setOrders(java.util.Stack Orders) -
getPerkList
public java.util.ArrayList getPerkList() -
setPerkList
public void setPerkList(java.util.ArrayList PerkList) -
getPersonalNeed
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setPersonalNeed
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getPersonalNeeds
public java.util.Stack getPersonalNeeds() -
setPersonalNeeds
public void setPersonalNeeds(java.util.Stack PersonalNeeds) -
getLeaveBodyTimedown
public float getLeaveBodyTimedown() -
setLeaveBodyTimedown
public void setLeaveBodyTimedown(float leaveBodyTimedown) -
isAllowConversation
public boolean isAllowConversation() -
setAllowConversation
public void setAllowConversation(boolean AllowConversation) -
getReanimPhase
public int getReanimPhase() -
setReanimPhase
public void setReanimPhase(int ReanimPhase) -
getReanimateTimer
public float getReanimateTimer() -
setReanimateTimer
public void setReanimateTimer(float ReanimateTimer) -
getReanimAnimFrame
public int getReanimAnimFrame() -
setReanimAnimFrame
public void setReanimAnimFrame(int ReanimAnimFrame) -
getReanimAnimDelay
public int getReanimAnimDelay() -
setReanimAnimDelay
public void setReanimAnimDelay(int ReanimAnimDelay) -
isReanim
public boolean isReanim() -
setReanim
public void setReanim(boolean Reanim) -
isVisibleToNPCs
public boolean isVisibleToNPCs() -
setVisibleToNPCs
public void setVisibleToNPCs(boolean VisibleToNPCs) -
getDieCount
public int getDieCount() -
setDieCount
public void setDieCount(int DieCount) -
getLlx
public float getLlx() -
setLlx
public void setLlx(float llx) -
getLly
public float getLly() -
setLly
public void setLly(float lly) -
getLlz
public float getLlz() -
setLlz
public void setLlz(float llz) -
getRemoteID
public int getRemoteID() -
setRemoteID
public void setRemoteID(int RemoteID) -
getNumSurvivorsInVicinity
public int getNumSurvivorsInVicinity() -
setNumSurvivorsInVicinity
public void setNumSurvivorsInVicinity(int NumSurvivorsInVicinity) -
getLevelUpMultiplier
public float getLevelUpMultiplier() -
setLevelUpMultiplier
public void setLevelUpMultiplier(float LevelUpMultiplier) -
getXp
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setXp
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getNumberOfPerksToPick
public int getNumberOfPerksToPick() -
setNumberOfPerksToPick
public void setNumberOfPerksToPick(int NumberOfPerksToPick) -
getCanUpgradePerk
public java.util.ArrayList getCanUpgradePerk() -
setCanUpgradePerk
public void setCanUpgradePerk(java.util.ArrayList CanUpgradePerk) -
getLastLocalEnemies
public int getLastLocalEnemies() -
setLastLocalEnemies
public void setLastLocalEnemies(int LastLocalEnemies) -
getVeryCloseEnemyList
public java.util.ArrayList getVeryCloseEnemyList() -
setVeryCloseEnemyList
public void setVeryCloseEnemyList(java.util.ArrayList VeryCloseEnemyList) -
getLastKnownLocation
public java.util.HashMap getLastKnownLocation() -
setLastKnownLocation
public void setLastKnownLocation(java.util.HashMap LastKnownLocation) -
getAttackedBy
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setAttackedBy
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isIgnoreStaggerBack
public boolean isIgnoreStaggerBack() -
setIgnoreStaggerBack
public void setIgnoreStaggerBack(boolean IgnoreStaggerBack) -
isAttackWasSuperAttack
public boolean isAttackWasSuperAttack() -
setAttackWasSuperAttack
public void setAttackWasSuperAttack(boolean AttackWasSuperAttack) -
getTimeThumping
public int getTimeThumping() -
setTimeThumping
public void setTimeThumping(int TimeThumping) -
getPatienceMax
public int getPatienceMax() -
setPatienceMax
public void setPatienceMax(int PatienceMax) -
getPatienceMin
public int getPatienceMin() -
setPatienceMin
public void setPatienceMin(int PatienceMin) -
getPatience
public int getPatience() -
setPatience
public void setPatience(int Patience) -
getCharacterActions
public java.util.Stack getCharacterActions() -
setCharacterActions
public void setCharacterActions(java.util.Stack CharacterActions) -
