Package zombie.characters
Class IsoGameCharacter
java.lang.Object
zombie.iso.IsoObject
zombie.iso.IsoMovingObject
zombie.characters.IsoGameCharacter
- All Implemented Interfaces:
java.io.Serializable,Mover,Talker,ChatElementOwner
- Direct Known Subclasses:
DeadBodyAtlas.AtlasCharacter,IsoDummyCameraCharacter,IsoLivingCharacter,IsoLuaCharacter,IsoLuaMover,IsoZombie
public class IsoGameCharacter extends IsoMovingObject implements Talker, ChatElementOwner
- See Also:
- Serialized Form
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Nested Class Summary
Nested Classes Modifier and Type Class Description static classIsoGameCharacter.BodyLocationstatic classIsoGameCharacter.LightInfostatic classIsoGameCharacter.LocationclassIsoGameCharacter.PerkInfostatic classIsoGameCharacter.TorchInfoclassIsoGameCharacter.WoundclassIsoGameCharacter.XPstatic classIsoGameCharacter.XPMultiplierNested classes/interfaces inherited from class zombie.iso.IsoMovingObject
IsoMovingObject.TreeSoundManagerNested classes/interfaces inherited from class zombie.iso.IsoObject
IsoObject.VisionResult -
Field Summary
Fields Modifier and Type Field Description protected booleanAllowConversationVector2anglebooleanAsleepprotected floatAttackDelayfloatAttackDelayLastprotected floatAttackDelayMaxfloatAttackDelayUseprotected IsoGameCharacterAttackedByprotected IsoGridSquareattackTargetSquareprotected booleanAttackWasSuperAttackbooleanavoidDamageprotected booleanbClimbingprotected booleanbDoDeferprotected floatBeenMovingForDecreaseprotected floatBeenMovingForIncreaseprotected floatBetaDeltaprotected floatBetaEffectprotected booleanbFallingbooleanbFemaleprotected floatBloodImpactXprotected floatBloodImpactYprotected floatBloodImpactZprotected IsoSpritebloodSplatprotected BodyDamageBodyDamageprotected BodyDamageBodyDamageRemoteprotected booleanbOnBedIsoSpritebottomsSpriteprotected booleanbUsePartsbooleancallOutprotected booleancanSeeCurrentprotected java.util.ArrayListCanUpgradePerkprotected java.util.StackCharacterActionsprotected ChatElementchatElementlongclientIgnoreCollisionprotected InventoryItemClothingItem_Backprotected InventoryItemClothingItem_Feetprotected InventoryItemClothingItem_Handsprotected InventoryItemClothingItem_Headprotected InventoryItemClothingItem_Legsprotected InventoryItemClothingItem_Torsoprotected InventoryItemcraftIngredient1protected InventoryItemcraftIngredient2protected InventoryItemcraftIngredient3protected InventoryItemcraftIngredient4protected floatdangerLevelsprotected DecisionPathdecisionPathprotected StatedefaultStateprotected floatDepressDeltaprotected floatDepressEffectprotected floatDepressFirstTakeTimeprotected SurvivorDescdescriptorprotected intDieCountprotected booleandrawUserNamestatic IsoSpriteDropShadowBaseCharacterSoundEmitteremitterprotected java.util.StackEnemyListjava.util.ArrayListextraSpritesprotected intfallTimeprotected java.util.StackFamiliarBuildingsprotected AStarPathFinderResultfinderprotected floatFireKillRateprotected intFireSpreadProbabilityprotected IsoGameCharacterFollowingTargetprotected floatfootStepCounterprotected floatfootStepCounterMaxprotected booleanForceWakeUpprotected floatForceWakeUpTimebooleangodModIsoSpritehairSpriteprotected floathaloDispTimeprotected TextDrawObjecthaloNoteprotected booleanhasChatHistoryprotected booleanhasInitTextObjectsIsoSpriteheadSpriteprotected floatHealthprotected IsoGameCharacterhitByprotected java.lang.StringhurtSoundbooleanIgnoreMovementForDirectionprotected booleanIgnoreStaggerBackprotected static ColorInfoinfprotected ItemContainerinventorybooleaninvisibleprotected IsoPlayerisoPlayerfloatknockbackAttackModprotected booleanlastCollidedNprotected booleanlastCollidedWprotected IsoDirectionslastdirprotected floatlastFallSpeedprotected IsoGameCharacter.LocationLastHeardSoundprotected java.util.HashMapLastKnownLocationprotected intLastLocalEnemiesprotected intLastZombieKillsprotected floatleaveBodyTimedownprotected InventoryItemleftHandItemIsoSpritelegsSpriteprotected static int[]LevelUpLevelsprotected floatLevelUpMultiplierprotected intlineDisplayTimeprotected floatllxprotected floatllyprotected floatllzprotected java.util.StackLocalEnemyListprotected java.util.ArrayListLocalGroupListprotected java.util.ArrayListLocalListprotected java.util.ArrayListLocalNeutralListprotected java.util.ArrayListLocalRelevantEnemyListprotected floatlrxprotected floatlryprotected SequenceBehaviormasterBehaviorListprotected MasterSurvivorBehaviormasterProperprotected java.lang.IntegermaxWeightprotected intmaxWeightBaseprotected java.util.StackMeetListprotected MoodlesMoodlesprotected Vector2moveForwardVecprotected java.lang.StringnameCarKeySuffixprotected java.lang.StringnamePvpSuffixprotected java.util.HashMapnamesPrefixbyteNetRemoteStateprotected intNextWanderprotected intNumberOfPerksToPickprotected intNumSurvivorsInVicinityprotected booleanOnFireprotected OrderOrderprotected java.util.StackOrdersprotected floatPainDeltaprotected floatPainEffectprotected Pathpathprotected intpathIndexprotected booleanpathingprotected floatPathSpeedprotected intPatienceprotected intPatienceMaxprotected intPatienceMinjava.util.ArrayListPerkListprotected SurvivorPersonalityPersonalityprotected OrderPersonalNeedprotected java.util.StackPersonalNeedsprotected booleanReanimprotected intReanimAnimDelayprotected intReanimAnimFrameIsoGameCharacterReanimatedCorpseintReanimatedCorpseIDprotected floatReanimateTimerprotected intReanimPhaseprotected floatRecoilDelayDecreaseprotected intRemoteIDstatic intRENDER_OFFSET_Xstatic intRENDER_OFFSET_Yprotected InventoryItemrightHandItemprotected java.util.ArrayListsavedInventoryItemsbooleansavedVehicleRunningshortsavedVehicleSeatfloatsavedVehicleXfloatsavedVehicleYprotected java.lang.StringsayLineIsoSpriteshoeSpriteprotected floatSleepingTabletDeltaprotected floatSleepingTabletEffectprotected floatslowFactorprotected floatslowTimerprotected ColorSpeakColourprotected booleanSpeakingprotected floatSpeakTimefloatspeedModboolean[]SpottedSinceAlphaZeroprotected floatstaggerTimeModprotected StateMachinestateMachinejava.util.HashMapStateMachineParamsprotected Statsstatsprotected booleansuperAttackprotected intSurvivorKillsprotected static java.util.HashMapSurvivorMapprotected java.util.StackTagGroupprotected static ColorInfotempColorInfoprotected static Vector2tempoprotected static OnceEverytestPlayerSpotInDarknessprotected intTimeThumpingprotected int[]timeTillForgetLocationIsoSpritetopSpriteIsoSpritetorsoSpriteprotected java.util.ArrayListTraitsbooleanupKillCountprotected java.util.StackUsedItemsOnprotected HandWeaponuseHandWeaponprotected TextDrawObjectuserNameprotected BaseVehiclevehicleprotected java.util.ArrayListVeryCloseEnemyListprotected booleanVisibleToNPCsprotected java.lang.StringvoiceMuteSuffixprotected java.lang.StringvoiceSuffixprotected java.util.Stackwoundsprotected IsoGameCharacter.XPxpprotected intZombieKillsFields inherited from class zombie.iso.IsoMovingObject
bx, by, Collidable, current, def, ExpectedChecksum, hitDir, ID, last, lx, ly, lz, movementLastFrame, movingSq, noDamage, nx, ny, reqMovement, ScriptModule, ScriptName, scriptnx, scriptny, shootable, solid, treeSoundMgr, weight, width, x, y, zFields inherited from class zombie.iso.IsoObject
alpha, alphaStep, AttachedAnimSprite, AttachedAnimSpriteActual, bmod, bNeverDoneAlpha, container, Damage, dir, doNotSync, externalWaterSource, gmod, highlightFlags, keyId, lastRendered, lastRenderedRendered, LowLightingQualityHack, MAX_WALL_SPLATS, name, NoPicking, OBF_Blink, OBF_Highlighted, OBF_HighlightRenderOnce, objectRenderEffects, offsetX, offsetY, OutlineOnMouseover, overlaySprite, overlaySpriteColor, rerouteCollide, rerouteMask, rmod, sheetRope, sheetRopeHealth, sprite, spriteName, square, stCol, sx, sy, table, targetAlpha, tintb, tintg, tintr, usesExternalWaterSource, wallBloodSplats, windRenderEffects -
Constructor Summary
Constructors Constructor Description IsoGameCharacter(IsoCell cell, float float1, float float2, float float3) -
Method Summary
Modifier and Type Method Description voidAnger(int int1)voidApplyInBedOffset(boolean boolean1)voidapplyTraits(java.util.ArrayList arrayList)voidautoDrink()booleanavoidDamage()voidBetaAntiDepress(float float1)voidBetaBlockers(float float1)voidBitten()voidCallout()booleanCanAttack()booleancanClimbDownSheetRope(IsoGridSquare square)booleancanClimbSheetRope(IsoGridSquare square)booleanCanSee(IsoMovingObject movingObject)voidchangeState(State state)voidclimbDownSheetRope()voidclimbSheetRope()voidclimbThroughWindow(IsoThumpable thumpable)voidclimbThroughWindow(IsoThumpable thumpable, java.lang.Integer integer)voidclimbThroughWindow(IsoWindow window)voidclimbThroughWindow(IsoWindow window, java.lang.Integer integer)voidclimbThroughWindowFrame(IsoObject object)intcompareMovePriority(IsoGameCharacter gameCharacter)voidcreateKeyRing()voidDirectionFromVector(Vector2 vector2)voidDirectionFromVectorNoDiags(Vector2 vector2)voidDoCharacterPart(java.lang.String string, IsoSprite sprite)voidDoDeath(HandWeapon handWeapon, IsoGameCharacter gameCharacter)voidDoDeath(HandWeapon handWeapon, IsoGameCharacter gameCharacter, boolean boolean1)protected voidDoDeathSilence(HandWeapon handWeapon, IsoGameCharacter gameCharacter)voidDoFloorSplat(IsoGridSquare square, java.lang.String string, boolean boolean1, float float1, float float2)voidDoFootstepSound(float float1)protected voiddoSleepSpeech()voidDoSneezeText()voidDoZombiePart(java.lang.String string, java.lang.String string2, IsoSprite sprite)voidDoZombiePart(java.lang.String