Package zombie.characters
Class IsoGameCharacter
java.lang.Object
zombie.iso.IsoObject
zombie.iso.IsoMovingObject
zombie.characters.IsoGameCharacter
- All Implemented Interfaces:
IFMODParameterUpdater
,java.io.Serializable
,Mover
,IActionStateChanged
,ILuaGameCharacter
,ILuaGameCharacterAttachedItems
,ILuaGameCharacterClothing
,ILuaGameCharacterDamage
,ILuaGameCharacterHealth
,ILuaVariableSource
,Talker
,ChatElementOwner
,IAnimatable
,IAnimationVariableMap
,IAnimationVariableSource
,IAnimEventCallback
,IClothingItemListener
,Thumpable
- Direct Known Subclasses:
IsoDummyCameraCharacter
,IsoLivingCharacter
,IsoLuaCharacter
,IsoLuaMover
,IsoZombie
,RandomizedBuildingBase.HumanCorpse
public abstract class IsoGameCharacter extends IsoMovingObject implements Talker, ChatElementOwner, IAnimatable, IAnimationVariableMap, IClothingItemListener, IActionStateChanged, IAnimEventCallback, IFMODParameterUpdater, ILuaVariableSource, ILuaGameCharacter
- See Also:
- Serialized Form
-
Nested Class Summary
Nested Classes Modifier and Type Class Description static class
IsoGameCharacter.BodyLocation
class
IsoGameCharacter.CharacterTraits
protected static class
IsoGameCharacter.l_testDotSide
static class
IsoGameCharacter.LightInfo
static class
IsoGameCharacter.Location
class
IsoGameCharacter.PerkInfo
static class
IsoGameCharacter.TorchInfo
class
IsoGameCharacter.XP
static class
IsoGameCharacter.XPMultiplier
Nested classes/interfaces inherited from class zombie.iso.IsoMovingObject
IsoMovingObject.TreeSoundManager
Nested classes/interfaces inherited from class zombie.iso.IsoObject
IsoObject.IsoObjectFactory, IsoObject.OutlineShader, IsoObject.VisionResult
-
Field Summary
Fields inherited from class zombie.iso.IsoMovingObject
bOutline, Collidable, current, def, hitDir, ID, last, lx, ly, lz, MAX_ZOMBIES_EATING, movementLastFrame, movingSq, noDamage, nx, ny, outlineColor, ScriptModule, scriptnx, scriptny, shootable, solid, treeSoundMgr, weight, width, x, y, z
Fields inherited from class zombie.iso.IsoObject
AttachedAnimSprite, bAlphaForced, bmod, bMovedThumpable, bNeverDoneAlpha, container, Damage, dir, doNotSync, externalWaterSource, gmod, highlightFlags, isOutlineHighlight, isOutlineHlAttached, isOutlineHlBlink, keyId, lastRendered, lastRenderedRendered, LowLightingQualityHack, MAX_WALL_SPLATS, name, NoPicking, OBF_Blink, OBF_Highlighted, OBF_HighlightRenderOnce, objectRenderEffects, offsetX, offsetY, outlineHighlightCol, OutlineOnMouseover, overlaySprite, overlaySpriteColor, partialThumpDmg, rerouteCollide, rerouteMask, rmod, sheetRope, sheetRopeHealth, sprite, spriteName, square, sx, sy, table, tintb, tintg, tintr, usesExternalWaterSource, wallBloodSplats, windRenderEffects
-
Constructor Summary
Constructors Constructor Description IsoGameCharacter(IsoCell cell, float float1, float float2, float float3)
-
Method Summary
Modifier and Type Method Description void
actionStateChanged(ActionContext actionContext)
void
addBasicPatch(BloodBodyPartType bloodBodyPartType)
void
addBlood(float float1)
void
addBlood(BloodBodyPartType bloodBodyPartType, boolean boolean1, boolean boolean2, boolean boolean3)
protected ItemVisual
addBodyVisualFromClothingItemName(java.lang.String string)
protected ItemVisual
addBodyVisualFromItemType(java.lang.String string)
void
addDirt(BloodBodyPartType bloodBodyPartType, java.lang.Integer integer, boolean boolean1)
void
addHole(BloodBodyPartType bloodBodyPartType)
void
addHole(BloodBodyPartType bloodBodyPartType, boolean boolean1)
boolean
addHoleFromZombieAttacks(BloodBodyPartType bloodBodyPartType, boolean boolean1)
void
addLineChatElement(java.lang.String string)
void
addLineChatElement(java.lang.String string, float float1, float float2, float float3)
void
addLineChatElement(java.lang.String string, float float1, float float2, float float3, UIFont uIFont, float float4, java.lang.String string2)
void
addLineChatElement(java.lang.String string, float float1, float float2, float float3, UIFont uIFont, float float4, java.lang.String string2, boolean boolean1, boolean boolean2, boolean boolean3, boolean boolean4, boolean boolean5, boolean boolean6)
void
addVisualDamage(java.lang.String string)
void
addWorldSoundUnlessInvisible(int int1, int int2, boolean boolean1)
void
Anger(int int1)
void
ApplyInBedOffset(boolean boolean1)
void
applyTraits(java.util.ArrayList arrayList)
void
attackFromWindowsLunge(IsoZombie zombie)
void
autoDrink()
boolean
avoidDamage()
void
becomeCorpse()
void
BetaAntiDepress(float float1)
void
BetaBlockers(float float1)
void
CacheEquipped()
java.lang.Float
calcHitDir(IsoGameCharacter gameCharacter, HandWeapon handWeapon, Vector2 vector2)
void
calcHitDir(Vector2 vector2)
float
calculateBaseSpeed()
protected float
calculateCombatSpeed()
protected float
calculateIdleSpeed()
protected void
calculateStats()
protected void
calculateWalkSpeed()
void
Callout()
void
Callout(boolean boolean1)
boolean
CanAttack()
boolean
canClimbDownSheetRope(IsoGridSquare square)
boolean
canClimbDownSheetRopeInCurrentSquare()
boolean
canClimbSheetRope(IsoGridSquare square)
boolean
CanSee(IsoMovingObject movingObject)
boolean
canSprint()
void
changeState(State state)
float
checkIsNearWall()
void
clearAttachedItems()
void
ClearEquippedCache()
void
clearVariable(java.lang.String string)
void
ClearVariable(java.lang.String string)
void
clearVariables()
void
clearWornItems()
void
climbDownSheetRope()
void
climbOverFence(IsoDirections directions)
void
climbSheetRope()
void
climbThroughWindow(IsoThumpable thumpable)
void
climbThroughWindow(IsoThumpable thumpable, java.lang.Integer integer)
void
climbThroughWindow(IsoWindow window)
void
climbThroughWindow(IsoWindow window, java.lang.Integer integer)
void
climbThroughWindowFrame(IsoObject object)
void
closeWindow(IsoWindow window)
void
clothingItemChanged(java.lang.String string)
int
compareMovePriority(IsoGameCharacter gameCharacter)
boolean
containsVariable(java.lang.String string)
void
createKeyRing()
AnimationTrack
dbgGetAnimTrack(int int1, int int2)
java.lang.String
dbgGetAnimTrackName(int int1, int int2)
float
dbgGetAnimTrackTime(int int1, int int2)
float
dbgGetAnimTrackWeight(int int1, int int2)
void
DirectionFromVector(Vector2 vector2)
void
DoDeath(HandWeapon handWeapon, IsoGameCharacter gameCharacter)
void
DoDeath(HandWeapon handWeapon, IsoGameCharacter gameCharacter, boolean boolean1)
protected void
DoDeathSilence(HandWeapon handWeapon, IsoGameCharacter gameCharacter)
protected void
doDeferredMovement()
void
DoFloorSplat(IsoGridSquare square, java.lang.String string, boolean boolean1, float float1, float float2)
void
DoFootstepSound(float float1)
void
DoFootstepSound(java.lang.String string)
void
doHitByVehicle(BaseVehicle baseVehicle, BaseVehicle.HitVars hitVars)
protected void
doSleepSpeech()
void
DoSneezeText()
boolean
DoSwingCollisionBoneCheck(IsoGameCharacter gameCharacter, int int1, float float1)
void
drawDirectionLine(Vector2 vector2, float float1, float float2, float float3, float float4)
void
DrawSneezeText()
void
dressInClothingItem(java.lang.String string)
void
dressInNamedOutfit(java.lang.String string)
void
dressInPersistentOutfit(java.lang.String string)
void
dressInPersistentOutfitID(int int1)
void
dressInRandomOutfit()
void
Dressup(SurvivorDesc survivorDesc)
void
dropHandItems()
void
dropHeavyItems()
boolean
Eat(InventoryItem inventoryItem)
boolean
Eat(InventoryItem inventoryItem, float float1)
void
endPlaybackGameVariables(AnimationVariableSource animationVariableSource)
void
enterVehicle(BaseVehicle baseVehicle, int int1, Vector3f vector3f)
void
exert(float float1)
void
faceLocation(float float1, float float2)
void
faceLocationF(float float1, float float2)
void
facePosition(int int1, int int2)
void
faceThisObject(IsoObject object)
void
faceThisObjectAlt(IsoObject object)
void
fallenOnKnees()
void
FireCheck()
void
forceAwake()
float
getAbsoluteExcessTwist()
ActionContext
getActionContext()
java.lang.String
getActionStateName()
java.util.ArrayList
getActiveLightItems(java.util.ArrayList arrayList)
AdvancedAnimator
getAdvancedAnimator()
int
getAge()
protected float
getAlphaUpdateRateMul()
int
getAlreadyReadPages(java.lang.String string)
float
getAnimAngle()
float
getAnimAngleRadians()
float
getAnimAngleStepDelta()
float
getAnimAngleTwistDelta()
java.lang.String
getAnimationDebug()
AnimationPlayer
getAnimationPlayer()
AnimationPlayerRecorder
getAnimationPlayerRecorder()
java.lang.String
getAnimationStateName()
java.lang.String
GetAnimSetName()
Vector2
getAnimVector(Vector2 vector2)
protected float
getAppetiteMultiplier()
InventoryItem
getAttachedItem(java.lang.String string)
AttachedItems
getAttachedItems()
AttachedLocationGroup
getAttachedLocationGroup()
IsoGameCharacter
getAttackedBy()
IsoGridSquare
getAttackTargetSquare()
float
getBarricadeStrengthMod()
float
getBarricadeTimeMod()
IsoObject
getBed()
java.lang.String
getBedType()
float
getBeenMovingFor()
float
getBeenSprintingFor()
float
getBetaDelta()
float
getBetaEffect()
float
getBloodImpactX()
float
getBloodImpactY()
float
getBloodImpactZ()
IsoSprite
getBloodSplat()
BodyDamage
getBodyDamage()
BodyDamage
getBodyDamageRemote()
BodyLocationGroup
getBodyLocationGroup()
float
getBodyPartClothingDefense(java.lang.Integer integer, boolean boolean1, boolean boolean2)
GameCharacterAIBrain
getBrain()
IsoGameCharacter
getBumpedChr()
java.lang.String
getBumpFallType()
java.lang.String
getBumpType()
java.util.Stack
getCharacterActions()
IsoGameCharacter.CharacterTraits
getCharacterTraits()
ChatElement
getChatElement()
float
getChopTreeSpeed()
java.lang.String
getClickSound()
InventoryItem
getClothingItem_Back()
InventoryItem
getClothingItem_Feet()
InventoryItem
getClothingItem_Hands()
InventoryItem
getClothingItem_Head()
InventoryItem
getClothingItem_Legs()
InventoryItem
getClothingItem_Torso()
ClothingWetness
getClothingWetness()
java.lang.String
getCurrentActionContextStateName()
IsoBuilding
getCurrentBuilding()
BuildingDef
getCurrentBuildingDef()
RoomDef
getCurrentRoomDef()
State
getCurrentState()
java.lang.String
getCurrentStateName()
float
getDangerLevels()
AnimatorDebugMonitor
getDebugMonitor()
State
getDefaultState()
float
getDeferredAngleDelta()
Vector2
getDeferredMovement(Vector2 vector2)
float
getDeferredRotationWeight()
float
getDepressDelta()
float
getDepressEffect()
SurvivorDesc
getDescriptor()
int
getDieCount()
float
getDirectionAngle()
float
getDotWithForwardDirection(float float1, float float2)
float
getDotWithForwardDirection(Vector3 vector3)
BaseCharacterSoundEmitter
getEmitter()
java.util.Stack
getEnemyList()
Radio
getEquipedRadio()
float
getExcessTwist()
float
getFallTime()
java.util.Stack
getFamiliarBuildings()
float
getFatigueMod()
double
getFatiqueMultiplier()
AStarPathFinderResult
getFinder()
float
getFireKillRate()
int
getFireSpreadProbability()
FMODParameterList
getFMODParameters()
IsoGameCharacter
getFollowingTarget()
float
getForceWakeUpTime()
Vector2
getForwardDirection()
java.lang.String
getFullName()
GameCharacterAIBrain
getGameCharacterAIBrain()
java.lang.Iterable
getGameVariables()
float
getGlobalMovementMod(boolean boolean1)
float
getHaloTimerCount()
float
getHammerSoundMod()
float
getHealth()
int
getHitChancesMod()
java.lang.String
getHitReaction()
HitReactionNetworkAI
getHitReactionNetworkAI()
float
getHittingMod()
double
getHoursSurvived()
double
getHungerMultiplier()
java.lang.String
getHurtSound()
float
getHyperthermiaMod()
boolean
getIgnoreMovement()
static ColorInfo
getInf()
ItemContainer
getInventory()
float
getInventoryWeight()
boolean
getIsNPC()
ItemVisuals
getItemVisuals()
void
getItemVisuals(ItemVisuals itemVisuals)
java.util.List
getKnownRecipes()
long
getLastBump()
ChatMessage
getLastChatMessage()
float
getLastFallSpeed()
IsoGameCharacter.Location
getLastHeardSound()
int
getLastHitCount()
int
getLastHourSleeped()
java.util.HashMap
getLastKnownLocation()
IsoGameCharacter.Location
getLastKnownLocationOf(java.lang.String string)
int
getLastLocalEnemies()
java.lang.String
getLastSpokenLine()
int
getLastZombieKills()
float
getLeaveBodyTimedown()
IsoSprite
getLegsSprite()
int
getLevelMaxForXp()
static int[]
getLevelUpLevels()
int
getLevelUpLevels(int int1)
float
getLevelUpMultiplier()
float
getLightfootMod()
IsoGameCharacter.LightInfo
getLightInfo2()
float
getLlx()
float
getLly()
float
getLlz()
java.util.Stack
getLocalEnemyList()
java.util.ArrayList
getLocalGroupList()
java.util.ArrayList
getLocalList()
java.util.ArrayList
getLocalNeutralList()
java.util.ArrayList
getLocalRelevantEnemyList()
float
getLookAngleRadians()
Vector2
getLookVector(Vector2 vector2)
IsoGridSquare
getLowDangerInVicinity(int int1, int int2)
float
getLrx()
float
getLry()
int
getMaintenanceMod()
MapKnowledge
getMapKnowledge()
int
getMaxChatLines()
float
getMaxTwist()
int
getMaxWeight()
int
getMaxWeightBase()
int
getMeleeCombatMod()
float
getMeleeDelay()
float
getMetalBarricadeStrengthMod()
ModelInstance
getModel()
ModelInstance
getModelInstance()
float
getMomentumScalar()
Moodles
getMoodles()
float
getMoveDelta()
Vector2
getMoveForwardVec()
float
getMoveSpeed()
BaseVehicle
getNearVehicle()
NetworkCharacterAI
getNetworkCharacterAI()
int
getNextWander()
float
getNimbleMod()
int
getNumSurvivorsInVicinity()
SleepingEventData
getOrCreateSleepingEventData()
IAnimationVariableSlot
getOrCreateVariable(java.lang.String string)
java.lang.String
getOutfitName()
float
getPacingMod()
float
getPainDelta()
float
getPainEffect()
PolygonalMap2.Path
getPath2()
PathFindBehavior2
getPathFindBehavior2()
int
getPathIndex()
int
getPathTargetX()
int
getPathTargetY()
int
getPathTargetZ()
int
getPatience()
int
getPatienceMax()