getAngle
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setAngle
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isAsleep
public boolean isAsleep() -
setAsleep
public void setAsleep(boolean Asleep) -
getAttackDelay
public float getAttackDelay() -
setAttackDelay
public void setAttackDelay(float AttackDelay) -
getAttackDelayMax
public float getAttackDelayMax() -
setAttackDelayMax
public void setAttackDelayMax(float AttackDelayMax) -
getAttackDelayUse
public float getAttackDelayUse() -
setAttackDelayUse
public void setAttackDelayUse(float AttackDelayUse) -
getZombieKills
public int getZombieKills() -
setZombieKills
public void setZombieKills(int ZombieKills) -
getLastZombieKills
public int getLastZombieKills() -
setLastZombieKills
public void setLastZombieKills(int LastZombieKills) -
isSuperAttack
public boolean isSuperAttack() -
setSuperAttack
public void setSuperAttack(boolean superAttack) -
getForceWakeUpTime
public float getForceWakeUpTime() -
setForceWakeUpTime
public void setForceWakeUpTime(float ForceWakeUpTime) -
forceAwake
public void forceAwake() -
getBodyDamage
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setBodyDamage
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getBodyDamageRemote
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resetBodyDamageRemote
public void resetBodyDamageRemote() -
getCraftIngredient1
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setCraftIngredient1
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getCraftIngredient2
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setCraftIngredient2
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getCraftIngredient3
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setCraftIngredient3
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getCraftIngredient4
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setCraftIngredient4
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getDefaultState
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setDefaultState
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getDescriptor
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setDescriptor
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getFullName
public java.lang.String getFullName() -
getFamiliarBuildings
public java.util.Stack getFamiliarBuildings() -
setFamiliarBuildings
public void setFamiliarBuildings(java.util.Stack FamiliarBuildings) -
getFinder
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setFinder
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getFireKillRate
public float getFireKillRate() -
setFireKillRate
public void setFireKillRate(float FireKillRate) -
getFireSpreadProbability
public int getFireSpreadProbability() -
setFireSpreadProbability
public void setFireSpreadProbability(int FireSpreadProbability) -
getFootStepCounter
public float getFootStepCounter() -
setFootStepCounter
public void setFootStepCounter(float footStepCounter) -
getFootStepCounterMax
public float getFootStepCounterMax() -
setFootStepCounterMax
public void setFootStepCounterMax(float footStepCounterMax) -
getHealth
public float getHealth() -
setHealth
public void setHealth(float Health) -
getMasterProper
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setMasterProper
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getHitBy
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setHitBy
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getHurtSound
public java.lang.String getHurtSound() -
setHurtSound
public void setHurtSound(java.lang.String hurtSound) -
isIgnoreMovementForDirection
public boolean isIgnoreMovementForDirection() -
setIgnoreMovementForDirection
public void setIgnoreMovementForDirection(boolean IgnoreMovementForDirection) -
getInventory
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setInventory
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getLastdir
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setLastdir