string, IsoSprite sprite)voiddrawAt(int int1, int int2)voidDrawSneezeText()voidDressup(SurvivorDesc survivorDesc)voidDressup(InventoryItem inventoryItem, InventoryItem inventoryItem2, InventoryItem inventoryItem3)voiddripBloodFloor(float float1)voiddropHandItems()booleanEat(InventoryItem inventoryItem)booleanEat(InventoryItem inventoryItem, float float1)booleanEatRemote(InventoryItem inventoryItem)voidenterVehicle(BaseVehicle baseVehicle, int int1, Vector3f vector3f)voidexert(float float1)voidfaceDirection(IsoGameCharacter gameCharacter)voidfaceLocation(float float1, float float2)voidFaceNextPathNode()voidFaceNextPathNode(int int1, int int2)voidfaceThisObject(IsoObject object)voidfaceThisObjectAlt(IsoObject object)voidFireCheck()voidforceAwake()intgetAge()intgetAlreadyReadPages(java.lang.String string)Vector2getAngle()floatgetAttackDelay()floatgetAttackDelayMax()floatgetAttackDelayUse()IsoGameCharactergetAttackedBy()IsoGridSquaregetAttackTargetSquare()floatgetBarricadeStrengthMod()floatgetBarricadeTimeMod()IsoObjectgetBed()java.lang.StringgetBedType()floatgetBeenMovingFor()floatgetBetaDelta()floatgetBetaEffect()floatgetBloodImpactX()floatgetBloodImpactY()floatgetBloodImpactZ()IsoSpritegetBloodSplat()BodyDamagegetBodyDamage()BodyDamagegetBodyDamageRemote()IsoSpritegetBottomsSprite()java.util.ArrayListgetCanUpgradePerk()IsoObjectgetChair()java.util.StackgetCharacterActions()ChatElementgetChatElement()java.lang.StringgetClickSound()InventoryItemgetClothingItem_Back()InventoryItemgetClothingItem_Feet()InventoryItemgetClothingItem_Hands()InventoryItemgetClothingItem_Head()InventoryItemgetClothingItem_Legs()InventoryItemgetClothingItem_Torso()InventoryItemgetCraftingByIndex(int int1)InventoryItemgetCraftIngredient1()InventoryItemgetCraftIngredient2()InventoryItemgetCraftIngredient3()InventoryItemgetCraftIngredient4()IsoBuildinggetCurrentBuilding()BuildingDefgetCurrentBuildingDef()RoomDefgetCurrentRoomDef()StategetCurrentState()floatgetDangerLevels()StategetDefaultState()floatgetDepressDelta()floatgetDepressEffect()SurvivorDescgetDescriptor()intgetDieCount()BaseCharacterSoundEmittergetEmitter()java.util.StackgetEnemyList()RadiogetEquipedRadio()java.util.ArrayListgetExtraSprites()intgetFallTime()java.util.StackgetFamiliarBuildings()floatgetFatigueMod()AStarPathFinderResultgetFinder()floatgetFireKillRate()intgetFireSpreadProbability()IsoGameCharactergetFollowingTarget()floatgetFootStepCounter()floatgetFootStepCounterMax()floatgetForceWakeUpTime()java.lang.StringgetFullName()IsoSpritegetHairSprite()floatgetHammerSoundMod()IsoSpritegetHeadSprite()floatgetHealth()IsoGameCharactergetHitBy()intgetHitChancesMod()floatgetHittingMod()java.lang.StringgetHurtSound()floatgetHyperthermiaMod()static ColorInfogetInf()ItemContainergetInventory()floatgetInventoryWeight()java.util.ListgetKnownRecipes()ChatMessagegetLastChatMessage()IsoDirectionsgetLastdir()floatgetLastFallSpeed()IsoGameCharacter.LocationgetLastHeardSound()intgetLastHitCount()intgetLastHourSleeped()java.util.HashMapgetLastKnownLocation()IsoGameCharacter.LocationgetLastKnownLocationOf(java.lang.String string)intgetLastLocalEnemies()intgetLastZombieKills()floatgetLeaveBodyTimedown()IsoSpritegetLegsSprite()intgetLevelMaxForXp()static int[]getLevelUpLevels()intgetLevelUpLevels(int int1)floatgetLevelUpMultiplier()floatgetLightfootMod()IsoGameCharacter.LightInfogetLightInfo2()floatgetLlx()floatgetLly()floatgetLlz()java.util.StackgetLocalEnemyList()java.util.ArrayListgetLocalGroupList()java.util.ArrayListgetLocalList()java.util.ArrayListgetLocalNeutralList()java.util.ArrayListgetLocalRelevantEnemyList()IsoGridSquaregetLowDangerInVicinity(int int1, int int2)floatgetLrx()floatgetLry()intgetMaintenanceMod()SequenceBehaviorgetMasterBehaviorList()MasterSurvivorBehaviorgetMasterProper()intgetMaxChatLines()java.lang.IntegergetMaxWeight()intgetMaxWeightBase()java.util.StackgetMeetList()intgetMeleeCombatMod()floatgetMetalBarricadeStrengthMod()ModelInstancegetModel()MoodlesgetMoodles()Vector2getMoveForwardVec()floatgetMoveSpeed()intgetNextWander()floatgetNimbleMod()intgetNumberOfPerksToPick()intgetNumSurvivorsInVicinity()OrdergetOrder()java.util.StackgetOrders()floatgetPacingMod()floatgetPainDelta()floatgetPainEffect()PathgetPath()PolygonalMap2.PathgetPath2()PathFindBehavior2getPathFindBehavior2()intgetPathIndex()floatgetPathSpeed()intgetPathTargetX()intgetPathTargetY()intgetPathTargetZ()intgetPatience()intgetPatienceMax()intgetPatienceMin()IsoGameCharacter.PerkInfogetPerkInfo(PerkFactory.Perks perks)intgetPerkLevel(PerkFactory.Perks perks)java.util.ArrayListgetPerkList()SurvivorPersonalitygetPersonality()OrdergetPersonalNeed()java.util.StackgetPersonalNeeds()InventoryItemgetPrimaryHandItem()java.lang.StringgetPrimaryHandType()intgetReanimAnimDelay()intgetReanimAnimFrame()floatgetReanimateTimer()intgetReanimPhase()floatgetRecoilDelay()floatgetRecoveryMod()floatgetReduceInfectionPower()intgetRemoteID()floatgetSafetyCooldown()java.lang.StringgetSayLine()java.lang.StringgetSayLineOld()InventoryItemgetSecondaryHandItem()java.lang.StringgetSecondaryHandType()IsoSpritegetShoeSprite()floatgetShovingMod()floatgetSleepingTabletDelta()floatgetSleepingTabletEffect()floatgetSlowFactor()floatgetSlowTimer()floatgetSneakSpotMod()ColorgetSpeakColour()floatgetSpeakTime()floatgetSpeedMod()floatgetSprintMod()IsoSpriteInstancegetSpriteDef()floatgetStaggerTimeMod()StateMachinegetStateMachine()StatsgetStats()intgetSurvivorKills()static java.util.HashMapgetSurvivorMap()java.util.StackgetTagGroup()java.lang.StringgetTalkerType()floatgetTemperature()static Vector2getTempo()static OnceEverygetTestPlayerSpotInDarkness()intgetThreatLevel()floatgetTimeSinceLastSmoke()intgetTimeThumping()IsoSpritegetTopSprite()floatgetTorchStrength()IsoSpritegetTorsoSprite()java.util.ArrayListgetTraits()java.util.StackgetUsedItemsOn()HandWeapongetUseHandWeapon()intgetUserNameHeight()BaseVehiclegetVehicle()java.util.ArrayListgetVeryCloseEnemyList()floatgetWeightMod()floatgetWeldingSoundMod()java.util.StackgetWounds()IsoGameCharacter.XPgetXp()intgetXpForLevel(int int1)intgetZombieKills()voidGiveOrder(Order order, boolean boolean1)voidGivePersonalNeed(Order order)booleanhasActiveModel()booleanhasEquipped(java.lang.String string)booleanHasItem(java.lang.String string)booleanhasItems(java.lang.String string, int int1)booleanHasTrait(java.lang.String string)booleanhaveBladeWeapon()voidHit(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2)voidHit(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2, boolean boolean2)voidHit(BaseVehicle baseVehicle, float float1, float float2, Vector2 vector2)voidhitConsequences(HandWeapon handWeapon, IsoGameCharacter gameCharacter, boolean boolean1, float float1, boolean boolean2)voidHitSilence(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2)booleanInBuildingWith(IsoGameCharacter gameCharacter)voidinflictWound(IsoGameCharacter.BodyLocation bodyLocation, float float1, boolean boolean1, float float2)IsoGameCharacter.LightInfoinitLightInfo2()voidInitSpriteParts(SurvivorDesc survivorDesc, java.lang.String string, java.lang.String string2, java.lang.String string3, java.lang.String string4, java.lang.String string5, java.lang.String string6, java.lang.String string7, java.lang.String string8, java.lang.String string9, java.lang.String string10, java.lang.String string11, java.util.ArrayList arrayList)voidinitSpritePartsEmpty()voidInitSpritePartsZombie()voidInitSpritePartsZombie(java.lang.String string, SurvivorDesc survivorDesc, java.lang.String string2, java.lang.String string3, java.lang.String string4, java.lang.String string5, java.lang.String string6, java.lang.String string7, java.lang.String string8, java.lang.String string9, java.lang.String string10, java.lang.String string11, java.lang.String string12, java.util.ArrayList arrayList)protected voidinitTextObjects()booleanInRoomWith(IsoGameCharacter gameCharacter)booleanisAboveTopOfStairs()booleanisAlive()booleanisAllowConversation()booleanisAnimForecasted()booleanIsArmed()booleanisAsleep()booleanIsAttackRange(float float1, float float2, float float3)booleanIsAttackRange(HandWeapon handWeapon, float float1, float float2, float float3)booleanisAttackWasSuperAttack()booleanisbDoDefer()booleanisbFalling()booleanisbOnBed()booleanisBuildCheat()booleanisbUseParts()booleanisClimbing()booleanisDead()booleanisDriving()booleanisEquipped(InventoryItem inventoryItem)booleanisEquippedClothing(InventoryItem inventoryItem)booleanisFemale()booleanisForceShove()booleanisGodMod()booleanisHealthCheat()booleanisIgnoreMovementForDirection()booleanisIgnoreStaggerBack()booleanisInARoom()booleanIsInBuilding(IsoBuilding building)booleanisInvisible()booleanisKnownPoison(InventoryItem inventoryItem)booleanisLastCollidedN()booleanisLastCollidedW()booleanisMaskClicked(int int1, int int2, boolean boolean1)booleanisMechanicsCheat()booleanisOnFire()booleanisOutside()booleanisPathing()booleanisPrimaryEquipped(java.lang.String string)booleanisReading()booleanisReanim()booleanisRecipeKnown(Recipe recipe)booleanisSafety()booleanisSat()booleanisShowAdminTag()booleanIsSneaking()booleanisSpeaking()booleanIsSpeaking()booleanisSuperAttack()booleanisUnderVehicle()booleanisUnlimitedCarry()booleanisVisibleToNPCs()voidKill(IsoGameCharacter gameCharacter)voidlevel0(PerkFactory.Perks perks)voidLevelPerk(PerkFactory.Perks perks)voidLevelPerk(PerkFactory.Perks perks, boolean boolean1)voidLevelUp()voidload(java.nio.ByteBuffer byteBuffer, int int1)voidloadChange(java.lang.String string, java.nio.ByteBuffer byteBuffer)voidLoseLevel(PerkFactory.Perks