int
getPatienceMin()
IsoGameCharacter.PerkInfo
getPerkInfo(PerkFactory.Perk perk)
int
getPerkLevel(PerkFactory.Perk perk)
java.util.ArrayList
getPerkList()
int
getPersistentOutfitID()
java.lang.String
getPreviousActionContextStateName()
java.lang.String
getPreviousStateName()
InventoryItem
GetPrimaryEquippedCache()
InventoryItem
getPrimaryHandItem()
java.lang.String
getPrimaryHandType()
Outfit
getRandomDefaultOutfit()
java.util.ArrayList
getReadyModelData()
int
getReanimAnimDelay()
int
getReanimAnimFrame()
float
getReanimateTimer()
float
getRecoilDelay()
float
getRecoveryMod()
float
getReduceInfectionPower()
int
getRemoteID()
float
getRunSpeedModifier()
float
getSafetyCooldown()
java.lang.String
getSayLine()
InventoryItem
GetSecondaryEquippedCache()
InventoryItem
getSecondaryHandItem()
java.lang.String
getSecondaryHandType()
float
getShoulderTwist()
float
getShovingMod()
float
getSleepingTabletDelta()
float
getSleepingTabletEffect()
float
getSlowFactor()
float
getSlowTimer()
float
getSneakSpotMod()
Color
getSpeakColour()
float
getSpeakTime()
float
getSpeedMod()
float
getSprintMod()
IsoSpriteInstance
getSpriteDef()
float
getStaggerTimeMod()
StateMachine
getStateMachine()
java.util.HashMap
getStateMachineParams(State state)
protected java.util.HashMap
getStateUpdateLookup()
Stats
getStats()
int
getSurroundingAttackingZombies()
int
getSurvivorKills()
static java.util.HashMap
getSurvivorMap()
java.lang.String
getTalkerType()
float
getTargetTwist()
NetworkTeleport
getTeleport()
float
getTemperature()
static Vector2
getTempo()
ModelInstanceTextureCreator
getTextureCreator()
double
getThirstMultiplier()
int
getThreatLevel()
float
getTimedActionTimeModifier()
float
getTimeSinceLastSmoke()
int
getTimeThumping()
float
getTorchStrength()
float
getTotalBlood()
TraitCollection
getTraits()
float
getTurnDelta()
float
getTwist()
java.lang.String
getUID()
java.util.Stack
getUsedItemsOn()
HandWeapon
getUseHandWeapon()
int
getUserNameHeight()
IAnimationVariableSlot
getVariable(java.lang.String string)
IAnimationVariableSlot
getVariable(AnimationVariableHandle animationVariableHandle)
java.lang.String
GetVariable(java.lang.String string)
boolean
getVariableBoolean(java.lang.String string)
float
getVariableFloat(java.lang.String string, float float1)
java.lang.String
getVariableString(java.lang.String string)
BaseVehicle
getVehicle()
java.util.ArrayList
getVeryCloseEnemyList()
BaseVisual
getVisual()
InventoryItem
getWaterSource(java.util.ArrayList arrayList)
int
getWeaponLevel()
float
getWeightMod()
float
getWeldingSoundMod()
InventoryItem
getWornItem(java.lang.String string)
WornItems
getWornItems()
IsoGameCharacter.XP
getXp()
int
getXpForLevel(int int1)
int
getZombieKills()
boolean
hasActiveModel()
boolean
hasAnimationPlayer()
boolean
hasEquipped(java.lang.String string)
boolean
hasEquippedTag(java.lang.String string)
boolean
hasFootInjury()
boolean
hasHitReaction()
boolean
HasItem(java.lang.String string)
boolean
hasItems(java.lang.String string, int int1)
boolean
hasPath()
boolean
hasTimedActions()
boolean
HasTrait(java.lang.String string)
boolean
helmetFall(boolean boolean1)
boolean
helmetFall(boolean boolean1, java.lang.String string)
float
Hit(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2)
float
Hit(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2, boolean boolean2)
float
Hit(BaseVehicle baseVehicle, float float1, boolean boolean1, float float2, float float3)
void
hitConsequences(HandWeapon handWeapon, IsoGameCharacter gameCharacter, boolean boolean1, float float1, boolean boolean2)
void
HitSilence(HandWeapon handWeapon, IsoGameCharacter gameCharacter, boolean boolean1, float float1)
void
initAttachedItems(java.lang.String string)
IsoGameCharacter.LightInfo
initLightInfo2()
void
InitSpriteParts(SurvivorDesc survivorDesc)
void
initSpritePartsEmpty()
protected void
initTextObjects()
void
initWornItems(java.lang.String string)
boolean
isAboveTopOfStairs()
boolean
isAimAtFloor()
boolean
isAiming()
boolean
isAlive()
boolean
isAllowConversation()
boolean
isAnimationRecorderActive()
boolean
isAnimForecasted()
boolean
isAsleep()
boolean
isAttachedItem(InventoryItem inventoryItem)
boolean
isAttackAnim()
boolean
isAttacking()
boolean
IsAttackRange(float float1, float float2, float float3)
boolean
IsAttackRange(HandWeapon handWeapon, IsoMovingObject movingObject, Vector3 vector3, boolean boolean1)
boolean
isAttackWasSuperAttack()
boolean
isbDoDefer()
boolean
isBehaviourMoving()
boolean
isBehind(IsoGameCharacter gameCharacter)
boolean
isBeingSteppedOn()
boolean
isbFalling()
boolean
isbOnBed()
boolean
isBuildCheat()
boolean
isBumpDone()
boolean
isBumped()
boolean
isBumpFall()
boolean
isBumpStaggered()
boolean
isbUseParts()
boolean
isCanShout()
boolean
isClimbing()
boolean
isClimbingThroughWindow(IsoWindow window)
boolean
isClosingWindow(IsoWindow window)
boolean
isCriticalHit()
boolean
isCurrentState(State state)
boolean
isDead()
boolean
isDeathDragDown()
boolean
isDoDeathSound()
boolean
isDoingActionThatCanBeCancelled()
boolean
isDriving()
protected boolean
isDuplicateBodyVisual(ItemVisual itemVisual)
boolean
isEquipped(InventoryItem inventoryItem)
boolean
isEquippedClothing(InventoryItem inventoryItem)
boolean
isFacingLocation(float float1, float float2, float float3)
boolean
isFacingObject(IsoObject object, float float1)
boolean
isFallOnFront()
boolean
isFarmingCheat()
boolean
isFemale()
boolean
isForceShove()
boolean
isGodMod()
boolean
isHandItem(InventoryItem inventoryItem)
boolean
isHealthCheat()
boolean
isHeavyItem(InventoryItem inventoryItem)
boolean
isHideWeaponModel()
boolean
isHitFromBehind()
boolean
isIgnoreMovementForDirection()
Deprecated.boolean
isIgnoreStaggerBack()
boolean
isInARoom()
boolean
isInTrees()
boolean
isInTrees2(boolean boolean1)
boolean
isInTreesNoBush()
boolean
isInvincible()
boolean
isInvisible()
boolean
isItemInBothHands(InventoryItem inventoryItem)
boolean
isKnockedDown()
boolean
isKnownPoison(InventoryItem inventoryItem)
boolean
isLastCollidedN()
boolean
isLastCollidedW()
boolean
isLocal()
boolean
isMaskClicked(int int1, int int2, boolean boolean1)
boolean
isMechanicsCheat()
boolean
isMovablesCheat()
boolean
isMoving()
boolean
isMuzzleFlash()
boolean
isNPC()
boolean
isOnDeathDone()
boolean
isOnFire()
boolean
isOnKillDone()
boolean
isOutside()
boolean
isPathing()
boolean
isPersistentOutfitInit()
boolean
isPlayerMoving()
boolean
isPlayingDeathSound()
boolean
isPrimaryEquipped(java.lang.String string)
boolean
isPrimaryHandItem(InventoryItem inventoryItem)
boolean
isProne()
boolean
isRangedWeaponEmpty()
boolean
isReading()
boolean
isReanim()
boolean
isRecipeKnown(java.lang.String string)
boolean
isRecipeKnown(Recipe recipe)
boolean
isRunning()
boolean
isSafety()
boolean
isSceneCulled()
boolean
isSeatedInVehicle()
boolean
isSecondaryHandItem(InventoryItem inventoryItem)
boolean
isShowAdminTag()
boolean
isSitOnGround()
boolean
isSkipResolveCollision()
boolean
isSneaking()
boolean
isSpeaking()
boolean
IsSpeaking()
boolean
isSprinting()
boolean
isStrafing()
boolean
isSuperAttack()
boolean
isTeleporting()
boolean
isTimedActionInstant()
boolean
isTimedActionInstantCheat()
boolean
isUnderVehicle()
boolean
isUnlimitedCarry()
boolean
isUnlimitedEndurance()
protected boolean
isUpdateAlphaDuringRender()
protected boolean
isUpdateAlphaEnabled()
boolean
isUsingWornItems()
boolean
isVariable(java.lang.String string, java.lang.String string2)
boolean
isVehicleCollisionActive(BaseVehicle baseVehicle)
boolean
isVisibleToNPCs()
boolean
isZombie()
boolean
isZombieAttacking()
boolean
isZombieAttacking(IsoMovingObject movingObject)
void
Kill(IsoGameCharacter gameCharacter)
boolean
learnRecipe(java.lang.String string)
void
level0(PerkFactory.Perk perk)
void
LevelPerk(PerkFactory.Perk perk)
void
LevelPerk(PerkFactory.Perk perk, boolean boolean1)
void
load(java.nio.ByteBuffer byteBuffer, int int1, boolean boolean1)
void
loadChange(java.lang.String string, java.nio.ByteBuffer byteBuffer)
void
LoseLevel(PerkFactory.Perk perk)
void
MoveForward(float float1, float float2, float float3, float float4)
boolean
NPCGetAiming()
boolean
NPCGetRunning()
void
NPCSetAiming(boolean boolean1)
void
NPCSetAttack(boolean boolean1)
void
NPCSetJustMoved(boolean boolean1)
void
NPCSetMelee(boolean boolean1)
void
NPCSetRunning(boolean boolean1)
void
OnAnimEvent(AnimLayer animLayer, AnimEvent animEvent)
protected void
onAnimPlayerCreated(AnimationPlayer animationPlayer)
void
onCullStateChanged(ModelManager modelManager, boolean boolean1)
void
OnDeath()
boolean
onMouseLeftClick(int int1, int int2)
protected void
onTrigger_setAnimStateToTriggerFile(AnimStateTriggerXmlFile animStateTriggerXmlFile)
protected void
onTrigger_setClothingToXmlTriggerFile(TriggerXmlFile triggerXmlFile)
void
onWornItemsChanged()
void
openWindow(IsoWindow window)
void
PainMeds(float float1)
void
pathToCharacter(IsoGameCharacter gameCharacter)
void
pathToLocation(int int1, int int2, int int3)
void
pathToLocationF(float float1, float float2, float float3)
void
pathToSound(int int1, int int2, int int3)
void
PlayAnim(java.lang.String string)
void
PlayAnimUnlooped(java.lang.String string)
void
PlayAnimWithSpeed(java.lang.String string, float float1)
ActionStateSnapshot
playbackRecordCurrentStateSnapshot()
void
playbackSetCurrentStateSnapshot(ActionStateSnapshot actionStateSnapshot)
void
playBloodSplatterSound()
void
playDeadSound()
void
playEmote(java.lang.String string)
protected boolean
playerIsSelf()
void
playHurtSound()
long
playSound(java.lang.String string)
void
postupdate()
void
postUpdateEquippedTextures()
void
postUpdateModelTextures()
void
preupdate()
float
processHitDamage(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2)
void
QueueAction(BaseAction baseAction)
java.lang.String
readInventory(java.nio.ByteBuffer byteBuffer)
void
ReadLiterature(Literature literature)
void
ReduceHealthWhenBurning()
void
releaseAnimationPlayer()
void
reloadOutfit()
void
removeAttachedItem(InventoryItem inventoryItem)
boolean
removeFromHands(InventoryItem inventoryItem)
void
removeWornItem(InventoryItem inventoryItem)
void
removeWornItem(InventoryItem inventoryItem, boolean boolean1)
void
render(float float1, float float2, float float3, ColorInfo colorInfo, boolean boolean1, boolean boolean2, Shader shader)
void
renderlast()
void
renderObjectPicker(float float1, float float2, float float3, ColorInfo colorInfo)
void
renderServerGUI()
void
renderShadow(float float1, float float2, float float3)
protected boolean
renderTextureInsteadOfModel(float float1, float float2)
void
reportEvent(java.lang.String string)
void
resetBeardGrowingTime()
void
resetBodyDamageRemote()
void
resetEquippedHandsModels()
void
resetHairGrowingTime()
void
resetModel()
void
resetModelNextFrame()
void
save(java.nio.ByteBuffer byteBuffer, boolean boolean1)
void
saveChange(java.lang.String string, KahluaTable kahluaTable, java.nio.ByteBuffer byteBuffer)
void
Say(java.lang.String string)
void
Say(java.lang.String string, float float1, float float2, float float3, UIFont uIFont, float float4, java.lang.String string2)
void
SayDebug(int int1, java.lang.String string)
void
SayDebug(java.lang.String string)
void
SayShout(java.lang.String string)
void
SayWhisper(java.lang.String string)
void
Seen(java.util.Stack stack)
void
sendStopBurning()
void
serverRemoveItemFromZombie(java.lang.String string)
void
setAge(int int1)
void
setAimAtFloor(boolean boolean1)
void
setAllowConversation(boolean boolean1)
void
setAlreadyReadPages(java.lang.String string, int int1)
void
setAnimated(boolean boolean1)
void
setAnimForecasted(int int1)
void
setAsleep(boolean boolean1)
void
setAttachedItem(java.lang.String string, InventoryItem inventoryItem)
void
setAttachedItems(AttachedItems attachedItems)
void
setAttackAnim(boolean boolean1)
void
setAttackedBy(IsoGameCharacter gameCharacter)
void
setAttackTargetSquare(IsoGridSquare square)
void
setAttackWasSuperAttack(boolean boolean1)
void
setAvoidDamage(boolean boolean1)
void
setbClimbing(boolean boolean1)
void
setbDoDefer(boolean boolean1)
void
setBed(IsoObject object)
void
setBedType(java.lang.String string)
void
setBeenMovingFor(float float1)
void
setBeenSprintingFor(float float1)
void
setBetaDelta(float float1)
void
setBetaEffect(float float1)
void
setbFalling(boolean boolean1)
void
setBloodImpactX(float float1)
void
setBloodImpactY(float float1)
void
setBloodImpactZ(float float1)
void
setBloodSplat(IsoSprite sprite)
void
setbOnBed(boolean boolean1)
void
setBuildCheat(boolean boolean1)
void
setBumpDone(boolean boolean1)
void
setBumpedChr(IsoGameCharacter gameCharacter)
void
setBumpFall(boolean boolean1)
void
setBumpFallType(java.lang.String string)
void
setBumpStaggered(boolean boolean1)
void
setBumpType(java.lang.String string)
void
setbUseParts(boolean boolean1)
void
setCanShout(boolean boolean1)
void
setClickSound(java.lang.String string)
void
setClothingItem_Back(InventoryItem inventoryItem)
void
setClothingItem_Feet(InventoryItem inventoryItem)
void
setClothingItem_Hands(InventoryItem inventoryItem)
void
setClothingItem_Head(InventoryItem inventoryItem)
void
setClothingItem_Legs(InventoryItem inventoryItem)
void
setClothingItem_Torso(InventoryItem inventoryItem)
void
setCriticalHit(boolean boolean1)
void
setDangerLevels(float float1)
void
setDeathDragDown(boolean boolean1)
void
setDebugMonitor(AnimatorDebugMonitor animatorDebugMonitor)
void
setDefaultState()
void
setDefaultState(State state)
void
setDelayToSleep(float float1)
void
setDepressDelta(float float1)
void
setDepressEffect(float float1)
void
setDescriptor(SurvivorDesc survivorDesc)
void
setDieCount(int int1)
void
