Package zombie.ai

Class State

java.lang.Object
zombie.ai.State
Direct Known Subclasses:
AttackState, AttackVehicleState, BeatenPlayerState, BurntToDeath, ClimbDownSheetRopeState, ClimbOverFenceState, ClimbOverFenceState2, ClimbSheetRopeState, ClimbThroughWindowState, ClimbThroughWindowState2, CrawlingZombieTurnState, DieState, FakeDeadZombieState, ForecastBeatenPlayerState, IdleState, JustDieState, LuaState, LungeState, OpenWindowState, PathFindState, PathFindState2, PlayerControlState, ReanimatePlayerState, ReanimateState, SatChairState, SatChairStateOut, StaggerBackDieState, StaggerBackState, SwipeState, SwipeStatePlayer, ThumpState, WalkTowardState, WanderState, ZombieStandState

public class State
extends java.lang.Object
  • Constructor Summary

    Constructors
    Constructor Description
    State()  
  • Method Summary

    Modifier and Type Method Description
    void enter​(IsoGameCharacter gameCharacter)  
    void execute​(IsoGameCharacter gameCharacter)  
    void exit​(IsoGameCharacter gameCharacter)  

    Methods inherited from class java.lang.Object

    clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • State

      public State()
  • Method Details