Package zombie.characters
Class HitReactionNetworkAI
java.lang.Object
zombie.characters.HitReactionNetworkAI
public class HitReactionNetworkAI
extends java.lang.Object
-
Field Summary
Fields Modifier and Type Field Description Vector2finalDirectionVector2finalPositionbytefinalPositionZVector2startDirectionVector2startPosition -
Constructor Summary
Constructors Constructor Description HitReactionNetworkAI(IsoGameCharacter gameCharacter) -
Method Summary
Modifier and Type Method Description static voidCalcHitReactionVehicle(IsoGameCharacter gameCharacter, BaseVehicle baseVehicle)static voidCalcHitReactionWeapon(IsoGameCharacter gameCharacter, IsoGameCharacter gameCharacter2, HandWeapon handWeapon)voidfinish()java.lang.StringgetDescription()booleanisDoSkipMovement()booleanisSetup()booleanisStarted()voidmove()voidmoveFinal()voidprocess(float float1, float float2, float float3, float float4)voidsetup(float float1, float float2, byte byte1, java.lang.Float Float1)voidstart()Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
-
Field Details
-
startPosition
-
finalPosition
-
finalPositionZ
public byte finalPositionZ -
startDirection
-
finalDirection
-
-
Constructor Details
-
HitReactionNetworkAI
-
-
Method Details
-
isSetup
public boolean isSetup() -
isStarted
public boolean isStarted() -
start
public void start() -
finish
public void finish() -
setup
public void setup(float float1, float float2, byte byte1, java.lang.Float Float1) -
moveFinal
public void moveFinal() -
move
public void move() -
isDoSkipMovement
public boolean isDoSkipMovement() -
getDescription
public java.lang.String getDescription() -
CalcHitReactionWeapon
public static void CalcHitReactionWeapon(IsoGameCharacter gameCharacter, IsoGameCharacter gameCharacter2, HandWeapon handWeapon) -
CalcHitReactionVehicle
-
process
public void process(float float1, float float2, float float3, float float4)
-