Package zombie.characters
Class IsoGameCharacter
java.lang.Object
zombie.iso.IsoObject
zombie.iso.IsoMovingObject
zombie.characters.IsoGameCharacter
- All Implemented Interfaces:
java.io.Serializable
,Mover
,Talker
,ChatElementOwner
- Direct Known Subclasses:
DeadBodyAtlas.AtlasCharacter
,IsoDummyCameraCharacter
,IsoLivingCharacter
,IsoLuaCharacter
,IsoLuaMover
,IsoZombie
public class IsoGameCharacter extends IsoMovingObject implements Talker, ChatElementOwner
- See Also:
- Serialized Form
-
Nested Class Summary
Nested Classes Modifier and Type Class Description static class
IsoGameCharacter.BodyLocation
static class
IsoGameCharacter.LightInfo
static class
IsoGameCharacter.Location
class
IsoGameCharacter.PerkInfo
static class
IsoGameCharacter.TorchInfo
class
IsoGameCharacter.Wound
class
IsoGameCharacter.XP
static class
IsoGameCharacter.XPMultiplier
Nested classes/interfaces inherited from class zombie.iso.IsoMovingObject
IsoMovingObject.TreeSoundManager
Nested classes/interfaces inherited from class zombie.iso.IsoObject
IsoObject.VisionResult
-
Field Summary
Fields Modifier and Type Field Description protected boolean
AllowConversation
Vector2
angle
boolean
Asleep
protected float
AttackDelay
float
AttackDelayLast
protected float
AttackDelayMax
float
AttackDelayUse
protected IsoGameCharacter
AttackedBy
protected IsoGridSquare
attackTargetSquare
protected boolean
AttackWasSuperAttack
boolean
avoidDamage
protected boolean
bClimbing
protected boolean
bDoDefer
protected float
BeenMovingForDecrease
protected float
BeenMovingForIncrease
protected float
BetaDelta
protected float
BetaEffect
protected boolean
bFalling
boolean
bFemale
protected float
BloodImpactX
protected float
BloodImpactY
protected float
BloodImpactZ
protected IsoSprite
bloodSplat
protected BodyDamage
BodyDamage
protected BodyDamage
BodyDamageRemote
protected boolean
bOnBed
IsoSprite
bottomsSprite
protected boolean
bUseParts
boolean
callOut
protected boolean
canSeeCurrent
protected java.util.ArrayList
CanUpgradePerk
protected java.util.Stack
CharacterActions
protected ChatElement
chatElement
long
clientIgnoreCollision
protected InventoryItem
ClothingItem_Back
protected InventoryItem
ClothingItem_Feet
protected InventoryItem
ClothingItem_Hands
protected InventoryItem
ClothingItem_Head
protected InventoryItem
ClothingItem_Legs
protected InventoryItem
ClothingItem_Torso
protected InventoryItem
craftIngredient1
protected InventoryItem
craftIngredient2
protected InventoryItem
craftIngredient3
protected InventoryItem
craftIngredient4
protected float
dangerLevels
protected DecisionPath
decisionPath
protected State
defaultState
protected float
DepressDelta
protected float
DepressEffect
protected float
DepressFirstTakeTime
protected SurvivorDesc
descriptor
protected int
DieCount
protected boolean
drawUserName
static IsoSprite
DropShadow
BaseCharacterSoundEmitter
emitter
protected java.util.Stack
EnemyList
java.util.ArrayList
extraSprites
protected int
fallTime
protected java.util.Stack
FamiliarBuildings
protected AStarPathFinderResult
finder
protected float
FireKillRate
protected int
FireSpreadProbability
protected IsoGameCharacter
FollowingTarget
protected float
footStepCounter
protected float
footStepCounterMax
protected boolean
ForceWakeUp
protected float
ForceWakeUpTime
boolean
godMod
IsoSprite
hairSprite
protected float
haloDispTime
protected TextDrawObject
haloNote
protected boolean
hasChatHistory
protected boolean
hasInitTextObjects
IsoSprite
headSprite
protected float
Health
protected IsoGameCharacter
hitBy
protected java.lang.String
hurtSound
boolean
IgnoreMovementForDirection
protected boolean
IgnoreStaggerBack
protected static ColorInfo
inf
protected ItemContainer
inventory
boolean
invisible
protected IsoPlayer
isoPlayer
float
knockbackAttackMod
protected boolean
lastCollidedN
protected boolean
lastCollidedW
protected IsoDirections
lastdir
protected float
lastFallSpeed
protected IsoGameCharacter.Location
LastHeardSound
protected java.util.HashMap
LastKnownLocation
protected int
LastLocalEnemies
protected int
LastZombieKills
protected float
leaveBodyTimedown
protected InventoryItem
leftHandItem
IsoSprite
legsSprite
protected static int[]
LevelUpLevels
protected float
LevelUpMultiplier
protected int
lineDisplayTime
protected float
llx
protected float
lly
protected float
llz
protected java.util.Stack
LocalEnemyList
protected java.util.ArrayList
LocalGroupList
protected java.util.ArrayList
LocalList
protected java.util.ArrayList
LocalNeutralList
protected java.util.ArrayList
LocalRelevantEnemyList
protected float
lrx
protected float
lry
protected SequenceBehavior
masterBehaviorList
protected MasterSurvivorBehavior
masterProper
protected java.lang.Integer
maxWeight
protected int
maxWeightBase
protected java.util.Stack
MeetList
protected Moodles
Moodles
protected Vector2
moveForwardVec
protected java.lang.String
nameCarKeySuffix
protected java.lang.String
namePvpSuffix
protected java.util.HashMap
namesPrefix
byte
NetRemoteState
protected int
NextWander
protected int
NumberOfPerksToPick
protected int
NumSurvivorsInVicinity
protected boolean
OnFire
protected Order
Order
protected java.util.Stack
Orders
protected float
PainDelta
protected float
PainEffect
protected Path
path
protected int
pathIndex
protected boolean
pathing
protected float
PathSpeed
protected int
Patience
protected int
PatienceMax
protected int
PatienceMin
java.util.ArrayList
PerkList
protected SurvivorPersonality
Personality
protected Order
PersonalNeed
protected java.util.Stack
PersonalNeeds
protected boolean
Reanim
protected int
ReanimAnimDelay
protected int
ReanimAnimFrame
IsoGameCharacter
ReanimatedCorpse
int
ReanimatedCorpseID
protected float
ReanimateTimer
protected int
ReanimPhase
protected float
RecoilDelayDecrease
protected int
RemoteID
static int
RENDER_OFFSET_X
static int
RENDER_OFFSET_Y
protected InventoryItem
rightHandItem
protected java.util.ArrayList
savedInventoryItems
boolean
savedVehicleRunning
short
savedVehicleSeat
float
savedVehicleX
float
savedVehicleY
protected java.lang.String
sayLine
IsoSprite
shoeSprite
protected float
SleepingTabletDelta
protected float
SleepingTabletEffect
protected float
slowFactor
protected float
slowTimer
protected Color
SpeakColour
protected boolean
Speaking
protected float
SpeakTime
float
speedMod
boolean[]
SpottedSinceAlphaZero
protected float
staggerTimeMod
protected StateMachine
stateMachine
java.util.HashMap
StateMachineParams
protected Stats
stats
protected boolean
superAttack
protected int
SurvivorKills
protected static java.util.HashMap
SurvivorMap
protected java.util.Stack
TagGroup
protected static ColorInfo
tempColorInfo
protected static Vector2
tempo
protected static OnceEvery
testPlayerSpotInDarkness
protected int
TimeThumping
protected int[]
timeTillForgetLocation
IsoSprite
topSprite
IsoSprite
torsoSprite
protected java.util.ArrayList
Traits
boolean
upKillCount
protected java.util.Stack
UsedItemsOn
protected HandWeapon
useHandWeapon
protected TextDrawObject
userName
protected BaseVehicle
vehicle
protected java.util.ArrayList
VeryCloseEnemyList
protected boolean
VisibleToNPCs
protected java.lang.String
voiceMuteSuffix
protected java.lang.String
voiceSuffix
protected java.util.Stack
wounds
protected IsoGameCharacter.XP
xp
protected int
ZombieKills
Fields inherited from class zombie.iso.IsoMovingObject
bx, by, Collidable, current, def, ExpectedChecksum, hitDir, ID, last, lx, ly, lz, movementLastFrame, movingSq, noDamage, nx, ny, reqMovement, ScriptModule, ScriptName, scriptnx, scriptny, shootable, solid, treeSoundMgr, weight, width, x, y, z
Fields inherited from class zombie.iso.IsoObject
alpha, alphaStep, AttachedAnimSprite, AttachedAnimSpriteActual, bmod, bNeverDoneAlpha, container, Damage, dir, doNotSync, externalWaterSource, gmod, highlightFlags, keyId, lastRendered, lastRenderedRendered, LowLightingQualityHack, MAX_WALL_SPLATS, name, NoPicking, OBF_Blink, OBF_Highlighted, OBF_HighlightRenderOnce, objectRenderEffects, offsetX, offsetY, OutlineOnMouseover, overlaySprite, overlaySpriteColor, rerouteCollide, rerouteMask, rmod, sheetRope, sheetRopeHealth, sprite, spriteName, square, stCol, sx, sy, table, targetAlpha, tintb, tintg, tintr, usesExternalWaterSource, wallBloodSplats, windRenderEffects
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Constructor Summary
Constructors Constructor Description IsoGameCharacter(IsoCell cell, float float1, float float2, float float3)
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Method Summary
Modifier and Type Method Description void
Anger(int int1)
void
ApplyInBedOffset(boolean boolean1)
void
applyTraits(java.util.ArrayList arrayList)
void
autoDrink()
boolean
avoidDamage()
void
BetaAntiDepress(float float1)
void
BetaBlockers(float float1)
void
Bitten()
void
Callout()
boolean
CanAttack()
boolean
canClimbDownSheetRope(IsoGridSquare square)
boolean
canClimbSheetRope(IsoGridSquare square)
boolean
CanSee(IsoMovingObject movingObject)
void
changeState(State state)
void
climbDownSheetRope()
void
climbSheetRope()
void
