Package zombie.characters
Class IsoZombie
java.lang.Object
zombie.iso.IsoObject
zombie.iso.IsoMovingObject
zombie.characters.IsoGameCharacter
zombie.characters.IsoZombie
- All Implemented Interfaces:
java.io.Serializable
,Mover
,Talker
,ChatElementOwner
public class IsoZombie extends IsoGameCharacter
- See Also:
- Serialized Form
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
IsoZombie.ZombieSound
Nested classes/interfaces inherited from class zombie.characters.IsoGameCharacter
IsoGameCharacter.BodyLocation, IsoGameCharacter.LightInfo, IsoGameCharacter.Location, IsoGameCharacter.PerkInfo, IsoGameCharacter.TorchInfo, IsoGameCharacter.Wound, IsoGameCharacter.XP, IsoGameCharacter.XPMultiplier
Nested classes/interfaces inherited from class zombie.iso.IsoMovingObject
IsoMovingObject.TreeSoundManager
Nested classes/interfaces inherited from class zombie.iso.IsoObject
IsoObject.VisionResult
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Field Summary
Fields inherited from class zombie.characters.IsoGameCharacter
AllowConversation, angle, Asleep, AttackDelay, AttackDelayLast, AttackDelayMax, AttackDelayUse, AttackedBy, attackTargetSquare, AttackWasSuperAttack, avoidDamage, bClimbing, bDoDefer, BeenMovingForDecrease, BeenMovingForIncrease, BetaDelta, BetaEffect, bFalling, bFemale, BloodImpactX, BloodImpactY, BloodImpactZ, bloodSplat, BodyDamage, BodyDamageRemote, bOnBed, bottomsSprite, bUseParts, callOut, canSeeCurrent, CanUpgradePerk, CharacterActions, chatElement, clientIgnoreCollision, ClothingItem_Back, ClothingItem_Feet, ClothingItem_Hands, ClothingItem_Head, ClothingItem_Legs, ClothingItem_Torso, craftIngredient1, craftIngredient2, craftIngredient3, craftIngredient4, dangerLevels, decisionPath, defaultState, DepressDelta, DepressEffect, DepressFirstTakeTime, descriptor, DieCount, drawUserName, DropShadow, emitter, EnemyList, extraSprites, fallTime, FamiliarBuildings, finder, FireKillRate, FireSpreadProbability, FollowingTarget, footStepCounter, footStepCounterMax, ForceWakeUp, ForceWakeUpTime, godMod, hairSprite, haloDispTime, haloNote, hasChatHistory, hasInitTextObjects, headSprite, Health, hitBy, hurtSound, IgnoreMovementForDirection, IgnoreStaggerBack, inf, inventory, invisible, isoPlayer, knockbackAttackMod, lastCollidedN, lastCollidedW, lastdir, lastFallSpeed, LastHeardSound, LastKnownLocation, LastLocalEnemies, LastZombieKills, leaveBodyTimedown, leftHandItem, legsSprite, LevelUpLevels, LevelUpMultiplier, lineDisplayTime, llx, lly, llz, LocalEnemyList, LocalGroupList, LocalList, LocalNeutralList, LocalRelevantEnemyList, lrx, lry, masterBehaviorList, masterProper, maxWeight, maxWeightBase, MeetList, Moodles, moveForwardVec, nameCarKeySuffix, namePvpSuffix, namesPrefix, NetRemoteState, NextWander, NumberOfPerksToPick, NumSurvivorsInVicinity, OnFire, Order, Orders, PainDelta, PainEffect, path, pathIndex, pathing, PathSpeed, Patience, PatienceMax, PatienceMin, PerkList, Personality, PersonalNeed, PersonalNeeds, Reanim, ReanimAnimDelay, ReanimAnimFrame, ReanimatedCorpse, ReanimatedCorpseID, ReanimateTimer, ReanimPhase, RecoilDelayDecrease, RemoteID, RENDER_OFFSET_X, RENDER_OFFSET_Y, rightHandItem, savedInventoryItems, savedVehicleRunning, savedVehicleSeat, savedVehicleX, savedVehicleY, sayLine, shoeSprite, SleepingTabletDelta, SleepingTabletEffect, slowFactor, slowTimer, SpeakColour, Speaking, SpeakTime, speedMod, SpottedSinceAlphaZero, staggerTimeMod, stateMachine, StateMachineParams, stats, superAttack, SurvivorKills, SurvivorMap, TagGroup, tempColorInfo, tempo, testPlayerSpotInDarkness, TimeThumping, timeTillForgetLocation, topSprite, torsoSprite, Traits, upKillCount, UsedItemsOn, useHandWeapon, userName, vehicle, VeryCloseEnemyList, VisibleToNPCs, voiceMuteSuffix, voiceSuffix, wounds, xp, ZombieKills
Fields inherited from class zombie.iso.IsoMovingObject
