Class Bullet

java.lang.Object
zombie.core.physics.Bullet

public class Bullet
extends java.lang.Object
  • Field Details

  • Constructor Details

    • Bullet

      public Bullet()
  • Method Details

    • init

      public static void init()
    • CatchToBullet

      public static void CatchToBullet​(java.nio.ByteBuffer byteBuffer)
    • initWorld

      public static void initWorld​(int int1, int int2, boolean boolean1)
    • destroyWorld

      public static void destroyWorld()
    • activateChunkMap

      public static void activateChunkMap​(int int1, int int2, int int3, int int4)
    • deactivateChunkMap

      public static void deactivateChunkMap​(int int1)
    • initWorld

      public static void initWorld​(int int1, int int2, int int3, int int4, int int5)
    • updatePlayerList

      public static void updatePlayerList​(java.util.ArrayList arrayList)
    • beginUpdateChunk

      public static void beginUpdateChunk​(IsoChunk chunk)
    • updateChunk

      public static void updateChunk​(int int1, int int2, int int3, int int4, byte[] byteArray)
    • endUpdateChunk

      public static void endUpdateChunk()
    • scrollChunkMap

      public static void scrollChunkMap​(int int1, int int2)
    • scrollChunkMapLeft

      public static void scrollChunkMapLeft​(int int1)
    • scrollChunkMapRight

      public static void scrollChunkMapRight​(int int1)
    • scrollChunkMapUp

      public static void scrollChunkMapUp​(int int1)
    • scrollChunkMapDown

      public static void scrollChunkMapDown​(int int1)
    • addVehicle

      public static void addVehicle​(int int1, float float1, float float2, float float3, float float4, float float5, float float6, float float7, java.lang.String string)
    • removeVehicle

      public static void removeVehicle​(int int1)
    • controlVehicle

      public static void controlVehicle​(int int1, float float1, float float2, float float3)
    • setVehicleActive

      public static void setVehicleActive​(int int1, boolean boolean1)
    • applyCentralForceToVehicle

      public static void applyCentralForceToVehicle​(int int1, float float1, float float2, float float3)
    • applyTorqueToVehicle

      public static void applyTorqueToVehicle​(int int1, float float1, float float2, float float3)
    • teleportVehicle

      public static void teleportVehicle​(int int1, float float1, float float2, float float3, float float4, float float5, float float6, float float7)
    • setTireInflation

      public static void setTireInflation​(int int1, int int2, float float1)
    • setTireRemoved

      public static void setTireRemoved​(int int1, int int2, boolean boolean1)
    • stepSimulation

      public static void stepSimulation​(float float1, int int1, float float2)
    • getVehicleCount

      public static int getVehicleCount()
    • getVehiclePhysics

      public static int getVehiclePhysics​(int int1, float[] floatArray)
    • getOwnVehiclePhysics

      public static int getOwnVehiclePhysics​(int int1, float[] floatArray)
    • setOwnVehiclePhysics

      public static int setOwnVehiclePhysics​(int int1, float[] floatArray)
    • setVehicleParams

      public static int setVehicleParams​(int int1, float[] floatArray)
    • setVehicleMass

      public static int setVehicleMass​(int int1, float float1)
    • getObjectPhysics

      public static int getObjectPhysics​(float[] floatArray)
    • createServerCell

      public static void createServerCell​(int int1, int int2)
    • removeServerCell

      public static void removeServerCell​(int int1, int int2)
    • addPhysicsObject

      public static int addPhysicsObject​(float float1, float float2)
    • defineVehicleScript

      public static void defineVehicleScript​(java.lang.String string, float[] floatArray)
    • setVehicleVelocityMultiplier

      public static void setVehicleVelocityMultiplier​(int int1, float float1, float float2)
    • getCollisions

      public static int getCollisions​(int int1, float[] floatArray)
    • setVehicleStatic

      public static int setVehicleStatic​(int int1, boolean boolean1)
    • addHingeConstraint

      public static int addHingeConstraint​(int int1, int int2, float float1, float float2, float float3, float float4, float float5, float float6)
    • addPointConstraint

      public static int addPointConstraint​(int int1, int int2, float float1, float float2, float float3, float float4, float float5, float float6)
    • removeConstraint

      public static void removeConstraint​(int int1)