climbThroughWindow(IsoThumpable thumpable)
void
climbThroughWindow(IsoThumpable thumpable, java.lang.Integer integer)
void
climbThroughWindow(IsoWindow window)
void
climbThroughWindow(IsoWindow window, java.lang.Integer integer)
void
climbThroughWindowFrame(IsoObject object)
int
compareMovePriority(IsoGameCharacter gameCharacter)
void
createKeyRing()
void
DirectionFromVector(Vector2 vector2)
void
DirectionFromVectorNoDiags(Vector2 vector2)
void
DoCharacterPart(java.lang.String string, IsoSprite sprite)
void
DoDeath(HandWeapon handWeapon, IsoGameCharacter gameCharacter)
void
DoDeath(HandWeapon handWeapon, IsoGameCharacter gameCharacter, boolean boolean1)
protected void
DoDeathSilence(HandWeapon handWeapon, IsoGameCharacter gameCharacter)
void
DoFloorSplat(IsoGridSquare square, java.lang.String string, boolean boolean1, float float1, float float2)
void
DoFootstepSound(float float1)
protected void
doSleepSpeech()
void
DoSneezeText()
void
DoZombiePart(java.lang.String string, java.lang.String string2, IsoSprite sprite)
void
DoZombiePart(java.lang.String string, IsoSprite sprite)
void
drawAt(int int1, int int2)
void
DrawSneezeText()
void
Dressup(SurvivorDesc survivorDesc)
void
Dressup(InventoryItem inventoryItem, InventoryItem inventoryItem2, InventoryItem inventoryItem3)
void
dripBloodFloor(float float1)
void
dropHandItems()
boolean
Eat(InventoryItem inventoryItem)
boolean
Eat(InventoryItem inventoryItem, float float1)
boolean
EatRemote(InventoryItem inventoryItem)
void
enterVehicle(BaseVehicle baseVehicle, int int1, Vector3f vector3f)
void
exert(float float1)
void
faceDirection(IsoGameCharacter gameCharacter)
void
faceLocation(float float1, float float2)
void
FaceNextPathNode()
void
FaceNextPathNode(int int1, int int2)
void
faceThisObject(IsoObject object)
void
faceThisObjectAlt(IsoObject object)
void
FireCheck()
void
forceAwake()
int
getAge()
int
getAlreadyReadPages(java.lang.String string)
Vector2
getAngle()
float
getAttackDelay()
float
getAttackDelayMax()
float
getAttackDelayUse()
IsoGameCharacter
getAttackedBy()
IsoGridSquare
getAttackTargetSquare()
float
getBarricadeStrengthMod()
float
getBarricadeTimeMod()
IsoObject
getBed()
java.lang.String
getBedType()
float
getBeenMovingFor()
float
getBetaDelta()
float
getBetaEffect()
float
getBloodImpactX()
float
getBloodImpactY()
float
getBloodImpactZ()
IsoSprite
getBloodSplat()
BodyDamage
getBodyDamage()
BodyDamage
getBodyDamageRemote()
IsoSprite
getBottomsSprite()
java.util.ArrayList
getCanUpgradePerk()
IsoObject
getChair()
java.util.Stack
getCharacterActions()
ChatElement
getChatElement()
java.lang.String
getClickSound()
InventoryItem
getClothingItem_Back()
InventoryItem
getClothingItem_Feet()
InventoryItem
getClothingItem_Hands()
InventoryItem
getClothingItem_Head()
InventoryItem
getClothingItem_Legs()
InventoryItem
getClothingItem_Torso()
InventoryItem
getCraftingByIndex(int int1)
InventoryItem
getCraftIngredient1()
InventoryItem
getCraftIngredient2()
InventoryItem
getCraftIngredient3()
InventoryItem
getCraftIngredient4()
IsoBuilding
getCurrentBuilding()
BuildingDef
getCurrentBuildingDef()
RoomDef
getCurrentRoomDef()
State
getCurrentState()
float
getDangerLevels()
State
getDefaultState()
float
getDepressDelta()
float
getDepressEffect()
SurvivorDesc
getDescriptor()
int
getDieCount()
BaseCharacterSoundEmitter
getEmitter()
java.util.Stack
getEnemyList()
Radio
getEquipedRadio()
java.util.ArrayList
getExtraSprites()
int
getFallTime()
java.util.Stack
getFamiliarBuildings()
float
getFatigueMod()
AStarPathFinderResult
getFinder()
float
getFireKillRate()
int
getFireSpreadProbability()
IsoGameCharacter
getFollowingTarget()
float
getFootStepCounter()
float
getFootStepCounterMax()
float
getForceWakeUpTime()
java.lang.String
getFullName()
IsoSprite
getHairSprite()
float
getHammerSoundMod()
IsoSprite
getHeadSprite()
float
getHealth()
IsoGameCharacter
getHitBy()
int
getHitChancesMod()
float
getHittingMod()
java.lang.String
getHurtSound()
float
getHyperthermiaMod()
static ColorInfo
getInf()
ItemContainer
getInventory()
float
getInventoryWeight()
java.util.List
getKnownRecipes()
ChatMessage
getLastChatMessage()
IsoDirections
getLastdir()
float
getLastFallSpeed()
IsoGameCharacter.Location
getLastHeardSound()
int
getLastHitCount()
int
getLastHourSleeped()
java.util.HashMap
getLastKnownLocation()
IsoGameCharacter.Location
getLastKnownLocationOf(java.lang.String string)
int
getLastLocalEnemies()
int
getLastZombieKills()
float
getLeaveBodyTimedown()
IsoSprite
getLegsSprite()
int
getLevelMaxForXp()
static int[]
getLevelUpLevels()
int
getLevelUpLevels(int int1)
float
getLevelUpMultiplier()
float
getLightfootMod()
IsoGameCharacter.LightInfo
getLightInfo2()
float
getLlx()
float
getLly()
float
getLlz()
java.util.Stack
getLocalEnemyList()
java.util.ArrayList
getLocalGroupList()
java.util.ArrayList
getLocalList()
java.util.ArrayList
getLocalNeutralList()
java.util.ArrayList
getLocalRelevantEnemyList()
IsoGridSquare
getLowDangerInVicinity(int int1, int int2)
float
getLrx()
float
getLry()
int
getMaintenanceMod()
SequenceBehavior
getMasterBehaviorList()
MasterSurvivorBehavior
getMasterProper()
int
getMaxChatLines()
java.lang.Integer
getMaxWeight()
int
getMaxWeightBase()
java.util.Stack
getMeetList()
int
getMeleeCombatMod()
float
getMetalBarricadeStrengthMod()
ModelInstance
getModel()
Moodles
getMoodles()
Vector2
getMoveForwardVec()
float
getMoveSpeed()
int
getNextWander()
float
getNimbleMod()
int
getNumberOfPerksToPick()
int
getNumSurvivorsInVicinity()
Order
getOrder()
java.util.Stack
getOrders()
float
getPacingMod()
float
getPainDelta()
float
getPainEffect()
Path
getPath()
PolygonalMap2.Path
getPath2()
PathFindBehavior2
getPathFindBehavior2()
int
getPathIndex()
float
getPathSpeed()
int
getPathTargetX()
int
getPathTargetY()
int
getPathTargetZ()
int
getPatience()
int
getPatienceMax()
int
getPatienceMin()
IsoGameCharacter.PerkInfo
getPerkInfo(PerkFactory.Perks perks)
int
getPerkLevel(PerkFactory.Perks perks)
java.util.ArrayList
getPerkList()
SurvivorPersonality
getPersonality()
Order
getPersonalNeed()
java.util.Stack
getPersonalNeeds()
InventoryItem
getPrimaryHandItem()
java.lang.String
getPrimaryHandType()
int
getReanimAnimDelay()
int
getReanimAnimFrame()
float
getReanimateTimer()
int
getReanimPhase()
float
getRecoilDelay()
float
getRecoveryMod()
float
getReduceInfectionPower()
int
getRemoteID()
float
getSafetyCooldown()
java.lang.String
getSayLine()
java.lang.String
getSayLineOld()
InventoryItem
getSecondaryHandItem()
java.lang.String
getSecondaryHandType()
IsoSprite
getShoeSprite()
float
getShovingMod()
float
getSleepingTabletDelta()
float
getSleepingTabletEffect()
float
getSlowFactor()
float
getSlowTimer()
float
getSneakSpotMod()
Color
getSpeakColour()
float
getSpeakTime()
float
getSpeedMod()
float
getSprintMod()
IsoSpriteInstance
getSpriteDef()
float
getStaggerTimeMod()
StateMachine
getStateMachine()
Stats
getStats()
int
getSurvivorKills()
static java.util.HashMap
getSurvivorMap()
java.util.Stack
getTagGroup()
java.lang.String
getTalkerType()
float
getTemperature()
static Vector2
getTempo()
static OnceEvery
getTestPlayerSpotInDarkness()
int
getThreatLevel()
float
getTimeSinceLastSmoke()
int
getTimeThumping()
IsoSprite
getTopSprite()
float
getTorchStrength()
IsoSprite
getTorsoSprite()
java.util.ArrayList
getTraits()
java.util.Stack
getUsedItemsOn()
HandWeapon
getUseHandWeapon()
int
getUserNameHeight()
BaseVehicle
getVehicle()
java.util.ArrayList
getVeryCloseEnemyList()
float
getWeightMod()
float
getWeldingSoundMod()
java.util.Stack
getWounds()
IsoGameCharacter.XP
getXp()
int
getXpForLevel(int int1)
int
getZombieKills()
void
GiveOrder(Order order, boolean boolean1)
void
GivePersonalNeed(Order order)
boolean
hasActiveModel()
boolean
hasEquipped(java.lang.String string)
boolean
HasItem(java.lang.String string)
boolean
hasItems(java.lang.String string, int int1)
boolean
HasTrait(java.lang.String string)
boolean
haveBladeWeapon()
void
Hit(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2)
void
Hit(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2, boolean boolean2)
void
Hit(BaseVehicle baseVehicle, float float1, float float2, Vector2 vector2)
void
hitConsequences(HandWeapon handWeapon, IsoGameCharacter gameCharacter, boolean boolean1, float float1, boolean boolean2)
void
HitSilence(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2)
boolean
InBuildingWith(IsoGameCharacter gameCharacter)
void
inflictWound(IsoGameCharacter.BodyLocation bodyLocation, float float1, boolean boolean1, float float2)
IsoGameCharacter.LightInfo
initLightInfo2()
void
InitSpriteParts(SurvivorDesc survivorDesc, java.lang.String string, java.lang.String string2, java.lang.String string3, java.lang.String string4, java.lang.String string5, java.lang.String string6, java.lang.String string7, java.lang.String string8, java.lang.String string9, java.lang.String string10, java.lang.String string11, java.util.ArrayList arrayList)
void
initSpritePartsEmpty()
void
InitSpritePartsZombie()
void