setDir(IsoDirections directions)
void
setDirectionAngle(float float1)
void
setDoDeathSound(boolean boolean1)
protected void
setEquipParent(InventoryItem inventoryItem, InventoryItem inventoryItem2)
void
setFallOnFront(boolean boolean1)
void
setFallTime(float float1)
void
setFarmingCheat(boolean boolean1)
void
setFemale(boolean boolean1)
void
setFireKillRate(float float1)
void
setFireSpreadProbability(int int1)
void
setFollowingTarget(IsoGameCharacter gameCharacter)
void
setForceShove(boolean boolean1)
void
setForceWakeUpTime(float float1)
void
setForwardDirection(float float1, float float2)
void
setForwardDirection(Vector2 vector2)
void
setGodMod(boolean boolean1)
void
setHaloNote(java.lang.String string)
void
setHaloNote(java.lang.String string, float float1)
void
setHaloNote(java.lang.String string, int int1, int int2, int int3, float float1)
void
setHealth(float float1)
void
setHealthCheat(boolean boolean1)
void
setHideWeaponModel(boolean boolean1)
void
setHitFromBehind(boolean boolean1)
void
setHitReaction(java.lang.String string)
void
setHurtSound(java.lang.String string)
void
setIgnoreAimingInput(boolean boolean1)
void
setIgnoreMovement(boolean boolean1)
void
setIgnoreStaggerBack(boolean boolean1)
void
setInventory(ItemContainer itemContainer)
void
setInvincible(boolean boolean1)
void
setInvisible(boolean boolean1)
void
setIsAiming(boolean boolean1)
void
setIsNPC(boolean boolean1)
void
setKnockedDown(boolean boolean1)
void
setLastBump(long long1)
void
setLastChatMessage(ChatMessage chatMessage)
void
setLastCollidedN(boolean boolean1)
void
setLastCollidedW(boolean boolean1)
void
setLastFallSpeed(float float1)
void
setLastHeardSound(int int1, int int2, int int3)
void
setLastHitCount(int int1)
void
setLastHourSleeped(int int1)
void
setLastLocalEnemies(int int1)
void
setLastSpokenLine(java.lang.String string)
void
setLastZombieKills(int int1)
void
setLeaveBodyTimedown(float float1)
void
setLegsSprite(IsoSprite sprite)
void
setLevelUpMultiplier(float float1)
void
setLlx(float float1)
void
setLly(float float1)
void
setLlz(float float1)
void
setLrx(float float1)
void
setLry(float float1)
void
setMaxTwist(float float1)
void
setMaxWeight(int int1)
void
setMaxWeightBase(int int1)
void
setMechanicsCheat(boolean boolean1)
void
setMeleeDelay(float float1)
void
setMetabolicTarget(float float1)
void
setMetabolicTarget(Metabolics metabolics)
void
setMomentumScalar(float float1)
void
setMovablesCheat(boolean boolean1)
void
setMoveDelta(float float1)
void
setMoveForwardVec(Vector2 vector2)
void
setMoving(boolean boolean1)
void
setNextWander(int int1)
void
setNPC(boolean boolean1)
void
setNumSurvivorsInVicinity(int int1)
void
setOnDeathDone(boolean boolean1)
void
setOnFire(boolean boolean1)
void
SetOnFire()
void
setOnKillDone(boolean boolean1)
void
setPainDelta(float float1)
void
setPainEffect(float float1)
void
setPath2(PolygonalMap2.Path path)
void
setPathIndex(int int1)
void
setPathing(boolean boolean1)
void
setPatience(int int1)
void
setPatienceMax(int int1)
void
setPatienceMin(int int1)
void
setPerkLevelDebug(PerkFactory.Perk perk, int int1)
void
setPersistentOutfitID(int int1)
void
setPersistentOutfitID(int int1, boolean boolean1)
void
setPlayingDeathSound(boolean boolean1)
void
setPrimaryHandItem(InventoryItem inventoryItem)
void
setRangedWeaponEmpty(boolean boolean1)
void
setReading(boolean boolean1)
void
setReanim(boolean boolean1)
void
setReanimAnimDelay(int int1)
void
setReanimAnimFrame(int int1)
void
setReanimateTimer(float float1)
void
setRecoilDelay(float float1)
void
setReduceInfectionPower(float float1)
void
setRemoteID(int int1)
void
setRunning(boolean boolean1)
void
setSafety(boolean boolean1)
void
setSafetyCooldown(float float1)
void
setSayLine(java.lang.String string)
void
setSceneCulled(boolean boolean1)
void
setSecondaryHandItem(InventoryItem inventoryItem)
void
setShowAdminTag(boolean boolean1)
void
setSitOnGround(boolean boolean1)
void
setSleepingTabletDelta(float float1)
void
setSleepingTabletEffect(float float1)
void
setSlowFactor(float float1)
void
setSlowTimer(float float1)
void
setSneaking(boolean boolean1)
void
setSpeakColour(Color color)
void
setSpeakColourInfo(ColorInfo colorInfo)
void
setSpeaking(boolean boolean1)
void
setSpeakTime(int int1)
void
setSpeedMod(float float1)
void
setSprinting(boolean boolean1)
void
setStaggerTimeMod(float float1)
void
setStateMachineLocked(boolean boolean1)
void
setSuperAttack(boolean boolean1)
void
setSurvivorKills(int int1)
void
setTeleport(NetworkTeleport networkTeleport)
void
setTemperature(float float1)
void
setTextureCreator(ModelInstanceTextureCreator modelInstanceTextureCreator)
void
setTimedActionInstantCheat(boolean boolean1)
void
setTimeOfSleep(float float1)
void
setTimeSinceLastSmoke(float float1)
void
setTimeThumping(int int1)
void
setTurnDelta(float float1)
void
setUnlimitedCarry(boolean boolean1)
void
setUnlimitedEndurance(boolean boolean1)
void
setUseHandWeapon(HandWeapon handWeapon)
void
setVariable(java.lang.String string, boolean boolean1)
void
setVariable(java.lang.String string, boolean boolean1, AnimationVariableSlotCallbackBool.CallbackGetStrongTyped callbackGetStrongTyped)
void
setVariable(java.lang.String string, boolean boolean1, AnimationVariableSlotCallbackBool.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackBool.CallbackSetStrongTyped callbackSetStrongTyped)
void
setVariable(java.lang.String string, float float1)
void
setVariable(java.lang.String string, float float1, AnimationVariableSlotCallbackFloat.CallbackGetStrongTyped callbackGetStrongTyped)
void
setVariable(java.lang.String string, float float1, AnimationVariableSlotCallbackFloat.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackFloat.CallbackSetStrongTyped callbackSetStrongTyped)
void
setVariable(java.lang.String string, int int1, AnimationVariableSlotCallbackInt.CallbackGetStrongTyped callbackGetStrongTyped)
void
setVariable(java.lang.String string, int int1, AnimationVariableSlotCallbackInt.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackInt.CallbackSetStrongTyped callbackSetStrongTyped)
void
setVariable(java.lang.String string, java.lang.String string2)
void
setVariable(java.lang.String string, java.lang.String string2, AnimationVariableSlotCallbackString.CallbackGetStrongTyped callbackGetStrongTyped)
void
setVariable(java.lang.String string, java.lang.String string2, AnimationVariableSlotCallbackString.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackString.CallbackSetStrongTyped callbackSetStrongTyped)
protected void
setVariable(java.lang.String string, AnimationVariableSlotCallbackBool.CallbackGetStrongTyped callbackGetStrongTyped)
protected void
setVariable(java.lang.String string, AnimationVariableSlotCallbackBool.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackBool.CallbackSetStrongTyped callbackSetStrongTyped)
protected void
setVariable(java.lang.String string, AnimationVariableSlotCallbackFloat.CallbackGetStrongTyped callbackGetStrongTyped)
protected void
setVariable(java.lang.String string, AnimationVariableSlotCallbackFloat.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackFloat.CallbackSetStrongTyped callbackSetStrongTyped)
protected void
setVariable(java.lang.String string, AnimationVariableSlotCallbackInt.CallbackGetStrongTyped callbackGetStrongTyped)
protected void
setVariable(java.lang.String string, AnimationVariableSlotCallbackInt.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackInt.CallbackSetStrongTyped callbackSetStrongTyped)
protected void
setVariable(java.lang.String string, AnimationVariableSlotCallbackString.CallbackGetStrongTyped callbackGetStrongTyped)
protected void
setVariable(java.lang.String string, AnimationVariableSlotCallbackString.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackString.CallbackSetStrongTyped callbackSetStrongTyped)
void
setVariable(IAnimationVariableSlot iAnimationVariableSlot)
void
SetVariable(java.lang.String string, java.lang.String string2)
void
setVehicle(BaseVehicle baseVehicle)
void
setVisibleToNPCs(boolean boolean1)
void
setWornItem(java.lang.String string, InventoryItem inventoryItem)
void
setWornItem(java.lang.String string, InventoryItem inventoryItem, boolean boolean1)
void
setWornItems(WornItems wornItems)
void
setXp(IsoGameCharacter.XP xP)
void
setZombieKills(int int1)
boolean
shouldBecomeCorpse()
boolean
shouldBecomeZombieAfterDeath()
boolean
shouldBeTurning()
boolean
shouldBeTurning90()
boolean
shouldBeTurningAround()
boolean
shouldDoInventory()
boolean
shouldWaitToStartTimedAction()
void
SleepingTablet(float float1)
void
smashCarWindow(VehiclePart vehiclePart)
void
smashWindow(IsoWindow window)
void
splatBlood(int int1, float float1)
void
splatBloodFloor()
void
splatBloodFloorBig()
void
SpreadFire()
void
StartAction(BaseAction baseAction)
void
startEvent(long long1, GameSoundClip gameSoundClip, java.util.BitSet bitSet)
void
startMuzzleFlash()
AnimationVariableSource
startPlaybackGameVariables()
void
StartTimedActionAnim(java.lang.String string)
void
StartTimedActionAnim(java.lang.String string, java.lang.String string2)
void
StopAllActionQueue()
void
StopAllActionQueueAiming()
void
StopAllActionQueueRunning()
void
StopAllActionQueueWalking()
void
StopBurning()
void
stopEvent(long long1, GameSoundClip gameSoundClip, java.util.BitSet bitSet)
void
stopOrTriggerSound(long long1)
void
StopTimedActionAnim()
boolean
testDefense(IsoZombie zombie)
java.lang.String
testDotSide(IsoMovingObject movingObject)
void
Throw(HandWeapon handWeapon)
void
update()
protected void
updateAnimationRecorderState()
protected void
updateBandages()
void
updateEmitter()
void
updateEquippedRadioFreq()
void
updateEvent(long long1, GameSoundClip gameSoundClip)
void
updateLightInfo()
protected void
updateMovementMomentum()
protected void
updateMovementRates()
void
updateRecoilVar()
void
updateSpeedModifiers()
protected void
updateStats_Awake()
protected void
updateStats_Sleeping()
protected void
updateStats_WakeState()
void
updateTextObjects()
protected void
updateUserName()
void
writeInventory(java.nio.ByteBuffer byteBuffer)
void
zeroForwardDirectionX()
void
zeroForwardDirectionY()
Methods inherited from class zombie.iso.IsoMovingObject
canHaveMultipleHits, collideWith, compareToY, Despawn, DistTo, DistTo, distToNearestCamCharacter, DistToProper, DistToSquared, DistToSquared, DoCollideNorS, DoCollideWorE, doStairs, ensureOnTile, getBuilding, getBumpedType, getCollidedObject, getCollideType, getCurrentSquare, getCurrentZone, getDistanceSq, getEatingZombies, getFacingPosition, getFeelersize, getFeelerTile, getFuturWalkedSquare, getGlobalMovementMod, getHitDir, getHitForce, getHitFromAngle, getID, getIDCount, getImpulsex, getImpulsey, getLastCollideTime, getLastSquare, getLastTargettedBy, getLimpulsex, getLimpulsey, getLx, getLy, getLz, getMasterRegion, getMovementLastFrame, getNoDamage, getNx, getNy, getObjectName, getPathFindIndex, getPosition, getScreenX, getScreenY, getScriptModule, getScriptnx, getScriptny, getSquare, getStateEventDelayTimer, getThumpTarget, getTimeSinceZombieAttack, getVectorFromDirection, getVectorFromDirection, getWeight, getWeight, getWidth, getX, getY, getZ, isbAltCollide, isCharacter, isCloseKilled, isCollidable, isCollided, isCollidedE, isCollidedN, isCollidedS, isCollidedThisFrame, isCollidedW, isCollidedWithDoor, isCollidedWithVehicle, isDestroyed, isEatingOther, isFirstUpdate, isOnFloor, isPushableForSeparate, isPushedByForSeparate, isShootable, isSolid, isSolidForSeparate, isZombiesDontAttack, Move, MoveUnmodded, onMouseRightClick, onMouseRightReleased, removeFromSquare, removeFromWorld, separate, setbAltCollide, setCloseKilled, setCollidable, setCollidedE, setCollidedN, setCollidedObject, setCollidedS, setCollidedThisFrame, setCollidedW, setCollidedWithDoor, setCollideType, setCurrent, setDestroyed, setEatingZombies, setFeelersize, setFirstUpdate, setHitDir, setHitForce, setHitFromAngle, setID, setIDCount, setImpulsex, setImpulsey, setLast, setLastCollideTime, setLastTargettedBy, setLimpulsex, setLimpulsey, setLx, setLy, setLz, setMovementLastFrame, setMovingSquareNow, setNoDamage, setNx, setNy, setOnFloor, setPathFindIndex, setScriptModule, setScriptnx, setScriptny, setShootable, setSolid, setStateEventDelayTimer, setThumpTarget, setTimeSinceZombieAttack, setWeight, setWidth, setX, setY, setZ, setZombiesDontAttack, spotted
Methods inherited from class zombie.iso.IsoObject