bx, by, Collidable, current, def, ExpectedChecksum, hitDir, ID, last, lx, ly, lz, movementLastFrame, movingSq, noDamage, nx, ny, reqMovement, ScriptModule, ScriptName, scriptnx, scriptny, shootable, solid, treeSoundMgr, weight, width, x, y, z
Fields inherited from class zombie.iso.IsoObject
alpha, alphaStep, AttachedAnimSprite, AttachedAnimSpriteActual, bmod, bNeverDoneAlpha, container, Damage, dir, doNotSync, externalWaterSource, gmod, highlightFlags, keyId, lastRendered, lastRenderedRendered, LowLightingQualityHack, MAX_WALL_SPLATS, name, NoPicking, OBF_Blink, OBF_Highlighted, OBF_HighlightRenderOnce, objectRenderEffects, offsetX, offsetY, OutlineOnMouseover, overlaySprite, overlaySpriteColor, rerouteCollide, rerouteMask, rmod, sheetRope, sheetRopeHealth, sprite, spriteName, square, stCol, sx, sy, table, targetAlpha, tintb, tintg, tintr, usesExternalWaterSource, wallBloodSplats, windRenderEffects
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Constructor Summary
Constructors Constructor Description IsoZombie(IsoCell cell)
IsoZombie(IsoCell cell, int int1)
Deprecated.IsoZombie(IsoCell cell, SurvivorDesc survivorDesc)
Deprecated.IsoZombie(IsoCell cell, SurvivorDesc survivorDesc, int int1)
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Method Summary
Modifier and Type Method Description void
addItemToSpawnAtDeath(InventoryItem inventoryItem)
boolean
AttemptAttack()
void
changeSpeed(int int1)
void
clearItemsToSpawnAtDeath()
void
collideWith(IsoObject object)
static byte[]
createChecksum(java.lang.String string)
static boolean
DoChecksumCheck()
static boolean
DoChecksumCheck(java.lang.String string, java.lang.String string2)
protected void
DoDeathSilence(HandWeapon handWeapon, IsoGameCharacter gameCharacter)
void
DoFootstepSound(float float1)
void
DoNetworkDirty()
void
DoZombieInventory()
void
DoZombieSpeeds(float float1)
void
DoZombieStats()
Path
FindPath(int int1, int int2, int int3, int int4, int int5, int int6)
static java.lang.String
getMD5Checksum(java.lang.String string)
java.lang.String
getObjectName()
void
getZombieLungeSpeed(float float1, float float2, Vector2 vector2)
void
getZombieLungeSpeed(Vector2 vector2)
void
getZombieWalkTowardSpeed(float float1, float float2, Vector2 vector2)
void
Hit(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2)
void
Hit(BaseVehicle baseVehicle, float float1, float float2, Vector2 vector2)
void
HitSilence(HandWeapon handWeapon, IsoZombie zombie, float float1, boolean boolean1, float float2)
boolean
isFakeDead()
boolean
isForceFakeDead()
boolean
isReanimatedPlayer()
boolean
isTargetInCone(float float1, float float2)
boolean
isUseless()
void
load(java.nio.ByteBuffer byteBuffer, int int1)
void
Lunge()
void
Move(Vector2 vector2)
void
onMouseLeftClick()
void
pathFinished()
void
pathToCharacter(IsoGameCharacter gameCharacter)
void
pathToLocation(int int1, int int2, int int3)
void
pathToLocationF(float float1, float float2, float float3)
void
postupdate()
void
preupdate()
void
removeFromWorld()
void
render(float float1, float float2, float float3, ColorInfo colorInfo, boolean boolean1)
void
RespondToSound()
void
save(java.nio.ByteBuffer byteBuffer)
void
setFakeDead(boolean boolean1)
void
setForceFakeDead(boolean boolean1)
void
setImmortalTutorialZombie(boolean boolean1)
void
setReanimatedPlayer(boolean boolean1)
void
setUseless(boolean boolean1)
void
setVehicle4TestCollision(BaseVehicle baseVehicle)
void
spotted(IsoMovingObject movingObject, boolean boolean1)
boolean
testCollideWithVehicles(BaseVehicle baseVehicle)
void
toggleCrawling()
boolean
tryThump(IsoGridSquare square)
void
update()
void
updateFrameSpeed()
void
useDescriptor(SurvivorDesc survivorDesc, int int1)
void
Wander()
boolean
WanderFromWindow()
Methods inherited from class zombie.characters.IsoGameCharacter