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isPrimaryEquipped
public boolean isPrimaryEquipped(java.lang.String item) -
getPrimaryHandItem
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setPrimaryHandItem
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setEquipParent
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getClothingItem_Head
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setClothingItem_Head
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getClothingItem_Torso
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getClothingItem_Back
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setClothingItem_Back
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setClothingItem_Torso
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getClothingItem_Hands
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setClothingItem_Hands
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getClothingItem_Legs
-
setClothingItem_Legs
-
getClothingItem_Feet
-
setClothingItem_Feet
-
getMasterBehaviorList
-
setMasterBehaviorList
-
getNextWander
public int getNextWander() -
setNextWander
public void setNextWander(int NextWander) -
isOnFire
public boolean isOnFire() -
setOnFire
public void setOnFire(boolean OnFire) -
getPath
-
setPath
-
getPathIndex
public int getPathIndex() -
setPathIndex
public void setPathIndex(int pathIndex) -
getPathSpeed
public float getPathSpeed() -
setPathSpeed
public void setPathSpeed(float PathSpeed) -
getPathTargetX
public int getPathTargetX() -
setPathTargetX
public void setPathTargetX(int PathTargetX) -
getPathTargetY
public int getPathTargetY() -
setPathTargetY
public void setPathTargetY(int PathTargetY) -
getPathTargetZ
public int getPathTargetZ() -
setPathTargetZ
public void setPathTargetZ(int PathTargetZ) -
getPersonality
-
setPersonality
-
getSecondaryHandItem
-
setSecondaryHandItem
-
getSayLineOld
public java.lang.String getSayLineOld() -
setSayLine
public void setSayLine(java.lang.String sayLine) -
getSpeakColour
-
setSpeakColour
-
setSpeakColourInfo
-
getSlowFactor
public float getSlowFactor() -
setSlowFactor
public void setSlowFactor(float slowFactor) -
getSlowTimer
public float getSlowTimer() -
setSlowTimer
public void setSlowTimer(float slowTimer) -
isbUseParts
public boolean isbUseParts() -
setbUseParts
public void setbUseParts(boolean bUseParts) -
isSpeaking
public boolean isSpeaking() -
setSpeaking
public void setSpeaking(boolean Speaking) -
getSpeakTime
public float getSpeakTime() -
setSpeakTime
public void setSpeakTime(int SpeakTime) -
getSpeedMod
public float getSpeedMod() -
setSpeedMod
public void setSpeedMod(float speedMod) -
getStaggerTimeMod
public float getStaggerTimeMod() -
setStaggerTimeMod
public void setStaggerTimeMod(float staggerTimeMod) -
getStateMachine
-
setStateMachine
-
getMoodles
-
setMoodles
-
getStats
-
setStats
-
getTagGroup
public java.util.Stack getTagGroup() -
setTagGroup
public void setTagGroup(java.util.Stack TagGroup) -
getUsedItemsOn
public java.util.Stack getUsedItemsOn() -
setUsedItemsOn
public void setUsedItemsOn(java.util.Stack UsedItemsOn) -
getUseHandWeapon
-
setUseHandWeapon
-
getTorsoSprite
-
setTorsoSprite
-
getLegsSprite
-
setLegsSprite
-
getHeadSprite
-
setHeadSprite
-
getShoeSprite
-
setShoeSprite
-
getTopSprite
-
setTopSprite
-
getBottomsSprite
-
getExtraSprites
public java.util.ArrayList getExtraSprites() -
getHairSprite
-
setHairSprite
-
setBottomsSprite
-
getWounds
public java.util.Stack getWounds() -
setWounds
public void setWounds(java.util.Stack wounds) -
getAttackTargetSquare
-
setAttackTargetSquare
-
getBloodImpactX
public float getBloodImpactX() -
setBloodImpactX
public void setBloodImpactX(float BloodImpactX) -
getBloodImpactY
public float getBloodImpactY() -
setBloodImpactY
public void setBloodImpactY(float BloodImpactY) -
getBloodImpactZ
public float getBloodImpactZ() -
setBloodImpactZ
public void setBloodImpactZ(float BloodImpactZ) -
getBloodSplat
-
setBloodSplat
-
isbOnBed
