Package zombie.characters
Class IsoPlayer
java.lang.Object
zombie.iso.IsoObject
zombie.iso.IsoMovingObject
zombie.characters.IsoGameCharacter
zombie.characters.IsoLivingCharacter
zombie.characters.IsoPlayer
- All Implemented Interfaces:
IFMODParameterUpdater,java.io.Serializable,Mover,IActionStateChanged,ILuaGameCharacter,ILuaGameCharacterAttachedItems,ILuaGameCharacterClothing,ILuaGameCharacterDamage,ILuaGameCharacterHealth,ILuaVariableSource,Talker,ChatElementOwner,IAnimatable,IAnimationVariableMap,IAnimationVariableSource,IAnimEventCallback,IClothingItemListener,IHumanVisual,Thumpable
public final class IsoPlayer extends IsoLivingCharacter implements IHumanVisual
- See Also:
- Serialized Form
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Nested Class Summary
Nested classes/interfaces inherited from class zombie.characters.IsoGameCharacter
IsoGameCharacter.BodyLocation, IsoGameCharacter.CharacterTraits, IsoGameCharacter.l_testDotSide, IsoGameCharacter.LightInfo, IsoGameCharacter.Location, IsoGameCharacter.PerkInfo, IsoGameCharacter.TorchInfo, IsoGameCharacter.XP, IsoGameCharacter.XPMultiplierNested classes/interfaces inherited from class zombie.iso.IsoMovingObject
IsoMovingObject.TreeSoundManagerNested classes/interfaces inherited from class zombie.iso.IsoObject
IsoObject.IsoObjectFactory, IsoObject.OutlineShader, IsoObject.VisionResult -
Field Summary
Fields inherited from class zombie.characters.IsoLivingCharacter
bareHands, bCollidedWithPushable, bDoShove, targetOnGroundFields inherited from class zombie.characters.IsoGameCharacter
actionContext, advancedAnimator, AllowConversation, amputations, Asleep, attachedItems, AttackedBy, attackTargetSquare, attackVars, AttackWasSuperAttack, bagsWorn, bClimbing, bDead, beard, BeenMovingForDecrease, BeenMovingForIncrease, bFalling, bKill, blockTurning, BodyDamage, bPlayingDeathSound, bumpNbr, bUpdateEquippedTextures, bUseParts, callOut, CharacterActions, chatElement, clientIgnoreCollision, clothingWetness, delayToActuallySleep, descriptor, doDirtBloodEtc, doRenderShadow, emitter, EnemyList, fallTime, finder, forceNullOverride, ForceWakeUp, ForceWakeUpTime, GameCharacterAIBrain, hair, Health, hitList, hurtSound, IgnoreStaggerBack, inf, inventory, invRadioFreq, isoPlayer, IsVisibleToPlayer, knockbackAttackMod, lastAutomaticShoot, lastFallSpeed, leftHandItem, legsSprite, m_bPersistentOutfitInit, m_persistentOutfitId, m_turnDeltaNormal, m_turnDeltaRunning, m_turnDeltaSprinting, Moodles, networkCharacter, NumSurvivorsInVicinity, overridePrimaryHandModel, overrideSecondaryHandModel, pathing, primaryHandModel, realdir, realState, realx, realy, realz, ReanimatedCorpse, ReanimatedCorpseID, RemoteID, removedFromWorldMS, RENDER_OFFSET_X, RENDER_OFFSET_Y, rightHandItem, runSpeedModifier, s_maxPossibleTwist, savedInventoryItems, savedVehicleRunning, savedVehicleSeat, savedVehicleX, savedVehicleY, secondaryHandModel, shootInARow, slowFactor, slowTimer, SpeakColour, Speaking, speedMod, stateMachine, StateMachineParams, stats, superAttack, tempo2, timeOfSleep, Traits, ulBeatenVehicle, upKillCount, useHandWeapon, userName, vehicle, vocalEvent, wornItems, xpFields inherited from class zombie.iso.IsoMovingObject
bOutline, Collidable, current, def, hitDir, ID, last, lx, ly, lz, MAX_ZOMBIES_EATING, movementLastFrame, movingSq, noDamage, nx, ny, outlineColor, ScriptModule, scriptnx, scriptny, shootable, solid, treeSoundMgr, weight, width, x, y, zFields inherited from class zombie.iso.IsoObject
AttachedAnimSprite, bAlphaForced, bmod, bMovedThumpable, bNeverDoneAlpha, container, Damage, dir, doNotSync, externalWaterSource, gmod, highlightFlags, isOutlineHighlight, isOutlineHlAttached, isOutlineHlBlink, keyId, lastRendered, lastRenderedRendered, LowLightingQualityHack, MAX_WALL_SPLATS, name, NoPicking, OBF_Blink, OBF_Highlighted, OBF_HighlightRenderOnce, objectRenderEffects, offsetX, offsetY, outlineHighlightCol, OutlineOnMouseover, overlaySprite, overlaySpriteColor, partialThumpDmg, rerouteCollide, rerouteMask, rmod, sheetRope, sheetRopeHealth, sprite, spriteName, square, sx, sy, table, tintb, tintg, tintr, usesExternalWaterSource, wallBloodSplats, windRenderEffects -