Anger, ApplyInBedOffset, applyTraits, autoDrink, avoidDamage, BetaAntiDepress, BetaBlockers, Bitten, Callout, CanAttack, canClimbDownSheetRope, canClimbSheetRope, CanSee, changeState, climbDownSheetRope, climbSheetRope, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindowFrame, compareMovePriority, createKeyRing, DirectionFromVector, DirectionFromVectorNoDiags, DoCharacterPart, DoDeath, DoDeath, DoFloorSplat, doSleepSpeech, DoSneezeText, DoZombiePart, DoZombiePart, drawAt, DrawSneezeText, Dressup, Dressup, dripBloodFloor, dropHandItems, Eat, Eat, EatRemote, enterVehicle, exert, faceDirection, faceLocation, FaceNextPathNode, FaceNextPathNode, faceThisObject, faceThisObjectAlt, FireCheck, forceAwake, getAge, getAlreadyReadPages, getAngle, getAttackDelay, getAttackDelayMax, getAttackDelayUse, getAttackedBy, getAttackTargetSquare, getBarricadeStrengthMod, getBarricadeTimeMod, getBed, getBedType, getBeenMovingFor, getBetaDelta, getBetaEffect, getBloodImpactX, getBloodImpactY, getBloodImpactZ, getBloodSplat, getBodyDamage, getBodyDamageRemote, getBottomsSprite, getCanUpgradePerk, getChair, getCharacterActions, getChatElement, getClickSound, getClothingItem_Back, getClothingItem_Feet, getClothingItem_Hands, getClothingItem_Head, getClothingItem_Legs, getClothingItem_Torso, getCraftingByIndex, getCraftIngredient1, getCraftIngredient2, getCraftIngredient3, getCraftIngredient4, getCurrentBuilding, getCurrentBuildingDef, getCurrentRoomDef, getCurrentState, getDangerLevels, getDefaultState, getDepressDelta, getDepressEffect, getDescriptor, getDieCount, getEmitter, getEnemyList, getEquipedRadio, getExtraSprites, getFallTime, getFamiliarBuildings, getFatigueMod, getFinder, getFireKillRate, getFireSpreadProbability, getFollowingTarget, getFootStepCounter, getFootStepCounterMax, getForceWakeUpTime, getFullName, getHairSprite, getHammerSoundMod, getHeadSprite, getHealth, getHitBy, getHitChancesMod, getHittingMod, getHurtSound, getHyperthermiaMod, getInf, getInventory, getInventoryWeight, getKnownRecipes, getLastChatMessage, getLastdir, getLastFallSpeed, getLastHeardSound, getLastHitCount, getLastHourSleeped, getLastKnownLocation, getLastKnownLocationOf, getLastLocalEnemies, getLastZombieKills, getLeaveBodyTimedown, getLegsSprite, getLevelMaxForXp, getLevelUpLevels, getLevelUpLevels, getLevelUpMultiplier, getLightfootMod, getLightInfo2, getLlx, getLly, getLlz, getLocalEnemyList, getLocalGroupList, getLocalList, getLocalNeutralList, getLocalRelevantEnemyList, getLowDangerInVicinity, getLrx, getLry, getMaintenanceMod, getMasterBehaviorList, getMasterProper, getMaxChatLines, getMaxWeight, getMaxWeightBase, getMeetList, getMeleeCombatMod, getMetalBarricadeStrengthMod, getModel, getMoodles, getMoveForwardVec, getMoveSpeed, getNextWander, getNimbleMod, getNumberOfPerksToPick, getNumSurvivorsInVicinity, getOrder, getOrders, getPacingMod, getPainDelta, getPainEffect, getPath, getPath2, getPathFindBehavior2, getPathIndex, getPathSpeed, getPathTargetX, getPathTargetY, getPathTargetZ, getPatience, getPatienceMax, getPatienceMin, getPerkInfo, getPerkLevel, getPerkList, getPersonality, getPersonalNeed, getPersonalNeeds, getPrimaryHandItem, getPrimaryHandType, getReanimAnimDelay, getReanimAnimFrame, getReanimateTimer, getReanimPhase, getRecoilDelay, getRecoveryMod, getReduceInfectionPower, getRemoteID, getSafetyCooldown, getSayLine, getSayLineOld, getSecondaryHandItem, getSecondaryHandType, getShoeSprite, getShovingMod, getSleepingTabletDelta, getSleepingTabletEffect, getSlowFactor, getSlowTimer, getSneakSpotMod, getSpeakColour, getSpeakTime, getSpeedMod, getSprintMod, getSpriteDef, getStaggerTimeMod, getStateMachine, getStats, getSurvivorKills, getSurvivorMap, getTagGroup, getTalkerType, getTemperature, getTempo, getTestPlayerSpotInDarkness, getThreatLevel, getTimeSinceLastSmoke, getTimeThumping, getTopSprite, getTorchStrength, getTorsoSprite, getTraits, getUsedItemsOn, getUseHandWeapon, getUserNameHeight, getVehicle, getVeryCloseEnemyList, getWeightMod, getWeldingSoundMod, getWounds, getXp, getXpForLevel, getZombieKills, GiveOrder, GivePersonalNeed, hasActiveModel, hasEquipped, HasItem, hasItems, HasTrait, haveBladeWeapon, Hit, hitConsequences, HitSilence, InBuildingWith, inflictWound, initLightInfo2, InitSpriteParts, initSpritePartsEmpty, InitSpritePartsZombie, InitSpritePartsZombie, initTextObjects, InRoomWith, isAboveTopOfStairs, isAlive, isAllowConversation, isAnimForecasted, IsArmed, isAsleep, IsAttackRange, IsAttackRange, isAttackWasSuperAttack, isbDoDefer, isbFalling, isbOnBed, isBuildCheat, isbUseParts, isClimbing, isDead, isDriving, isEquipped, isEquippedClothing, isFemale, isForceShove, isGodMod, isHealthCheat, isIgnoreMovementForDirection, isIgnoreStaggerBack, isInARoom, IsInBuilding, isInvisible, isKnownPoison, isLastCollidedN, isLastCollidedW, isMaskClicked, isMechanicsCheat, isOnFire, isOutside, isPathing, isPrimaryEquipped, isReading, isReanim, isRecipeKnown, isSafety, isSat, isShowAdminTag, IsSneaking, isSpeaking, IsSpeaking, isSuperAttack, isUnderVehicle, isUnlimitedCarry, isVisibleToNPCs, Kill, level0, LevelPerk, LevelPerk, LevelUp, loadChange, LoseLevel, MoveForward, MoveForward, OnDeath, onMouseLeftClick, openWindow, PainMeds, PlayAnim, PlayAnimFrame, PlayAnimNoReset, PlayAnimUnlooped, PlayAnimWithSpeed, playDeadSound, playerIsSelf, PlayShootAnim, playSound, playSound, QueueAction, ReadLiterature, ReduceHealthWhenBurning, removeEquippedClothing, renderlast, renderObjectPicker, rendertalk, resetBodyDamageRemote, resetModel, satOnChair, saveChange, Say, SayDebug, SayDebug, SayShout, SayWhisper, Scratched, Seen, sendStopBurning, setAge, setAllowConversation, setAlreadyReadPages, setAngle, SetAnim, setAnimated, setAnimForecasted, SetAnimFrame, setAsleep, setAttackDelay, setAttackDelayMax, setAttackDelayUse, setAttackedBy, setAttackTargetSquare, setAttackWasSuperAttack, setAvoidDamage, setbClimbing, setbDoDefer, setBed, setBedType, setBeenMovingFor, setBetaDelta, setBetaEffect, setbFalling, setBloodImpactX, setBloodImpactY, setBloodImpactZ, setBloodSplat, setBodyDamage, setbOnBed, setBottomsSprite, setBuildCheat, setbUseParts, setCanUpgradePerk, setChair, setCharacterActions, setClickSound, SetClothing, setClothingItem_Back, setClothingItem_Feet, setClothingItem_Hands, setClothingItem_Head, setClothingItem_Legs, setClothingItem_Torso, setCraftingByIndex, setCraftIngredient1, setCraftIngredient2, setCraftIngredient3, setCraftIngredient4, setDangerLevels, setDefaultState, setDefaultState, setDelayToSleep, setDepressDelta, setDepressEffect, setDescriptor, setDieCount, setDir, setEnemyList, setEquipParent, setFallTime, setFamiliarBuildings, setFemale, setFinder, setFireKillRate, setFireSpreadProbability, setFollowingTarget, setFootStepCounter, setFootStepCounterMax, setForceShove, setForceWakeUpTime, setGodMod, setHairSprite, setHaloNote, setHaloNote, setHaloNote, setHeadSprite, setHealth, setHealthCheat, setHitBy, setHurtSound, setIgnoreMovementForDirection, setIgnoreStaggerBack, setInf, setInventory, setInvisible, setLastChatMessage, setLastCollidedN, setLastCollidedW, setLastdir, setLastFallSpeed, setLastHeardSound, setLastHitCount, setLastHourSleeped, setLastKnownLocation, setLastLocalEnemies, setLastZombieKills, setLeaveBodyTimedown, setLegsSprite, setLevelUpLevels, setLevelUpMultiplier, setLlx, setLly, setLlz, setLocalEnemyList, setLocalGroupList, setLocalList, setLocalNeutralList, setLocalRelevantEnemyList, setLockStates, setLrx, setLry, setMasterBehaviorList, setMasterProper, setMaxWeight, setMaxWeightBase, setMechanicsCheat, setMeetList, setModel, setMoodles, setMoveForwardVec, setNextWander, setNumberOfPerksToPick, setNumSurvivorsInVicinity, setOnFire, SetOnFire, setOrder, setOrders, setPainDelta, setPainEffect, setPath, setPath2, setPathIndex, setPathing, setPathSpeed, setPathTargetX, setPathTargetY, setPathTargetZ, setPatience, setPatienceMax, setPatienceMin, setPerkLevelDebug, setPerkList, setPersonality, setPersonalNeed, setPersonalNeeds, setPrimaryHandItem, setReading, setReanim, setReanimAnimDelay, setReanimAnimFrame, setReanimateTimer, setReanimPhase, setRecoilDelay, setReduceInfectionPower, setRemoteID, setRemoteMoveX, setRemoteMoveY, setRemoteState, setSafety, setSafetyCooldown, setSat, setSayLine, setSecondaryHandItem, setShoeSprite, setShowAdminTag, setSleepingTabletDelta, setSleepingTabletEffect, setSlowFactor, setSlowTimer, setSpeakColour, setSpeakColourInfo, setSpeaking, setSpeakTime, setSpeedMod, setStaggerTimeMod, setStateMachine, setStats, setSuperAttack, setSurvivorKills, setSurvivorMap, setTagGroup, setTemperature, setTempo, setTestPlayerSpotInDarkness, setTimeOfSleep, setTimeSinceLastSmoke, setTimeThumping, setTopSprite, setTorsoSprite, setTraits, setUnlimitedCarry, setUsedItemsOn, setUseHandWeapon, setVehicle, setVeryCloseEnemyList, setVisibleToNPCs, setWounds, setXp, setZombieKills, shouldBecomeZombieAfterDeath, SleepingTablet, smashWindow, splatBlood, splatBloodFloor, splatBloodFloorBig, SpreadFire, StartAction, StopAllActionQueue, StopAllActionQueueAiming, StopAllActionQueueRunning, StopAllActionQueueWalking, StopBurning, Throw, updateEmitter, updateLightInfo, updateTextObjects, updateUserName
Methods inherited from class zombie.iso.IsoMovingObject
collideCharacter, compareToY, Despawn, DistTo, DistTo, distToNearestCamCharacter, DistToProper, DistToSquared, DistToSquared, DoCollideNorS, DoCollideWorE, doStairs, ensureOnTile, getActiveInInstances, getAllowBehaviours, getBuilding, getCollidedObject, getCurrentSquare, getCurrentZone, getFacingPosition, getFeelersize, getFeelerTile, getFuturWalkedSquare, getGlobalMovementMod, getGlobalMovementMod, getHitDir, getHitForce, getHitFromAngle, getID, getIDCount, getImpulsex, getImpulsey, getLastSquare, getLastTargettedBy, getLimpulsex, getLimpulsey, getLx, getLy, getLz, getMasterRegion, getMovementLastFrame, getNoDamage, getNx, getNy, getPathFindIndex, getScreenX, getScreenY, getScriptModule, getScriptName, getScriptnx, getScriptny, getSquare, getStateEventDelayTimer, getThumpTarget, getTimeSinceZombieAttack, getVectorFromDirection, getWeight, getWeight, getWidth, getX, getY, getZ, isAllowBehaviours, isbAltCollide, isCharacter, isCloseKilled, isCollidable, isCollidedE, isCollidedN, isCollidedS, isCollidedThisFrame, isCollidedW, isCollidedWithDoor, isCollidedWithVehicle, isDestroyed, isFirstUpdate, isOnFloor, isShootable, isSolid, onMouseRightClick, onMouseRightReleased, removeFromSquare, seperate, setActiveInInstances, setAllowBehaviours, setbAltCollide, setBlendSpeed, setCloseKilled, setCollidable, setCollidedE, setCollidedN, setCollidedObject, setCollidedS, setCollidedThisFrame, setCollidedW, setCollidedWithDoor, setCurrent, setDestroyed, setFeelersize, setFirstUpdate, setHitDir, setHitForce, setHitFromAngle, setID, setIDCount, setImpulsex, setImpulsey, setLast, setLastTargettedBy, setLimpulsex, setLimpulsey, setLx, setLy, setLz, setMovementLastFrame, setNoDamage, setNx, setNy, setOnFloor, setPathFindIndex, setScriptModule, setScriptName, setScriptnx, setScriptny, setShootable, setSolid, setStateEventDelayTimer, setThumpTarget, setTimeSinceZombieAttack, setWeight, setWidth, setX, setY, setZ
Methods inherited from class zombie.iso.IsoObject