InitSpritePartsZombie(java.lang.String string, SurvivorDesc survivorDesc, java.lang.String string2, java.lang.String string3, java.lang.String string4, java.lang.String string5, java.lang.String string6, java.lang.String string7, java.lang.String string8, java.lang.String string9, java.lang.String string10, java.lang.String string11, java.lang.String string12, java.util.ArrayList arrayList)
protected void
initTextObjects()
boolean
InRoomWith(IsoGameCharacter gameCharacter)
boolean
isAboveTopOfStairs()
boolean
isAlive()
boolean
isAllowConversation()
boolean
isAnimForecasted()
boolean
IsArmed()
boolean
isAsleep()
boolean
IsAttackRange(float float1, float float2, float float3)
boolean
IsAttackRange(HandWeapon handWeapon, float float1, float float2, float float3)
boolean
isAttackWasSuperAttack()
boolean
isbDoDefer()
boolean
isbFalling()
boolean
isbOnBed()
boolean
isBuildCheat()
boolean
isbUseParts()
boolean
isClimbing()
boolean
isDead()
boolean
isDriving()
boolean
isEquipped(InventoryItem inventoryItem)
boolean
isEquippedClothing(InventoryItem inventoryItem)
boolean
isFemale()
boolean
isForceShove()
boolean
isGodMod()
boolean
isHealthCheat()
boolean
isIgnoreMovementForDirection()
boolean
isIgnoreStaggerBack()
boolean
isInARoom()
boolean
IsInBuilding(IsoBuilding building)
boolean
isInvisible()
boolean
isKnownPoison(InventoryItem inventoryItem)
boolean
isLastCollidedN()
boolean
isLastCollidedW()
boolean
isMaskClicked(int int1, int int2, boolean boolean1)
boolean
isMechanicsCheat()
boolean
isOnFire()
boolean
isOutside()
boolean
isPathing()
boolean
isPrimaryEquipped(java.lang.String string)
boolean
isReading()
boolean
isReanim()
boolean
isRecipeKnown(Recipe recipe)
boolean
isSafety()
boolean
isSat()
boolean
isShowAdminTag()
boolean
IsSneaking()
boolean
isSpeaking()
boolean
IsSpeaking()
boolean
isSuperAttack()
boolean
isUnderVehicle()
boolean
isUnlimitedCarry()
boolean
isVisibleToNPCs()
void
Kill(IsoGameCharacter gameCharacter)
void
level0(PerkFactory.Perks perks)
void
LevelPerk(PerkFactory.Perks perks)
void
LevelPerk(PerkFactory.Perks perks, boolean boolean1)
void
LevelUp()
void
load(java.nio.ByteBuffer byteBuffer, int int1)
void
loadChange(java.lang.String string, java.nio.ByteBuffer byteBuffer)
void
LoseLevel(PerkFactory.Perks perks)
void
MoveForward(float float1)
void
MoveForward(float float1, float float2, float float3, float float4)
void
OnDeath()
boolean
onMouseLeftClick(int int1, int int2)
void
openWindow(IsoWindow window)
void
PainMeds(float float1)
void
pathFinished()
void
pathToCharacter(IsoGameCharacter gameCharacter)
void
pathToLocation(int int1, int int2, int int3)
void
pathToLocationF(float float1, float float2, float float3)
void
PlayAnim(java.lang.String string)
void
PlayAnimFrame(java.lang.String string, int int1)
void
PlayAnimNoReset(java.lang.String string)
void
PlayAnimUnlooped(java.lang.String string)
void
PlayAnimWithSpeed(java.lang.String string, float float1)
void
playDeadSound()
protected boolean
playerIsSelf()
void
PlayShootAnim()
long
playSound(java.lang.String string)
long
playSound(java.lang.String string, boolean boolean1)
Deprecated.void
postupdate()
void
QueueAction(BaseAction baseAction)
void
ReadLiterature(Literature literature)
void
ReduceHealthWhenBurning()
void
removeEquippedClothing(InventoryItem inventoryItem)
void
render(float float1, float float2, float float3, ColorInfo colorInfo, boolean boolean1)
void
renderlast()
void
renderObjectPicker(float float1, float float2, float float3, ColorInfo colorInfo)
void
rendertalk(float float1)
void
resetBodyDamageRemote()
void
resetModel()
void
satOnChair(IsoObject object)
void
save(java.nio.ByteBuffer byteBuffer)
void
saveChange(java.lang.String string, KahluaTable kahluaTable, java.nio.ByteBuffer byteBuffer)
void
Say(java.lang.String string)
void
SayDebug(int int1, java.lang.String string)
void
SayDebug(java.lang.String string)
void
SayShout(java.lang.String string)
void
SayWhisper(java.lang.String string)
void
Scratched()
void
Seen(java.util.Stack stack)
void
sendStopBurning()
void
setAge(int int1)
void
setAllowConversation(boolean boolean1)
void
setAlreadyReadPages(java.lang.String string, int int1)
void
setAngle(Vector2 vector2)
void
SetAnim(int int1)
void
setAnimated(boolean boolean1)
void
setAnimForecasted(int int1)
void
SetAnimFrame(float float1, boolean boolean1)
void
setAsleep(boolean boolean1)
void
setAttackDelay(float float1)
void
setAttackDelayMax(float float1)
void
setAttackDelayUse(float float1)
void
setAttackedBy(IsoGameCharacter gameCharacter)
void
setAttackTargetSquare(IsoGridSquare square)
void
setAttackWasSuperAttack(boolean boolean1)
void
setAvoidDamage(boolean boolean1)
void
setbClimbing(boolean boolean1)
void
setbDoDefer(boolean boolean1)
void
setBed(IsoObject object)
void
setBedType(java.lang.String string)
void
setBeenMovingFor(float float1)
void
setBetaDelta(float float1)
void
setBetaEffect(float float1)
void
setbFalling(boolean boolean1)
void
setBloodImpactX(float float1)
void
setBloodImpactY(float float1)
void
setBloodImpactZ(float float1)
void
setBloodSplat(IsoSprite sprite)
void
setBodyDamage(BodyDamage bodyDamage)
void
setbOnBed(boolean boolean1)
void
setBottomsSprite(IsoSprite sprite)
void
setBuildCheat(boolean boolean1)
void
setbUseParts(boolean boolean1)
void
setCanUpgradePerk(java.util.ArrayList arrayList)
void
setChair(IsoObject object)
void
setCharacterActions(java.util.Stack stack)
void
setClickSound(java.lang.String string)
void
SetClothing(Item.ClothingBodyLocation clothingBodyLocation, java.lang.String string, java.lang.String string2)
void
setClothingItem_Back(InventoryItem inventoryItem)
void
setClothingItem_Feet(InventoryItem inventoryItem)
void
setClothingItem_Hands(InventoryItem inventoryItem)
void
setClothingItem_Head(InventoryItem inventoryItem)
void
setClothingItem_Legs(InventoryItem inventoryItem)
void
setClothingItem_Torso(InventoryItem inventoryItem)
void
setCraftingByIndex(int int1, InventoryItem inventoryItem)
void
setCraftIngredient1(InventoryItem inventoryItem)
void
setCraftIngredient2(InventoryItem inventoryItem)
void
setCraftIngredient3(InventoryItem inventoryItem)
void
setCraftIngredient4(InventoryItem inventoryItem)
void
setDangerLevels(float float1)
void
setDefaultState()
void
setDefaultState(State state)
void
setDelayToSleep(float float1)
void
setDepressDelta(float float1)
void
setDepressEffect(float float1)
void
setDescriptor(SurvivorDesc survivorDesc)
void
setDieCount(int int1)
void
setDir(IsoDirections directions)
void
setEnemyList(java.util.Stack stack)
protected void
setEquipParent(InventoryItem inventoryItem, InventoryItem inventoryItem2)
void
setFallTime(int int1)
void
setFamiliarBuildings(java.util.Stack stack)
void
setFemale(boolean boolean1)
void
setFinder(AStarPathFinderResult aStarPathFinderResult)
void
setFireKillRate(float float1)
void
setFireSpreadProbability(int int1)
void
setFollowingTarget(IsoGameCharacter gameCharacter)
void
setFootStepCounter(float float1)
void
setFootStepCounterMax(float float1)
void
setForceShove(boolean boolean1)
void
setForceWakeUpTime(float float1)
void
setGodMod(boolean boolean1)
void
setHairSprite(IsoSprite sprite)
void
setHaloNote(java.lang.String string)
void
setHaloNote(java.lang.String string, float float1)
void
setHaloNote(java.lang.String string, int int1, int int2, int int3, float float1)
void
setHeadSprite(IsoSprite sprite)
void
setHealth(float float1)
void
setHealthCheat(boolean boolean1)
void
setHitBy(IsoGameCharacter gameCharacter)
void
setHurtSound(java.lang.String string)
void
setIgnoreMovementForDirection(boolean boolean1)
void
setIgnoreStaggerBack(boolean boolean1)
static void
setInf(ColorInfo colorInfo)
void
setInventory(ItemContainer itemContainer)
void
setInvisible(boolean boolean1)
void
setLastChatMessage(ChatMessage chatMessage)
void
setLastCollidedN(boolean boolean1)
void
setLastCollidedW(boolean boolean1)
void
setLastdir(IsoDirections directions)
void
setLastFallSpeed(float float1)
void
setLastHeardSound(int int1, int int2, int int3)
void
setLastHitCount(int int1)
void
setLastHourSleeped(int int1)
void
setLastKnownLocation(java.util.HashMap hashMap)
void
setLastLocalEnemies(int int1)
void
setLastZombieKills(int int1)
void
setLeaveBodyTimedown(float float1)
void
setLegsSprite(IsoSprite sprite)
static void
setLevelUpLevels(int[] intArray)
void
setLevelUpMultiplier(float float1)
void
setLlx(float float1)
void
setLly(float float1)
void
setLlz(float float1)
void
setLocalEnemyList(java.util.Stack stack)
void
setLocalGroupList(java.util.ArrayList arrayList)
void
setLocalList(java.util.ArrayList arrayList)
void
setLocalNeutralList(java.util.ArrayList arrayList)
void
setLocalRelevantEnemyList(java.util.ArrayList arrayList)
void
setLockStates(boolean boolean1)
void
setLrx(float float1)
void
setLry(float float1)
void
setMasterBehaviorList(SequenceBehavior sequenceBehavior)
void
setMasterProper(MasterSurvivorBehavior masterSurvivorBehavior)
void
setMaxWeight(java.lang.Integer integer)
void
setMaxWeightBase(int int1)
void
setMechanicsCheat(boolean boolean1)
void
setMeetList(java.util.Stack stack)
void
setModel(java.lang.String string)