Constructor Summary
Constructors Constructor Description IsoPlayer(IsoCell cell)IsoPlayer(IsoCell cell, SurvivorDesc survivorDesc, int int1, int int2, int int3) -
Method Summary
Modifier and Type Method Description voidactionStateChanged(ActionContext actionContext)voidaddMechanicsItem(java.lang.String string, VehiclePart vehiclePart, java.lang.Long Long1)voidaddWorldSoundUnlessInvisible(int int1, int int2, boolean boolean1)static booleanallPlayersAsleep()static booleanallPlayersDead()booleanAttemptAttack()voidbecomeCorpse()voidcalculateContext()intcalculateCritChance(IsoGameCharacter gameCharacter)protected voidcalculateStats()booleancanClimbOverWall(IsoDirections directions)booleancanSeePlayerStats()booleancheckCanSeeClient(IsoPlayer player)voidclearNetworkEvents()booleanclimbOverWall(IsoDirections directions)ByteBufferWritercreatePlayerStats(ByteBufferWriter byteBufferWriter, java.lang.String string)booleanDoAttack(float float1)booleanDoAttack(float float1, boolean boolean1, java.lang.String string)floatdoBeatenVehicle(float float1)booleandoContext(IsoDirections directions)voidDoFootstepSound(java.lang.String string)voiddressInClothingItem(java.lang.String string)voiddressInNamedOutfit(java.lang.String string)java.lang.StringgetAccessLevel()ActionContextgetActionContext()InventoryItemgetActiveLightItem()floatgetAimingMod()floatgetAimingRangeMod()Vector2getAimVector(Vector2 vector2)static java.util.ArrayListgetAllFileNames()static java.util.ArrayListgetAllSavedPlayers()java.util.ArrayListgetAlreadyReadBook()java.lang.StringGetAnimSetName()floatgetAsleepTime()java.lang.StringgetAttackType()IsoCellgetCell()intgetClearSpottedTimer()IsoGameCharactergetClosestZombieDist()Deprecated.IsoZombiegetClosestZombieToOtherZombie(IsoZombie zombie)IsoObjectgetContextDoorOrWindowOrWindowFrame(IsoDirections directions)Vector2getControllerAimDir(Vector2 vector2)static booleangetCoopPVP()floatgetDamageFromHitByACar(float float1)Vector2getDeferredMovement(Vector2 vector2)intgetDialogMood()java.lang.StringgetDisplayName()IsoSurvivorgetDragCharacter()IsoMovingObjectgetDragObject()FitnessgetFitness()static intgetFollowDeadCount()intgetFollowID()java.lang.StringgetForname()floatgetGlobalMovementMod(boolean boolean1)floatgetHeartDelay()floatgetHeartDelayMax()HitReactionNetworkAIgetHitReactionNetworkAI()doublegetHoursSurvived()HumanVisualgetHumanVisual()static IsoPlayergetInstance()floatgetInvAimingMod()floatgetInvAimingRangeMod()ItemVisualsgetItemVisuals()voidgetItemVisuals(ItemVisuals itemVisuals)intgetJoypadBind()Vector2getLastAngle()doublegetLastSeenZomboidTime()java.util.StackgetLastSpotted()floatgetLightDistance()floatgetMaxWeightDelta()java.lang.LonggetMechanicsItem(java.lang.String string)intgetMoodleLevel(MoodleType moodleType)Vector2getMouseAimVector(Vector2 vector2)floatgetMoveSpeed()BaseVehiclegetNearVehicle()NetworkCharacterAIgetNetworkCharacterAI()NutritiongetNutrition()java.lang.StringgetObjectName()intgetOffSetXUI()intgetOffSetYUI()shortgetOnlineID()ParameterCharacterMovementSpeedgetParameterCharacterMovementSpeed()floatgetPathSpeed()intgetPing()floatgetPlayerClothingInsulation()floatgetPlayerClothingTemperature()static intgetPlayerIndex()Vector2getPlayerMoveDir()intgetPlayerNum()static java.util.ArrayListgetPlayers()floatgetRelevantAndDistance(float float1, float float2, float float3)floatgetReloadingMod()floatgetSeeNearbyCharacterDistance()intgetSleepingPillsTaken()java.util.StackgetSpottedList()static java.util.StackgetStaticTraits()longgetSteamID()java.lang.StringgetSurname()ColorInfogetTagColor()java.lang.StringgetTagPrefix()intgetTicksSinceSeenZombie()floatgetTimedActionTimeModifier()floatgetTimeSinceLastStab()java.lang.StringgetTimeSurvived()floatgetTorchDot()floatgetTorchStrength()java.lang.IntegergetTransactionID()Deprecated.floatgetTurnDelta()static java.lang.StringgetUniqueFileName()BaseVehiclegetUseableVehicle()java.lang.StringgetUsername()java.lang.StringgetUsername(java.lang.Boolean Boolean1)BaseVisualgetVisual()floatgetZombieRelevenceScore(IsoZombie zombie)static booleanhasInstance()floatHit(BaseVehicle