addChild, addSecondaryContainer, addToWorld, AttachAnim, AttachExistingAnim, AttachExistingAnim, AttackObject, checkHaveElectricity, checkMoveWithWind, checkMoveWithWind, cleanWallBlood, Collision, createContainersFromSpriteProperties, customHashCode, Damage, debugPrintout, DirtySlice, doFindExternalWaterSource, DoSpecialTooltip, DoTooltip, factoryClassFromFileInput, factoryFromFileInput, factoryFromFileInput, FindExternalWaterSource, getAlpha, getAlphaStep, getAttachedAnimSprite, getCell, getChildSprites, getContainer, getContainerByEitherType, getContainerByIndex, getContainerByType, getContainerCount, getContainerIndex, getCustomColor, getDamage, getDir, getFacingPositionAlt, getHighlightColor, getIsSurfaceNormalOffset, getItemContainer, getKeyId, getLastRendered, getLastRenderedRendered, getMaskClickedY, getModData, getMovingObjectIndex, getName, getNew, getNew, getObjectIndex, getObjectRenderEffects, getObjectRenderEffectsToApply, getOffsetX, getOffsetY, getOverlaySprite, getOverlaySpriteColor, getProperties, getRenderYOffset, getRerouteCollide, getRerouteMask, getRerouteMaskObject, getSpecialObjectIndex, getSprite, getSpriteName, getStaticMovingObjectIndex, getSurfaceNormalOffset, getSurfaceOffset, getTable, getTargetAlpha, getTextureName, getTile, getType, getUsesExternalWaterSource, GetVehicleSlowFactor, getWaterAmount, getWindRenderEffects, getWorldObjectIndex, hasExternalWaterSource, hasModData, HasTooltip, hasWater, haveSpecialTooltip, Hit, isBlink, isHighlighted, isMaskClicked, isNoPicking, isOutlineOnMouseover, isStairsNorth, isStairsObject, isStairsWest, isTableSurface, isTableTopObject, isTaintedWater, isZombie, loadFromRemoteBuffer, loadFromRemoteBuffer, loadState, removeAllContainers, RemoveAttachedAnim, RemoveAttachedAnims, removeRenderEffect, render, renderFxMask, replaceItem, reset, reuseGridSquare, revisionUp, saveState, sendObjectChange, sendObjectChange, sendObjectChange, Serialize, setAlpha, setAlphaStep, setAttachedAnimSprite, setBlink, setChildSprites, setContainer, setCustomColor, setCustomColor, setDamage, setDefaultCondition, setDir, setHighlightColor, setHighlightColor, setHighlighted, setHighlighted, setKeyId, setLastRendered, setLastRenderedRendered, setName, SetName, setNoPicking, setOffsetX, setOffsetY, setOutlineOnMouseover, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySpriteColor, setRenderEffect, setRenderEffect, setRenderYOffset, setRerouteCollide, setRerouteMask, setSpecialTooltip, setSprite, setSprite, setSpriteFromName, setSquare, setTable, setTaintedWater, setTargetAlpha, setType, setUsesExternalWaterSource, setWaterAmount, softReset, syncIsoObject, syncIsoObjectSend, TestCollide, TestPathfindCollide, TestVision, transmitCompleteItemToClients, transmitCompleteItemToServer, transmitCustomColor, transmitModData, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToServer, UnCollision, useItemOn, useWater, writeToRemoteBuffer
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface zombie.chat.ChatElementOwner
getSquare, getX, getY, getZ
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Field Details
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NetRemoteState_Idle
public static final byte NetRemoteState_Idle- See Also:
- Constant Field Values
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NetRemoteState_Walk
public static final byte NetRemoteState_Walk- See Also:
- Constant Field Values
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NetRemoteState_Stagger
public static final byte NetRemoteState_Stagger- See Also:
- Constant Field Values
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NetRemoteState_Lunge
public static final byte NetRemoteState_Lunge- See Also:
- Constant Field Values
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NetRemoteState_Bite
public static final byte NetRemoteState_Bite- See Also:
- Constant Field Values
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NetRemoteState_WalkToward
public static final byte NetRemoteState_WalkToward- See Also:
- Constant Field Values
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NetRemoteState_StaggerBack
public static final byte NetRemoteState_StaggerBack- See Also:
- Constant Field Values