public boolean isbOnBed() -
setbOnBed
public void setbOnBed(boolean bOnBed) -
getMoveForwardVec
-
setMoveForwardVec
-
isPathing
public boolean isPathing() -
setPathing
public void setPathing(boolean pathing) -
getLocalEnemyList
public java.util.Stack getLocalEnemyList() -
setLocalEnemyList
public void setLocalEnemyList(java.util.Stack LocalEnemyList) -
getEnemyList
public java.util.Stack getEnemyList() -
setEnemyList
public void setEnemyList(java.util.Stack EnemyList) -
getTraits
public java.util.ArrayList getTraits() -
setTraits
public void setTraits(java.util.ArrayList Traits) -
getMaxWeight
public java.lang.Integer getMaxWeight() -
setMaxWeight
public void setMaxWeight(java.lang.Integer maxWeight) -
getMaxWeightBase
public int getMaxWeightBase() -
setMaxWeightBase
public void setMaxWeightBase(int maxWeightBase) -
getSleepingTabletDelta
public float getSleepingTabletDelta() -
setSleepingTabletDelta
public void setSleepingTabletDelta(float SleepingTabletDelta) -
getBetaEffect
public float getBetaEffect() -
setBetaEffect
public void setBetaEffect(float BetaEffect) -
getDepressEffect
public float getDepressEffect() -
setDepressEffect
public void setDepressEffect(float DepressEffect) -
getSleepingTabletEffect
public float getSleepingTabletEffect() -
setSleepingTabletEffect
public void setSleepingTabletEffect(float SleepingTabletEffect) -
getBetaDelta
public float getBetaDelta() -
setBetaDelta
public void setBetaDelta(float BetaDelta) -
getDepressDelta
public float getDepressDelta() -
setDepressDelta
public void setDepressDelta(float DepressDelta) -
getPainEffect
public float getPainEffect() -
setPainEffect
public void setPainEffect(float PainEffect) -
getPainDelta
public float getPainDelta() -
setPainDelta
public void setPainDelta(float PainDelta) -
isbDoDefer
public boolean isbDoDefer() -
setbDoDefer
public void setbDoDefer(boolean bDoDefer) -
getLastHeardSound
-
setLastHeardSound
public void setLastHeardSound(int x, int y, int z) -
getLrx
public float getLrx() -
setLrx
public void setLrx(float lrx) -
getLry
public float getLry() -
setLry
public void setLry(float lry) -
isClimbing
public boolean isClimbing() -
setbClimbing
public void setbClimbing(boolean bClimbing) -
isLastCollidedW
public boolean isLastCollidedW() -
setLastCollidedW
public void setLastCollidedW(boolean lastCollidedW) -
isLastCollidedN
public boolean isLastCollidedN() -
setLastCollidedN
public void setLastCollidedN(boolean lastCollidedN) -
getFallTime
public int getFallTime() -
setFallTime
public void setFallTime(int fallTime) -
getLastFallSpeed
public float getLastFallSpeed() -
setLastFallSpeed
public void setLastFallSpeed(float lastFallSpeed) -
isbFalling
public boolean isbFalling() -
setbFalling
public void setbFalling(boolean bFalling) -
getCurrentBuilding
- Overrides:
getCurrentBuildingin classIsoMovingObject
-
getCurrentBuildingDef
-
getCurrentRoomDef
-
getTorchStrength
public float getTorchStrength() -
IsSneaking
public boolean IsSneaking() -
getHammerSoundMod
public float getHammerSoundMod() -
getWeldingSoundMod
public float getWeldingSoundMod() -
getBarricadeTimeMod
public float getBarricadeTimeMod() -
getMetalBarricadeStrengthMod
public float getMetalBarricadeStrengthMod() -
getBarricadeStrengthMod
public float getBarricadeStrengthMod() -
getSneakSpotMod
public float getSneakSpotMod() -
getNimbleMod
public float getNimbleMod() -
getFatigueMod
public float getFatigueMod() -
getLightfootMod
public float getLightfootMod() -
getPacingMod
public float getPacingMod() -
getHyperthermiaMod
public float getHyperthermiaMod() -
getHittingMod
public float getHittingMod() -
getShovingMod
public float getShovingMod() -
getRecoveryMod
public float getRecoveryMod() -
getWeightMod
public float getWeightMod() -
getHitChancesMod
public int getHitChancesMod() -
getSprintMod
public float getSprintMod() -
getPerkLevel
-
LoseLevel
-
LevelPerk
-
LevelPerk
-
level0
-
LevelUp
public void LevelUp() -
GiveOrder
-
GivePersonalNeed
-
getLastKnownLocationOf
-
ReadLiterature