void
setMoodles(Moodles moodles)
void
setMoveForwardVec(Vector2 vector2)
void
setNextWander(int int1)
void
setNumberOfPerksToPick(int int1)
void
setNumSurvivorsInVicinity(int int1)
void
setOnFire(boolean boolean1)
void
SetOnFire()
void
setOrder(Order order)
void
setOrders(java.util.Stack stack)
void
setPainDelta(float float1)
void
setPainEffect(float float1)
void
setPath(Path path)
void
setPath2(PolygonalMap2.Path path)
void
setPathIndex(int int1)
void
setPathing(boolean boolean1)
void
setPathSpeed(float float1)
void
setPathTargetX(int int1)
void
setPathTargetY(int int1)
void
setPathTargetZ(int int1)
void
setPatience(int int1)
void
setPatienceMax(int int1)
void
setPatienceMin(int int1)
void
setPerkLevelDebug(PerkFactory.Perks perks, int int1)
void
setPerkList(java.util.ArrayList arrayList)
void
setPersonality(SurvivorPersonality survivorPersonality)
void
setPersonalNeed(Order order)
void
setPersonalNeeds(java.util.Stack stack)
void
setPrimaryHandItem(InventoryItem inventoryItem)
void
setReading(boolean boolean1)
void
setReanim(boolean boolean1)
void
setReanimAnimDelay(int int1)
void
setReanimAnimFrame(int int1)
void
setReanimateTimer(float float1)
void
setReanimPhase(int int1)
void
setRecoilDelay(float float1)
void
setReduceInfectionPower(float float1)
void
setRemoteID(int int1)
void
setRemoteMoveX(float float1)
void
setRemoteMoveY(float float1)
void
setRemoteState(byte byte1)
void
setSafety(boolean boolean1)
void
setSafetyCooldown(float float1)
void
setSat(boolean boolean1)
void
setSayLine(java.lang.String string)
void
setSecondaryHandItem(InventoryItem inventoryItem)
void
setShoeSprite(IsoSprite sprite)
void
setShowAdminTag(boolean boolean1)
void
setSleepingTabletDelta(float float1)
void
setSleepingTabletEffect(float float1)
void
setSlowFactor(float float1)
void
setSlowTimer(float float1)
void
setSpeakColour(Color color)
void
setSpeakColourInfo(ColorInfo colorInfo)
void
setSpeaking(boolean boolean1)
void
setSpeakTime(int int1)
void
setSpeedMod(float float1)
void
setStaggerTimeMod(float float1)
void
setStateMachine(StateMachine stateMachine)
void
setStats(Stats stats)
void
setSuperAttack(boolean boolean1)
void
setSurvivorKills(int int1)
static void
setSurvivorMap(java.util.HashMap hashMap)
void
setTagGroup(java.util.Stack stack)
void
setTemperature(float float1)
static void
setTempo(Vector2 vector2)
static void
setTestPlayerSpotInDarkness(OnceEvery onceEvery)
void
setTimeOfSleep(float float1)
void
setTimeSinceLastSmoke(float float1)
void
setTimeThumping(int int1)
void
setTopSprite(IsoSprite sprite)
void
setTorsoSprite(IsoSprite sprite)
void
setTraits(java.util.ArrayList arrayList)
void
setUnlimitedCarry(boolean boolean1)
void
setUsedItemsOn(java.util.Stack stack)
void
setUseHandWeapon(HandWeapon handWeapon)
void
setVehicle(BaseVehicle baseVehicle)
void
setVeryCloseEnemyList(java.util.ArrayList arrayList)
void
setVisibleToNPCs(boolean boolean1)
void
setWounds(java.util.Stack stack)
void
setXp(IsoGameCharacter.XP xP)
void
setZombieKills(int int1)
boolean
shouldBecomeZombieAfterDeath()
void
SleepingTablet(float float1)
void
smashWindow(IsoWindow window)
void
splatBlood(int int1, float float1)
void
splatBloodFloor(float float1)
void
splatBloodFloorBig(float float1)
void
SpreadFire()
void
StartAction(BaseAction baseAction)
void
StopAllActionQueue()
void
StopAllActionQueueAiming()
void
StopAllActionQueueRunning()
void
StopAllActionQueueWalking()
void
StopBurning()
void
Throw(HandWeapon handWeapon)
void
update()
void
updateEmitter()
void
updateLightInfo()
void
updateTextObjects()
protected void
updateUserName()
Methods inherited from class zombie.iso.IsoMovingObject
collideCharacter, collideWith, compareToY, Despawn, DistTo, DistTo, distToNearestCamCharacter, DistToProper, DistToSquared, DistToSquared, DoCollideNorS, DoCollideWorE, doStairs, ensureOnTile, getActiveInInstances, getAllowBehaviours, getBuilding, getCollidedObject, getCurrentSquare, getCurrentZone, getFacingPosition, getFeelersize, getFeelerTile, getFuturWalkedSquare, getGlobalMovementMod, getGlobalMovementMod, getHitDir, getHitForce, getHitFromAngle, getID, getIDCount, getImpulsex, getImpulsey, getLastSquare, getLastTargettedBy, getLimpulsex, getLimpulsey, getLx, getLy, getLz, getMasterRegion, getMovementLastFrame, getNoDamage, getNx, getNy, getObjectName, getPathFindIndex, getScreenX, getScreenY, getScriptModule, getScriptName, getScriptnx, getScriptny, getSquare, getStateEventDelayTimer, getThumpTarget, getTimeSinceZombieAttack, getVectorFromDirection, getWeight, getWeight, getWidth, getX, getY, getZ, isAllowBehaviours, isbAltCollide, isCharacter, isCloseKilled, isCollidable, isCollidedE, isCollidedN, isCollidedS, isCollidedThisFrame, isCollidedW, isCollidedWithDoor, isCollidedWithVehicle, isDestroyed, isFirstUpdate, isOnFloor, isShootable, isSolid, Move, onMouseRightClick, onMouseRightReleased, preupdate, removeFromSquare, removeFromWorld, seperate, setActiveInInstances, setAllowBehaviours, setbAltCollide, setBlendSpeed, setCloseKilled, setCollidable, setCollidedE, setCollidedN, setCollidedObject, setCollidedS, setCollidedThisFrame, setCollidedW, setCollidedWithDoor, setCurrent, setDestroyed, setFeelersize, setFirstUpdate, setHitDir, setHitForce, setHitFromAngle, setID, setIDCount, setImpulsex, setImpulsey, setLast, setLastTargettedBy, setLimpulsex, setLimpulsey, setLx, setLy, setLz, setMovementLastFrame, setNoDamage, setNx, setNy, setOnFloor, setPathFindIndex, setScriptModule, setScriptName, setScriptnx, setScriptny, setShootable, setSolid, setStateEventDelayTimer, setThumpTarget, setTimeSinceZombieAttack, setWeight, setWidth, setX, setY, setZ, spotted
Methods inherited from class zombie.iso.IsoObject
addChild, addSecondaryContainer, addToWorld, AttachAnim, AttachExistingAnim, AttachExistingAnim, AttackObject, checkHaveElectricity, checkMoveWithWind, checkMoveWithWind, cleanWallBlood, Collision, createChecksum, createContainersFromSpriteProperties, customHashCode, Damage, debugPrintout, DirtySlice, DoChecksumCheck, DoChecksumCheck, doFindExternalWaterSource, DoSpecialTooltip, DoTooltip, factoryClassFromFileInput, factoryFromFileInput, factoryFromFileInput, FindExternalWaterSource, getAlpha, getAlphaStep, getAttachedAnimSprite, getCell, getChildSprites, getContainer, getContainerByEitherType, getContainerByIndex, getContainerByType, getContainerCount, getContainerIndex, getCustomColor, getDamage, getDir, getFacingPositionAlt, getHighlightColor, getIsSurfaceNormalOffset, getItemContainer, getKeyId, getLastRendered, getLastRenderedRendered, getMaskClickedY, getMD5Checksum, getModData, getMovingObjectIndex, getName, getNew, getNew, getObjectIndex, getObjectRenderEffects, getObjectRenderEffectsToApply, getOffsetX, getOffsetY, getOverlaySprite, getOverlaySpriteColor, getProperties, getRenderYOffset, getRerouteCollide, getRerouteMask, getRerouteMaskObject, getSpecialObjectIndex, getSprite, getSpriteName, getStaticMovingObjectIndex, getSurfaceNormalOffset, getSurfaceOffset, getTable, getTargetAlpha, getTextureName, getTile, getType, getUsesExternalWaterSource, GetVehicleSlowFactor, getWaterAmount, getWindRenderEffects, getWorldObjectIndex, hasExternalWaterSource, hasModData, HasTooltip, hasWater, haveSpecialTooltip, Hit, isBlink, isHighlighted, isMaskClicked, isNoPicking, isOutlineOnMouseover, isStairsNorth, isStairsObject, isStairsWest, isTableSurface, isTableTopObject, isTaintedWater, isZombie, loadFromRemoteBuffer, loadFromRemoteBuffer, loadState, removeAllContainers, RemoveAttachedAnim, RemoveAttachedAnims, removeRenderEffect, render, renderFxMask, replaceItem, reset, reuseGridSquare, revisionUp, saveState, sendObjectChange, sendObjectChange, sendObjectChange, Serialize, setAlpha, setAlphaStep, setAttachedAnimSprite, setBlink, setChildSprites, setContainer, setCustomColor, setCustomColor, setDamage, setDefaultCondition, setDir, setHighlightColor, setHighlightColor, setHighlighted, setHighlighted, setKeyId, setLastRendered, setLastRenderedRendered, setName, SetName, setNoPicking, setOffsetX, setOffsetY, setOutlineOnMouseover, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySpriteColor, setRenderEffect, setRenderEffect, setRenderYOffset, setRerouteCollide, setRerouteMask, setSpecialTooltip, setSprite, setSprite, setSpriteFromName, setSquare, setTable, setTaintedWater, setTargetAlpha, setType, setUsesExternalWaterSource, setWaterAmount, softReset, syncIsoObject, syncIsoObjectSend, TestCollide, TestPathfindCollide, TestVision, transmitCompleteItemToClients, transmitCompleteItemToServer, transmitCustomColor, transmitModData, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToServer, UnCollision, useItemOn, useWater, writeToRemoteBuffer
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface zombie.chat.ChatElementOwner
getSquare, getX, getY, getZ
-
Field Details
-
emitter
-
SurvivorMap
protected static java.util.HashMap SurvivorMap -
NetRemoteState
public byte NetRemoteState -
godMod
public boolean godMod -
invisible
public boolean invisible -
avoidDamage