perks)voidMoveForward(float float1)voidMoveForward(float float1, float float2, float float3, float float4)voidOnDeath()booleanonMouseLeftClick(int int1, int int2)voidopenWindow(IsoWindow window)voidPainMeds(float float1)voidpathFinished()voidpathToCharacter(IsoGameCharacter gameCharacter)voidpathToLocation(int int1, int int2, int int3)voidpathToLocationF(float float1, float float2, float float3)voidPlayAnim(java.lang.String string)voidPlayAnimFrame(java.lang.String string, int int1)voidPlayAnimNoReset(java.lang.String string)voidPlayAnimUnlooped(java.lang.String string)voidPlayAnimWithSpeed(java.lang.String string, float float1)voidplayDeadSound()protected booleanplayerIsSelf()voidPlayShootAnim()longplaySound(java.lang.String string)longplaySound(java.lang.String string, boolean boolean1)Deprecated.voidpostupdate()voidQueueAction(BaseAction baseAction)voidReadLiterature(Literature literature)voidReduceHealthWhenBurning()voidremoveEquippedClothing(InventoryItem inventoryItem)voidrender(float float1, float float2, float float3, ColorInfo colorInfo, boolean boolean1)voidrenderlast()voidrenderObjectPicker(float float1, float float2, float float3, ColorInfo colorInfo)voidrendertalk(float float1)voidresetBodyDamageRemote()voidresetModel()voidsatOnChair(IsoObject object)voidsave(java.nio.ByteBuffer byteBuffer)voidsaveChange(java.lang.String string, KahluaTable kahluaTable, java.nio.ByteBuffer byteBuffer)voidSay(java.lang.String string)voidSayDebug(int int1, java.lang.String string)voidSayDebug(java.lang.String string)voidSayShout(java.lang.String string)voidSayWhisper(java.lang.String string)voidScratched()voidSeen(java.util.Stack stack)voidsendStopBurning()voidsetAge(int int1)voidsetAllowConversation(boolean boolean1)voidsetAlreadyReadPages(java.lang.String string, int int1)voidsetAngle(Vector2 vector2)voidSetAnim(int int1)voidsetAnimated(boolean boolean1)voidsetAnimForecasted(int int1)voidSetAnimFrame(float float1, boolean boolean1)voidsetAsleep(boolean boolean1)voidsetAttackDelay(float float1)voidsetAttackDelayMax(float float1)voidsetAttackDelayUse(float float1)voidsetAttackedBy(IsoGameCharacter gameCharacter)voidsetAttackTargetSquare(IsoGridSquare square)voidsetAttackWasSuperAttack(boolean boolean1)voidsetAvoidDamage(boolean boolean1)voidsetbClimbing(boolean boolean1)voidsetbDoDefer(boolean boolean1)voidsetBed(IsoObject object)voidsetBedType(java.lang.String string)voidsetBeenMovingFor(float float1)voidsetBetaDelta(float float1)voidsetBetaEffect(float float1)voidsetbFalling(boolean boolean1)voidsetBloodImpactX(float float1)voidsetBloodImpactY(float float1)voidsetBloodImpactZ(float float1)voidsetBloodSplat(IsoSprite sprite)voidsetBodyDamage(BodyDamage bodyDamage)voidsetbOnBed(boolean boolean1)voidsetBottomsSprite(IsoSprite sprite)voidsetBuildCheat(boolean boolean1)voidsetbUseParts(boolean boolean1)voidsetCanUpgradePerk(java.util.ArrayList arrayList)voidsetChair(IsoObject object)voidsetCharacterActions(java.util.Stack stack)voidsetClickSound(java.lang.String string)voidSetClothing(Item.ClothingBodyLocation clothingBodyLocation, java.lang.String string, java.lang.String string2)voidsetClothingItem_Back(InventoryItem inventoryItem)voidsetClothingItem_Feet(InventoryItem inventoryItem)voidsetClothingItem_Hands(InventoryItem inventoryItem)voidsetClothingItem_Head(InventoryItem inventoryItem)voidsetClothingItem_Legs(InventoryItem inventoryItem)voidsetClothingItem_Torso(InventoryItem inventoryItem)voidsetCraftingByIndex(int int1, InventoryItem inventoryItem)voidsetCraftIngredient1(InventoryItem inventoryItem)voidsetCraftIngredient2(InventoryItem inventoryItem)voidsetCraftIngredient3(InventoryItem inventoryItem)voidsetCraftIngredient4(InventoryItem inventoryItem)voidsetDangerLevels(float float1)voidsetDefaultState()voidsetDefaultState(State state)voidsetDelayToSleep(float float1)voidsetDepressDelta(float float1)voidsetDepressEffect(float float1)voidsetDescriptor(SurvivorDesc survivorDesc)voidsetDieCount(int int1)voidsetDir(IsoDirections directions)voidsetEnemyList(java.util.Stack stack)protected voidsetEquipParent(InventoryItem inventoryItem, InventoryItem inventoryItem2)voidsetFallTime(int int1)voidsetFamiliarBuildings(java.util.Stack stack)voidsetFemale(boolean boolean1)voidsetFinder(AStarPathFinderResult aStarPathFinderResult)voidsetFireKillRate(float float1)voidsetFireSpreadProbability(int int1)voidsetFollowingTarget(IsoGameCharacter gameCharacter)voidsetFootStepCounter(float float1)voidsetFootStepCounterMax(float float1)voidsetForceShove(boolean boolean1)voidsetForceWakeUpTime(float float1)voidsetGodMod(boolean boolean1)voidsetHairSprite(IsoSprite sprite)voidsetHaloNote(java.lang.String string)voidsetHaloNote(java.lang.String string, float float1)voidsetHaloNote(java.lang.String string, int int1, int int2, int int3, float float1)voidsetHeadSprite(IsoSprite sprite)voidsetHealth(float float1)voidsetHealthCheat(boolean boolean1)voidsetHitBy(IsoGameCharacter gameCharacter)voidsetHurtSound(java.lang.String string)voidsetIgnoreMovementForDirection(boolean boolean1)voidsetIgnoreStaggerBack(boolean boolean1)static voidsetInf(ColorInfo colorInfo)voidsetInventory(ItemContainer itemContainer)voidsetInvisible(boolean boolean1)voidsetLastChatMessage(ChatMessage chatMessage)voidsetLastCollidedN(boolean boolean1)voidsetLastCollidedW(boolean boolean1)voidsetLastdir(IsoDirections directions)voidsetLastFallSpeed(float float1)voidsetLastHeardSound(int int1, int int2, int int3)voidsetLastHitCount(int int1)voidsetLastHourSleeped(int int1)voidsetLastKnownLocation(java.util.HashMap hashMap)voidsetLastLocalEnemies(int int1)voidsetLastZombieKills(int int1)voidsetLeaveBodyTimedown(float float1)voidsetLegsSprite(IsoSprite sprite)static voidsetLevelUpLevels(int[] intArray)voidsetLevelUpMultiplier(float float1)voidsetLlx(float float1)voidsetLly(float float1)voidsetLlz(float float1)voidsetLocalEnemyList(java.util.Stack stack)voidsetLocalGroupList(java.util.ArrayList arrayList)voidsetLocalList(java.util.ArrayList arrayList)voidsetLocalNeutralList(java.util.ArrayList arrayList)voidsetLocalRelevantEnemyList(java.util.ArrayList arrayList)voidsetLockStates(boolean boolean1)voidsetLrx(float float1)voidsetLry(float float1)voidsetMasterBehaviorList(SequenceBehavior sequenceBehavior)voidsetMasterProper(MasterSurvivorBehavior masterSurvivorBehavior)voidsetMaxWeight(java.lang.Integer integer)voidsetMaxWeightBase(int int1)voidsetMechanicsCheat(boolean boolean1)voidsetMeetList(java.util.Stack stack)voidsetModel(java.lang.String string)voidsetMoodles(Moodles moodles)voidsetMoveForwardVec(Vector2 vector2)voidsetNextWander(int int1)voidsetNumberOfPerksToPick(int int1)voidsetNumSurvivorsInVicinity(int int1)voidsetOnFire(boolean boolean1)voidSetOnFire()voidsetOrder(Order order)voidsetOrders(java.util.Stack stack)voidsetPainDelta(float float1)voidsetPainEffect(float float1)voidsetPath(Path path)voidsetPath2(PolygonalMap2.Path path)voidsetPathIndex(int int1)voidsetPathing(boolean boolean1)voidsetPathSpeed(float float1)voidsetPathTargetX(int int1)voidsetPathTargetY(int int1)voidsetPathTargetZ(int int1)voidsetPatience(int int1)voidsetPatienceMax(int int1)voidsetPatienceMin(int int1)voidsetPerkLevelDebug(PerkFactory.Perks perks, int int1)voidsetPerkList(java.util.ArrayList arrayList)voidsetPersonality(SurvivorPersonality survivorPersonality)voidsetPersonalNeed(Order order)voidsetPersonalNeeds(java.util.Stack stack)voidsetPrimaryHandItem(InventoryItem inventoryItem)voidsetReading(boolean boolean1)voidsetReanim(boolean boolean1)voidsetReanimAnimDelay(int int1)voidsetReanimAnimFrame(int int1)voidsetReanimateTimer(float float1)voidsetReanimPhase(int int1)voidsetRecoilDelay(float float1)voidsetReduceInfectionPower(float float1)voidsetRemoteID(int int1)voidsetRemoteMoveX(float float1)voidsetRemoteMoveY(float float1)voidsetRemoteState(byte byte1)voidsetSafety(boolean boolean1)voidsetSafetyCooldown(float float1)voidsetSat(boolean boolean1)voidsetSayLine(java.lang.String string)voidsetSecondaryHandItem(InventoryItem inventoryItem)voidsetShoeSprite(IsoSprite sprite)voidsetShowAdminTag(boolean boolean1)voidsetSleepingTabletDelta(float float1)voidsetSleepingTabletEffect(float float1)voidsetSlowFactor(float float1)voidsetSlowTimer(float float1)voidsetSpeakColour(Color color)voidsetSpeakColourInfo(ColorInfo colorInfo)voidsetSpeaking(boolean boolean1)voidsetSpeakTime(int int1)voidsetSpeedMod(float float1)voidsetStaggerTimeMod(float float1)voidsetStateMachine(StateMachine stateMachine)voidsetStats(Stats stats)voidsetSuperAttack(boolean boolean1)voidsetSurvivorKills(int int1)static voidsetSurvivorMap(java.util.HashMap hashMap)voidsetTagGroup(java.util.Stack stack)voidsetTemperature(float float1)static voidsetTempo(Vector2 vector2)static voidsetTestPlayerSpotInDarkness(OnceEvery onceEvery)voidsetTimeOfSleep(float float1)voidsetTimeSinceLastSmoke(float float1)voidsetTimeThumping(int int1)voidsetTopSprite(IsoSprite sprite)voidsetTorsoSprite(IsoSprite sprite)voidsetTraits(java.util.ArrayList arrayList)voidsetUnlimitedCarry(boolean boolean1)voidsetUsedItemsOn(java.util.Stack stack)voidsetUseHandWeapon(HandWeapon handWeapon)voidsetVehicle(BaseVehicle baseVehicle)voidsetVeryCloseEnemyList(java.util.ArrayList arrayList)voidsetVisibleToNPCs(boolean boolean1)voidsetWounds(java.util.Stack stack)voidsetXp(IsoGameCharacter.XP xP)voidsetZombieKills(int int1)booleanshouldBecomeZombieAfterDeath()voidSleepingTablet(float float1)voidsmashWindow(IsoWindow window)voidsplatBlood(int int1, float float1)voidsplatBloodFloor(float float1)voidsplatBloodFloorBig(float float1)voidSpreadFire()voidStartAction(BaseAction baseAction)voidStopAllActionQueue()voidStopAllActionQueueAiming()voidStopAllActionQueueRunning()voidStopAllActionQueueWalking()voidStopBurning()voidThrow(HandWeapon handWeapon)voidupdate()voidupdateEmitter()voidupdateLightInfo()voidupdateTextObjects()protected voidupdateUserName()Methods inherited from class zombie.iso.IsoMovingObject