-
OnDeath
public void OnDeath() -
IsArmed
public boolean IsArmed() -
dripBloodFloor
public void dripBloodFloor(float alpha) -
splatBloodFloorBig
public void splatBloodFloorBig(float alpha) -
splatBloodFloor
public void splatBloodFloor(float alpha) -
Scratched
public void Scratched() -
Bitten
public void Bitten() -
getThreatLevel
public int getThreatLevel() -
InBuildingWith
-
InRoomWith
-
isDead
public boolean isDead() -
isAlive
public boolean isAlive() -
IsInBuilding
-
Seen
public void Seen(java.util.Stack SeenList) -
CanSee
-
getLowDangerInVicinity
-
SetAnim
public void SetAnim(int animID) -
Anger
public void Anger(int amount) -
hasEquipped
public boolean hasEquipped(java.lang.String String) -
setDir
-
SetClothing
public void SetClothing(Item.ClothingBodyLocation loc, java.lang.String sprite, java.lang.String palette) -
Callout
public void Callout() -
Kill
-
load
public void load(java.nio.ByteBuffer input, int WorldVersion) throws java.io.IOException- Overrides:
loadin classIsoMovingObject- Throws:
java.io.IOException
-
save
public void save(java.nio.ByteBuffer output) throws java.io.IOException- Overrides:
savein classIsoMovingObject- Throws:
java.io.IOException
-
StartAction
-
QueueAction
-
StopAllActionQueue
public void StopAllActionQueue() -
StopAllActionQueueRunning
public void StopAllActionQueueRunning() -
StopAllActionQueueAiming
public void StopAllActionQueueAiming() -
StopAllActionQueueWalking
public void StopAllActionQueueWalking() -
SleepingTablet
public void SleepingTablet(float SleepingTabletDelta) -
BetaBlockers
public void BetaBlockers(float delta) -
BetaAntiDepress
public void BetaAntiDepress(float delta) -
PainMeds
public void PainMeds(float delta) -
DoCharacterPart
-
DoZombiePart
-
DoZombiePart
-
initSpritePartsEmpty
public void initSpritePartsEmpty() -
InitSpriteParts
public void InitSpriteParts(SurvivorDesc desc, java.lang.String legs, java.lang.String torso, java.lang.String head, java.lang.String top, java.lang.String bottoms, java.lang.String shoe, java.lang.String skinpal, java.lang.String toppal, java.lang.String bottomspal, java.lang.String shoespal, java.lang.String hair, java.util.ArrayList extra) -
InitSpritePartsZombie
public void InitSpritePartsZombie() -
InitSpritePartsZombie
public void InitSpritePartsZombie(java.lang.String SpriteName, SurvivorDesc desc, java.lang.String legs, java.lang.String torso, java.lang.String head, java.lang.String top, java.lang.String bottoms, java.lang.String shoe, java.lang.String skinpal, java.lang.String toppal, java.lang.String bottomspal, java.lang.String shoespal, java.lang.String hair, java.util.ArrayList extra) -
HasTrait
public boolean HasTrait(java.lang.String trait) -
ApplyInBedOffset
public void ApplyInBedOffset(boolean apply) -
Dressup
-
Dressup
-
PlayAnimNoReset
public void PlayAnimNoReset(java.lang.String string) -
PlayAnim
public void PlayAnim(java.lang.String string) -
PlayAnimWithSpeed
public void PlayAnimWithSpeed(java.lang.String string, float framesSpeedPerFrame) -
PlayAnimUnlooped
public void PlayAnimUnlooped(java.lang.String string) -
PlayAnimFrame
public void PlayAnimFrame(java.lang.String string, int frame) -
SetAnimFrame
public void SetAnimFrame(float frame, boolean finished) -
DirectionFromVectorNoDiags
-
DirectionFromVector
-
DoFootstepSound
public void DoFootstepSound(float dist) -
Eat
-
Eat
-
EatRemote
-
FaceNextPathNode
public void FaceNextPathNode() -
FaceNextPathNode
public void FaceNextPathNode(int xo, int yo) -
FireCheck
public void FireCheck() -
getCraftingByIndex
-
getPrimaryHandType
public java.lang.String getPrimaryHandType() -
getMoveSpeed
public float getMoveSpeed() -
getSecondaryHandType
public java.lang.String getSecondaryHandType() -
HasItem
public boolean HasItem(java.lang.String string) -
changeState
-
getCurrentState
-
setLockStates
public void setLockStates(boolean bVal) -
Hit
public void Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta)- Overrides:
Hitin classIsoMovingObject
-
Hit