public boolean avoidDamage -
callOut
public boolean callOut -
DropShadow
-
RecoilDelayDecrease
protected float RecoilDelayDecrease -
BeenMovingForIncrease
protected float BeenMovingForIncrease -
BeenMovingForDecrease
protected float BeenMovingForDecrease -
ReanimatedCorpse
-
ReanimatedCorpseID
public int ReanimatedCorpseID -
RENDER_OFFSET_X
public static int RENDER_OFFSET_X -
RENDER_OFFSET_Y
public static int RENDER_OFFSET_Y -
StateMachineParams
public java.util.HashMap StateMachineParams -
clientIgnoreCollision
public long clientIgnoreCollision -
FollowingTarget
-
LocalList
protected java.util.ArrayList LocalList -
LocalNeutralList
protected java.util.ArrayList LocalNeutralList -
LocalGroupList
protected java.util.ArrayList LocalGroupList -
LocalRelevantEnemyList
protected java.util.ArrayList LocalRelevantEnemyList -
dangerLevels
protected float dangerLevels -
upKillCount
public boolean upKillCount -
MeetList
protected java.util.Stack MeetList -
Order
-
Orders
protected java.util.Stack Orders -
ClothingItem_Back
-
PerkList
public java.util.ArrayList PerkList -
PersonalNeed
-
PersonalNeeds
protected java.util.Stack PersonalNeeds -
leaveBodyTimedown
protected float leaveBodyTimedown -
AllowConversation
protected boolean AllowConversation -
ReanimPhase
protected int ReanimPhase -
ReanimateTimer
protected float ReanimateTimer -
ReanimAnimFrame
protected int ReanimAnimFrame -
ReanimAnimDelay
protected int ReanimAnimDelay -
Reanim
protected boolean Reanim -
VisibleToNPCs
protected boolean VisibleToNPCs -
DieCount
protected int DieCount -
llx
protected float llx -
lly
protected float lly -
llz
protected float llz -
RemoteID
protected int RemoteID -
NumSurvivorsInVicinity
protected int NumSurvivorsInVicinity -
LevelUpMultiplier
protected float LevelUpMultiplier -
LevelUpLevels
protected static int[] LevelUpLevels -
xp
-
NumberOfPerksToPick
protected int NumberOfPerksToPick -
CanUpgradePerk
protected java.util.ArrayList CanUpgradePerk -
LastLocalEnemies
protected int LastLocalEnemies -
VeryCloseEnemyList
protected java.util.ArrayList VeryCloseEnemyList -
LastKnownLocation
protected java.util.HashMap LastKnownLocation -
AttackedBy
-
IgnoreStaggerBack
protected boolean IgnoreStaggerBack -
AttackWasSuperAttack
protected boolean AttackWasSuperAttack -
TimeThumping
protected int TimeThumping -
PatienceMax
protected int PatienceMax -
PatienceMin
protected int PatienceMin -
Patience
protected int Patience -
CharacterActions
protected java.util.Stack CharacterActions -
angle
-
Asleep
public boolean Asleep -
AttackDelay
protected float AttackDelay -
AttackDelayMax
protected float AttackDelayMax -
AttackDelayUse
public float AttackDelayUse -
AttackDelayLast
public float AttackDelayLast -
ZombieKills
protected int ZombieKills -
SurvivorKills
protected int SurvivorKills -
LastZombieKills
protected int LastZombieKills -
superAttack
protected boolean superAttack -
ForceWakeUpTime
protected float ForceWakeUpTime -
ForceWakeUp
protected boolean ForceWakeUp -
BodyDamage
-
BodyDamageRemote
-
craftIngredient1
-
craftIngredient2
-
craftIngredient3
-
craftIngredient4
-
defaultState
-
descriptor
-
FamiliarBuildings
protected java.util.Stack FamiliarBuildings -
finder
-
FireKillRate
protected float FireKillRate -
FireSpreadProbability
protected int FireSpreadProbability -
footStepCounter
protected float footStepCounter -
footStepCounterMax
protected float footStepCounterMax -
Health
protected float Health -
masterProper
-
hitBy
-
hurtSound
protected java.lang.String hurtSound -
IgnoreMovementForDirection
public boolean IgnoreMovementForDirection -
inventory
-
savedInventoryItems
protected final java.util.ArrayList savedInventoryItems -
lastdir
-
leftHandItem
-
ClothingItem_Head
-
ClothingItem_Torso
-
ClothingItem_Hands
-
ClothingItem_Legs
-
ClothingItem_Feet
-
decisionPath
-
masterBehaviorList
-
NextWander
protected int NextWander -
OnFire
protected boolean OnFire -
path
-
pathIndex
protected int pathIndex -
PathSpeed
protected float PathSpeed -
Personality
-
rightHandItem
-
sayLine
protected java.lang.String sayLine -
SpeakColour
-
slowFactor
protected float slowFactor -
slowTimer
protected float slowTimer -
bUseParts
protected boolean bUseParts -
Speaking
protected boolean Speaking -
SpeakTime
protected float SpeakTime -
speedMod
public float speedMod -
staggerTimeMod
protected float staggerTimeMod -
stateMachine
-
Moodles
-
stats
-
TagGroup
protected java.util.Stack TagGroup -
UsedItemsOn
protected java.util.Stack UsedItemsOn -
useHandWeapon
-
torsoSprite
-
legsSprite
-
headSprite
-
shoeSprite
-
topSprite
-
hairSprite
-
extraSprites
public java.util.ArrayList extraSprites -
bottomsSprite
-
wounds
protected java.util.Stack wounds -
attackTargetSquare
-
BloodImpactX
protected float BloodImpactX -
BloodImpactY
protected float BloodImpactY -
BloodImpactZ
protected float BloodImpactZ -
bloodSplat
-
bOnBed
protected boolean bOnBed -
moveForwardVec
-
pathing
protected boolean pathing -
chatElement
-
LocalEnemyList
protected java.util.Stack LocalEnemyList -
EnemyList
protected java.util.Stack EnemyList -
Traits
protected java.util.ArrayList Traits -
maxWeight
protected java.lang.Integer maxWeight -
maxWeightBase
protected int maxWeightBase -
SleepingTabletDelta
protected float SleepingTabletDelta -
BetaEffect
protected float BetaEffect -
DepressEffect
protected float DepressEffect -
SleepingTabletEffect
protected float SleepingTabletEffect -
BetaDelta
protected float BetaDelta -
DepressDelta
protected float DepressDelta -
DepressFirstTakeTime
protected float DepressFirstTakeTime -
PainEffect
protected float PainEffect -
PainDelta
protected float PainDelta -
bFemale
public boolean bFemale -
knockbackAttackMod
public float knockbackAttackMod -
tempo
-
SpottedSinceAlphaZero
public boolean[] SpottedSinceAlphaZero -
inf
-
tempColorInfo
-
bDoDefer
protected boolean bDoDefer -
haloDispTime
protected float haloDispTime -
userName
-
haloNote
-
namesPrefix
protected java.util.HashMap namesPrefix -
namePvpSuffix
protected java.lang.String namePvpSuffix -
nameCarKeySuffix
protected java.lang.String nameCarKeySuffix -
voiceSuffix
protected java.lang.String voiceSuffix -
voiceMuteSuffix
protected java.lang.String voiceMuteSuffix -
isoPlayer
-
hasInitTextObjects
protected boolean hasInitTextObjects -
lineDisplayTime
protected int lineDisplayTime -
hasChatHistory
protected boolean hasChatHistory -
canSeeCurrent
protected boolean canSeeCurrent -
drawUserName
protected boolean drawUserName -
LastHeardSound
-
lrx
protected float lrx -
lry
protected float lry -
bClimbing
protected boolean bClimbing -
lastCollidedW
protected boolean lastCollidedW -
lastCollidedN
protected boolean lastCollidedN -
testPlayerSpotInDarkness
-
timeTillForgetLocation
protected int[] timeTillForgetLocation -
fallTime
protected int fallTime -
lastFallSpeed
protected float lastFallSpeed -
bFalling
protected boolean bFalling -
vehicle
-
savedVehicleX
public float savedVehicleX -
savedVehicleY
public float savedVehicleY -
savedVehicleSeat
public short savedVehicleSeat -
savedVehicleRunning
public boolean savedVehicleRunning
-
-
Constructor Details
-
IsoGameCharacter
-
-
Method Details
-
getEmitter
-
updateEmitter
public void updateEmitter() -
getTalkerType
public java.lang.String getTalkerType()- Specified by:
getTalkerType
in interfaceTalker
-
setAnimForecasted
public void setAnimForecasted(int int1) -
isAnimForecasted
public boolean isAnimForecasted() -
resetModel
public void resetModel() -
setModel
public void setModel(java.lang.String string) -
getModel
-
hasActiveModel
public boolean hasActiveModel() -
hasItems
public boolean hasItems(java.lang.String string, int int1) -
getSurvivorMap
public static java.util.HashMap getSurvivorMap() -
setSurvivorMap
public static void setSurvivorMap(java.util.HashMap hashMap) -
getLevelUpLevels
public static int[] getLevelUpLevels() -
getLevelUpLevels
public int getLevelUpLevels(int int1) -
getLevelMaxForXp
public int getLevelMaxForXp() -
getXpForLevel
public int getXpForLevel(int int1) -
setLevelUpLevels
public static void setLevelUpLevels(int[] intArray) -
getTempo
-
setTempo
-
getInf
-
setInf
-
getTestPlayerSpotInDarkness
-
setTestPlayerSpotInDarkness
-
DoDeath
-
DoDeath
-
getFollowingTarget
-
setFollowingTarget
-
getLocalList
public java.util.ArrayList getLocalList() -
setLocalList
public void setLocalList(java.util.ArrayList arrayList) -
getLocalNeutralList
public java.util.ArrayList getLocalNeutralList() -
setLocalNeutralList
public void setLocalNeutralList(java.util.ArrayList arrayList) -
getLocalGroupList
public java.util.ArrayList getLocalGroupList() -
setLocalGroupList
public void setLocalGroupList(java.util.ArrayList arrayList) -
getLocalRelevantEnemyList
public java.util.ArrayList getLocalRelevantEnemyList() -
setLocalRelevantEnemyList
public void setLocalRelevantEnemyList(java.util.ArrayList arrayList) -
getDangerLevels
public float getDangerLevels() -
setDangerLevels
public void setDangerLevels(float float1) -
getMeetList
public java.util.Stack getMeetList() -
setMeetList