collideCharacter, collideWith, compareToY, Despawn, DistTo, DistTo, distToNearestCamCharacter, DistToProper, DistToSquared, DistToSquared, DoCollideNorS, DoCollideWorE, doStairs, ensureOnTile, getActiveInInstances, getAllowBehaviours, getBuilding, getCollidedObject, getCurrentSquare, getCurrentZone, getFacingPosition, getFeelersize, getFeelerTile, getFuturWalkedSquare, getGlobalMovementMod, getGlobalMovementMod, getHitDir, getHitForce, getHitFromAngle, getID, getIDCount, getImpulsex, getImpulsey, getLastSquare, getLastTargettedBy, getLimpulsex, getLimpulsey, getLx, getLy, getLz, getMasterRegion, getMovementLastFrame, getNoDamage, getNx, getNy, getObjectName, getPathFindIndex, getScreenX, getScreenY, getScriptModule, getScriptName, getScriptnx, getScriptny, getSquare, getStateEventDelayTimer, getThumpTarget, getTimeSinceZombieAttack, getVectorFromDirection, getWeight, getWeight, getWidth, getX, getY, getZ, isAllowBehaviours, isbAltCollide, isCharacter, isCloseKilled, isCollidable, isCollidedE, isCollidedN, isCollidedS, isCollidedThisFrame, isCollidedW, isCollidedWithDoor, isCollidedWithVehicle, isDestroyed, isFirstUpdate, isOnFloor, isShootable, isSolid, Move, onMouseRightClick, onMouseRightReleased, preupdate, removeFromSquare, removeFromWorld, seperate, setActiveInInstances, setAllowBehaviours, setbAltCollide, setBlendSpeed, setCloseKilled, setCollidable, setCollidedE, setCollidedN, setCollidedObject, setCollidedS, setCollidedThisFrame, setCollidedW, setCollidedWithDoor, setCurrent, setDestroyed, setFeelersize, setFirstUpdate, setHitDir, setHitForce, setHitFromAngle, setID, setIDCount, setImpulsex, setImpulsey, setLast, setLastTargettedBy, setLimpulsex, setLimpulsey, setLx, setLy, setLz, setMovementLastFrame, setNoDamage, setNx, setNy, setOnFloor, setPathFindIndex, setScriptModule, setScriptName, setScriptnx, setScriptny, setShootable, setSolid, setStateEventDelayTimer, setThumpTarget, setTimeSinceZombieAttack, setWeight, setWidth, setX, setY, setZ, spottedMethods inherited from class zombie.iso.IsoObject
addChild, addSecondaryContainer, addToWorld, AttachAnim, AttachExistingAnim, AttachExistingAnim, AttackObject, checkHaveElectricity, checkMoveWithWind, checkMoveWithWind, cleanWallBlood, Collision, createChecksum, createContainersFromSpriteProperties, customHashCode, Damage, debugPrintout, DirtySlice, DoChecksumCheck, DoChecksumCheck, doFindExternalWaterSource, DoSpecialTooltip, DoTooltip, factoryClassFromFileInput, factoryFromFileInput, factoryFromFileInput, FindExternalWaterSource, getAlpha, getAlphaStep, getAttachedAnimSprite, getCell, getChildSprites, getContainer, getContainerByEitherType, getContainerByIndex, getContainerByType, getContainerCount, getContainerIndex, getCustomColor, getDamage, getDir, getFacingPositionAlt, getHighlightColor, getIsSurfaceNormalOffset, getItemContainer, getKeyId, getLastRendered, getLastRenderedRendered, getMaskClickedY, getMD5Checksum, getModData, getMovingObjectIndex, getName, getNew, getNew, getObjectIndex, getObjectRenderEffects, getObjectRenderEffectsToApply, getOffsetX, getOffsetY, getOverlaySprite, getOverlaySpriteColor, getProperties, getRenderYOffset, getRerouteCollide, getRerouteMask, getRerouteMaskObject, getSpecialObjectIndex, getSprite, getSpriteName, getStaticMovingObjectIndex, getSurfaceNormalOffset, getSurfaceOffset, getTable, getTargetAlpha, getTextureName, getTile, getType, getUsesExternalWaterSource, GetVehicleSlowFactor, getWaterAmount, getWindRenderEffects, getWorldObjectIndex, hasExternalWaterSource, hasModData, HasTooltip, hasWater, haveSpecialTooltip, Hit, isBlink, isHighlighted, isMaskClicked, isNoPicking, isOutlineOnMouseover, isStairsNorth, isStairsObject, isStairsWest, isTableSurface, isTableTopObject, isTaintedWater, isZombie, loadFromRemoteBuffer, loadFromRemoteBuffer, loadState, removeAllContainers, RemoveAttachedAnim, RemoveAttachedAnims, removeRenderEffect, render, renderFxMask, replaceItem, reset, reuseGridSquare, revisionUp, saveState, sendObjectChange, sendObjectChange, sendObjectChange, Serialize, setAlpha, setAlphaStep, setAttachedAnimSprite, setBlink, setChildSprites, setContainer, setCustomColor, setCustomColor, setDamage, setDefaultCondition, setDir, setHighlightColor, setHighlightColor, setHighlighted, setHighlighted, setKeyId, setLastRendered, setLastRenderedRendered, setName, SetName, setNoPicking, setOffsetX, setOffsetY, setOutlineOnMouseover, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySpriteColor, setRenderEffect, setRenderEffect, setRenderYOffset, setRerouteCollide, setRerouteMask, setSpecialTooltip, setSprite, setSprite, setSpriteFromName, setSquare, setTable, setTaintedWater, setTargetAlpha, setType, setUsesExternalWaterSource, setWaterAmount, softReset, syncIsoObject, syncIsoObjectSend, TestCollide, TestPathfindCollide, TestVision, transmitCompleteItemToClients, transmitCompleteItemToServer, transmitCustomColor, transmitModData, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToServer, UnCollision, useItemOn, useWater, writeToRemoteBufferMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface zombie.chat.ChatElementOwner
getSquare, getX, getY, getZ
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Field Details
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emitter
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SurvivorMap
protected static java.util.HashMap SurvivorMap -
NetRemoteState
public byte NetRemoteState -
godMod
public boolean godMod -
invisible
public boolean invisible -
avoidDamage
public boolean avoidDamage -
callOut
public boolean callOut -
DropShadow
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RecoilDelayDecrease
protected float RecoilDelayDecrease -
BeenMovingForIncrease
protected float BeenMovingForIncrease -
BeenMovingForDecrease
protected float BeenMovingForDecrease -
ReanimatedCorpse
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ReanimatedCorpseID
public int ReanimatedCorpseID -
RENDER_OFFSET_X
public static int RENDER_OFFSET_X -
RENDER_OFFSET_Y
public static int RENDER_OFFSET_Y -
StateMachineParams
public java.util.HashMap StateMachineParams -
clientIgnoreCollision
public long clientIgnoreCollision -
FollowingTarget
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LocalList
protected java.util.ArrayList LocalList -
LocalNeutralList
protected java.util.ArrayList LocalNeutralList -
LocalGroupList
protected java.util.ArrayList LocalGroupList -
LocalRelevantEnemyList
protected java.util.ArrayList LocalRelevantEnemyList -
dangerLevels
protected float dangerLevels -
upKillCount
public boolean upKillCount -
MeetList
protected java.util.Stack MeetList -
Order
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Orders
protected java.util.Stack Orders -
ClothingItem_Back
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PerkList
public java.util.ArrayList PerkList -
PersonalNeed
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PersonalNeeds
protected java.util.Stack PersonalNeeds -
leaveBodyTimedown
protected float leaveBodyTimedown -
AllowConversation
protected boolean AllowConversation -
ReanimPhase
protected int ReanimPhase -
ReanimateTimer
protected float ReanimateTimer -
ReanimAnimFrame
protected int ReanimAnimFrame -
ReanimAnimDelay
protected int ReanimAnimDelay -
Reanim
protected boolean Reanim -
VisibleToNPCs
protected boolean VisibleToNPCs -
DieCount
protected int DieCount -
llx
protected float llx -
lly
protected float lly -
llz
protected float llz -
RemoteID
protected int RemoteID -
NumSurvivorsInVicinity
protected int NumSurvivorsInVicinity -
LevelUpMultiplier
protected float LevelUpMultiplier -
LevelUpLevels
protected static int[] LevelUpLevels -
xp
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NumberOfPerksToPick
protected int NumberOfPerksToPick -
CanUpgradePerk
protected java.util.ArrayList CanUpgradePerk -
LastLocalEnemies
protected int LastLocalEnemies -
VeryCloseEnemyList
protected java.util.ArrayList VeryCloseEnemyList -
LastKnownLocation
protected java.util.HashMap LastKnownLocation -
AttackedBy
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IgnoreStaggerBack
protected boolean IgnoreStaggerBack -
AttackWasSuperAttack
protected boolean AttackWasSuperAttack -
TimeThumping
protected int TimeThumping -
PatienceMax
protected int PatienceMax -
PatienceMin
protected int PatienceMin -
Patience
protected int Patience -
CharacterActions
protected java.util.Stack CharacterActions -
angle
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Asleep
public boolean Asleep -
AttackDelay
protected float AttackDelay -
AttackDelayMax
protected float AttackDelayMax -
AttackDelayUse
public float AttackDelayUse -
AttackDelayLast
public float AttackDelayLast -
ZombieKills
protected int ZombieKills -
SurvivorKills
protected int SurvivorKills -
LastZombieKills
protected int LastZombieKills -
superAttack
protected boolean superAttack -
ForceWakeUpTime
protected float ForceWakeUpTime -
ForceWakeUp
protected boolean ForceWakeUp -
BodyDamage
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BodyDamageRemote
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craftIngredient1
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craftIngredient2