public void Hit(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta, boolean bRemote) -
hitConsequences
public void hitConsequences(HandWeapon weapon, IsoGameCharacter wielder, boolean bIgnoreDamage, float damage, boolean bKnockdown) -
inflictWound
public void inflictWound(IsoGameCharacter.BodyLocation loc, float bleeding, boolean infectedZombie, float chanceOfInfect) -
IsAttackRange
public boolean IsAttackRange(float x, float y, float z) -
IsAttackRange
-
IsSpeaking
public boolean IsSpeaking()- Specified by:
IsSpeakingin interfaceTalker
-
MoveForward
public void MoveForward(float dist) -
MoveForward
public void MoveForward(float dist, float x, float y, float soundDelta) -
pathFinished
public void pathFinished() -
pathToCharacter
-
pathToLocation
public void pathToLocation(int x, int y, int z) -
pathToLocationF
public void pathToLocationF(float x, float y, float z) -
CanAttack
public boolean CanAttack() -
PlayShootAnim
public void PlayShootAnim() -
ReduceHealthWhenBurning
public void ReduceHealthWhenBurning() -
DrawSneezeText
public void DrawSneezeText() -
getSpriteDef
-
drawAt
public void drawAt(int sx, int sy) -
render
-
renderObjectPicker
- Overrides:
renderObjectPickerin classIsoObject
-
isMaskClicked
public boolean isMaskClicked(int x, int y, boolean flip)- Overrides:
isMaskClickedin classIsoObject
-
setHaloNote
public void setHaloNote(java.lang.String str) -
setHaloNote
public void setHaloNote(java.lang.String str, float dispTime) -
setHaloNote
public void setHaloNote(java.lang.String str, int r, int g, int b, float dispTime) -
DoSneezeText
public void DoSneezeText() -
getSayLine
public java.lang.String getSayLine()- Specified by:
getSayLinein interfaceTalker
-
doSleepSpeech
protected void doSleepSpeech() -
SayDebug
public void SayDebug(java.lang.String text) -
SayDebug
public void SayDebug(int n, java.lang.String text) -
getMaxChatLines
public int getMaxChatLines() -
Say
public void Say(java.lang.String line, boolean doNetWork, float r, float g, float b, UIFont font, float baseRange, java.lang.String customTag, boolean bbcode, boolean img, boolean icons, boolean colors, boolean fonts, boolean equalizeHeights) -
Say
public void Say(java.lang.String line) -
SayWhisper
public void SayWhisper(java.lang.String line) -
SayShout
public void SayShout(java.lang.String line) -
playerIsSelf
protected boolean playerIsSelf() -
getUserNameHeight
public int getUserNameHeight() -
initTextObjects
protected void initTextObjects() -
updateUserName
protected void updateUserName() -
updateTextObjects
public void updateTextObjects() -
renderlast
public void renderlast()- Overrides:
renderlastin classIsoMovingObject
-
getEquipedRadio
-
rendertalk
public void rendertalk(float yoff) -
setCraftingByIndex
-
setDefaultState
public void setDefaultState() -
SetOnFire
public void SetOnFire() -
StopBurning
public void StopBurning() -
sendStopBurning
public void sendStopBurning() -
SpreadFire
public void SpreadFire() -
Throw
-
smashWindow
-
openWindow
-
climbThroughWindow
-
climbThroughWindow
-
climbThroughWindowFrame
-
climbSheetRope
public void climbSheetRope() -
climbDownSheetRope
public void climbDownSheetRope() -
canClimbSheetRope
-
canClimbDownSheetRope
-
satOnChair
-
climbThroughWindow
-
climbThroughWindow
-
isAboveTopOfStairs
public boolean isAboveTopOfStairs() -
update
public void update()- Overrides:
updatein classIsoMovingObject
-
DoFloorSplat
public void DoFloorSplat(IsoGridSquare sq, java.lang.String id, boolean bFlip, float offZ, float alpha) -
onMouseLeftClick
public boolean onMouseLeftClick(int x, int y)- Overrides:
onMouseLeftClickin classIsoObject
-
faceDirection
-
faceLocation
public void faceLocation(float x, float y) -
splatBlood
public void splatBlood(int dist, float alpha) -
isOutside
public boolean isOutside() -
isFemale
public boolean isFemale() -
setFemale
public void setFemale(boolean isFemale) -
setLastHitCount
public void setLastHitCount(int hitCount) -
getLastHitCount
public int getLastHitCount() -