addChild, addItemsFromProperties, addSecondaryContainer, addSheetRope, addToWorld, AttachAnim, AttachExistingAnim, AttachExistingAnim, AttackObject, canAddSheetRope, checkHaveElectricity, checkMoveWithWind, checkMoveWithWind, cleanWallBlood, clearAttachedAnimSprite, Collision, countAddSheetRope, createContainersFromSpriteProperties, customHashCode, Damage, debugPrintout, destroyFence, DirtySlice, doFindExternalWaterSource, DoSpecialTooltip, DoTooltip, factoryClassFromFileInput, factoryFromFileInput, factoryFromFileInput, factoryFromFileInput_OLD, factoryGetClassID, FindExternalWaterSource, FindExternalWaterSource, FindWaterSourceOnSquare, getAlpha, getAlpha, getAlphaUpdateRateDiv, getAttachedAnimSprite, getCell, getChildSprites, getContainer, getContainerByEitherType, getContainerByIndex, getContainerByType, getContainerCount, getContainerIndex, getCustomColor, getDamage, getDir, getFacingPositionAlt, getFactoryVehicle, getHighlightColor, getIsSurfaceNormalOffset, getItemContainer, getKeyId, getLastRendered, getLastRenderedRendered, getMaskClickedY, getModData, getMovingObjectIndex, getName, getNew, getNew, getObjectIndex, getObjectRenderEffects, getObjectRenderEffectsToApply, getOffsetX, getOffsetY, getOutlineHighlightCol, getOutlineHighlightCol, getOutlineThickness, getOverlaySprite, getOverlaySpriteColor, getPipedFuelAmount, getProperties, getRenderEffectMaster, getRenderYOffset, getRerouteCollide, getRerouteMask, getRerouteMaskObject, getScriptName, getSpecialObjectIndex, getSprite, getSpriteGridObjects, getSpriteName, getStaticMovingObjectIndex, getSurfaceNormalOffset, getSurfaceOffset, getSurfaceOffsetNoTable, getTable, getTargetAlpha, getTargetAlpha, getTextureName, getThumpableFor, getThumpCondition, getTile, getType, getUsesExternalWaterSource, GetVehicleSlowFactor, getWaterAmount, getWaterMax, getWindRenderEffects, getWorldObjectIndex, hasExternalWaterSource, hasModData, HasTooltip, hasWater, haveSheetRope, haveSpecialTooltip, Hit, HitByVehicle, isAlphaAndTargetZero, isAlphaAndTargetZero, isAlphaZero, isAlphaZero, isBlink, isExistInTheWorld, isHighlighted, isHoppable, isItemAllowedInContainer, isMaskClicked, isMovedThumpable, isNoPicking, isNorthHoppable, isOutlineHighlight, isOutlineHighlight, isOutlineHlAttached, isOutlineHlAttached, isOutlineHlBlink, isOutlineHlBlink, isOutlineOnMouseover, isRemoveItemAllowedFromContainer, isSpriteInvisible, isStairsNorth, isStairsObject, isStairsWest, isTableSurface, isTableTopObject, isTaintedWater, isTargetAlphaZero, load, loadFromRemoteBuffer, loadFromRemoteBuffer, loadState, removeAllContainers, RemoveAttachedAnim, RemoveAttachedAnims, removeRenderEffect, removeSheetRope, renderAttachedAndOverlaySprites, renderFloorTile, renderFxMask, renderWallTile, renderWallTileOnly, replaceItem, reset, reuseGridSquare, save, saveState, sendObjectChange, sendObjectChange, sendObjectChange, Serialize, setAlpha, setAlpha, setAlphaAndTarget, setAlphaAndTarget, setAlphaToTarget, setAttachedAnimSprite, setBlink, setChildSprites, setContainer, setCustomColor, setCustomColor, setDamage, setDefaultCondition, setDir, setHighlightColor, setHighlightColor, setHighlighted, setHighlighted, setKeyId, setLastRendered, setLastRenderedRendered, setMovedThumpable, setName, SetName, setNoPicking, setOffsetX, setOffsetY, setOutlineHighlight, setOutlineHighlight, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHlAttached, setOutlineHlAttached, setOutlineHlBlink, setOutlineHlBlink, setOutlineOnMouseover, setOutlineThickness, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySpriteColor, setPipedFuelAmount, setRenderEffect, setRenderEffect, setRenderYOffset, setRerouteCollide, setRerouteMask, setSpecialTooltip, setSprite, setSprite, setSpriteFromName, setSquare, setTable, setTaintedWater, setTargetAlpha, setTargetAlpha, setType, setUsesExternalWaterSource, setWaterAmount, softReset, syncIsoObject, syncIsoObjectSend, TestCollide, TestPathfindCollide, TestVision, Thump, transmitCompleteItemToClients, transmitCompleteItemToServer, transmitCustomColor, transmitModData, transmitUpdatedSprite, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToServer, UnCollision, unsetOutlineHighlight, updateAlpha, updateAlpha, updateAlpha, useItemOn, useWater, WeaponHit, writeToRemoteBuffer
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface zombie.chat.ChatElementOwner
getSquare, getX, getY, getZ
Methods inherited from interface zombie.core.skinnedmodel.advancedanimation.IAnimatable
getOnlineID
-
Field Details
-
doRenderShadow
public boolean doRenderShadow -
doDirtBloodEtc
public boolean doDirtBloodEtc -
RENDER_OFFSET_X
public static final int RENDER_OFFSET_X- See Also:
- Constant Field Values
-
RENDER_OFFSET_Y
public static final int RENDER_OFFSET_Y- See Also:
- Constant Field Values
-
s_maxPossibleTwist
public static final float s_maxPossibleTwist- See Also:
- Constant Field Values
-
tempo
-
inf
-
vocalEvent
public long vocalEvent -
removedFromWorldMS
public long removedFromWorldMS -
tempo2
-
savedInventoryItems
protected final java.util.ArrayList savedInventoryItems -
GameCharacterAIBrain
-
amputations
public final java.util.ArrayList amputations -
hair
-
beard
-
-
secondaryHandModel
-
actionContext
-
emitter
-
callOut
public boolean callOut -
ReanimatedCorpse
-
ReanimatedCorpseID
public int ReanimatedCorpseID -
advancedAnimator
-
StateMachineParams
public final java.util.HashMap StateMachineParams -
clientIgnoreCollision
public long clientIgnoreCollision -
bumpNbr
public int bumpNbr -
upKillCount
public boolean upKillCount -
Asleep
public boolean Asleep -
blockTurning
public boolean blockTurning -
speedMod
public float speedMod -
legsSprite
-
knockbackAttackMod
public float knockbackAttackMod -
IsVisibleToPlayer
public final boolean[] IsVisibleToPlayer -
savedVehicleX
public float savedVehicleX -
savedVehicleY
public float savedVehicleY -
savedVehicleSeat
public short savedVehicleSeat -
savedVehicleRunning
public boolean savedVehicleRunning -
BeenMovingForIncrease
protected static final float BeenMovingForIncrease- See Also:
- Constant Field Values
-
BeenMovingForDecrease
protected static final float BeenMovingForDecrease- See Also:
- Constant Field Values
-
AllowConversation
protected boolean AllowConversation -
RemoteID
protected int RemoteID -
NumSurvivorsInVicinity
protected int NumSurvivorsInVicinity -
xp
-
AttackedBy
-
IgnoreStaggerBack
protected boolean IgnoreStaggerBack -
AttackWasSuperAttack
protected boolean AttackWasSuperAttack -
CharacterActions
protected final java.util.Stack CharacterActions -
superAttack
protected boolean superAttack -
ForceWakeUpTime
protected float ForceWakeUpTime -
runSpeedModifier
protected float runSpeedModifier -
bagsWorn
public java.util.ArrayList bagsWorn -
ForceWakeUp
protected boolean ForceWakeUp -
BodyDamage
-
wornItems
-
attachedItems
-
clothingWetness
-
descriptor
-
finder
-
Health
protected float Health -
bDead
protected boolean bDead -
bKill
protected boolean bKill -
bPlayingDeathSound
protected boolean bPlayingDeathSound -
hurtSound
protected java.lang.String hurtSound -
inventory
-
leftHandItem
-
rightHandItem
-
SpeakColour
-
slowFactor
protected float slowFactor -
slowTimer
protected float slowTimer -
bUseParts
protected boolean bUseParts -
Speaking
protected boolean Speaking -
stateMachine
-
Moodles
-
stats
-
useHandWeapon
-
attackTargetSquare
-
pathing
protected boolean pathing -
chatElement
-
EnemyList
protected final java.util.Stack EnemyList -
Traits
-
userName
-
isoPlayer
-
bClimbing
protected boolean bClimbing -
fallTime
protected float fallTime -
lastFallSpeed
protected float lastFallSpeed -
bFalling
protected boolean bFalling -
vehicle
-
timeOfSleep
protected float timeOfSleep -
delayToActuallySleep
protected float delayToActuallySleep -
attackVars
-
hitList
public final java.util.ArrayList hitList -
m_persistentOutfitId
protected int m_persistentOutfitId -
m_bPersistentOutfitInit
protected boolean m_bPersistentOutfitInit -
bUpdateEquippedTextures
public boolean bUpdateEquippedTextures -
m_turnDeltaNormal
protected float m_turnDeltaNormal -
m_turnDeltaRunning
protected float m_turnDeltaRunning -
m_turnDeltaSprinting
protected float m_turnDeltaSprinting -
lastAutomaticShoot
public long lastAutomaticShoot -
shootInARow
public int shootInARow -
realx
public float realx -
realy
public float realy -
realz
public byte realz -
realState
-
realdir
-
overridePrimaryHandModel
public java.lang.String overridePrimaryHandModel -
overrideSecondaryHandModel
public java.lang.String overrideSecondaryHandModel -
forceNullOverride
public boolean forceNullOverride -
ulBeatenVehicle
-
invRadioFreq
public java.util.ArrayList invRadioFreq -
networkCharacter
-
-
Constructor Details
-
IsoGameCharacter
-
-
Method Details
-
updateRecoilVar
public void updateRecoilVar() -
getMomentumScalar
public float getMomentumScalar() -
setMomentumScalar
public void setMomentumScalar(float float1) -
getDeferredMovement
-
getDeferredAngleDelta
public float getDeferredAngleDelta() -
getDeferredRotationWeight
public float getDeferredRotationWeight() -
isStrafing
public boolean isStrafing() -
dbgGetAnimTrack
-
dbgGetAnimTrackName
public java.lang.String dbgGetAnimTrackName(int int1, int int2) -
dbgGetAnimTrackTime
public float dbgGetAnimTrackTime(int int1, int int2) -
dbgGetAnimTrackWeight
public float dbgGetAnimTrackWeight(int int1, int int2) -
getTwist
public float getTwist() -
getShoulderTwist
public float getShoulderTwist() -
getMaxTwist
public float getMaxTwist() -
setMaxTwist
public void setMaxTwist(float float1) -
getExcessTwist
public float getExcessTwist() -
getAbsoluteExcessTwist
public float getAbsoluteExcessTwist() -
getAnimAngleTwistDelta
public float getAnimAngleTwistDelta() -
getAnimAngleStepDelta
public float getAnimAngleStepDelta() -
getTargetTwist
public float getTargetTwist() -
isRangedWeaponEmpty
public boolean isRangedWeaponEmpty()- Specified by:
isRangedWeaponEmpty
in interfaceILuaGameCharacter
-
setRangedWeaponEmpty
public void setRangedWeaponEmpty(boolean boolean1)- Specified by:
setRangedWeaponEmpty
in interfaceILuaGameCharacter
-
hasFootInjury
public boolean hasFootInjury() -
isInTrees2
public boolean isInTrees2(boolean boolean1) -
isInTreesNoBush
public boolean isInTreesNoBush() -
isInTrees
public boolean isInTrees() -
getSurvivorMap
public static java.util.HashMap getSurvivorMap() -
getLevelUpLevels
public static int[] getLevelUpLevels() -
getTempo
-
getInf
-
getBrain
-
getIsNPC
public boolean getIsNPC() -
setIsNPC
public void setIsNPC(boolean boolean1) -
getEmitter
- Specified by:
getEmitter
in interfaceILuaGameCharacter
-
updateEmitter
public void updateEmitter() -
doDeferredMovement
protected void doDeferredMovement() -
getActionContext
- Specified by:
getActionContext
in interfaceIAnimatable
-
getPreviousActionContextStateName
public java.lang.String getPreviousActionContextStateName() -
getCurrentActionContextStateName
public java.lang.String getCurrentActionContextStateName() -
hasAnimationPlayer
public boolean hasAnimationPlayer() -
getAnimationPlayer
- Specified by:
getAnimationPlayer
in interfaceIAnimatable
-
releaseAnimationPlayer
public void releaseAnimationPlayer() -
onAnimPlayerCreated
-
updateAnimationRecorderState
protected void updateAnimationRecorderState() -
getAdvancedAnimator
- Specified by:
getAdvancedAnimator
in interfaceIAnimatable
-
getModelInstance
- Specified by:
getModelInstance
in interfaceIAnimatable
-
getCurrentStateName
public java.lang.String getCurrentStateName() -
getPreviousStateName
public java.lang.String getPreviousStateName() -
getAnimationDebug
public java.lang.String getAnimationDebug() -
getTalkerType
public java.lang.String getTalkerType()- Specified by:
getTalkerType
in interfaceTalker
-
isAnimForecasted
public boolean isAnimForecasted() -
setAnimForecasted
public void setAnimForecasted(int int1) -
resetModel
public void resetModel()- Specified by:
resetModel
in interfaceILuaGameCharacter
-
resetModelNextFrame
public void resetModelNextFrame()- Specified by:
resetModelNextFrame
in interfaceILuaGameCharacter
-
onTrigger_setClothingToXmlTriggerFile
-
onTrigger_setAnimStateToTriggerFile
protected void onTrigger_setAnimStateToTriggerFile(AnimStateTriggerXmlFile animStateTriggerXmlFile) -
clothingItemChanged
public void clothingItemChanged(java.lang.String string)- Specified by:
clothingItemChanged
in interfaceIClothingItemListener
-
reloadOutfit
public void reloadOutfit() -
isSceneCulled
public boolean isSceneCulled() -
setSceneCulled
public void setSceneCulled(boolean boolean1) -
onCullStateChanged
-
dressInRandomOutfit
public void dressInRandomOutfit() -
dressInNamedOutfit
public void dressInNamedOutfit(java.lang.String string)- Specified by:
dressInNamedOutfit
in interfaceILuaGameCharacterClothing
-
dressInPersistentOutfit
public void dressInPersistentOutfit(java.lang.String string)- Specified by:
dressInPersistentOutfit
in interfaceILuaGameCharacterClothing
-
dressInPersistentOutfitID
public void dressInPersistentOutfitID(int int1)- Specified by:
dressInPersistentOutfitID
in interfaceILuaGameCharacterClothing
-
getOutfitName
public java.lang.String getOutfitName()- Specified by:
getOutfitName
in interfaceILuaGameCharacterClothing
-
dressInClothingItem
public void dressInClothingItem(java.lang.String string) -
getRandomDefaultOutfit
-
getModel
-
hasActiveModel
public boolean hasActiveModel() -
hasItems
public boolean hasItems(java.lang.String string, int int1)- Specified by:
hasItems
in interfaceILuaGameCharacter
-
getLevelUpLevels
public int getLevelUpLevels(int int1) -
getLevelMaxForXp
public int getLevelMaxForXp() -
getXpForLevel
public int getXpForLevel(int int1)- Specified by:
getXpForLevel
in interfaceILuaGameCharacter
-
DoDeath
-
DoDeath
-
getFollowingTarget
-
setFollowingTarget
-
getLocalList
public java.util.ArrayList getLocalList() -
getLocalNeutralList
public java.util.ArrayList getLocalNeutralList() -
getLocalGroupList
public java.util.ArrayList getLocalGroupList() -
getLocalRelevantEnemyList
public java.util.ArrayList getLocalRelevantEnemyList() -
getDangerLevels
public float getDangerLevels() -
setDangerLevels
public void setDangerLevels(float float1) -
getPerkList
public java.util.ArrayList getPerkList() -
getLeaveBodyTimedown
public float getLeaveBodyTimedown() -
setLeaveBodyTimedown
public void setLeaveBodyTimedown(float float1) -
isAllowConversation
public boolean isAllowConversation() -
setAllowConversation
public void setAllowConversation(boolean boolean1) -
getReanimateTimer
public float getReanimateTimer() -
setReanimateTimer
public void setReanimateTimer(float float1) -
getReanimAnimFrame
public int getReanimAnimFrame() -
setReanimAnimFrame
public void setReanimAnimFrame(int int1) -
getReanimAnimDelay
public int getReanimAnimDelay() -
setReanimAnimDelay