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NetRemoteState_StaggerBackDie
public static final byte NetRemoteState_StaggerBackDie- See Also:
- Constant Field Values
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zombieSoundInstance
public long zombieSoundInstance -
baseSpeed
public static float baseSpeed -
ZombieDeaths
public static int ZombieDeaths -
HurtPlayerTimer
public int HurtPlayerTimer -
LastTargetSeenX
public int LastTargetSeenX -
LastTargetSeenY
public int LastTargetSeenY -
LastTargetSeenZ
public int LastTargetSeenZ -
Ghost
public boolean Ghost -
LungeTimer
public float LungeTimer -
LungeSoundTime
public long LungeSoundTime -
target
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iIgnoreDirectionChange
public int iIgnoreDirectionChange -
TimeSinceSeenFlesh
public float TimeSinceSeenFlesh -
FollowCount
public int FollowCount -
GhostLife
public float GhostLife -
wanderSpeed
public float wanderSpeed -
predXVel
public float predXVel -
predYVel
public float predYVel -
ZombieID
public int ZombieID -
bRightie
public boolean bRightie -
bDead
public boolean bDead -
bIndoorZombie
public boolean bIndoorZombie -
thumpFrame
public int thumpFrame -
thumpFlag
public int thumpFlag -
thumpSent
public boolean thumpSent -
mpIdleSound
public boolean mpIdleSound -
EAT_BODY_TIME
public static final float EAT_BODY_TIME- See Also:
- Constant Field Values
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LUNGE_TIME
public static final float LUNGE_TIME- See Also:
- Constant Field Values
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CRAWLER_DAMAGE_DOT
public static final float CRAWLER_DAMAGE_DOT- See Also:
- Constant Field Values
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CRAWLER_DAMAGE_RANGE
public static final float CRAWLER_DAMAGE_RANGE- See Also:
- Constant Field Values
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speedType
public int speedType -
group
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inactive
public boolean inactive -
strength
public int strength -
cognition
public int cognition -
serverState
public java.lang.String serverState -
soundSourceTarget
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soundAttract
public float soundAttract -
soundAttractTimeout
public float soundAttractTimeout -
SpriteName
public java.lang.String SpriteName -
PALETTE_COUNT
public static final int PALETTE_COUNT- See Also:
- Constant Field Values
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vectorToTarget
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AllowRepathDelay
public float AllowRepathDelay -
KeepItReal
public boolean KeepItReal -
Deaf
public boolean Deaf -
Fast
public static boolean Fast -
palette
public int palette -
AttackAnimTime
public int AttackAnimTime -
AttackAnimTimeMax
public static int AttackAnimTimeMax -
HighQualityZombiesDrawnThisFrame
public static int HighQualityZombiesDrawnThisFrame -
nextRallyTime
public float nextRallyTime -
chasingSound
public boolean chasingSound -
spottedLast
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spotSoundDelay
public int spotSoundDelay -
movex
public float movex -
movey
public float movey -
lastRemoteUpdate
public short lastRemoteUpdate -
OnlineID
public short OnlineID -
usingSoundInstance
public boolean usingSoundInstance -
walkVariantUse
public java.lang.String walkVariantUse -
walkVariant
public java.lang.String walkVariant -
bLunger
public boolean bLunger -
bRunning
public boolean bRunning -
bCrawling
public boolean bCrawling -
MoveDelay
public int MoveDelay -
bRemote
public boolean bRemote
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Constructor Details
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IsoZombie
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IsoZombie
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IsoZombie
Deprecated. -
IsoZombie
Deprecated.
