Package zombie.core.skinnedmodel.shader
Class Shader
java.lang.Object
zombie.core.skinnedmodel.shader.Shader
public class Shader
extends java.lang.Object
-
Field Summary
Fields Modifier and Type Field Description intBoneIndicesAttribintBoneWeightsAttribintFragIDjava.lang.StringnameintShaderIDintVertID -
Constructor Summary
Constructors Constructor Description Shader(java.lang.String string, boolean boolean1) -
Method Summary
Modifier and Type Method Description voidEnd()intgetID()voidsetAmbient(float float1)voidsetLight(int int1, float float1, float float2, float float3, float float4, float float5, float float6, float float7, ModelInstance modelInstance)voidsetMatrix(int int1, Matrix4f matrix4f)voidsetMatrixPalette(Matrix4f[] matrix4fArray)voidsetReflectionParam(float float1, float float2, float float3)voidsetShaderAlpha(float float1)voidsetTexture(Texture texture)voidsetTextureDamage1Enables1(Matrix4f matrix4f)voidsetTextureDamage1Enables2(Matrix4f matrix4f)voidsetTextureDamage2Enables1(Matrix4f matrix4f)voidsetTextureDamage2Enables2(Matrix4f matrix4f)voidsetTextureLightsEnables2(Matrix4f matrix4f)voidsetTexturePainColor(float float1, float float2, float float3, float float4)voidsetTexturePainColor(Vector3f vector3f, float float1)voidsetTexturePainColor(Vector4f vector4f)voidsetTextureRustA(float float1)voidsetTextureUninstall1(Matrix4f matrix4f)voidsetTextureUninstall2(Matrix4f matrix4f)voidsetTint(float float1, float float2, float float3)voidsetTransformMatrix(Matrix4f matrix4f)voidStart()voidupdateParams()voidupdateParamsSkin()Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
-
Field Details
-
name
public java.lang.String name -
ShaderID
public int ShaderID -
FragID
public int FragID -
VertID
public int VertID -
BoneIndicesAttrib
public int BoneIndicesAttrib -
BoneWeightsAttrib
public int BoneWeightsAttrib
-
-
Constructor Details
-
Shader
public Shader(java.lang.String string, boolean boolean1)
-
-
Method Details
-
setTexture
-
getID
public int getID() -
Start
public void Start() -
End
public void End() -
updateParams
public void updateParams() -
updateParamsSkin
public void updateParamsSkin() -
setMatrixPalette
-
setTint
public void setTint(float float1, float float2, float float3) -
setTextureRustA
public void setTextureRustA(float float1) -
setTexturePainColor
public void setTexturePainColor(float float1, float float2, float float3, float float4) -
setTexturePainColor
-
setTexturePainColor
-
setReflectionParam
public void setReflectionParam(float float1, float float2, float float3) -
setTextureUninstall1
-
setTextureUninstall2
-
setTextureLightsEnables2
-
setTextureDamage1Enables1
-
setTextureDamage1Enables2
-
setTextureDamage2Enables1
-
setTextureDamage2Enables2
-
setShaderAlpha
public void setShaderAlpha(float float1) -
setLight
public void setLight(int int1, float float1, float float2, float float3, float float4, float float5, float float6, float float7, ModelInstance modelInstance) -
setAmbient
public void setAmbient(float float1) -
setTransformMatrix
-
setMatrix
-