public void setReanimAnimDelay(int int1) -
isReanim
public boolean isReanim() -
setReanim
public void setReanim(boolean boolean1) -
isVisibleToNPCs
public boolean isVisibleToNPCs() -
setVisibleToNPCs
public void setVisibleToNPCs(boolean boolean1) -
getDieCount
public int getDieCount() -
setDieCount
public void setDieCount(int int1) -
getLlx
public float getLlx() -
setLlx
public void setLlx(float float1) -
getLly
public float getLly() -
setLly
public void setLly(float float1) -
getLlz
public float getLlz() -
setLlz
public void setLlz(float float1) -
getRemoteID
public int getRemoteID() -
setRemoteID
public void setRemoteID(int int1) -
getNumSurvivorsInVicinity
public int getNumSurvivorsInVicinity() -
setNumSurvivorsInVicinity
public void setNumSurvivorsInVicinity(int int1) -
getLevelUpMultiplier
public float getLevelUpMultiplier() -
setLevelUpMultiplier
public void setLevelUpMultiplier(float float1) -
getXp
- Specified by:
getXp
in interfaceILuaGameCharacter
-
setXp
-
getLastLocalEnemies
public int getLastLocalEnemies() -
setLastLocalEnemies
public void setLastLocalEnemies(int int1) -
getVeryCloseEnemyList
public java.util.ArrayList getVeryCloseEnemyList() -
getLastKnownLocation
public java.util.HashMap getLastKnownLocation() -
getAttackedBy
-
setAttackedBy
-
isIgnoreStaggerBack
public boolean isIgnoreStaggerBack() -
setIgnoreStaggerBack
public void setIgnoreStaggerBack(boolean boolean1) -
isAttackWasSuperAttack
public boolean isAttackWasSuperAttack() -
setAttackWasSuperAttack
public void setAttackWasSuperAttack(boolean boolean1) -
getTimeThumping
public int getTimeThumping() -
setTimeThumping
public void setTimeThumping(int int1) -
getPatienceMax
public int getPatienceMax() -
setPatienceMax
public void setPatienceMax(int int1) -
getPatienceMin
public int getPatienceMin() -
setPatienceMin
public void setPatienceMin(int int1) -
getPatience
public int getPatience() -
setPatience
public void setPatience(int int1) -
getCharacterActions
public java.util.Stack getCharacterActions()- Specified by:
getCharacterActions
in interfaceILuaGameCharacter
-
hasTimedActions
public boolean hasTimedActions() -
getForwardDirection
-
setForwardDirection
-
setForwardDirection
public void setForwardDirection(float float1, float float2) -
zeroForwardDirectionX
public void zeroForwardDirectionX() -
zeroForwardDirectionY
public void zeroForwardDirectionY() -
getDirectionAngle
public float getDirectionAngle() -
setDirectionAngle
public void setDirectionAngle(float float1) -
getAnimAngle
public float getAnimAngle() -
getAnimAngleRadians
public float getAnimAngleRadians() -
getAnimVector
-
getLookAngleRadians
public float getLookAngleRadians() -
getLookVector
-
getDotWithForwardDirection
-
getDotWithForwardDirection
public float getDotWithForwardDirection(float float1, float float2) -
isAsleep
public boolean isAsleep()- Specified by:
isAsleep
in interfaceILuaGameCharacter
-
setAsleep
public void setAsleep(boolean boolean1)- Specified by:
setAsleep
in interfaceILuaGameCharacter
-
getZombieKills
public int getZombieKills()- Specified by:
getZombieKills
in interfaceILuaGameCharacter
-
setZombieKills
public void setZombieKills(int int1) -
getLastZombieKills
public int getLastZombieKills() -
setLastZombieKills
public void setLastZombieKills(int int1) -
isSuperAttack
public boolean isSuperAttack() -
setSuperAttack
public void setSuperAttack(boolean boolean1) -
getForceWakeUpTime
public float getForceWakeUpTime() -
setForceWakeUpTime
public void setForceWakeUpTime(float float1)- Specified by:
setForceWakeUpTime
in interfaceILuaGameCharacter
-
forceAwake
public void forceAwake() -
getBodyDamage
- Specified by:
getBodyDamage
in interfaceILuaGameCharacterDamage
-
getBodyDamageRemote
- Specified by:
getBodyDamageRemote
in interfaceILuaGameCharacterDamage
-
resetBodyDamageRemote
public void resetBodyDamageRemote() -
getDefaultState
-
setDefaultState
-
getDescriptor
- Specified by:
getDescriptor
in interfaceILuaGameCharacter
-
setDescriptor
- Specified by:
setDescriptor
in interfaceILuaGameCharacter
-
getFullName
public java.lang.String getFullName()- Specified by:
getFullName
in interfaceILuaGameCharacter
-
getVisual
- Specified by:
getVisual
in interfaceILuaGameCharacter
-
getItemVisuals
-
getItemVisuals
-
isUsingWornItems
public boolean isUsingWornItems() -
getFamiliarBuildings
public java.util.Stack getFamiliarBuildings() -
getFinder
-
getFireKillRate
public float getFireKillRate() -
setFireKillRate
public void setFireKillRate(float float1) -
getFireSpreadProbability
public int getFireSpreadProbability() -
setFireSpreadProbability
public void setFireSpreadProbability(int int1) -
getHealth
public float getHealth()- Specified by:
getHealth
in interfaceILuaGameCharacterDamage
-
setHealth
public void setHealth(float float1)- Specified by:
setHealth
in interfaceILuaGameCharacterDamage
-
isOnDeathDone
public boolean isOnDeathDone()- Specified by:
isOnDeathDone
in interfaceILuaGameCharacterDamage
-
setOnDeathDone
public void setOnDeathDone(boolean boolean1)- Specified by:
setOnDeathDone
in interfaceILuaGameCharacterDamage
-
isOnKillDone
public boolean isOnKillDone()- Specified by:
isOnKillDone
in interfaceILuaGameCharacterDamage
-
setOnKillDone
public void setOnKillDone(boolean boolean1)- Specified by:
setOnKillDone
in interfaceILuaGameCharacterDamage
-
isDeathDragDown
public boolean isDeathDragDown()- Specified by:
isDeathDragDown
in interfaceILuaGameCharacterDamage
-
setDeathDragDown
public void setDeathDragDown(boolean boolean1)- Specified by:
setDeathDragDown
in interfaceILuaGameCharacterDamage
-
isPlayingDeathSound
public boolean isPlayingDeathSound()- Specified by:
isPlayingDeathSound
in interfaceILuaGameCharacterDamage
-
setPlayingDeathSound
public void setPlayingDeathSound(boolean boolean1)- Specified by:
setPlayingDeathSound
in interfaceILuaGameCharacterDamage
-
getHurtSound
public java.lang.String getHurtSound() -
setHurtSound
public void setHurtSound(java.lang.String string) -
isIgnoreMovementForDirection
@Deprecated public boolean isIgnoreMovementForDirection()Deprecated. -
getInventory
- Specified by:
getInventory
in interfaceILuaGameCharacter
-
setInventory
-
isPrimaryEquipped
public boolean isPrimaryEquipped(java.lang.String string) -
getPrimaryHandItem
- Specified by:
getPrimaryHandItem
in interfaceILuaGameCharacter
-
setPrimaryHandItem
- Specified by:
setPrimaryHandItem
in interfaceILuaGameCharacter
-
setEquipParent
-
initWornItems
public void initWornItems(java.lang.String string) -
getWornItems
- Specified by:
getWornItems
in interfaceILuaGameCharacterClothing
-
setWornItems
- Specified by:
setWornItems
in interfaceILuaGameCharacterClothing
-
getWornItem
- Specified by:
getWornItem
in interfaceILuaGameCharacterClothing
-
setWornItem
- Specified by:
setWornItem
in interfaceILuaGameCharacterClothing
-
setWornItem
-
removeWornItem
- Specified by:
removeWornItem
in interfaceILuaGameCharacterClothing
-
removeWornItem
-
clearWornItems
public void clearWornItems()- Specified by:
clearWornItems
in interfaceILuaGameCharacterClothing
-
getBodyLocationGroup
- Specified by:
getBodyLocationGroup
in interfaceILuaGameCharacterClothing
-
onWornItemsChanged
public void onWornItemsChanged() -
initAttachedItems
public void initAttachedItems(java.lang.String string) -
getAttachedItems
- Specified by:
getAttachedItems
in interfaceILuaGameCharacterAttachedItems
-
setAttachedItems
- Specified by:
setAttachedItems
in interfaceILuaGameCharacterAttachedItems
-
getAttachedItem
- Specified by:
getAttachedItem
in interfaceILuaGameCharacterAttachedItems
-
setAttachedItem
- Specified by:
setAttachedItem
in interfaceILuaGameCharacterAttachedItems
-
removeAttachedItem
- Specified by:
removeAttachedItem
in interfaceILuaGameCharacterAttachedItems
-
clearAttachedItems
public void clearAttachedItems()- Specified by:
clearAttachedItems
in interfaceILuaGameCharacterAttachedItems
-
getAttachedLocationGroup
- Specified by:
getAttachedLocationGroup
in interfaceILuaGameCharacterAttachedItems
-
getClothingWetness
-
getClothingItem_Head
-
setClothingItem_Head
- Specified by:
setClothingItem_Head
in interfaceILuaGameCharacterClothing
-
getClothingItem_Torso
-
setClothingItem_Torso
- Specified by:
setClothingItem_Torso
in interfaceILuaGameCharacterClothing
-
getClothingItem_Back
-
setClothingItem_Back
- Specified by:
setClothingItem_Back
in interfaceILuaGameCharacterClothing
-
getClothingItem_Hands
-
setClothingItem_Hands
- Specified by:
setClothingItem_Hands
in interfaceILuaGameCharacterClothing
-
getClothingItem_Legs
-
setClothingItem_Legs
- Specified by:
setClothingItem_Legs
in interfaceILuaGameCharacterClothing
-
getClothingItem_Feet
-
setClothingItem_Feet
- Specified by:
setClothingItem_Feet
in interfaceILuaGameCharacterClothing
-
getNextWander
public int getNextWander() -
setNextWander
public void setNextWander(int int1) -
isOnFire
public boolean isOnFire()- Specified by:
isOnFire
in interfaceILuaGameCharacterDamage
-
setOnFire
public void setOnFire(boolean boolean1) -
getPathIndex
public int getPathIndex() -
setPathIndex
public void setPathIndex(int int1) -
getPathTargetX
public int getPathTargetX() -
getPathTargetY
public int getPathTargetY() -
getPathTargetZ
public int getPathTargetZ() -
getSecondaryHandItem
- Specified by:
getSecondaryHandItem
in interfaceILuaGameCharacter
-
setSecondaryHandItem
- Specified by:
setSecondaryHandItem
in interfaceILuaGameCharacter
-
isHandItem
- Specified by:
isHandItem
in interfaceILuaGameCharacter
-
isPrimaryHandItem
- Specified by:
isPrimaryHandItem
in interfaceILuaGameCharacter
-
isSecondaryHandItem
- Specified by:
isSecondaryHandItem
in interfaceILuaGameCharacter
-
isItemInBothHands
- Specified by:
isItemInBothHands
in interfaceILuaGameCharacter
-
removeFromHands
- Specified by:
removeFromHands
in interfaceILuaGameCharacter
-
getSpeakColour
-
setSpeakColour
-
setSpeakColourInfo
- Specified by:
setSpeakColourInfo
in interfaceILuaGameCharacter
-
getSlowFactor
public float getSlowFactor() -
setSlowFactor
public void setSlowFactor(float float1) -
getSlowTimer
public float getSlowTimer() -
setSlowTimer
public void setSlowTimer(float float1) -
isbUseParts
public boolean isbUseParts() -
setbUseParts
public void setbUseParts(boolean boolean1) -
isSpeaking
public boolean isSpeaking()- Specified by:
isSpeaking
in interfaceILuaGameCharacter
-
setSpeaking
public void setSpeaking(boolean boolean1) -
getSpeakTime
public float getSpeakTime() -
setSpeakTime
public void setSpeakTime(int int1) -
getSpeedMod
public float getSpeedMod() -
setSpeedMod
public void setSpeedMod(float float1) -
getStaggerTimeMod
public float getStaggerTimeMod() -
setStaggerTimeMod
public void setStaggerTimeMod(float float1) -
getStateMachine
-
getMoodles
- Specified by:
getMoodles
in interfaceILuaGameCharacter
-
getStats
- Specified by:
getStats
in interfaceILuaGameCharacter
-
getUsedItemsOn
public java.util.Stack getUsedItemsOn() -
getUseHandWeapon
-
setUseHandWeapon
-
getLegsSprite
-
setLegsSprite
-
getAttackTargetSquare
-
setAttackTargetSquare
-
getBloodImpactX
public float getBloodImpactX() -
setBloodImpactX
public void setBloodImpactX(float float1) -
getBloodImpactY
public float getBloodImpactY() -
setBloodImpactY
public void setBloodImpactY(float float1) -
getBloodImpactZ
public float getBloodImpactZ() -
setBloodImpactZ
public void setBloodImpactZ(float float1) -
getBloodSplat
-
setBloodSplat
-
isbOnBed
public boolean isbOnBed() -
setbOnBed
public void setbOnBed(boolean boolean1) -
getMoveForwardVec
-
setMoveForwardVec
-
isPathing
public boolean isPathing() -
setPathing
public void setPathing(boolean boolean1) -
getLocalEnemyList
public java.util.Stack getLocalEnemyList() -
getEnemyList
public java.util.Stack getEnemyList() -
getTraits
- Specified by:
getTraits
in interfaceILuaGameCharacter
-
getCharacterTraits
-
getMaxWeight
public int getMaxWeight()- Specified by:
getMaxWeight
in interfaceILuaGameCharacter
-
setMaxWeight
public void setMaxWeight(int int1) -
getMaxWeightBase
public int getMaxWeightBase() -
setMaxWeightBase
public void setMaxWeightBase(int int1) -
getSleepingTabletDelta
public float getSleepingTabletDelta() -
setSleepingTabletDelta
public void setSleepingTabletDelta(float float1) -
getBetaEffect
public float getBetaEffect() -
setBetaEffect
public void setBetaEffect(float float1) -
getDepressEffect
public float getDepressEffect() -
setDepressEffect
public void setDepressEffect(float float1) -
getSleepingTabletEffect
public float getSleepingTabletEffect()- Specified by:
getSleepingTabletEffect
in interfaceILuaGameCharacterHealth
-
setSleepingTabletEffect
public void setSleepingTabletEffect(float float1)- Specified by:
setSleepingTabletEffect
in interfaceILuaGameCharacterHealth
-
getBetaDelta
public float getBetaDelta() -
setBetaDelta
public void setBetaDelta(float float1) -
getDepressDelta
public float getDepressDelta() -
setDepressDelta
public void setDepressDelta(float float1) -
getPainEffect
public float getPainEffect() -
setPainEffect
public void setPainEffect(float float1) -
getPainDelta
public float getPainDelta() -
setPainDelta
public void setPainDelta(float float1) -
isbDoDefer
public boolean isbDoDefer() -
setbDoDefer
public void setbDoDefer(boolean boolean1) -
getLastHeardSound
-
setLastHeardSound
public void setLastHeardSound(int int1, int int2, int int3) -
getLrx
public float getLrx() -
setLrx
public void setLrx(float float1) -
getLry
public float getLry() -
setLry
public void setLry(float float1) -
isClimbing
public boolean isClimbing() -
setbClimbing
public void setbClimbing(boolean boolean1) -
isLastCollidedW
public boolean isLastCollidedW() -
setLastCollidedW