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Method Details
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getObjectName
public java.lang.String getObjectName()- Overrides:
getObjectName
in classIsoMovingObject
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createChecksum
public static byte[] createChecksum(java.lang.String string) throws java.lang.Exception- Throws:
java.lang.Exception
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setVehicle4TestCollision
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getMD5Checksum
public static java.lang.String getMD5Checksum(java.lang.String string) throws java.lang.Exception- Throws:
java.lang.Exception
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DoChecksumCheck
public static boolean DoChecksumCheck(java.lang.String string, java.lang.String string2) -
DoChecksumCheck
public static boolean DoChecksumCheck() -
pathToCharacter
- Overrides:
pathToCharacter
in classIsoGameCharacter
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pathToLocation
public void pathToLocation(int int1, int int2, int int3)- Overrides:
pathToLocation
in classIsoGameCharacter
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pathToLocationF
public void pathToLocationF(float float1, float float2, float float3)- Overrides:
pathToLocationF
in classIsoGameCharacter
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load
public void load(java.nio.ByteBuffer byteBuffer, int int1) throws java.io.IOException- Overrides:
load
in classIsoGameCharacter
- Throws:
java.io.IOException
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save
public void save(java.nio.ByteBuffer byteBuffer) throws java.io.IOException- Overrides:
save
in classIsoGameCharacter
- Throws:
java.io.IOException
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AttemptAttack
public boolean AttemptAttack() -
collideWith
- Overrides:
collideWith
in classIsoMovingObject
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Hit
public void Hit(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2)- Overrides:
Hit
in classIsoGameCharacter
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Lunge
public void Lunge() -
onMouseLeftClick
public void onMouseLeftClick() -
pathFinished
public void pathFinished()- Overrides:
pathFinished
in classIsoGameCharacter
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render
public void render(float float1, float float2, float float3, ColorInfo colorInfo, boolean boolean1)- Overrides:
render
in classIsoGameCharacter
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RespondToSound
public void RespondToSound() -
spotted
- Overrides:
spotted
in classIsoMovingObject
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Move
- Overrides:
Move
in classIsoMovingObject
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DoFootstepSound
public void DoFootstepSound(float float1)- Overrides:
DoFootstepSound
in classIsoGameCharacter
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preupdate
public void preupdate()- Overrides:
preupdate
in classIsoMovingObject
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postupdate
public void postupdate()- Overrides:
postupdate
in classIsoGameCharacter
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update
public void update()- Overrides:
update
in classIsoGameCharacter
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getZombieWalkTowardSpeed
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getZombieLungeSpeed
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getZombieLungeSpeed
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tryThump
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Wander
public void Wander() -
FindPath
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updateFrameSpeed
public void updateFrameSpeed() -
DoZombieInventory
public void DoZombieInventory() -
changeSpeed
public void changeSpeed(int int1) -
DoZombieStats
public void DoZombieStats() -
DoZombieSpeeds
public void DoZombieSpeeds(float float1) -
isFakeDead
public boolean isFakeDead() -
setFakeDead
public void setFakeDead(boolean boolean1) -
isForceFakeDead
public boolean isForceFakeDead() -
setForceFakeDead
public void setForceFakeDead(boolean boolean1) -
HitSilence
public void HitSilence(HandWeapon handWeapon, IsoZombie zombie, float float1, boolean boolean1, float float2) -
DoDeathSilence
- Overrides:
DoDeathSilence
in classIsoGameCharacter
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Hit
- Overrides:
Hit
in classIsoGameCharacter
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DoNetworkDirty
public void DoNetworkDirty() -
removeFromWorld
public void removeFromWorld()- Overrides:
removeFromWorld
in classIsoMovingObject
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isReanimatedPlayer
public boolean isReanimatedPlayer() -
setReanimatedPlayer
public void setReanimatedPlayer(boolean boolean1) -
useDescriptor
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WanderFromWindow
public boolean WanderFromWindow() -
isUseless
public boolean isUseless() -
setUseless
public void setUseless(boolean boolean1) -
setImmortalTutorialZombie
public void setImmortalTutorialZombie(boolean boolean1) -
isTargetInCone
public boolean isTargetInCone(float float1, float float2) -
testCollideWithVehicles
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toggleCrawling
public void toggleCrawling() -
addItemToSpawnAtDeath
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clearItemsToSpawnAtDeath
public void clearItemsToSpawnAtDeath()
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