public void setMeetList(java.util.Stack stack) -
getOrder
-
setOrder
-
getOrders
public java.util.Stack getOrders() -
setOrders
public void setOrders(java.util.Stack stack) -
getPerkList
public java.util.ArrayList getPerkList() -
setPerkList
public void setPerkList(java.util.ArrayList arrayList) -
getPersonalNeed
-
setPersonalNeed
-
getPersonalNeeds
public java.util.Stack getPersonalNeeds() -
setPersonalNeeds
public void setPersonalNeeds(java.util.Stack stack) -
getLeaveBodyTimedown
public float getLeaveBodyTimedown() -
setLeaveBodyTimedown
public void setLeaveBodyTimedown(float float1) -
isAllowConversation
public boolean isAllowConversation() -
setAllowConversation
public void setAllowConversation(boolean boolean1) -
getReanimPhase
public int getReanimPhase() -
setReanimPhase
public void setReanimPhase(int int1) -
getReanimateTimer
public float getReanimateTimer() -
setReanimateTimer
public void setReanimateTimer(float float1) -
getReanimAnimFrame
public int getReanimAnimFrame() -
setReanimAnimFrame
public void setReanimAnimFrame(int int1) -
getReanimAnimDelay
public int getReanimAnimDelay() -
setReanimAnimDelay
public void setReanimAnimDelay(int int1) -
isReanim
public boolean isReanim() -
setReanim
public void setReanim(boolean boolean1) -
isVisibleToNPCs
public boolean isVisibleToNPCs() -
setVisibleToNPCs
public void setVisibleToNPCs(boolean boolean1) -
getDieCount
public int getDieCount() -
setDieCount
public void setDieCount(int int1) -
getLlx
public float getLlx() -
setLlx
public void setLlx(float float1) -
getLly
public float getLly() -
setLly
public void setLly(float float1) -
getLlz
public float getLlz() -
setLlz
public void setLlz(float float1) -
getRemoteID
public int getRemoteID() -
setRemoteID
public void setRemoteID(int int1) -
getNumSurvivorsInVicinity
public int getNumSurvivorsInVicinity() -
setNumSurvivorsInVicinity
public void setNumSurvivorsInVicinity(int int1) -
getLevelUpMultiplier
public float getLevelUpMultiplier() -
setLevelUpMultiplier
public void setLevelUpMultiplier(float float1) -
getXp
-
setXp
-
getNumberOfPerksToPick
public int getNumberOfPerksToPick() -
setNumberOfPerksToPick
public void setNumberOfPerksToPick(int int1) -
getCanUpgradePerk
public java.util.ArrayList getCanUpgradePerk() -
setCanUpgradePerk
public void setCanUpgradePerk(java.util.ArrayList arrayList) -
getLastLocalEnemies
public int getLastLocalEnemies() -
setLastLocalEnemies
public void setLastLocalEnemies(int int1) -
getVeryCloseEnemyList
public java.util.ArrayList getVeryCloseEnemyList() -
setVeryCloseEnemyList
public void setVeryCloseEnemyList(java.util.ArrayList arrayList) -
getLastKnownLocation
public java.util.HashMap getLastKnownLocation() -
setLastKnownLocation
public void setLastKnownLocation(java.util.HashMap hashMap) -
getAttackedBy
-
setAttackedBy
-
isIgnoreStaggerBack
public boolean isIgnoreStaggerBack() -
setIgnoreStaggerBack
public void setIgnoreStaggerBack(boolean boolean1) -
isAttackWasSuperAttack
public boolean isAttackWasSuperAttack() -
setAttackWasSuperAttack
public void setAttackWasSuperAttack(boolean boolean1) -
getTimeThumping
public int getTimeThumping() -
setTimeThumping
public void setTimeThumping(int int1) -
getPatienceMax
public int getPatienceMax() -
setPatienceMax
public void setPatienceMax(int int1) -
getPatienceMin
public int getPatienceMin() -
setPatienceMin
public void setPatienceMin(int int1) -
getPatience
public int getPatience() -
setPatience
public void setPatience(int int1) -
getCharacterActions
public java.util.Stack getCharacterActions() -
setCharacterActions
public void setCharacterActions(java.util.Stack stack) -
getAngle
-
setAngle
-
isAsleep
public boolean isAsleep() -
setAsleep
public void setAsleep(boolean boolean1) -
getAttackDelay
public float getAttackDelay() -
setAttackDelay
public void setAttackDelay(float float1) -
getAttackDelayMax
public float getAttackDelayMax() -
setAttackDelayMax
public void setAttackDelayMax(float float1) -
getAttackDelayUse
public float getAttackDelayUse() -
setAttackDelayUse
public void setAttackDelayUse(float float1) -
getZombieKills
public int getZombieKills() -
setZombieKills
public void setZombieKills(int int1) -
getLastZombieKills
public int getLastZombieKills() -
setLastZombieKills
public void setLastZombieKills(int int1) -
isSuperAttack
public boolean isSuperAttack() -
setSuperAttack
public void setSuperAttack(boolean boolean1) -
getForceWakeUpTime
public float getForceWakeUpTime() -
setForceWakeUpTime
public void setForceWakeUpTime(float float1) -
forceAwake
public void forceAwake() -
getBodyDamage
-
setBodyDamage
-
getBodyDamageRemote
-
resetBodyDamageRemote
public void resetBodyDamageRemote() -
getCraftIngredient1
-
setCraftIngredient1
-
getCraftIngredient2
-
setCraftIngredient2
-
getCraftIngredient3
-
setCraftIngredient3
-
getCraftIngredient4
-
setCraftIngredient4
-
getDefaultState
-
setDefaultState
-
getDescriptor
-
setDescriptor
-
getFullName
public java.lang.String getFullName() -
getFamiliarBuildings
public java.util.Stack getFamiliarBuildings() -
setFamiliarBuildings
public void setFamiliarBuildings(java.util.Stack stack) -
getFinder
-
setFinder
-
getFireKillRate
public float getFireKillRate() -
setFireKillRate
public void setFireKillRate(float float1) -
getFireSpreadProbability
public int getFireSpreadProbability() -
setFireSpreadProbability
public void setFireSpreadProbability(int int1) -
getFootStepCounter
public float getFootStepCounter() -
setFootStepCounter
public void setFootStepCounter(float float1) -
getFootStepCounterMax
public float getFootStepCounterMax() -
setFootStepCounterMax
public void setFootStepCounterMax(float float1) -
getHealth
public float getHealth() -
setHealth
public void setHealth(float float1) -
getMasterProper
-
setMasterProper
-
getHitBy
-
setHitBy
-
getHurtSound
public java.lang.String getHurtSound() -
setHurtSound
public void setHurtSound(java.lang.String string) -
isIgnoreMovementForDirection
public boolean isIgnoreMovementForDirection() -
setIgnoreMovementForDirection
public void setIgnoreMovementForDirection(boolean boolean1) -
getInventory
-
setInventory
-
getLastdir
-
setLastdir
-
isPrimaryEquipped
public boolean isPrimaryEquipped(java.lang.String string) -
getPrimaryHandItem
-
setPrimaryHandItem
-
setEquipParent
-
getClothingItem_Head
-
setClothingItem_Head
-
getClothingItem_Torso
-
getClothingItem_Back
-
setClothingItem_Back
-
setClothingItem_Torso
-
getClothingItem_Hands
-
setClothingItem_Hands
-
getClothingItem_Legs
-
setClothingItem_Legs
-
getClothingItem_Feet
-
setClothingItem_Feet
-
getMasterBehaviorList
-
setMasterBehaviorList
-
getNextWander
public int getNextWander() -
setNextWander
public void setNextWander(int int1) -
isOnFire
public boolean isOnFire() -
setOnFire
public void setOnFire(boolean boolean1) -
getPath
-
setPath
-
getPathIndex
public int getPathIndex() -
setPathIndex
public void setPathIndex(int int1) -
getPathSpeed
public float getPathSpeed() -
setPathSpeed
public void setPathSpeed(float float1) -
getPathTargetX
public int getPathTargetX() -
setPathTargetX
public void setPathTargetX(int int1) -
getPathTargetY
public int getPathTargetY() -
setPathTargetY
public void setPathTargetY(int int1) -
getPathTargetZ
public int getPathTargetZ() -
setPathTargetZ
public void setPathTargetZ(int int1) -
getPersonality
-
setPersonality
-
getSecondaryHandItem
-
setSecondaryHandItem
-
getSayLineOld
public java.lang.String getSayLineOld() -
setSayLine
public void setSayLine(java.lang.String string) -
getSpeakColour
-
setSpeakColour
-
setSpeakColourInfo
-
getSlowFactor
public float getSlowFactor() -
setSlowFactor
public void setSlowFactor(float float1) -
getSlowTimer
public float getSlowTimer() -
setSlowTimer
public void setSlowTimer(float float1) -
isbUseParts
public boolean isbUseParts() -
setbUseParts
public void setbUseParts(boolean boolean1) -
isSpeaking
public boolean isSpeaking() -
setSpeaking
public void setSpeaking(boolean boolean1) -
getSpeakTime
public float getSpeakTime() -
setSpeakTime
public void setSpeakTime(int int1) -
getSpeedMod
public float getSpeedMod() -
setSpeedMod
public void setSpeedMod(float float1) -
getStaggerTimeMod
public float getStaggerTimeMod() -
setStaggerTimeMod
public void setStaggerTimeMod(float float1) -
getStateMachine
-
setStateMachine
-
getMoodles
-
setMoodles
-
getStats
-
setStats
-
getTagGroup
public java.util.Stack getTagGroup() -
setTagGroup
public void setTagGroup(java.util.Stack stack) -
getUsedItemsOn
public java.util.Stack getUsedItemsOn() -
setUsedItemsOn
public void setUsedItemsOn(java.util.Stack stack) -
getUseHandWeapon
-
setUseHandWeapon
-
getTorsoSprite
-
setTorsoSprite
-
getLegsSprite
-
setLegsSprite
-
getHeadSprite
-
setHeadSprite
-
getShoeSprite
-
setShoeSprite
-
getTopSprite
-
setTopSprite
-
getBottomsSprite
-
getExtraSprites
public java.util.ArrayList getExtraSprites() -
getHairSprite
-
setHairSprite
-
setBottomsSprite
-
getWounds
public java.util.Stack getWounds() -
setWounds
public void setWounds(java.util.Stack stack) -
getAttackTargetSquare
-
setAttackTargetSquare