public void setLastCollidedW(boolean boolean1) -
isLastCollidedN
public boolean isLastCollidedN() -
setLastCollidedN
public void setLastCollidedN(boolean boolean1) -
getFallTime
public float getFallTime() -
setFallTime
public void setFallTime(float float1) -
getLastFallSpeed
public float getLastFallSpeed() -
setLastFallSpeed
public void setLastFallSpeed(float float1) -
isbFalling
public boolean isbFalling() -
setbFalling
public void setbFalling(boolean boolean1) -
getCurrentBuilding
- Overrides:
getCurrentBuilding
in classIsoMovingObject
-
getCurrentBuildingDef
-
getCurrentRoomDef
-
getTorchStrength
public float getTorchStrength() -
OnAnimEvent
- Specified by:
OnAnimEvent
in interfaceIAnimEventCallback
-
getHammerSoundMod
public float getHammerSoundMod()- Specified by:
getHammerSoundMod
in interfaceILuaGameCharacter
-
getWeldingSoundMod
public float getWeldingSoundMod()- Specified by:
getWeldingSoundMod
in interfaceILuaGameCharacter
-
getBarricadeTimeMod
public float getBarricadeTimeMod() -
getMetalBarricadeStrengthMod
public float getMetalBarricadeStrengthMod() -
getBarricadeStrengthMod
public float getBarricadeStrengthMod() -
getSneakSpotMod
public float getSneakSpotMod() -
getNimbleMod
public float getNimbleMod() -
getFatigueMod
public float getFatigueMod()- Specified by:
getFatigueMod
in interfaceILuaGameCharacterHealth
-
getLightfootMod
public float getLightfootMod() -
getPacingMod
public float getPacingMod() -
getHyperthermiaMod
public float getHyperthermiaMod() -
getHittingMod
public float getHittingMod() -
getShovingMod
public float getShovingMod() -
getRecoveryMod
public float getRecoveryMod() -
getWeightMod
public float getWeightMod() -
getHitChancesMod
public int getHitChancesMod() -
getSprintMod
public float getSprintMod() -
getPerkLevel
- Specified by:
getPerkLevel
in interfaceILuaGameCharacter
-
setPerkLevelDebug
- Specified by:
setPerkLevelDebug
in interfaceILuaGameCharacter
-
LoseLevel
- Specified by:
LoseLevel
in interfaceILuaGameCharacter
-
LevelPerk
- Specified by:
LevelPerk
in interfaceILuaGameCharacter
-
LevelPerk
- Specified by:
LevelPerk
in interfaceILuaGameCharacter
-
level0
-
getLastKnownLocationOf
-
ReadLiterature
- Specified by:
ReadLiterature
in interfaceILuaGameCharacter
-
OnDeath
public void OnDeath() -
splatBloodFloorBig
public void splatBloodFloorBig() -
splatBloodFloor
public void splatBloodFloor() -
getThreatLevel
public int getThreatLevel() -
isDead
public boolean isDead() -
isAlive
public boolean isAlive() -
Seen
public void Seen(java.util.Stack stack) -
CanSee
-
getLowDangerInVicinity
-
Anger
public void Anger(int int1) -
hasEquipped
public boolean hasEquipped(java.lang.String string)- Specified by:
hasEquipped
in interfaceILuaGameCharacter
-
hasEquippedTag
public boolean hasEquippedTag(java.lang.String string)- Specified by:
hasEquippedTag
in interfaceILuaGameCharacter
-
setDir
- Specified by:
setDir
in interfaceILuaGameCharacter
- Overrides:
setDir
in classIsoObject
-
Callout
public void Callout(boolean boolean1) -
Callout
public void Callout()- Specified by:
Callout
in interfaceILuaGameCharacter
-
load
public void load(java.nio.ByteBuffer byteBuffer, int int1, boolean boolean1) throws java.io.IOException- Overrides:
load
in classIsoMovingObject
- Throws:
java.io.IOException
-
save
public void save(java.nio.ByteBuffer byteBuffer, boolean boolean1) throws java.io.IOException- Overrides:
save
in classIsoMovingObject
- Throws:
java.io.IOException
-
getChatElement
-
StartAction
- Specified by:
StartAction
in interfaceILuaGameCharacter
-
QueueAction
-
StopAllActionQueue
public void StopAllActionQueue()- Specified by:
StopAllActionQueue
in interfaceILuaGameCharacter
-
StopAllActionQueueRunning
public void StopAllActionQueueRunning() -
StopAllActionQueueAiming
public void StopAllActionQueueAiming() -
StopAllActionQueueWalking
public void StopAllActionQueueWalking() -
GetAnimSetName
public java.lang.String GetAnimSetName()- Specified by:
GetAnimSetName
in interfaceIAnimatable
-
SleepingTablet
public void SleepingTablet(float float1) -
BetaBlockers
public void BetaBlockers(float float1) -
BetaAntiDepress
public void BetaAntiDepress(float float1) -
PainMeds
public void PainMeds(float float1) -
initSpritePartsEmpty
public void initSpritePartsEmpty()- Specified by:
initSpritePartsEmpty
in interfaceILuaGameCharacter
-
InitSpriteParts
-
HasTrait
public boolean HasTrait(java.lang.String string)- Specified by:
HasTrait
in interfaceILuaGameCharacter
-
ApplyInBedOffset
public void ApplyInBedOffset(boolean boolean1) -
Dressup
- Specified by:
Dressup
in interfaceILuaGameCharacterClothing
-
PlayAnim
public void PlayAnim(java.lang.String string)- Specified by:
PlayAnim
in interfaceILuaGameCharacter
-
PlayAnimWithSpeed
public void PlayAnimWithSpeed(java.lang.String string, float float1)- Specified by:
PlayAnimWithSpeed
in interfaceILuaGameCharacter
-
PlayAnimUnlooped
public void PlayAnimUnlooped(java.lang.String string)- Specified by:
PlayAnimUnlooped
in interfaceILuaGameCharacter
-
DirectionFromVector
-
DoFootstepSound
public void DoFootstepSound(java.lang.String string) -
DoFootstepSound
public void DoFootstepSound(float float1) -
Eat
- Specified by:
Eat
in interfaceILuaGameCharacterHealth
-
Eat
- Specified by:
Eat
in interfaceILuaGameCharacterHealth
-
FireCheck
public void FireCheck() -
getPrimaryHandType
public java.lang.String getPrimaryHandType() -
getGlobalMovementMod
public float getGlobalMovementMod(boolean boolean1)- Overrides:
getGlobalMovementMod
in classIsoMovingObject
-
getMoveSpeed
public float getMoveSpeed() -
getSecondaryHandType
public java.lang.String getSecondaryHandType() -
HasItem
public boolean HasItem(java.lang.String string) -
changeState
- Specified by:
changeState
in interfaceILuaGameCharacter
-
getCurrentState
- Specified by:
getCurrentState
in interfaceILuaGameCharacter
-
isCurrentState
- Specified by:
isCurrentState
in interfaceILuaGameCharacter
-
getStateMachineParams
-
setStateMachineLocked
public void setStateMachineLocked(boolean boolean1) -
Hit
public float Hit(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2)- Specified by:
Hit
in interfaceILuaGameCharacterDamage
- Overrides:
Hit
in classIsoMovingObject
-
Hit
public float Hit(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2, boolean boolean2)- Specified by:
Hit
in interfaceILuaGameCharacterDamage
-
processHitDamage
public float processHitDamage(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2) -
hitConsequences
public void hitConsequences(HandWeapon handWeapon, IsoGameCharacter gameCharacter, boolean boolean1, float float1, boolean boolean2) -
IsAttackRange
public boolean IsAttackRange(float float1, float float2, float float3) -
IsAttackRange
public boolean IsAttackRange(HandWeapon handWeapon, IsoMovingObject movingObject, Vector3 vector3, boolean boolean1) -
IsSpeaking
public boolean IsSpeaking()- Specified by:
IsSpeaking
in interfaceILuaGameCharacter
- Specified by:
IsSpeaking
in interfaceTalker
-
MoveForward
public void MoveForward(float float1, float float2, float float3, float float4) -
pathToCharacter
-
pathToLocation
public void pathToLocation(int int1, int int2, int int3)- Specified by:
pathToLocation
in interfaceILuaGameCharacter
-
pathToLocationF
public void pathToLocationF(float float1, float float2, float float3)- Specified by:
pathToLocationF
in interfaceILuaGameCharacter
-
pathToSound
public void pathToSound(int int1, int int2, int int3) -
CanAttack
public boolean CanAttack()- Specified by:
CanAttack
in interfaceILuaGameCharacter
-
ReduceHealthWhenBurning
public void ReduceHealthWhenBurning() -
DrawSneezeText
public void DrawSneezeText() -
getSpriteDef
- Specified by:
getSpriteDef
in interfaceILuaGameCharacter
-
render
-
renderServerGUI
public void renderServerGUI() -
getAlphaUpdateRateMul
protected float getAlphaUpdateRateMul()- Overrides:
getAlphaUpdateRateMul
in classIsoObject
-
isUpdateAlphaEnabled
protected boolean isUpdateAlphaEnabled()- Overrides:
isUpdateAlphaEnabled
in classIsoObject
-
isUpdateAlphaDuringRender
protected boolean isUpdateAlphaDuringRender()- Overrides:
isUpdateAlphaDuringRender
in classIsoObject
-
isSeatedInVehicle
public boolean isSeatedInVehicle() -
renderObjectPicker
- Overrides:
renderObjectPicker
in classIsoObject
-
renderShadow
public void renderShadow(float float1, float float2, float float3) -
isMaskClicked
public boolean isMaskClicked(int int1, int int2, boolean boolean1)- Overrides:
isMaskClicked
in classIsoObject
-
setHaloNote
public void setHaloNote(java.lang.String string)- Specified by:
setHaloNote
in interfaceILuaGameCharacter
-
setHaloNote
public void setHaloNote(java.lang.String string, float float1)- Specified by:
setHaloNote
in interfaceILuaGameCharacter
-
setHaloNote
public void setHaloNote(java.lang.String string, int int1, int int2, int int3, float float1)- Specified by:
setHaloNote
in interfaceILuaGameCharacter
-
getHaloTimerCount
public float getHaloTimerCount() -
DoSneezeText
public void DoSneezeText() -
getSayLine
public java.lang.String getSayLine()- Specified by:
getSayLine
in interfaceTalker
-
setSayLine
public void setSayLine(java.lang.String string) -
getLastChatMessage
-
setLastChatMessage
-
getLastSpokenLine
public java.lang.String getLastSpokenLine() -
setLastSpokenLine
public void setLastSpokenLine(java.lang.String string) -
doSleepSpeech
protected void doSleepSpeech() -
SayDebug
public void SayDebug(java.lang.String string) -
SayDebug
public void SayDebug(int int1, java.lang.String string) -
getMaxChatLines
public int getMaxChatLines() -
Say
public void Say(java.lang.String string)- Specified by:
Say
in interfaceILuaGameCharacter
- Specified by:
Say
in interfaceTalker
-
Say
public void Say(java.lang.String string, float float1, float float2, float float3, UIFont uIFont, float float4, java.lang.String string2)- Specified by:
Say
in interfaceILuaGameCharacter
-
SayWhisper
public void SayWhisper(java.lang.String string) -
SayShout
public void SayShout(java.lang.String string) -
addLineChatElement
public void addLineChatElement(java.lang.String string) -
addLineChatElement
public void addLineChatElement(java.lang.String string, float float1, float float2, float float3) -
addLineChatElement
public void addLineChatElement(java.lang.String string, float float1, float float2, float float3, UIFont uIFont, float float4, java.lang.String string2) -
addLineChatElement
public void addLineChatElement(java.lang.String string, float float1, float float2, float float3, UIFont uIFont, float float4, java.lang.String string2, boolean boolean1, boolean boolean2, boolean boolean3, boolean boolean4, boolean boolean5, boolean boolean6) -
playerIsSelf
protected boolean playerIsSelf() -
getUserNameHeight
public int getUserNameHeight() -
initTextObjects
protected void initTextObjects() -
updateUserName
protected void updateUserName() -
updateTextObjects
public void updateTextObjects() -
renderlast
public void renderlast()- Overrides:
renderlast
in classIsoMovingObject
-
renderTextureInsteadOfModel
protected boolean renderTextureInsteadOfModel(float float1, float float2) -
drawDirectionLine
public void drawDirectionLine(Vector2 vector2, float float1, float float2, float float3, float float4) -
getEquipedRadio
-
setDefaultState
public void setDefaultState() -
SetOnFire
public void SetOnFire() -
StopBurning
public void StopBurning()- Specified by:
StopBurning
in interfaceILuaGameCharacterDamage
-
sendStopBurning
public void sendStopBurning()- Specified by:
sendStopBurning
in interfaceILuaGameCharacterDamage
-
SpreadFire
public void SpreadFire() -
Throw
-
serverRemoveItemFromZombie
public void serverRemoveItemFromZombie(java.lang.String string) -
helmetFall
public boolean helmetFall(boolean boolean1) -
helmetFall
public boolean helmetFall(boolean boolean1, java.lang.String string) -
smashCarWindow
- Specified by:
smashCarWindow
in interfaceILuaGameCharacter
-
smashWindow
- Specified by:
smashWindow
in interfaceILuaGameCharacter
-
openWindow
- Specified by:
openWindow
in interfaceILuaGameCharacter
-
closeWindow
- Specified by:
closeWindow
in interfaceILuaGameCharacter
-
climbThroughWindow
- Specified by:
climbThroughWindow
in interfaceILuaGameCharacter
-
climbThroughWindow
- Specified by:
climbThroughWindow
in interfaceILuaGameCharacter
-
isClosingWindow
-
isClimbingThroughWindow
-
climbThroughWindowFrame
- Specified by:
climbThroughWindowFrame
in interfaceILuaGameCharacter
-
climbSheetRope
public void climbSheetRope()- Specified by:
climbSheetRope
in interfaceILuaGameCharacter
-
climbDownSheetRope
public void climbDownSheetRope()- Specified by:
climbDownSheetRope
in interfaceILuaGameCharacter
-
canClimbSheetRope
- Specified by:
canClimbSheetRope
in interfaceILuaGameCharacter
-
canClimbDownSheetRopeInCurrentSquare
public boolean canClimbDownSheetRopeInCurrentSquare()- Specified by:
canClimbDownSheetRopeInCurrentSquare
in interfaceILuaGameCharacter
-
canClimbDownSheetRope
- Specified by:
canClimbDownSheetRope
in interfaceILuaGameCharacter
-
climbThroughWindow
- Specified by:
climbThroughWindow
in interfaceILuaGameCharacter
-
climbThroughWindow
- Specified by:
climbThroughWindow
in interfaceILuaGameCharacter
-
climbOverFence
- Specified by:
climbOverFence
in interfaceILuaGameCharacter
-
isAboveTopOfStairs
public boolean isAboveTopOfStairs()- Specified by:
isAboveTopOfStairs
in interfaceILuaGameCharacter
-
preupdate
public void preupdate()- Overrides:
preupdate
in classIsoMovingObject
-
setTeleport
-
getTeleport
-
isTeleporting
public boolean isTeleporting() -
update
public void update()- Overrides:
update
in classIsoMovingObject
-
updateMovementMomentum