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craftIngredient3
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craftIngredient4
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defaultState
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descriptor
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FamiliarBuildings
protected java.util.Stack FamiliarBuildings -
finder
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FireKillRate
protected float FireKillRate -
FireSpreadProbability
protected int FireSpreadProbability -
footStepCounter
protected float footStepCounter -
footStepCounterMax
protected float footStepCounterMax -
Health
protected float Health -
masterProper
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hitBy
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hurtSound
protected java.lang.String hurtSound -
IgnoreMovementForDirection
public boolean IgnoreMovementForDirection -
inventory
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savedInventoryItems
protected final java.util.ArrayList savedInventoryItems -
lastdir
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leftHandItem
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ClothingItem_Head
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ClothingItem_Torso
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ClothingItem_Hands
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ClothingItem_Legs
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ClothingItem_Feet
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decisionPath
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masterBehaviorList
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NextWander
protected int NextWander -
OnFire
protected boolean OnFire -
path
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pathIndex
protected int pathIndex -
PathSpeed
protected float PathSpeed -
Personality
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rightHandItem
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sayLine
protected java.lang.String sayLine -
SpeakColour
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slowFactor
protected float slowFactor -
slowTimer
protected float slowTimer -
bUseParts
protected boolean bUseParts -
Speaking
protected boolean Speaking -
SpeakTime
protected float SpeakTime -
speedMod
public float speedMod -
staggerTimeMod
protected float staggerTimeMod -
stateMachine
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Moodles
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stats
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TagGroup
protected java.util.Stack TagGroup -
UsedItemsOn
protected java.util.Stack UsedItemsOn -
useHandWeapon
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torsoSprite
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legsSprite
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headSprite
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shoeSprite
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topSprite
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hairSprite
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extraSprites
public java.util.ArrayList extraSprites -
bottomsSprite
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wounds
protected java.util.Stack wounds -
attackTargetSquare
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BloodImpactX
protected float BloodImpactX -
BloodImpactY
protected float BloodImpactY -
BloodImpactZ
protected float BloodImpactZ -
bloodSplat
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bOnBed
protected boolean bOnBed -
moveForwardVec
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pathing
protected boolean pathing -
chatElement
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LocalEnemyList
protected java.util.Stack LocalEnemyList -
EnemyList
protected java.util.Stack EnemyList -
Traits
protected java.util.ArrayList Traits -
maxWeight
protected java.lang.Integer maxWeight -
maxWeightBase
protected int maxWeightBase -
SleepingTabletDelta
protected float SleepingTabletDelta -
BetaEffect
protected float BetaEffect -
DepressEffect
protected float DepressEffect -
SleepingTabletEffect
protected float SleepingTabletEffect -
BetaDelta
protected float BetaDelta -
DepressDelta
protected float DepressDelta -
DepressFirstTakeTime
protected float DepressFirstTakeTime -
PainEffect
protected float PainEffect -
PainDelta
protected float PainDelta -
bFemale
public boolean bFemale -
knockbackAttackMod
public float knockbackAttackMod -
tempo
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SpottedSinceAlphaZero
public boolean[] SpottedSinceAlphaZero -
inf
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tempColorInfo
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bDoDefer
protected boolean bDoDefer -
haloDispTime
protected float haloDispTime -
userName
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haloNote
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namesPrefix
protected java.util.HashMap namesPrefix -
namePvpSuffix
protected java.lang.String namePvpSuffix -
nameCarKeySuffix
protected java.lang.String nameCarKeySuffix -
voiceSuffix
protected java.lang.String voiceSuffix -
voiceMuteSuffix
protected java.lang.String voiceMuteSuffix -
isoPlayer
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hasInitTextObjects
protected boolean hasInitTextObjects -
lineDisplayTime
protected int lineDisplayTime -
hasChatHistory
protected boolean hasChatHistory -
canSeeCurrent
protected boolean canSeeCurrent -
drawUserName
protected boolean drawUserName -
LastHeardSound
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lrx
protected float lrx -
lry
protected float lry -
bClimbing
protected boolean bClimbing -
lastCollidedW
protected boolean lastCollidedW -
lastCollidedN
protected boolean lastCollidedN -
testPlayerSpotInDarkness
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timeTillForgetLocation
protected int[] timeTillForgetLocation -
fallTime
protected int fallTime -
lastFallSpeed
protected float lastFallSpeed -
bFalling
protected boolean bFalling -
vehicle
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savedVehicleX
public float savedVehicleX -
savedVehicleY
public float savedVehicleY -
savedVehicleSeat
public short savedVehicleSeat -
savedVehicleRunning
public boolean savedVehicleRunning
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Constructor Details
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IsoGameCharacter
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Method Details
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getEmitter
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updateEmitter
public void updateEmitter() -
getTalkerType
public java.lang.String getTalkerType()- Specified by:
getTalkerTypein interfaceTalker
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setAnimForecasted
public void setAnimForecasted(int int1) -
isAnimForecasted
public boolean isAnimForecasted() -
resetModel
public void resetModel() -
setModel
public void setModel(java.lang.String string) -
getModel
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hasActiveModel
public boolean hasActiveModel() -
hasItems
public boolean hasItems(java.lang.String string, int int1) -
getSurvivorMap
public static java.util.HashMap getSurvivorMap() -
setSurvivorMap
public static void setSurvivorMap(java.util.HashMap hashMap) -
getLevelUpLevels
public static int[] getLevelUpLevels() -
getLevelUpLevels
public int getLevelUpLevels(int int1) -
getLevelMaxForXp
public int getLevelMaxForXp() -
getXpForLevel
public int getXpForLevel(int int1) -
setLevelUpLevels
public static void setLevelUpLevels(int[] intArray) -
getTempo
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setTempo
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getInf
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setInf
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getTestPlayerSpotInDarkness
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setTestPlayerSpotInDarkness
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DoDeath
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DoDeath
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getFollowingTarget
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setFollowingTarget
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getLocalList
public java.util.ArrayList getLocalList() -
setLocalList
public void setLocalList(java.util.ArrayList arrayList) -
getLocalNeutralList
public java.util.ArrayList getLocalNeutralList() -
setLocalNeutralList
public void setLocalNeutralList(java.util.ArrayList arrayList) -
getLocalGroupList
public java.util.ArrayList getLocalGroupList() -
setLocalGroupList
public void setLocalGroupList(java.util.ArrayList arrayList) -
getLocalRelevantEnemyList
public java.util.ArrayList getLocalRelevantEnemyList() -
setLocalRelevantEnemyList
public void setLocalRelevantEnemyList(java.util.ArrayList arrayList) -
getDangerLevels
public float getDangerLevels() -
setDangerLevels
public void setDangerLevels(float float1) -
getMeetList
public java.util.Stack getMeetList() -
setMeetList
public void setMeetList(java.util.Stack stack) -
getOrder
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setOrder
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getOrders
public java.util.Stack getOrders() -
setOrders
public void setOrders(java.util.Stack stack) -
getPerkList
public java.util.ArrayList getPerkList() -
setPerkList