-
getBloodImpactX
public float getBloodImpactX() -
setBloodImpactX
public void setBloodImpactX(float float1) -
getBloodImpactY
public float getBloodImpactY() -
setBloodImpactY
public void setBloodImpactY(float float1) -
getBloodImpactZ
public float getBloodImpactZ() -
setBloodImpactZ
public void setBloodImpactZ(float float1) -
getBloodSplat
-
setBloodSplat
-
isbOnBed
public boolean isbOnBed() -
setbOnBed
public void setbOnBed(boolean boolean1) -
getMoveForwardVec
-
setMoveForwardVec
-
isPathing
public boolean isPathing() -
setPathing
public void setPathing(boolean boolean1) -
getLocalEnemyList
public java.util.Stack getLocalEnemyList() -
setLocalEnemyList
public void setLocalEnemyList(java.util.Stack stack) -
getEnemyList
public java.util.Stack getEnemyList() -
setEnemyList
public void setEnemyList(java.util.Stack stack) -
getTraits
public java.util.ArrayList getTraits() -
setTraits
public void setTraits(java.util.ArrayList arrayList) -
getMaxWeight
public java.lang.Integer getMaxWeight() -
setMaxWeight
public void setMaxWeight(java.lang.Integer integer) -
getMaxWeightBase
public int getMaxWeightBase() -
setMaxWeightBase
public void setMaxWeightBase(int int1) -
getSleepingTabletDelta
public float getSleepingTabletDelta() -
setSleepingTabletDelta
public void setSleepingTabletDelta(float float1) -
getBetaEffect
public float getBetaEffect() -
setBetaEffect
public void setBetaEffect(float float1) -
getDepressEffect
public float getDepressEffect() -
setDepressEffect
public void setDepressEffect(float float1) -
getSleepingTabletEffect
public float getSleepingTabletEffect() -
setSleepingTabletEffect
public void setSleepingTabletEffect(float float1) -
getBetaDelta
public float getBetaDelta() -
setBetaDelta
public void setBetaDelta(float float1) -
getDepressDelta
public float getDepressDelta() -
setDepressDelta
public void setDepressDelta(float float1) -
getPainEffect
public float getPainEffect() -
setPainEffect
public void setPainEffect(float float1) -
getPainDelta
public float getPainDelta() -
setPainDelta
public void setPainDelta(float float1) -
isbDoDefer
public boolean isbDoDefer() -
setbDoDefer
public void setbDoDefer(boolean boolean1) -
getLastHeardSound
-
setLastHeardSound
public void setLastHeardSound(int int1, int int2, int int3) -
getLrx
public float getLrx() -
setLrx
public void setLrx(float float1) -
getLry
public float getLry() -
setLry
public void setLry(float float1) -
isClimbing
public boolean isClimbing() -
setbClimbing
public void setbClimbing(boolean boolean1) -
isLastCollidedW
public boolean isLastCollidedW() -
setLastCollidedW
public void setLastCollidedW(boolean boolean1) -
isLastCollidedN
public boolean isLastCollidedN() -
setLastCollidedN
public void setLastCollidedN(boolean boolean1) -
getFallTime
public int getFallTime() -
setFallTime
public void setFallTime(int int1) -
getLastFallSpeed
public float getLastFallSpeed() -
setLastFallSpeed
public void setLastFallSpeed(float float1) -
isbFalling
public boolean isbFalling() -
setbFalling
public void setbFalling(boolean boolean1) -
getCurrentBuilding
- Overrides:
getCurrentBuilding
in classIsoMovingObject
-
getCurrentBuildingDef
-
getCurrentRoomDef
-
getTorchStrength
public float getTorchStrength() -
IsSneaking
public boolean IsSneaking() -
getHammerSoundMod
public float getHammerSoundMod() -
getWeldingSoundMod
public float getWeldingSoundMod() -
getBarricadeTimeMod
public float getBarricadeTimeMod() -
getMetalBarricadeStrengthMod
public float getMetalBarricadeStrengthMod() -
getBarricadeStrengthMod
public float getBarricadeStrengthMod() -
getSneakSpotMod
public float getSneakSpotMod() -
getNimbleMod
public float getNimbleMod() -
getFatigueMod
public float getFatigueMod() -
getLightfootMod
public float getLightfootMod() -
getPacingMod
public float getPacingMod() -
getHyperthermiaMod
public float getHyperthermiaMod() -
getHittingMod
public float getHittingMod() -
getShovingMod
public float getShovingMod() -
getRecoveryMod
public float getRecoveryMod() -
getWeightMod
public float getWeightMod() -
getHitChancesMod
public int getHitChancesMod() -
getSprintMod
public float getSprintMod() -
getPerkLevel
-
setPerkLevelDebug
-
LoseLevel
-
LevelPerk
-
LevelPerk
-
level0
-
LevelUp
public void LevelUp() -
GiveOrder
-
GivePersonalNeed
-
getLastKnownLocationOf
-
ReadLiterature
-
OnDeath
public void OnDeath() -
IsArmed
public boolean IsArmed() -
dripBloodFloor
public void dripBloodFloor(float float1) -
splatBloodFloorBig
public void splatBloodFloorBig(float float1) -
splatBloodFloor
public void splatBloodFloor(float float1) -
Scratched
public void Scratched() -
Bitten
public void Bitten() -
getThreatLevel
public int getThreatLevel() -
InBuildingWith
-
InRoomWith
-
isDead
public boolean isDead() -
isAlive
public boolean isAlive() -
IsInBuilding
-
Seen
public void Seen(java.util.Stack stack) -
CanSee
-
getLowDangerInVicinity
-
SetAnim
public void SetAnim(int int1) -
Anger
public void Anger(int int1) -
hasEquipped
public boolean hasEquipped(java.lang.String string) -
setDir
-
SetClothing
public void SetClothing(Item.ClothingBodyLocation clothingBodyLocation, java.lang.String string, java.lang.String string2) -
Callout
public void Callout() -
Kill
-
load
public void load(java.nio.ByteBuffer byteBuffer, int int1) throws java.io.IOException- Overrides:
load
in classIsoMovingObject
- Throws:
java.io.IOException
-
save
public void save(java.nio.ByteBuffer byteBuffer) throws java.io.IOException- Overrides:
save
in classIsoMovingObject
- Throws:
java.io.IOException
-
getChatElement
-
StartAction
-
QueueAction
-
StopAllActionQueue
public void StopAllActionQueue() -
StopAllActionQueueRunning
public void StopAllActionQueueRunning() -
StopAllActionQueueAiming
public void StopAllActionQueueAiming() -
StopAllActionQueueWalking
public void StopAllActionQueueWalking() -
SleepingTablet
public void SleepingTablet(float float1) -
BetaBlockers
public void BetaBlockers(float float1) -
BetaAntiDepress
public void BetaAntiDepress(float float1) -
PainMeds
public void PainMeds(float float1) -
DoCharacterPart
-
DoZombiePart
-
DoZombiePart
-
initSpritePartsEmpty
public void initSpritePartsEmpty() -
InitSpriteParts
public void InitSpriteParts(SurvivorDesc survivorDesc, java.lang.String string, java.lang.String string2, java.lang.String string3, java.lang.String string4, java.lang.String string5, java.lang.String string6, java.lang.String string7, java.lang.String string8, java.lang.String string9, java.lang.String string10, java.lang.String string11, java.util.ArrayList arrayList) -
InitSpritePartsZombie
public void InitSpritePartsZombie() -
InitSpritePartsZombie
public void InitSpritePartsZombie(java.lang.String string, SurvivorDesc survivorDesc, java.lang.String string2, java.lang.String string3, java.lang.String string4, java.lang.String string5, java.lang.String string6, java.lang.String string7, java.lang.String string8, java.lang.String string9, java.lang.String string10, java.lang.String string11, java.lang.String string12, java.util.ArrayList arrayList) -
HasTrait
public boolean HasTrait(java.lang.String string) -
ApplyInBedOffset
public void ApplyInBedOffset(boolean boolean1) -
Dressup
-
Dressup
public void Dressup(InventoryItem inventoryItem, InventoryItem inventoryItem2, InventoryItem inventoryItem3) -
PlayAnimNoReset
public void PlayAnimNoReset(java.lang.String string) -
PlayAnim
public void PlayAnim(java.lang.String string) -
PlayAnimWithSpeed
public void PlayAnimWithSpeed(java.lang.String string, float float1) -
PlayAnimUnlooped
public void PlayAnimUnlooped(java.lang.String string) -
PlayAnimFrame
public void PlayAnimFrame(java.lang.String string, int int1) -
SetAnimFrame
public void SetAnimFrame(float float1, boolean boolean1) -
DirectionFromVectorNoDiags
-
DirectionFromVector
-
DoFootstepSound
public void DoFootstepSound(float float1) -
Eat
-
Eat
-
EatRemote
-
FaceNextPathNode
public void FaceNextPathNode() -
FaceNextPathNode
public void FaceNextPathNode(int int1, int int2) -
FireCheck
public void FireCheck() -
getCraftingByIndex
-
getPrimaryHandType
public java.lang.String getPrimaryHandType() -
getMoveSpeed
public float getMoveSpeed() -
getSecondaryHandType
public java.lang.String getSecondaryHandType() -
HasItem
public boolean HasItem(java.lang.String string) -
changeState
-
getCurrentState
-
setLockStates
public void setLockStates(boolean boolean1) -
Hit
public void Hit(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2)- Overrides:
Hit
in classIsoMovingObject
-
Hit
public void Hit(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2, boolean boolean2) -
hitConsequences
public void hitConsequences(HandWeapon handWeapon, IsoGameCharacter gameCharacter, boolean boolean1, float float1, boolean boolean2) -
inflictWound
public void inflictWound(IsoGameCharacter.BodyLocation bodyLocation, float float1, boolean boolean1, float float2) -
IsAttackRange
public boolean IsAttackRange(float float1, float float2, float float3) -
IsAttackRange
-
IsSpeaking
public boolean IsSpeaking()- Specified by:
IsSpeaking
