Class HitReactionNetworkAI

java.lang.Object
zombie.characters.HitReactionNetworkAI

public class HitReactionNetworkAI
extends java.lang.Object
  • Field Details

    • startPosition

      public final Vector2 startPosition
    • finalPosition

      public final Vector2 finalPosition
    • finalPositionZ

      public byte finalPositionZ
    • startDirection

      public final Vector2 startDirection
    • finalDirection

      public final Vector2 finalDirection
  • Constructor Details

    • HitReactionNetworkAI

      public HitReactionNetworkAI​(IsoGameCharacter gameCharacter)
  • Method Details

    • isSetup

      public boolean isSetup()
    • isStarted

      public boolean isStarted()
    • start

      public void start()
    • finish

      public void finish()
    • setup

      public void setup​(float float1, float float2, byte byte1, java.lang.Float Float1)
    • moveFinal

      public void moveFinal()
    • move

      public void move()
    • isDoSkipMovement

      public boolean isDoSkipMovement()
    • getDescription

      public java.lang.String getDescription()
    • CalcHitReactionWeapon

      public static void CalcHitReactionWeapon​(IsoGameCharacter gameCharacter, IsoGameCharacter gameCharacter2, HandWeapon handWeapon)
    • CalcHitReactionVehicle

      public static void CalcHitReactionVehicle​(IsoGameCharacter gameCharacter, BaseVehicle baseVehicle)
    • process

      public void process​(float float1, float float2, float float3, float float4)