protected void updateMovementMomentum() -
getHoursSurvived
public double getHoursSurvived()- Specified by:
getHoursSurvived
in interfaceILuaGameCharacter
-
updateMovementRates
protected void updateMovementRates() -
calculateIdleSpeed
protected float calculateIdleSpeed() -
calculateBaseSpeed
public float calculateBaseSpeed() -
calculateCombatSpeed
protected float calculateCombatSpeed() -
calculateWalkSpeed
protected void calculateWalkSpeed() -
updateSpeedModifiers
public void updateSpeedModifiers() -
DoFloorSplat
public void DoFloorSplat(IsoGridSquare square, java.lang.String string, boolean boolean1, float float1, float float2) -
onMouseLeftClick
public boolean onMouseLeftClick(int int1, int int2)- Overrides:
onMouseLeftClick
in classIsoObject
-
calculateStats
protected void calculateStats() -
updateStats_WakeState
protected void updateStats_WakeState() -
updateStats_Sleeping
protected void updateStats_Sleeping() -
updateStats_Awake
protected void updateStats_Awake() -
getAppetiteMultiplier
protected float getAppetiteMultiplier() -
faceLocation
public void faceLocation(float float1, float float2) -
faceLocationF
public void faceLocationF(float float1, float float2) -
isFacingLocation
public boolean isFacingLocation(float float1, float float2, float float3) -
isFacingObject
-
splatBlood
public void splatBlood(int int1, float float1) -
isOutside
public boolean isOutside()- Specified by:
isOutside
in interfaceILuaGameCharacter
-
isFemale
public boolean isFemale()- Specified by:
isFemale
in interfaceILuaGameCharacter
-
setFemale
public void setFemale(boolean boolean1)- Specified by:
setFemale
in interfaceILuaGameCharacter
-
isZombie
public boolean isZombie()- Specified by:
isZombie
in interfaceILuaGameCharacter
- Overrides:
isZombie
in classIsoObject
-
getLastHitCount
public int getLastHitCount()- Specified by:
getLastHitCount
in interfaceILuaGameCharacterDamage
-
setLastHitCount
public void setLastHitCount(int int1)- Specified by:
setLastHitCount
in interfaceILuaGameCharacterDamage
-
getSurvivorKills
public int getSurvivorKills() -
setSurvivorKills
public void setSurvivorKills(int int1) -
getAge
public int getAge() -
setAge
public void setAge(int int1) -
exert
public void exert(float float1) -
getPerkInfo
- Specified by:
getPerkInfo
in interfaceILuaGameCharacter
-
HitSilence
public void HitSilence(HandWeapon handWeapon, IsoGameCharacter gameCharacter, boolean boolean1, float float1) -
DoDeathSilence
-
isEquipped
- Specified by:
isEquipped
in interfaceILuaGameCharacter
-
isEquippedClothing
- Specified by:
isEquippedClothing
in interfaceILuaGameCharacter
-
isAttachedItem
- Specified by:
isAttachedItem
in interfaceILuaGameCharacter
-
faceThisObject
- Specified by:
faceThisObject
in interfaceILuaGameCharacter
-
facePosition
public void facePosition(int int1, int int2)- Specified by:
facePosition
in interfaceILuaGameCharacter
-
faceThisObjectAlt
- Specified by:
faceThisObjectAlt
in interfaceILuaGameCharacter
-
setAnimated
public void setAnimated(boolean boolean1) -
playHurtSound
public void playHurtSound() -
playDeadSound
public void playDeadSound() -
saveChange
public void saveChange(java.lang.String string, KahluaTable kahluaTable, java.nio.ByteBuffer byteBuffer)- Overrides:
saveChange
in classIsoObject
-
loadChange
public void loadChange(java.lang.String string, java.nio.ByteBuffer byteBuffer)- Overrides:
loadChange
in classIsoObject
-
getAlreadyReadPages
public int getAlreadyReadPages(java.lang.String string)- Specified by:
getAlreadyReadPages
in interfaceILuaGameCharacter
-
setAlreadyReadPages
public void setAlreadyReadPages(java.lang.String string, int int1)- Specified by:
setAlreadyReadPages
in interfaceILuaGameCharacter
-
updateLightInfo
public void updateLightInfo() -
initLightInfo2
-
getLightInfo2
-
postupdate
public void postupdate()- Overrides:
postupdate
in classIsoMovingObject
-
shouldBeTurning
public boolean shouldBeTurning() -
shouldBeTurning90
public boolean shouldBeTurning90() -
shouldBeTurningAround
public boolean shouldBeTurningAround() -
hasPath
public boolean hasPath() -
isAnimationRecorderActive
public boolean isAnimationRecorderActive()- Specified by:
isAnimationRecorderActive
in interfaceIAnimatable
-
getAnimationPlayerRecorder
- Specified by:
getAnimationPlayerRecorder
in interfaceIAnimatable
-
isSafety
public boolean isSafety()- Specified by:
isSafety
in interfaceILuaGameCharacter
-
setSafety
public void setSafety(boolean boolean1)- Specified by:
setSafety
in interfaceILuaGameCharacter
-
getSafetyCooldown
public float getSafetyCooldown()- Specified by:
getSafetyCooldown
in interfaceILuaGameCharacter
-
setSafetyCooldown
public void setSafetyCooldown(float float1)- Specified by:
setSafetyCooldown
in interfaceILuaGameCharacter
-
getMeleeDelay
public float getMeleeDelay()- Specified by:
getMeleeDelay
in interfaceILuaGameCharacter
-
setMeleeDelay
public void setMeleeDelay(float float1)- Specified by:
setMeleeDelay
in interfaceILuaGameCharacter
-
getRecoilDelay
public float getRecoilDelay()- Specified by:
getRecoilDelay
in interfaceILuaGameCharacter
-
setRecoilDelay
public void setRecoilDelay(float float1)- Specified by:
setRecoilDelay
in interfaceILuaGameCharacter
-
getBeenMovingFor
public float getBeenMovingFor() -
setBeenMovingFor
public void setBeenMovingFor(float float1) -
isForceShove
public boolean isForceShove() -
setForceShove
public void setForceShove(boolean boolean1) -
getClickSound
public java.lang.String getClickSound() -
setClickSound
public void setClickSound(java.lang.String string) -
getMeleeCombatMod
public int getMeleeCombatMod() -
getWeaponLevel
public int getWeaponLevel() -
getMaintenanceMod
public int getMaintenanceMod()- Specified by:
getMaintenanceMod
in interfaceILuaGameCharacter
-
getVehicle
- Specified by:
getVehicle
in interfaceILuaGameCharacter
-
setVehicle
- Specified by:
setVehicle
in interfaceILuaGameCharacter
-
isUnderVehicle
public boolean isUnderVehicle() -
isProne
public boolean isProne() -
isBeingSteppedOn
public boolean isBeingSteppedOn() -
getTemperature
public float getTemperature()- Specified by:
getTemperature
in interfaceILuaGameCharacterHealth
-
setTemperature
public void setTemperature(float float1)- Specified by:
setTemperature
in interfaceILuaGameCharacterHealth
-
getReduceInfectionPower
public float getReduceInfectionPower()- Specified by:
getReduceInfectionPower
in interfaceILuaGameCharacterHealth
-
setReduceInfectionPower
public void setReduceInfectionPower(float float1)- Specified by:
setReduceInfectionPower
in interfaceILuaGameCharacterHealth
-
getInventoryWeight
public float getInventoryWeight()- Specified by:
getInventoryWeight
in interfaceILuaGameCharacter
-
dropHandItems
public void dropHandItems() -
shouldBecomeZombieAfterDeath
public boolean shouldBecomeZombieAfterDeath() -
applyTraits
public void applyTraits(java.util.ArrayList arrayList) -
createKeyRing
public void createKeyRing() -
autoDrink
public void autoDrink() -
getWaterSource
-
getKnownRecipes
public java.util.List getKnownRecipes()- Specified by:
getKnownRecipes
in interfaceILuaGameCharacter
-
isRecipeKnown
- Specified by:
isRecipeKnown
in interfaceILuaGameCharacter
-
isRecipeKnown
public boolean isRecipeKnown(java.lang.String string)- Specified by:
isRecipeKnown
in interfaceILuaGameCharacter
-
learnRecipe
public boolean learnRecipe(java.lang.String string) -
isMoving
public boolean isMoving() -
isBehaviourMoving
public boolean isBehaviourMoving() -
isPlayerMoving
public boolean isPlayerMoving() -
setMoving
public void setMoving(boolean boolean1) -
isAttacking
public boolean isAttacking() -
isZombieAttacking
public boolean isZombieAttacking() -
isZombieAttacking
-
compareMovePriority
-
playSound
public long playSound(java.lang.String string)- Specified by:
playSound
in interfaceILuaGameCharacter
-
stopOrTriggerSound
public void stopOrTriggerSound(long long1)- Specified by:
stopOrTriggerSound
in interfaceILuaGameCharacter
-
addWorldSoundUnlessInvisible
public void addWorldSoundUnlessInvisible(int int1, int int2, boolean boolean1)- Specified by:
addWorldSoundUnlessInvisible
in interfaceILuaGameCharacter
-
isKnownPoison
- Specified by:
isKnownPoison
in interfaceILuaGameCharacter
-
getLastHourSleeped
public int getLastHourSleeped()- Specified by:
getLastHourSleeped
in interfaceILuaGameCharacterHealth
-
setLastHourSleeped
public void setLastHourSleeped(int int1)- Specified by:
setLastHourSleeped
in interfaceILuaGameCharacterHealth
-
setTimeOfSleep
public void setTimeOfSleep(float float1)- Specified by:
setTimeOfSleep
in interfaceILuaGameCharacterHealth
-
setDelayToSleep
public void setDelayToSleep(float float1) -
getBedType
public java.lang.String getBedType()- Specified by:
getBedType
in interfaceILuaGameCharacter
-
setBedType
public void setBedType(java.lang.String string)- Specified by:
setBedType
in interfaceILuaGameCharacter
-
enterVehicle
-
Hit
public float Hit(BaseVehicle baseVehicle, float float1, boolean boolean1, float float2, float float3)- Specified by:
Hit
in interfaceILuaGameCharacterDamage
-
getPath2
- Specified by:
getPath2
in interfaceILuaGameCharacter
-
setPath2
- Specified by:
setPath2
in interfaceILuaGameCharacter
-
getPathFindBehavior2
- Specified by:
getPathFindBehavior2
in interfaceILuaGameCharacter
-
getMapKnowledge
-
getBed
- Specified by:
getBed
in interfaceILuaGameCharacter
-
setBed
- Specified by:
setBed
in interfaceILuaGameCharacter
-
avoidDamage
public boolean avoidDamage() -
setAvoidDamage
public void setAvoidDamage(boolean boolean1) -
isReading
public boolean isReading()- Specified by:
isReading
in interfaceILuaGameCharacter
-
setReading
public void setReading(boolean boolean1)- Specified by:
setReading
in interfaceILuaGameCharacter
-
getTimeSinceLastSmoke
public float getTimeSinceLastSmoke()- Specified by:
getTimeSinceLastSmoke
in interfaceILuaGameCharacter
-
setTimeSinceLastSmoke
public void setTimeSinceLastSmoke(float float1)- Specified by:
setTimeSinceLastSmoke
in interfaceILuaGameCharacter
-
isInvisible
public boolean isInvisible()- Specified by:
isInvisible
in interfaceILuaGameCharacter
-
setInvisible
public void setInvisible(boolean boolean1)- Specified by:
setInvisible
in interfaceILuaGameCharacter
-
isDriving
public boolean isDriving()- Specified by:
isDriving
in interfaceILuaGameCharacter
-
isInARoom
public boolean isInARoom()- Specified by:
isInARoom
in interfaceILuaGameCharacter
-
isGodMod
public boolean isGodMod()- Specified by:
isGodMod
in interfaceILuaGameCharacter
-
setGodMod
public void setGodMod(boolean boolean1)- Specified by:
setGodMod
in interfaceILuaGameCharacter
-
isUnlimitedCarry
public boolean isUnlimitedCarry()- Specified by:
isUnlimitedCarry
in interfaceILuaGameCharacter
-
setUnlimitedCarry
public void setUnlimitedCarry(boolean boolean1)- Specified by:
setUnlimitedCarry
in interfaceILuaGameCharacter
-
isBuildCheat
public boolean isBuildCheat()- Specified by:
isBuildCheat
in interfaceILuaGameCharacter
-
setBuildCheat
public void setBuildCheat(boolean boolean1)- Specified by:
setBuildCheat
in interfaceILuaGameCharacter
-
isFarmingCheat
public boolean isFarmingCheat()- Specified by:
isFarmingCheat
in interfaceILuaGameCharacter
-
setFarmingCheat
public void setFarmingCheat(boolean boolean1)- Specified by:
setFarmingCheat
in interfaceILuaGameCharacter
-
isHealthCheat
public boolean isHealthCheat()- Specified by:
isHealthCheat
in interfaceILuaGameCharacter
-
setHealthCheat
public void setHealthCheat(boolean boolean1)- Specified by:
setHealthCheat
in interfaceILuaGameCharacter
-
isMechanicsCheat
public boolean isMechanicsCheat()- Specified by:
isMechanicsCheat
in interfaceILuaGameCharacter
-
setMechanicsCheat
public void setMechanicsCheat(boolean boolean1)- Specified by:
setMechanicsCheat
in interfaceILuaGameCharacter
-
isMovablesCheat
public boolean isMovablesCheat()- Specified by:
isMovablesCheat
in interfaceILuaGameCharacter
-
setMovablesCheat
public void setMovablesCheat(boolean boolean1)- Specified by:
setMovablesCheat
in interfaceILuaGameCharacter
-
isTimedActionInstantCheat
public boolean isTimedActionInstantCheat()- Specified by:
isTimedActionInstantCheat
in interfaceILuaGameCharacter
-
setTimedActionInstantCheat
public void setTimedActionInstantCheat(boolean boolean1)- Specified by:
setTimedActionInstantCheat
in interfaceILuaGameCharacter
-
isTimedActionInstant
public boolean isTimedActionInstant()- Specified by:
isTimedActionInstant
in interfaceILuaGameCharacter
-
isShowAdminTag
public boolean isShowAdminTag()- Specified by:
isShowAdminTag
in interfaceILuaGameCharacter
-
setShowAdminTag
public void setShowAdminTag(boolean boolean1)- Specified by:
setShowAdminTag
in interfaceILuaGameCharacter
-
getVariable
- Specified by:
getVariable
in interfaceIAnimationVariableSource
-
getVariable
- Specified by:
getVariable
in interfaceIAnimationVariableSource
-
getOrCreateVariable
- Specified by:
getOrCreateVariable
in interfaceIAnimationVariableMap
-
setVariable
- Specified by:
setVariable
in interfaceIAnimationVariableMap
-
setVariable
public void setVariable(java.lang.String string, java.lang.String string2)- Specified by:
setVariable
in interfaceIAnimationVariableMap
-
setVariable
public void setVariable(java.lang.String string, boolean boolean1)- Specified by:
setVariable
in interfaceIAnimationVariableMap
-
setVariable
public void setVariable(java.lang.String string, float float1)- Specified by:
setVariable
in interfaceIAnimationVariableMap
-
setVariable
protected void setVariable(java.lang.String string, AnimationVariableSlotCallbackBool.CallbackGetStrongTyped callbackGetStrongTyped) -
setVariable