public void setPerkList(java.util.ArrayList arrayList) -
getPersonalNeed
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setPersonalNeed
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getPersonalNeeds
public java.util.Stack getPersonalNeeds() -
setPersonalNeeds
public void setPersonalNeeds(java.util.Stack stack) -
getLeaveBodyTimedown
public float getLeaveBodyTimedown() -
setLeaveBodyTimedown
public void setLeaveBodyTimedown(float float1) -
isAllowConversation
public boolean isAllowConversation() -
setAllowConversation
public void setAllowConversation(boolean boolean1) -
getReanimPhase
public int getReanimPhase() -
setReanimPhase
public void setReanimPhase(int int1) -
getReanimateTimer
public float getReanimateTimer() -
setReanimateTimer
public void setReanimateTimer(float float1) -
getReanimAnimFrame
public int getReanimAnimFrame() -
setReanimAnimFrame
public void setReanimAnimFrame(int int1) -
getReanimAnimDelay
public int getReanimAnimDelay() -
setReanimAnimDelay
public void setReanimAnimDelay(int int1) -
isReanim
public boolean isReanim() -
setReanim
public void setReanim(boolean boolean1) -
isVisibleToNPCs
public boolean isVisibleToNPCs() -
setVisibleToNPCs
public void setVisibleToNPCs(boolean boolean1) -
getDieCount
public int getDieCount() -
setDieCount
public void setDieCount(int int1) -
getLlx
public float getLlx() -
setLlx
public void setLlx(float float1) -
getLly
public float getLly() -
setLly
public void setLly(float float1) -
getLlz
public float getLlz() -
setLlz
public void setLlz(float float1) -
getRemoteID
public int getRemoteID() -
setRemoteID
public void setRemoteID(int int1) -
getNumSurvivorsInVicinity
public int getNumSurvivorsInVicinity() -
setNumSurvivorsInVicinity
public void setNumSurvivorsInVicinity(int int1) -
getLevelUpMultiplier
public float getLevelUpMultiplier() -
setLevelUpMultiplier
public void setLevelUpMultiplier(float float1) -
getXp
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setXp
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getNumberOfPerksToPick
public int getNumberOfPerksToPick() -
setNumberOfPerksToPick
public void setNumberOfPerksToPick(int int1) -
getCanUpgradePerk
public java.util.ArrayList getCanUpgradePerk() -
setCanUpgradePerk
public void setCanUpgradePerk(java.util.ArrayList arrayList) -
getLastLocalEnemies
public int getLastLocalEnemies() -
setLastLocalEnemies
public void setLastLocalEnemies(int int1) -
getVeryCloseEnemyList
public java.util.ArrayList getVeryCloseEnemyList() -
setVeryCloseEnemyList
public void setVeryCloseEnemyList(java.util.ArrayList arrayList) -
getLastKnownLocation
public java.util.HashMap getLastKnownLocation() -
setLastKnownLocation
public void setLastKnownLocation(java.util.HashMap hashMap) -
getAttackedBy
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setAttackedBy
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isIgnoreStaggerBack
public boolean isIgnoreStaggerBack() -
setIgnoreStaggerBack
public void setIgnoreStaggerBack(boolean boolean1) -
isAttackWasSuperAttack
public boolean isAttackWasSuperAttack() -
setAttackWasSuperAttack
public void setAttackWasSuperAttack(boolean boolean1) -
getTimeThumping
public int getTimeThumping() -
setTimeThumping
public void setTimeThumping(int int1) -
getPatienceMax
public int getPatienceMax() -
setPatienceMax
public void setPatienceMax(int int1) -
getPatienceMin
public int getPatienceMin() -
setPatienceMin
public void setPatienceMin(int int1) -
getPatience
public int getPatience() -
setPatience
public void setPatience(int int1) -
getCharacterActions
public java.util.Stack getCharacterActions() -
setCharacterActions
public void setCharacterActions(java.util.Stack stack) -
getAngle
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setAngle
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isAsleep
public boolean isAsleep() -
setAsleep
public void setAsleep(boolean boolean1) -
getAttackDelay
public float getAttackDelay() -
setAttackDelay
public void setAttackDelay(float float1) -
getAttackDelayMax
public float getAttackDelayMax() -
setAttackDelayMax
public void setAttackDelayMax(float float1) -
getAttackDelayUse
public float getAttackDelayUse() -
setAttackDelayUse
public void setAttackDelayUse(float float1) -
getZombieKills
public int getZombieKills() -
setZombieKills
public void setZombieKills(int int1) -
getLastZombieKills
public int getLastZombieKills() -
setLastZombieKills
public void setLastZombieKills(int int1) -
isSuperAttack
public boolean isSuperAttack() -
setSuperAttack
public void setSuperAttack(boolean boolean1) -
getForceWakeUpTime
public float getForceWakeUpTime() -
setForceWakeUpTime
public void setForceWakeUpTime(float float1) -
forceAwake
public void forceAwake() -
getBodyDamage
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setBodyDamage
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getBodyDamageRemote
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resetBodyDamageRemote
public void resetBodyDamageRemote() -
getCraftIngredient1
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setCraftIngredient1
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getCraftIngredient2
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setCraftIngredient2
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getCraftIngredient3
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setCraftIngredient3
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getCraftIngredient4
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setCraftIngredient4
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getDefaultState
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setDefaultState
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getDescriptor
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setDescriptor
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getFullName
public java.lang.String getFullName() -
getFamiliarBuildings
public java.util.Stack getFamiliarBuildings() -
setFamiliarBuildings
public void setFamiliarBuildings(java.util.Stack stack) -
getFinder
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setFinder
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getFireKillRate
public float getFireKillRate() -
setFireKillRate
public void setFireKillRate(float float1) -
getFireSpreadProbability
public int getFireSpreadProbability() -
setFireSpreadProbability
public void setFireSpreadProbability(int int1) -
getFootStepCounter
public float getFootStepCounter() -
setFootStepCounter
public void setFootStepCounter(float float1) -
getFootStepCounterMax
public float getFootStepCounterMax() -
setFootStepCounterMax
public void setFootStepCounterMax(float float1) -
getHealth
public float getHealth() -
setHealth
public void setHealth(float float1) -
getMasterProper
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setMasterProper
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getHitBy
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setHitBy
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getHurtSound
public java.lang.String getHurtSound() -
setHurtSound
public void setHurtSound(java.lang.String string) -
isIgnoreMovementForDirection
public boolean isIgnoreMovementForDirection() -
setIgnoreMovementForDirection
public void setIgnoreMovementForDirection(boolean boolean1) -
getInventory
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setInventory
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getLastdir
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setLastdir
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isPrimaryEquipped
public boolean isPrimaryEquipped(java.lang.String string) -
getPrimaryHandItem
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setPrimaryHandItem
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setEquipParent
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getClothingItem_Head
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setClothingItem_Head
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getClothingItem_Torso
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getClothingItem_Back
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setClothingItem_Back
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setClothingItem_Torso
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getClothingItem_Hands
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setClothingItem_Hands
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getClothingItem_Legs
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setClothingItem_Legs
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getClothingItem_Feet
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setClothingItem_Feet
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getMasterBehaviorList
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setMasterBehaviorList
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getNextWander
public int getNextWander() -
setNextWander
public void setNextWander(int int1) -
isOnFire
public boolean isOnFire() -
setOnFire
public void setOnFire(boolean boolean1) -
getPath
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setPath
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getPathIndex
public int getPathIndex() -
setPathIndex
public void setPathIndex(int int1) -
getPathSpeed
public float getPathSpeed() -
setPathSpeed
public void setPathSpeed(float float1) -
getPathTargetX
public int getPathTargetX() -
setPathTargetX
public void setPathTargetX(int int1) -
getPathTargetY
public int getPathTargetY() -
setPathTargetY
