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Deprecated API
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Classes
Methods
Constructors
Classes
Class
Description
zombie.core.skinnedmodel.animation.StaticAnimation
zombie.core.skinnedmodel.model.AiSceneAsset
zombie.core.skinnedmodel.model.AiSceneAssetManager
Methods
Method
Description
zombie.audio.BaseSoundEmitter.playSound(String, boolean)
zombie.audio.BaseSoundEmitter.playSoundImpl(String, boolean, IsoObject)
zombie.characters.BodyDamage.BodyDamage.isInf()
zombie.characters.BodyDamage.BodyDamage.setInf(boolean)
zombie.characters.ClothingWetness.decreaseWetness(float)
zombie.characters.ClothingWetness.increaseWetness(float)
zombie.characters.IsoGameCharacter.isIgnoreMovementForDirection()
zombie.characters.IsoPlayer.getClosestZombieDist()
zombie.characters.IsoPlayer.getTransactionID()
zombie.characters.IsoPlayer.setTransactionID(Integer)
zombie.core.Color.fromColor(int)
zombie.core.Core.ResetLua(boolean, String)
zombie.core.opengl.ShaderProgram.createFragShader(String)
zombie.core.opengl.ShaderProgram.createVertShader(String)
zombie.gameStates.ChooseGameInfo.Mod.setAvailable(boolean)
zombie.GameTime.getAmbient()
zombie.GameWindow.LoadTexturePackDDS(String)
zombie.interfaces.ICommonSoundEmitter.playSound(String, boolean)
zombie.inventory.ItemContainer.sendContentsToRemoteContainer(UdpConnection)
zombie.inventory.types.Clothing.ClothingPatch.load_old(ByteBuffer, int, boolean)
zombie.inventory.types.Clothing.ClothingPatch.save_old(ByteBuffer, boolean)
zombie.inventory.types.Food.getBaseHungChange()
zombie.iso.IsoCell.resumeVehicleSounds(IsoGameCharacter)
zombie.iso.IsoChunk.getHashCodeObjects()
zombie.iso.IsoChunk.hashCodeNoOverride()
zombie.iso.IsoChunk.recalcHashCodeObjects()
zombie.iso.IsoChunk.recalcNeighboursNow()
zombie.iso.IsoGridSquare.getHashCodeObjects()
zombie.iso.IsoGridSquare.getHashCodeObjectsInt()
zombie.iso.IsoGridSquare.hashCodeNoOverride()
zombie.iso.IsoGridSquare.playSound(String, boolean)
zombie.iso.IsoGridSquare.recalcHashCodeObjects()
zombie.iso.IsoMetaGrid.registerZoneNoOverlap(String, String, int, int, int, int, int)
zombie.iso.IsoObject.factoryClassFromFileInput(IsoCell, int)
zombie.iso.IsoObject.factoryFromFileInput_OLD(IsoCell, int)
zombie.iso.IsoWorld.setGlobalTemperature(float)
zombie.iso.LotHeader.getRoomAt(int, int, int)
zombie.iso.Vector2.getDirectionNeg()
zombie.Lua.LuaManager.GlobalObject.getAllSavedPlayers()
zombie.vehicles.VehicleLight.canFocusingDown()
zombie.vehicles.VehicleLight.canFocusingUp()
zombie.vehicles.VehicleLight.getDistanization()
zombie.vehicles.VehicleLight.getFocusing()
zombie.vehicles.VehicleLight.setFocusingDown()
zombie.vehicles.VehicleLight.setFocusingUp()
Constructors
Constructor
Description
zombie.core.skinnedmodel.model.VertexBufferObject(VertexPositionNormalTangentTexture[], int[])
zombie.core.skinnedmodel.model.VertexBufferObject(VertexPositionNormalTangentTextureSkin[], int[], boolean)