protected void setVariable(java.lang.String string, AnimationVariableSlotCallbackBool.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackBool.CallbackSetStrongTyped callbackSetStrongTyped) -
setVariable
protected void setVariable(java.lang.String string, AnimationVariableSlotCallbackString.CallbackGetStrongTyped callbackGetStrongTyped) -
setVariable
protected void setVariable(java.lang.String string, AnimationVariableSlotCallbackString.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackString.CallbackSetStrongTyped callbackSetStrongTyped) -
setVariable
protected void setVariable(java.lang.String string, AnimationVariableSlotCallbackFloat.CallbackGetStrongTyped callbackGetStrongTyped) -
setVariable
protected void setVariable(java.lang.String string, AnimationVariableSlotCallbackFloat.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackFloat.CallbackSetStrongTyped callbackSetStrongTyped) -
setVariable
protected void setVariable(java.lang.String string, AnimationVariableSlotCallbackInt.CallbackGetStrongTyped callbackGetStrongTyped) -
setVariable
protected void setVariable(java.lang.String string, AnimationVariableSlotCallbackInt.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackInt.CallbackSetStrongTyped callbackSetStrongTyped) -
setVariable
public void setVariable(java.lang.String string, boolean boolean1, AnimationVariableSlotCallbackBool.CallbackGetStrongTyped callbackGetStrongTyped) -
setVariable
public void setVariable(java.lang.String string, boolean boolean1, AnimationVariableSlotCallbackBool.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackBool.CallbackSetStrongTyped callbackSetStrongTyped) -
setVariable
public void setVariable(java.lang.String string, java.lang.String string2, AnimationVariableSlotCallbackString.CallbackGetStrongTyped callbackGetStrongTyped) -
setVariable
public void setVariable(java.lang.String string, java.lang.String string2, AnimationVariableSlotCallbackString.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackString.CallbackSetStrongTyped callbackSetStrongTyped) -
setVariable
public void setVariable(java.lang.String string, float float1, AnimationVariableSlotCallbackFloat.CallbackGetStrongTyped callbackGetStrongTyped) -
setVariable
public void setVariable(java.lang.String string, float float1, AnimationVariableSlotCallbackFloat.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackFloat.CallbackSetStrongTyped callbackSetStrongTyped) -
setVariable
public void setVariable(java.lang.String string, int int1, AnimationVariableSlotCallbackInt.CallbackGetStrongTyped callbackGetStrongTyped) -
setVariable
public void setVariable(java.lang.String string, int int1, AnimationVariableSlotCallbackInt.CallbackGetStrongTyped callbackGetStrongTyped, AnimationVariableSlotCallbackInt.CallbackSetStrongTyped callbackSetStrongTyped) -
clearVariable
public void clearVariable(java.lang.String string)- Specified by:
clearVariable
in interfaceIAnimationVariableMap
-
clearVariables
public void clearVariables()- Specified by:
clearVariables
in interfaceIAnimationVariableMap
-
getVariableString
public java.lang.String getVariableString(java.lang.String string)- Specified by:
getVariableString
in interfaceIAnimationVariableSource
-
getVariableFloat
public float getVariableFloat(java.lang.String string, float float1)- Specified by:
getVariableFloat
in interfaceIAnimationVariableSource
-
getVariableBoolean
public boolean getVariableBoolean(java.lang.String string)- Specified by:
getVariableBoolean
in interfaceIAnimationVariableSource
-
isVariable
public boolean isVariable(java.lang.String string, java.lang.String string2)- Specified by:
isVariable
in interfaceIAnimationVariableSource
-
containsVariable
public boolean containsVariable(java.lang.String string)- Specified by:
containsVariable
in interfaceIAnimationVariableSource
-
getGameVariables
public java.lang.Iterable getGameVariables()- Specified by:
getGameVariables
in interfaceIAnimationVariableSource
-
startPlaybackGameVariables
-
endPlaybackGameVariables
-
playbackSetCurrentStateSnapshot
-
playbackRecordCurrentStateSnapshot
-
GetVariable
public java.lang.String GetVariable(java.lang.String string)- Specified by:
GetVariable
in interfaceILuaVariableSource
-
SetVariable
public void SetVariable(java.lang.String string, java.lang.String string2)- Specified by:
SetVariable
in interfaceILuaVariableSource
-
ClearVariable
public void ClearVariable(java.lang.String string)- Specified by:
ClearVariable
in interfaceILuaVariableSource
-
actionStateChanged
- Specified by:
actionStateChanged
in interfaceIActionStateChanged
-
isFallOnFront
public boolean isFallOnFront() -
setFallOnFront
public void setFallOnFront(boolean boolean1) -
isHitFromBehind
public boolean isHitFromBehind() -
setHitFromBehind
public void setHitFromBehind(boolean boolean1) -
reportEvent
public void reportEvent(java.lang.String string)- Specified by:
reportEvent
in interfaceILuaGameCharacter
-
StartTimedActionAnim
public void StartTimedActionAnim(java.lang.String string)- Specified by:
StartTimedActionAnim
in interfaceILuaGameCharacter
-
StartTimedActionAnim
public void StartTimedActionAnim(java.lang.String string, java.lang.String string2)- Specified by:
StartTimedActionAnim
in interfaceILuaGameCharacter
-
StopTimedActionAnim
public void StopTimedActionAnim()- Specified by:
StopTimedActionAnim
in interfaceILuaGameCharacter
-
hasHitReaction
public boolean hasHitReaction() -
getHitReaction
public java.lang.String getHitReaction() -
setHitReaction
public void setHitReaction(java.lang.String string) -
CacheEquipped
public void CacheEquipped() -
GetPrimaryEquippedCache
-
GetSecondaryEquippedCache
-
ClearEquippedCache
public void ClearEquippedCache() -
isBehind
-
resetEquippedHandsModels
public void resetEquippedHandsModels() -
getDebugMonitor
- Specified by:
getDebugMonitor
in interfaceILuaGameCharacter
-
setDebugMonitor
- Specified by:
setDebugMonitor
in interfaceILuaGameCharacter
-
isAimAtFloor
public boolean isAimAtFloor() -
setAimAtFloor
public void setAimAtFloor(boolean boolean1) -
testDotSide
-
addBasicPatch
-
addHole
- Specified by:
addHole
in interfaceILuaGameCharacterDamage
-
addHole
-
addDirt
public void addDirt(BloodBodyPartType bloodBodyPartType, java.lang.Integer integer, boolean boolean1) -
addBlood
public void addBlood(BloodBodyPartType bloodBodyPartType, boolean boolean1, boolean boolean2, boolean boolean3)- Specified by:
addBlood
in interfaceILuaGameCharacterDamage
-
getBodyPartClothingDefense
public float getBodyPartClothingDefense(java.lang.Integer integer, boolean boolean1, boolean boolean2) -
isBumped
public boolean isBumped()- Specified by:
isBumped
in interfaceILuaGameCharacterDamage
-
isBumpDone
public boolean isBumpDone() -
setBumpDone
public void setBumpDone(boolean boolean1) -
isBumpFall
public boolean isBumpFall() -
setBumpFall
public void setBumpFall(boolean boolean1) -
isBumpStaggered
public boolean isBumpStaggered() -
setBumpStaggered
public void setBumpStaggered(boolean boolean1) -
getBumpType
public java.lang.String getBumpType()- Specified by:
getBumpType
in interfaceILuaGameCharacterDamage
-
setBumpType
public void setBumpType(java.lang.String string) -
getBumpFallType
public java.lang.String getBumpFallType() -
setBumpFallType
public void setBumpFallType(java.lang.String string) -
getBumpedChr
-
setBumpedChr
-
getLastBump
public long getLastBump() -
setLastBump
public void setLastBump(long long1) -
isSitOnGround
public boolean isSitOnGround() -
setSitOnGround
public void setSitOnGround(boolean boolean1) -
getUID
public java.lang.String getUID()- Specified by:
getUID
in interfaceIAnimatable
-
getStateUpdateLookup
protected java.util.HashMap getStateUpdateLookup() -
isRunning
public boolean isRunning() -
setRunning
public void setRunning(boolean boolean1) -
isSprinting
public boolean isSprinting() -
setSprinting
public void setSprinting(boolean boolean1) -
canSprint
public boolean canSprint() -
postUpdateModelTextures
public void postUpdateModelTextures() -
getTextureCreator
-
setTextureCreator
-
postUpdateEquippedTextures
public void postUpdateEquippedTextures() -
getReadyModelData
public java.util.ArrayList getReadyModelData() -
getIgnoreMovement
public boolean getIgnoreMovement() -
setIgnoreMovement
public void setIgnoreMovement(boolean boolean1) -
isSneaking
public boolean isSneaking() -
setSneaking
public void setSneaking(boolean boolean1) -
getGameCharacterAIBrain
-
getMoveDelta
public float getMoveDelta() -
setMoveDelta
public void setMoveDelta(float float1) -
getTurnDelta
public float getTurnDelta() -
setTurnDelta
public void setTurnDelta(float float1) -
getChopTreeSpeed
public float getChopTreeSpeed() -
testDefense
-
getSurroundingAttackingZombies
public int getSurroundingAttackingZombies() -
checkIsNearWall
public float checkIsNearWall() -
getBeenSprintingFor
public float getBeenSprintingFor() -
setBeenSprintingFor
public void setBeenSprintingFor(float float1) -
isHideWeaponModel
public boolean isHideWeaponModel() -
setHideWeaponModel
public void setHideWeaponModel(boolean boolean1) -
setIsAiming
public void setIsAiming(boolean boolean1) -
isAiming
public boolean isAiming()- Specified by:
isAiming
in interfaceILuaGameCharacter
-
resetBeardGrowingTime
public void resetBeardGrowingTime()- Specified by:
resetBeardGrowingTime
in interfaceILuaGameCharacter
-
resetHairGrowingTime
public void resetHairGrowingTime()- Specified by:
resetHairGrowingTime
in interfaceILuaGameCharacter
-
fallenOnKnees
public void fallenOnKnees() -
addVisualDamage
public void addVisualDamage(java.lang.String string) -
addBodyVisualFromItemType
-
addBodyVisualFromClothingItemName
-
isDuplicateBodyVisual
-
isCriticalHit
public boolean isCriticalHit() -
setCriticalHit
public void setCriticalHit(boolean boolean1) -
getRunSpeedModifier
public float getRunSpeedModifier() -
startMuzzleFlash
public void startMuzzleFlash() -
isMuzzleFlash
public boolean isMuzzleFlash() -
isNPC
public boolean isNPC() -
setNPC
public void setNPC(boolean boolean1) -
NPCSetRunning
public void NPCSetRunning(boolean boolean1) -
NPCGetRunning
public boolean NPCGetRunning() -
NPCSetJustMoved
public void NPCSetJustMoved(boolean boolean1) -
NPCSetAiming
public void NPCSetAiming(boolean boolean1) -
NPCGetAiming
public boolean NPCGetAiming() -
NPCSetAttack
public void NPCSetAttack(boolean boolean1) -
NPCSetMelee
public void NPCSetMelee(boolean boolean1) -
setMetabolicTarget
-
setMetabolicTarget
public void setMetabolicTarget(float float1) -
getThirstMultiplier
public double getThirstMultiplier() -
getHungerMultiplier
public double getHungerMultiplier() -
getFatiqueMultiplier
public double getFatiqueMultiplier() -
getTimedActionTimeModifier
public float getTimedActionTimeModifier() -
addHoleFromZombieAttacks
-
updateBandages
protected void updateBandages() -
getTotalBlood
public float getTotalBlood() -
attackFromWindowsLunge
-
DoSwingCollisionBoneCheck
-
isInvincible
public boolean isInvincible() -
setInvincible
public void setInvincible(boolean boolean1) -
getNearVehicle
-
dropHeavyItems
public void dropHeavyItems() -
isHeavyItem
-
isCanShout
public boolean isCanShout() -
setCanShout
public void setCanShout(boolean boolean1) -
isUnlimitedEndurance
public boolean isUnlimitedEndurance() -
setUnlimitedEndurance
public void setUnlimitedEndurance(boolean boolean1) -
getActiveLightItems
public java.util.ArrayList getActiveLightItems(java.util.ArrayList arrayList) -
getOrCreateSleepingEventData
-
playEmote
public void playEmote(java.lang.String string) -
getAnimationStateName
public java.lang.String getAnimationStateName() -
getActionStateName
public java.lang.String getActionStateName() -
shouldWaitToStartTimedAction
public boolean shouldWaitToStartTimedAction() -
setPersistentOutfitID
public void setPersistentOutfitID(int int1) -
setPersistentOutfitID
public void setPersistentOutfitID(int int1, boolean boolean1) -
getPersistentOutfitID
public int getPersistentOutfitID() -
isPersistentOutfitInit
public boolean isPersistentOutfitInit() -
isDoingActionThatCanBeCancelled
public boolean isDoingActionThatCanBeCancelled() -
isDoDeathSound
public boolean isDoDeathSound() -
setDoDeathSound
public void setDoDeathSound(boolean boolean1) -
updateEquippedRadioFreq
public void updateEquippedRadioFreq() -
getFMODParameters
- Specified by:
getFMODParameters
in interfaceIFMODParameterUpdater
-
startEvent
- Specified by:
startEvent
in interfaceIFMODParameterUpdater
-
updateEvent
- Specified by:
updateEvent
in interfaceIFMODParameterUpdater
-
stopEvent
- Specified by:
stopEvent
in interfaceIFMODParameterUpdater
-
playBloodSplatterSound
public void playBloodSplatterSound() -
setIgnoreAimingInput
public void setIgnoreAimingInput(boolean boolean1) -
addBlood
public void addBlood(float float1) -
isKnockedDown
public boolean isKnockedDown() -
setKnockedDown
public void setKnockedDown(boolean boolean1) -
writeInventory
public void writeInventory(java.nio.ByteBuffer byteBuffer) -
readInventory
public java.lang.String readInventory(java.nio.ByteBuffer byteBuffer) -
Kill
-
shouldDoInventory
public boolean shouldDoInventory() -
becomeCorpse
public void becomeCorpse() -
shouldBecomeCorpse
public boolean shouldBecomeCorpse() -
getHitReactionNetworkAI
-
getNetworkCharacterAI
-
isLocal
public boolean isLocal() -
isVehicleCollisionActive
-
doHitByVehicle
-
isSkipResolveCollision
public boolean isSkipResolveCollision() -
isAttackAnim
public boolean isAttackAnim() -
setAttackAnim
public void setAttackAnim(boolean boolean1) -
calcHitDir
public java.lang.Float calcHitDir(IsoGameCharacter gameCharacter, HandWeapon handWeapon, Vector2 vector2) -
calcHitDir
-