public void setPathTargetY(int int1) -
getPathTargetZ
public int getPathTargetZ() -
setPathTargetZ
public void setPathTargetZ(int int1) -
getPersonality
-
setPersonality
-
getSecondaryHandItem
-
setSecondaryHandItem
-
getSayLineOld
public java.lang.String getSayLineOld() -
setSayLine
public void setSayLine(java.lang.String string) -
getSpeakColour
-
setSpeakColour
-
setSpeakColourInfo
-
getSlowFactor
public float getSlowFactor() -
setSlowFactor
public void setSlowFactor(float float1) -
getSlowTimer
public float getSlowTimer() -
setSlowTimer
public void setSlowTimer(float float1) -
isbUseParts
public boolean isbUseParts() -
setbUseParts
public void setbUseParts(boolean boolean1) -
isSpeaking
public boolean isSpeaking() -
setSpeaking
public void setSpeaking(boolean boolean1) -
getSpeakTime
public float getSpeakTime() -
setSpeakTime
public void setSpeakTime(int int1) -
getSpeedMod
public float getSpeedMod() -
setSpeedMod
public void setSpeedMod(float float1) -
getStaggerTimeMod
public float getStaggerTimeMod() -
setStaggerTimeMod
public void setStaggerTimeMod(float float1) -
getStateMachine
-
setStateMachine
-
getMoodles
-
setMoodles
-
getStats
-
setStats
-
getTagGroup
public java.util.Stack getTagGroup() -
setTagGroup
public void setTagGroup(java.util.Stack stack) -
getUsedItemsOn
public java.util.Stack getUsedItemsOn() -
setUsedItemsOn
public void setUsedItemsOn(java.util.Stack stack) -
getUseHandWeapon
-
setUseHandWeapon
-
getTorsoSprite
-
setTorsoSprite
-
getLegsSprite
-
setLegsSprite
-
getHeadSprite
-
setHeadSprite
-
getShoeSprite
-
setShoeSprite
-
getTopSprite
-
setTopSprite
-
getBottomsSprite
-
getExtraSprites
public java.util.ArrayList getExtraSprites() -
getHairSprite
-
setHairSprite
-
setBottomsSprite
-
getWounds
public java.util.Stack getWounds() -
setWounds
public void setWounds(java.util.Stack stack) -
getAttackTargetSquare
-
setAttackTargetSquare
-
getBloodImpactX
public float getBloodImpactX() -
setBloodImpactX
public void setBloodImpactX(float float1) -
getBloodImpactY
public float getBloodImpactY() -
setBloodImpactY
public void setBloodImpactY(float float1) -
getBloodImpactZ
public float getBloodImpactZ() -
setBloodImpactZ
public void setBloodImpactZ(float float1) -
getBloodSplat
-
setBloodSplat
-
isbOnBed
public boolean isbOnBed() -
setbOnBed
public void setbOnBed(boolean boolean1) -
getMoveForwardVec
-
setMoveForwardVec
-
isPathing
public boolean isPathing() -
setPathing
public void setPathing(boolean boolean1) -
getLocalEnemyList
public java.util.Stack getLocalEnemyList() -
setLocalEnemyList
public void setLocalEnemyList(java.util.Stack stack) -
getEnemyList
public java.util.Stack getEnemyList() -
setEnemyList
public void setEnemyList(java.util.Stack stack) -
getTraits
public java.util.ArrayList getTraits() -
setTraits
public void setTraits(java.util.ArrayList arrayList) -
getMaxWeight
public java.lang.Integer getMaxWeight() -
setMaxWeight
public void setMaxWeight(java.lang.Integer integer) -
getMaxWeightBase
public int getMaxWeightBase() -
setMaxWeightBase
public void setMaxWeightBase(int int1) -
getSleepingTabletDelta
public float getSleepingTabletDelta() -
setSleepingTabletDelta
public void setSleepingTabletDelta(float float1) -
getBetaEffect
public float getBetaEffect() -
setBetaEffect
public void setBetaEffect(float float1) -
getDepressEffect
public float getDepressEffect() -
setDepressEffect
public void setDepressEffect(float float1) -
getSleepingTabletEffect
public float getSleepingTabletEffect() -
setSleepingTabletEffect
public void setSleepingTabletEffect(float float1) -
getBetaDelta
public float getBetaDelta() -
setBetaDelta
public void setBetaDelta(float float1) -
getDepressDelta
public float getDepressDelta() -
setDepressDelta
public void setDepressDelta(float float1) -
getPainEffect
public float getPainEffect() -
setPainEffect
public void setPainEffect(float float1) -
getPainDelta
public float getPainDelta() -
setPainDelta
public void setPainDelta(float float1) -
isbDoDefer
public boolean isbDoDefer() -
setbDoDefer
public void setbDoDefer(boolean boolean1) -
getLastHeardSound
-
setLastHeardSound
public void setLastHeardSound(int int1, int int2, int int3) -
getLrx
public float getLrx() -
setLrx
public void setLrx(float float1) -
getLry
public float getLry() -
setLry
public void setLry(float float1) -
isClimbing
public boolean isClimbing() -
setbClimbing
public void setbClimbing(boolean boolean1) -
isLastCollidedW
public boolean isLastCollidedW() -
setLastCollidedW
public void setLastCollidedW(boolean boolean1) -
isLastCollidedN
public boolean isLastCollidedN() -
setLastCollidedN
public void setLastCollidedN(boolean boolean1) -
getFallTime
public int getFallTime() -
setFallTime
public void setFallTime(int int1) -
getLastFallSpeed
public float getLastFallSpeed() -
setLastFallSpeed
public void setLastFallSpeed(float float1) -
isbFalling
public boolean isbFalling() -
setbFalling
public void setbFalling(boolean boolean1) -
getCurrentBuilding
- Overrides:
getCurrentBuildingin classIsoMovingObject
-
getCurrentBuildingDef
-
getCurrentRoomDef
-
getTorchStrength
public float getTorchStrength() -
IsSneaking
public boolean IsSneaking() -
getHammerSoundMod
public float getHammerSoundMod() -
getWeldingSoundMod
public float getWeldingSoundMod() -
getBarricadeTimeMod
public float getBarricadeTimeMod() -
getMetalBarricadeStrengthMod
public float getMetalBarricadeStrengthMod() -
getBarricadeStrengthMod
public float getBarricadeStrengthMod() -
getSneakSpotMod
public float getSneakSpotMod() -
getNimbleMod
public float getNimbleMod() -
getFatigueMod
public float getFatigueMod() -
getLightfootMod
public float getLightfootMod() -
getPacingMod
public float getPacingMod() -
getHyperthermiaMod
public float getHyperthermiaMod() -
getHittingMod
public float getHittingMod() -
getShovingMod
public float getShovingMod() -
getRecoveryMod
public float getRecoveryMod() -
getWeightMod
public float getWeightMod() -
getHitChancesMod
public int getHitChancesMod() -
getSprintMod
public float getSprintMod() -
getPerkLevel
-
setPerkLevelDebug
-
LoseLevel
-
LevelPerk
-
LevelPerk
-
level0
-
LevelUp
public void LevelUp() -
GiveOrder
-
GivePersonalNeed
-
getLastKnownLocationOf
-
ReadLiterature
-
OnDeath
public void OnDeath() -
IsArmed
public boolean IsArmed() -
dripBloodFloor
public void dripBloodFloor(float float1) -
splatBloodFloorBig
public void splatBloodFloorBig(float float1) -
splatBloodFloor
public void splatBloodFloor(float float1) -
Scratched
public void Scratched() -
Bitten
public void Bitten() -
getThreatLevel
public int getThreatLevel() -
InBuildingWith
-
InRoomWith
-
isDead
public boolean isDead() -
isAlive
public boolean isAlive() -
IsInBuilding
-
Seen
public void Seen(java.util.Stack stack) -
CanSee
-
getLowDangerInVicinity
-
SetAnim
public void SetAnim(int int1) -
Anger
public void Anger(int int1) -
hasEquipped
public boolean hasEquipped(java.lang.String string) -
setDir
-
SetClothing
public void SetClothing(Item.ClothingBodyLocation clothingBodyLocation, java.lang.String string, java.lang.String string2) -
Callout
public void Callout() -
Kill
-
load
public void load(java.nio.ByteBuffer byteBuffer, int int1) throws java.io.IOException- Overrides:
loadin classIsoMovingObject- Throws:
java.io.IOException
-
save
public void save(java.nio.ByteBuffer byteBuffer) throws java.io.IOException- Overrides:
savein classIsoMovingObject- Throws:
java.io.IOException
-
getChatElement
-
StartAction
-
QueueAction
-
StopAllActionQueue
public void StopAllActionQueue() -
StopAllActionQueueRunning
public void StopAllActionQueueRunning() -
StopAllActionQueueAiming
public void StopAllActionQueueAiming() -
StopAllActionQueueWalking
public void StopAllActionQueueWalking() -
SleepingTablet
public void SleepingTablet(float float1) -
BetaBlockers
public void BetaBlockers(float float1) -
BetaAntiDepress
public void BetaAntiDepress(float float1) -
PainMeds
public void PainMeds(float float1) -
DoCharacterPart
-
DoZombiePart
-
DoZombiePart
-
initSpritePartsEmpty
public void initSpritePartsEmpty() -
InitSpriteParts
public void InitSpriteParts(SurvivorDesc survivorDesc, java.lang.String string, java.lang.String string2, java.lang.String string3, java.lang.String string4, java.lang.String string5, java.lang.String string6, java.lang.String string7, java.lang.String string8, java.lang.String string9, java.lang.String string10, java.lang.String string11, java.util.ArrayList arrayList) -
InitSpritePartsZombie
public void InitSpritePartsZombie() -
InitSpritePartsZombie
public void InitSpritePartsZombie(java.lang.String string, SurvivorDesc survivorDesc, java.lang.String string2, java.lang.String string3, java.lang.String string4, java.lang.String string5, java.lang.String string6, java.lang.String string7, java.lang.String string8, java.lang.String string9, java.lang.String string10, java.lang.String string11, java.lang.String string12, java.util.ArrayList arrayList) -
HasTrait
public boolean HasTrait(java.lang.String string) -
ApplyInBedOffset
public void ApplyInBedOffset(boolean boolean1) -
Dressup
-
Dressup
public void Dressup(InventoryItem inventoryItem, InventoryItem inventoryItem2, InventoryItem inventoryItem3) -
PlayAnimNoReset
public void PlayAnimNoReset(java.lang.String string) -
PlayAnim
public void PlayAnim(java.lang.String string) -
PlayAnimWithSpeed
public void PlayAnimWithSpeed(java.lang.String string, float float1) -
PlayAnimUnlooped
public void PlayAnimUnlooped(java.lang.String string) -
PlayAnimFrame
public void PlayAnimFrame(java.lang.String string, int int1) -
SetAnimFrame
