Package zombie.characters
Class HitReactionNetworkAI
java.lang.Object
zombie.characters.HitReactionNetworkAI
public class HitReactionNetworkAI
extends java.lang.Object
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Field Summary
Fields Modifier and Type Field Description Vector2
finalDirection
Vector2
finalPosition
byte
finalPositionZ
Vector2
startDirection
Vector2
startPosition
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Constructor Summary
Constructors Constructor Description HitReactionNetworkAI(IsoGameCharacter gameCharacter)
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Method Summary
Modifier and Type Method Description static void
CalcHitReactionVehicle(IsoGameCharacter gameCharacter, BaseVehicle baseVehicle)
static void
CalcHitReactionWeapon(IsoGameCharacter gameCharacter, IsoGameCharacter gameCharacter2, HandWeapon handWeapon)
void
finish()
java.lang.String
getDescription()
boolean
isDoSkipMovement()
boolean
isSetup()
boolean
isStarted()
void
move()
void
moveFinal()
void
process(float float1, float float2, float float3, float float4)
void
setup(float float1, float float2, byte byte1, java.lang.Float Float1)
void
start()
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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startPosition
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finalPosition
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finalPositionZ
public byte finalPositionZ -
startDirection
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finalDirection
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Constructor Details
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HitReactionNetworkAI
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Method Details
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isSetup
public boolean isSetup() -
isStarted
public boolean isStarted() -
start
public void start() -
finish
public void finish() -
setup
public void setup(float float1, float float2, byte byte1, java.lang.Float Float1) -
moveFinal
public void moveFinal() -
move
public void move() -
isDoSkipMovement
public boolean isDoSkipMovement() -
getDescription
public java.lang.String getDescription() -
CalcHitReactionWeapon
public static void CalcHitReactionWeapon(IsoGameCharacter gameCharacter, IsoGameCharacter gameCharacter2, HandWeapon handWeapon) -
CalcHitReactionVehicle
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process
public void process(float float1, float float2, float float3, float float4)
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