getSurvivorKills
public int getSurvivorKills() -
setSurvivorKills
public void setSurvivorKills(int survivorKills) -
getAge
public int getAge() -
setAge
public void setAge(int age) -
exert
public void exert(float f) -
getPerkInfo
-
isSat
public boolean isSat() -
setSat
public void setSat(boolean isSat) -
getChair
-
setChair
-
HitSilence
public void HitSilence(HandWeapon weapon, IsoGameCharacter wielder, float damageSplit, boolean bIgnoreDamage, float modDelta) -
DoDeathSilence
-
isEquipped
-
isEquippedClothing
-
faceThisObject
-
faceThisObjectAlt
-
setAnimated
public void setAnimated(boolean b) -
playDeadSound
public void playDeadSound() -
saveChange
- Overrides:
saveChangein classIsoObject
-
loadChange
public void loadChange(java.lang.String change, java.nio.ByteBuffer bb)- Overrides:
loadChangein classIsoObject
-
setRemoteMoveX
public void setRemoteMoveX(float x) -
setRemoteMoveY
public void setRemoteMoveY(float y) -
setRemoteState
public void setRemoteState(byte remoteState) -
getAlreadyReadPages
public int getAlreadyReadPages(java.lang.String fullType) -
setAlreadyReadPages
public void setAlreadyReadPages(java.lang.String fullType, int pages) -
updateLightInfo
public void updateLightInfo() -
initLightInfo2
-
getLightInfo2
-
postupdate
public void postupdate()- Overrides:
postupdatein classIsoMovingObject
-
isSafety
public boolean isSafety() -
setSafety
public void setSafety(boolean safety) -
getSafetyCooldown
public float getSafetyCooldown() -
setSafetyCooldown
public void setSafetyCooldown(float safetyCooldown) -
getRecoilDelay
public float getRecoilDelay() -
setRecoilDelay
public void setRecoilDelay(float recoilDelay) -
getBeenMovingFor
public float getBeenMovingFor() -
setBeenMovingFor
public void setBeenMovingFor(float beenMovingFor) -
isForceShove
public boolean isForceShove() -
setForceShove
public void setForceShove(boolean forceShove) -
getClickSound
public java.lang.String getClickSound() -
setClickSound
public void setClickSound(java.lang.String clickSound) -
getMeleeCombatMod
public int getMeleeCombatMod() -
getMaintenanceMod
public int getMaintenanceMod() -
haveBladeWeapon
public boolean haveBladeWeapon() -
setVehicle
-
getVehicle
-
isUnderVehicle
public boolean isUnderVehicle() -
getTemperature
public float getTemperature() -
setTemperature
public void setTemperature(float t) -
getReduceInfectionPower
public float getReduceInfectionPower() -
setReduceInfectionPower
public void setReduceInfectionPower(float reduceInfectionPower) -
getInventoryWeight
public float getInventoryWeight() -
dropHandItems
public void dropHandItems() -
shouldBecomeZombieAfterDeath
public boolean shouldBecomeZombieAfterDeath() -
applyTraits
public void applyTraits(java.util.ArrayList luaTraits) -
createKeyRing
public void createKeyRing() -
autoDrink
public void autoDrink() -
getKnownRecipes
public java.util.List getKnownRecipes() -
isRecipeKnown
-
compareMovePriority
-
playSound
public long playSound(java.lang.String file) -
playSound
@Deprecated public long playSound(java.lang.String file, boolean doWorldSound)Deprecated. -
isKnownPoison
-
getLastHourSleeped
public int getLastHourSleeped() -
setLastHourSleeped
public void setLastHourSleeped(int lastHourSleeped) -
setTimeOfSleep
public void setTimeOfSleep(float timeOfSleep) -
setDelayToSleep
public void setDelayToSleep(float delay) -
getBedType
public java.lang.String getBedType() -
setBedType
public void setBedType(java.lang.String bedType) -
enterVehicle
-
Hit
-
getPath2
-
setPath2
-
getPathFindBehavior2
-
getBed
-
avoidDamage
public boolean avoidDamage() -
setAvoidDamage
public void setAvoidDamage(boolean avoid) -
setBed
-
isReading
public boolean isReading() -
setReading
public void setReading(boolean isReading) -
getTimeSinceLastSmoke
public float getTimeSinceLastSmoke() -
setTimeSinceLastSmoke
public void setTimeSinceLastSmoke(float timeSinceLastSmoke) -
isInvisible
public boolean isInvisible() -
removeEquippedClothing
-
isDriving
public boolean isDriving()
-