public void SetAnimFrame(float float1, boolean boolean1) -
DirectionFromVectorNoDiags
-
DirectionFromVector
-
DoFootstepSound
public void DoFootstepSound(float float1) -
Eat
-
Eat
-
EatRemote
-
FaceNextPathNode
public void FaceNextPathNode() -
FaceNextPathNode
public void FaceNextPathNode(int int1, int int2) -
FireCheck
public void FireCheck() -
getCraftingByIndex
-
getPrimaryHandType
public java.lang.String getPrimaryHandType() -
getMoveSpeed
public float getMoveSpeed() -
getSecondaryHandType
public java.lang.String getSecondaryHandType() -
HasItem
public boolean HasItem(java.lang.String string) -
changeState
-
getCurrentState
-
setLockStates
public void setLockStates(boolean boolean1) -
Hit
public void Hit(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2)- Overrides:
Hitin classIsoMovingObject
-
Hit
public void Hit(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2, boolean boolean2) -
hitConsequences
public void hitConsequences(HandWeapon handWeapon, IsoGameCharacter gameCharacter, boolean boolean1, float float1, boolean boolean2) -
inflictWound
public void inflictWound(IsoGameCharacter.BodyLocation bodyLocation, float float1, boolean boolean1, float float2) -
IsAttackRange
public boolean IsAttackRange(float float1, float float2, float float3) -
IsAttackRange
-
IsSpeaking
public boolean IsSpeaking()- Specified by:
IsSpeakingin interfaceTalker
-
MoveForward
public void MoveForward(float float1) -
MoveForward
public void MoveForward(float float1, float float2, float float3, float float4) -
pathFinished
public void pathFinished() -
pathToCharacter
-
pathToLocation
public void pathToLocation(int int1, int int2, int int3) -
pathToLocationF
public void pathToLocationF(float float1, float float2, float float3) -
CanAttack
public boolean CanAttack() -
PlayShootAnim
public void PlayShootAnim() -
ReduceHealthWhenBurning
public void ReduceHealthWhenBurning() -
DrawSneezeText
public void DrawSneezeText() -
getSpriteDef
-
drawAt
public void drawAt(int int1, int int2) -
render
public void render(float float1, float float2, float float3, ColorInfo colorInfo, boolean boolean1) -
renderObjectPicker
- Overrides:
renderObjectPickerin classIsoObject
-
isMaskClicked
public boolean isMaskClicked(int int1, int int2, boolean boolean1)- Overrides:
isMaskClickedin classIsoObject
-
setHaloNote
public void setHaloNote(java.lang.String string) -
setHaloNote
public void setHaloNote(java.lang.String string, float float1) -
setHaloNote
public void setHaloNote(java.lang.String string, int int1, int int2, int int3, float float1) -
DoSneezeText
public void DoSneezeText() -
getSayLine
public java.lang.String getSayLine()- Specified by:
getSayLinein interfaceTalker
-
getLastChatMessage
-
setLastChatMessage
-
doSleepSpeech
protected void doSleepSpeech() -
SayDebug
public void SayDebug(java.lang.String string) -
SayDebug
public void SayDebug(int int1, java.lang.String string) -
getMaxChatLines
public int getMaxChatLines() -
Say
public void Say(java.lang.String string) -
SayWhisper
public void SayWhisper(java.lang.String string) -
SayShout
public void SayShout(java.lang.String string) -
playerIsSelf
protected boolean playerIsSelf() -
getUserNameHeight
public int getUserNameHeight() -
initTextObjects
protected void initTextObjects() -
updateUserName
protected void updateUserName() -
updateTextObjects
public void updateTextObjects() -
renderlast
public void renderlast()- Overrides:
renderlastin classIsoMovingObject
-
getEquipedRadio
-
rendertalk
public void rendertalk(float float1) -
setCraftingByIndex
-
setDefaultState
public void setDefaultState() -
SetOnFire
public void SetOnFire() -
StopBurning
public void StopBurning() -
sendStopBurning
public void sendStopBurning() -
SpreadFire
public void SpreadFire() -
Throw
-
smashWindow
-
openWindow
-
climbThroughWindow
-
climbThroughWindow
-
climbThroughWindowFrame
-
climbSheetRope
public void climbSheetRope() -
climbDownSheetRope
public void climbDownSheetRope() -
canClimbSheetRope
-
canClimbDownSheetRope
-
satOnChair
-
climbThroughWindow
-
climbThroughWindow
-
isAboveTopOfStairs
public boolean isAboveTopOfStairs() -
update
public void update()- Overrides:
updatein classIsoMovingObject
-
DoFloorSplat
public void DoFloorSplat(IsoGridSquare square, java.lang.String string, boolean boolean1, float float1, float float2) -
onMouseLeftClick
public boolean onMouseLeftClick(int int1, int int2)- Overrides:
onMouseLeftClickin classIsoObject
-
faceDirection
-
faceLocation
public void faceLocation(float float1, float float2) -
splatBlood
public void splatBlood(int int1, float float1) -
isOutside
public boolean isOutside() -
isFemale
public boolean isFemale() -
setFemale
public void setFemale(boolean boolean1) -
setLastHitCount
public void setLastHitCount(int int1) -
getLastHitCount
public int getLastHitCount() -
getSurvivorKills
public int getSurvivorKills() -
setSurvivorKills
public void setSurvivorKills(int int1) -
getAge
public int getAge() -
setAge
public void setAge(int int1) -
exert
public void exert(float float1) -
getPerkInfo
-
isSat
public boolean isSat() -
setSat
public void setSat(boolean boolean1) -
getChair
-
setChair
-
HitSilence
public void HitSilence(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2) -
DoDeathSilence
-
isEquipped
-
isEquippedClothing
-
faceThisObject
-
faceThisObjectAlt
-
setAnimated
public void setAnimated(boolean boolean1) -
playDeadSound
public void playDeadSound() -
saveChange
public void saveChange(java.lang.String string, KahluaTable kahluaTable, java.nio.ByteBuffer byteBuffer)- Overrides:
saveChangein classIsoObject
-
loadChange
public void loadChange(java.lang.String string, java.nio.ByteBuffer byteBuffer)- Overrides:
loadChangein classIsoObject
-
setRemoteMoveX
public void setRemoteMoveX(float float1) -
setRemoteMoveY
public void setRemoteMoveY(float float1) -
setRemoteState
public void setRemoteState(byte byte1) -
getAlreadyReadPages
public int getAlreadyReadPages(java.lang.String string) -
setAlreadyReadPages
public void setAlreadyReadPages(java.lang.String string, int int1) -
updateLightInfo
public void updateLightInfo() -
initLightInfo2
-
getLightInfo2
-
postupdate
public void postupdate()- Overrides:
postupdatein classIsoMovingObject
-
isSafety
public boolean isSafety() -
setSafety
public void setSafety(boolean boolean1) -
getSafetyCooldown
public float getSafetyCooldown() -
setSafetyCooldown
public void setSafetyCooldown(float float1) -
getRecoilDelay
public float getRecoilDelay() -
setRecoilDelay
public void setRecoilDelay(float float1) -
getBeenMovingFor
public float getBeenMovingFor() -
setBeenMovingFor
public void setBeenMovingFor(float float1) -
isForceShove
public boolean isForceShove() -
setForceShove
public void setForceShove(boolean boolean1) -
getClickSound
public java.lang.String getClickSound() -
setClickSound
public void setClickSound(java.lang.String string) -
getMeleeCombatMod
public int getMeleeCombatMod() -
getMaintenanceMod
public int getMaintenanceMod() -
haveBladeWeapon
public boolean haveBladeWeapon() -
setVehicle
-
getVehicle
-
isUnderVehicle
public boolean isUnderVehicle() -
getTemperature
public float getTemperature() -
setTemperature
public void setTemperature(float float1) -
getReduceInfectionPower
public float getReduceInfectionPower() -
setReduceInfectionPower
public void setReduceInfectionPower(float float1) -
getInventoryWeight
public float getInventoryWeight() -
dropHandItems
public void dropHandItems() -
shouldBecomeZombieAfterDeath
public boolean shouldBecomeZombieAfterDeath() -
applyTraits
public void applyTraits(java.util.ArrayList arrayList) -
createKeyRing
public void createKeyRing() -
autoDrink
public void autoDrink() -
getKnownRecipes
public java.util.List getKnownRecipes() -
isRecipeKnown
-
compareMovePriority
-
playSound
public long playSound(java.lang.String string) -
playSound
@Deprecated public long playSound(java.lang.String string, boolean boolean1)Deprecated. -
isKnownPoison
-
getLastHourSleeped
public int getLastHourSleeped() -
setLastHourSleeped
public void setLastHourSleeped(int int1) -
setTimeOfSleep
public void setTimeOfSleep(float float1) -
setDelayToSleep
public void setDelayToSleep(float float1) -
getBedType
public java.lang.String getBedType() -
setBedType
public void setBedType(java.lang.String string) -
enterVehicle
-
Hit
-
getPath2
-
setPath2
-
getPathFindBehavior2
-
getBed
-
avoidDamage
public boolean avoidDamage() -
setAvoidDamage
public void setAvoidDamage(boolean boolean1) -
setBed
-
isReading
public boolean isReading() -
setReading
public void setReading(boolean boolean1) -
getTimeSinceLastSmoke
public float getTimeSinceLastSmoke() -
setTimeSinceLastSmoke
public void setTimeSinceLastSmoke(float float1) -
isInvisible
public boolean isInvisible() -
removeEquippedClothing
-
isDriving
public boolean isDriving() -
isInARoom
public boolean isInARoom() -
isGodMod
public boolean isGodMod() -
setInvisible
public void setInvisible(boolean boolean1) -
setGodMod
public void setGodMod(boolean boolean1) -
isUnlimitedCarry
public boolean isUnlimitedCarry() -
setUnlimitedCarry
public void setUnlimitedCarry(boolean boolean1) -
isBuildCheat
public boolean isBuildCheat() -
setBuildCheat
public void setBuildCheat(boolean boolean1) -
isHealthCheat
public boolean isHealthCheat() -
setHealthCheat
public void setHealthCheat(boolean boolean1) -
isMechanicsCheat
public boolean isMechanicsCheat() -
setMechanicsCheat
public void setMechanicsCheat(boolean boolean1) -
isShowAdminTag
public boolean isShowAdminTag() -
setShowAdminTag
public void setShowAdminTag(boolean boolean1)
-