in interfaceTalker
-
MoveForward
public void MoveForward(float float1) -
MoveForward
public void MoveForward(float float1, float float2, float float3, float float4) -
pathFinished
public void pathFinished() -
pathToCharacter
-
pathToLocation
public void pathToLocation(int int1, int int2, int int3) -
pathToLocationF
public void pathToLocationF(float float1, float float2, float float3) -
CanAttack
public boolean CanAttack() -
PlayShootAnim
public void PlayShootAnim() -
ReduceHealthWhenBurning
public void ReduceHealthWhenBurning() -
DrawSneezeText
public void DrawSneezeText() -
getSpriteDef
-
drawAt
public void drawAt(int int1, int int2) -
render
public void render(float float1, float float2, float float3, ColorInfo colorInfo, boolean boolean1) -
renderObjectPicker
- Overrides:
renderObjectPicker
in classIsoObject
-
isMaskClicked
public boolean isMaskClicked(int int1, int int2, boolean boolean1)- Overrides:
isMaskClicked
in classIsoObject
-
setHaloNote
public void setHaloNote(java.lang.String string) -
setHaloNote
public void setHaloNote(java.lang.String string, float float1) -
setHaloNote
public void setHaloNote(java.lang.String string, int int1, int int2, int int3, float float1) -
DoSneezeText
public void DoSneezeText() -
getSayLine
public java.lang.String getSayLine()- Specified by:
getSayLine
in interfaceTalker
-
getLastChatMessage
-
setLastChatMessage
-
doSleepSpeech
protected void doSleepSpeech() -
SayDebug
public void SayDebug(java.lang.String string) -
SayDebug
public void SayDebug(int int1, java.lang.String string) -
getMaxChatLines
public int getMaxChatLines() -
Say
public void Say(java.lang.String string) -
SayWhisper
public void SayWhisper(java.lang.String string) -
SayShout
public void SayShout(java.lang.String string) -
playerIsSelf
protected boolean playerIsSelf() -
getUserNameHeight
public int getUserNameHeight() -
initTextObjects
protected void initTextObjects() -
updateUserName
protected void updateUserName() -
updateTextObjects
public void updateTextObjects() -
renderlast
public void renderlast()- Overrides:
renderlast
in classIsoMovingObject
-
getEquipedRadio
-
rendertalk
public void rendertalk(float float1) -
setCraftingByIndex
-
setDefaultState
public void setDefaultState() -
SetOnFire
public void SetOnFire() -
StopBurning
public void StopBurning() -
sendStopBurning
public void sendStopBurning() -
SpreadFire
public void SpreadFire() -
Throw
-
smashWindow
-
openWindow
-
climbThroughWindow
-
climbThroughWindow
-
climbThroughWindowFrame
-
climbSheetRope
public void climbSheetRope() -
climbDownSheetRope
public void climbDownSheetRope() -
canClimbSheetRope
-
canClimbDownSheetRope
-
satOnChair
-
climbThroughWindow
-
climbThroughWindow
-
isAboveTopOfStairs
public boolean isAboveTopOfStairs() -
update
public void update()- Overrides:
update
in classIsoMovingObject
-
DoFloorSplat
public void DoFloorSplat(IsoGridSquare square, java.lang.String string, boolean boolean1, float float1, float float2) -
onMouseLeftClick
public boolean onMouseLeftClick(int int1, int int2)- Overrides:
onMouseLeftClick
in classIsoObject
-
faceDirection
-
faceLocation
public void faceLocation(float float1, float float2) -
splatBlood
public void splatBlood(int int1, float float1) -
isOutside
public boolean isOutside() -
isFemale
public boolean isFemale() -
setFemale
public void setFemale(boolean boolean1) -
setLastHitCount
public void setLastHitCount(int int1) -
getLastHitCount
public int getLastHitCount() -
getSurvivorKills
public int getSurvivorKills() -
setSurvivorKills
public void setSurvivorKills(int int1) -
getAge
public int getAge() -
setAge
public void setAge(int int1) -
exert
public void exert(float float1) -
getPerkInfo
-
isSat
public boolean isSat() -
setSat
public void setSat(boolean boolean1) -
getChair
-
setChair
-
HitSilence
public void HitSilence(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2) -
DoDeathSilence
-
isEquipped
-
isEquippedClothing
-
faceThisObject
-
faceThisObjectAlt
-
setAnimated
public void setAnimated(boolean boolean1) -
playDeadSound
public void playDeadSound() -
saveChange
public void saveChange(java.lang.String string, KahluaTable kahluaTable, java.nio.ByteBuffer byteBuffer)- Overrides:
saveChange
in classIsoObject
-
loadChange
public void loadChange(java.lang.String string, java.nio.ByteBuffer byteBuffer)- Overrides:
loadChange
in classIsoObject
-
setRemoteMoveX
public void setRemoteMoveX(float float1) -
setRemoteMoveY
public void setRemoteMoveY(float float1) -
setRemoteState
public void setRemoteState(byte byte1) -
getAlreadyReadPages
public int getAlreadyReadPages(java.lang.String string) -
setAlreadyReadPages
public void setAlreadyReadPages(java.lang.String string, int int1) -
updateLightInfo
public void updateLightInfo() -
initLightInfo2
-
getLightInfo2
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postupdate
public void postupdate()- Overrides:
postupdate
in classIsoMovingObject
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isSafety
public boolean isSafety() -
setSafety
public void setSafety(boolean boolean1) -
getSafetyCooldown
public float getSafetyCooldown() -
setSafetyCooldown
public void setSafetyCooldown(float float1) -
getRecoilDelay
public float getRecoilDelay() -
setRecoilDelay
public void setRecoilDelay(float float1) -
getBeenMovingFor
public float getBeenMovingFor() -
setBeenMovingFor
public void setBeenMovingFor(float float1) -
isForceShove
public boolean isForceShove() -
setForceShove
public void setForceShove(boolean boolean1) -
getClickSound
public java.lang.String getClickSound() -
setClickSound
public void setClickSound(java.lang.String string) -
getMeleeCombatMod
public int getMeleeCombatMod() -
getMaintenanceMod
public int getMaintenanceMod() -
haveBladeWeapon
public boolean haveBladeWeapon() -
setVehicle
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getVehicle
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isUnderVehicle
public boolean isUnderVehicle() -
getTemperature
public float getTemperature() -
setTemperature
public void setTemperature(float float1) -
getReduceInfectionPower
public float getReduceInfectionPower() -
setReduceInfectionPower
public void setReduceInfectionPower(float float1) -
getInventoryWeight
public float getInventoryWeight() -
dropHandItems
public void dropHandItems() -
shouldBecomeZombieAfterDeath
public boolean shouldBecomeZombieAfterDeath() -
applyTraits
public void applyTraits(java.util.ArrayList arrayList) -
createKeyRing
public void createKeyRing() -
autoDrink
public void autoDrink() -
getKnownRecipes
public java.util.List getKnownRecipes() -
isRecipeKnown
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compareMovePriority
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playSound
public long playSound(java.lang.String string) -
playSound
@Deprecated public long playSound(java.lang.String string, boolean boolean1)Deprecated. -
isKnownPoison
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getLastHourSleeped
public int getLastHourSleeped() -
setLastHourSleeped
public void setLastHourSleeped(int int1) -
setTimeOfSleep
public void setTimeOfSleep(float float1) -
setDelayToSleep
public void setDelayToSleep(float float1) -
getBedType
public java.lang.String getBedType() -
setBedType
public void setBedType(java.lang.String string) -
enterVehicle
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Hit
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getPath2
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setPath2
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getPathFindBehavior2
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getBed
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avoidDamage
public boolean avoidDamage() -
setAvoidDamage
public void setAvoidDamage(boolean boolean1) -
setBed
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isReading
public boolean isReading() -
setReading
public void setReading(boolean boolean1) -
getTimeSinceLastSmoke
public float getTimeSinceLastSmoke() -
setTimeSinceLastSmoke
public void setTimeSinceLastSmoke(float float1) -
isInvisible
public boolean isInvisible() -
removeEquippedClothing
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isDriving
public boolean isDriving() -
isInARoom
public boolean isInARoom() -
isGodMod
public boolean isGodMod() -
setInvisible
public void setInvisible(boolean boolean1) -
setGodMod
public void setGodMod(boolean boolean1) -
isUnlimitedCarry
public boolean isUnlimitedCarry() -
setUnlimitedCarry
public void setUnlimitedCarry(boolean boolean1) -
isBuildCheat
public boolean isBuildCheat() -
setBuildCheat
public void setBuildCheat(boolean boolean1) -
isHealthCheat
public boolean isHealthCheat() -
setHealthCheat
public void setHealthCheat(boolean boolean1) -
isMechanicsCheat
public boolean isMechanicsCheat() -
setMechanicsCheat
public void setMechanicsCheat(boolean boolean1) -
isShowAdminTag
public boolean isShowAdminTag() -
setShowAdminTag
public void setShowAdminTag(boolean boolean1)
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