Package zombie.ai
Class State
java.lang.Object
zombie.ai.State
- Direct Known Subclasses:
AttackNetworkState
,AttackState
,AttackVehicleState
,BumpedState
,BurntToDeath
,ClimbDownSheetRopeState
,ClimbOverFenceState
,ClimbOverWallState
,ClimbSheetRopeState
,ClimbThroughWindowState
,CloseWindowState
,CollideWithWallState
,CrawlingZombieTurnState
,FakeDeadAttackState
,FakeDeadZombieState
,FishingState
,FitnessState
,ForecastBeatenPlayerState
,IdleState
,LungeNetworkState
,LungeState
,OpenWindowState
,PathFindState
,PathFindState2
,PlayerActionsState
,PlayerAimState
,PlayerEmoteState
,PlayerExtState
,PlayerFallDownState
,PlayerFallingState
,PlayerGetUpState
,PlayerHitReactionPVPState
,PlayerHitReactionState
,PlayerKnockedDown
,PlayerOnGroundState
,PlayerSitOnGroundState
,PlayerStrafeState
,SmashWindowState
,StaggerBackState
,SwipeStatePlayer
,ThumpState
,WalkTowardNetworkState
,WalkTowardState
,ZombieEatBodyState
,ZombieFaceTargetState
,ZombieFallDownState
,ZombieFallingState
,ZombieGetDownState
,ZombieGetUpFromCrawlState
,ZombieGetUpState
,ZombieHitReactionState
,ZombieIdleState
,ZombieOnGroundState
,ZombieReanimateState
,ZombieSittingState
,ZombieTurnAlerted
public abstract class State
extends java.lang.Object
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Constructor Summary
Constructors Constructor Description State()
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Method Summary
Modifier and Type Method Description void
animEvent(IsoGameCharacter gameCharacter, AnimEvent animEvent)
void
enter(IsoGameCharacter gameCharacter)
void
execute(IsoGameCharacter gameCharacter)
void
exit(IsoGameCharacter gameCharacter)
void
getDeltaModifiers(IsoGameCharacter gameCharacter, MoveDeltaModifiers moveDeltaModifiers)
java.lang.String
getName()
boolean
isAttacking(IsoGameCharacter gameCharacter)
boolean
isDoingActionThatCanBeCancelled()
boolean
isIgnoreCollide(IsoGameCharacter gameCharacter, int int1, int int2, int int3, int int4, int int5, int int6)
boolean
isMoving(IsoGameCharacter gameCharacter)
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Constructor Details
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State
public State()
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Method Details
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enter
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execute
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exit
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animEvent
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isAttacking
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isMoving
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isDoingActionThatCanBeCancelled
public boolean isDoingActionThatCanBeCancelled() -
getDeltaModifiers
public void getDeltaModifiers(IsoGameCharacter gameCharacter, MoveDeltaModifiers moveDeltaModifiers) -
isIgnoreCollide
public boolean isIgnoreCollide(IsoGameCharacter gameCharacter, int int1, int int2, int int3, int int4, int int5, int int6) -
getName
public java.lang.String getName()
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