baseVehicle, float float1, boolean boolean1, float float2, float float3)voidhitConsequences(HandWeapon handWeapon, IsoGameCharacter gameCharacter, boolean boolean1, float float1, boolean boolean2)booleanhopFence(IsoDirections directions, boolean boolean1)voidInitSpriteParts()static voidinvokeOnPlayerInstance(java.lang.Runnable runnable)booleanisAimControlActive()booleanIsAiming()booleanisAimKeyDown()booleanisAllChatMuted()booleanisAllowRun()booleanisAllowSprint()booleanisAttackAnimThrowTimeOut()booleanisAttackFromBehind()booleanisAttacking()booleanisAttackStarted()booleanisAuthorizeMeleeAction()booleanisAuthorizeShoveStomp()booleanisBannedAttacking()booleanisbChangeCharacterDebounce()booleanisbCouldBeSeenThisFrame()booleanisBehaviourMoving()booleanisBlockMovement()booleanisbSeenThisFrame()booleanisCanHearAll()booleanisCanSeeAll()booleanisCheatPlayerSeeEveryone()booleanisClimbOverWallStruggle()booleanisClimbOverWallSuccess()booleanisDeaf()booleanisDoingActionThatCanBeCancelled()booleanisFactionPvp()booleanisForceAim()booleanisForceOverrideAnim()booleanisForceRun()booleanisForceSprint()booleanisGhostMode()booleanisIgnoreAutoVault()booleanisIgnoreContextKey()booleanisIgnoreInputsForDirection()booleanIsInMeleeAttack()booleanisInTrees2(boolean boolean1)booleanisJustMoved()booleanisLBPressed()booleanisLocal()booleanisLocalPlayer()booleanisLookingWhileInVehicle()booleanisMaskClicked(int int1, int int2, boolean boolean1)java.lang.BooleanisNearVehicle()booleanisNetworkTeleportEnabled()booleanisNoClip()booleanisOnlyPlayerAsleep()booleanisOutside()booleanisPathfindRunning()booleanisPerformingAnAction()booleanisPlayerMoving()booleanisPushableForSeparate()booleanisPushedByForSeparate(IsoMovingObject movingObject)booleanIsRunning()booleanisSafeToClimbOver(IsoDirections directions)booleanisSaveFileInUse()booleanisSaveFileIPValid()booleanisSeeEveryone()booleanisSeeNonPvpZone()static booleanisServerPlayerIDValid(java.lang.String string)booleanisShowMPInfos()booleanisShowTag()booleanisSkeleton()booleanisSolidForSeparate()booleanisTargetedByZombie()booleanisTimedActionInstant()booleanisTorchCone()booleanIsUsingAimWeapon()booleanisVehicleCollisionActive(BaseVehicle baseVehicle)booleanisWaiting()booleanisWearingNightVisionGoggles()voidKill(IsoGameCharacter gameCharacter)voidload(java.lang.String string)voidload(java.nio.ByteBuffer byteBuffer, int int1, boolean boolean1)voidMoveUnmodded(Vector2 vector2)voidnullifyAiming()voidOnAnimEvent(AnimLayer animLayer, AnimEvent animEvent)protected voidonAnimPlayerCreated(AnimationPlayer animationPlayer)voidonCullStateChanged(ModelManager modelManager, boolean boolean1)voidOnDeath()voidonWornItemsChanged()voidpostupdate()booleanpressedAim()voidpressedAttack(boolean boolean1)booleanpressedCancelAction()booleanpressedMovement(boolean boolean1)voidpreupdate()voidremoveSaveFile()voidrender(float float1, float float2, float float3, ColorInfo colorInfo, boolean boolean1, boolean boolean2, Shader shader)voidrenderlast()voidsave()voidsave(java.lang.String string)voidsave(java.nio.ByteBuffer byteBuffer, boolean boolean1)voidsetAccessLevel(java.lang.String string)voidsetAllChatMuted(boolean boolean1)voidsetAllowRun(boolean boolean1)voidsetAllowSprint(boolean boolean1)voidsetAsleepTime(float float1)voidsetAttackAnimThrowTimer(long long1)voidsetAttackFromBehind(boolean boolean1)voidsetAttackType(java.lang.String string)voidsetAuthorizeMeleeAction(boolean boolean1)voidsetAuthorizeShoveStomp(boolean boolean1)voidsetBannedAttacking(boolean boolean1)voidsetbChangeCharacterDebounce(boolean boolean1)voidsetbCouldBeSeenThisFrame(boolean boolean1)voidsetBlockMovement(boolean boolean1)voidsetbSeenThisFrame(boolean boolean1)voidsetCanHearAll(boolean boolean1)voidsetCanSeeAll(boolean boolean1)voidsetClearSpottedTimer(int int1)voidsetClimbOverWallStruggle(boolean boolean1)voidsetClimbOverWallSuccess(boolean boolean1)static voidsetCoopPVP(boolean boolean1)voidsetDialogMood(int int1)voidsetDisplayName(java.lang.String string)voidsetDragCharacter(IsoSurvivor survivor)voidsetDragObject(IsoMovingObject movingObject)voidsetFactionPvp(boolean boolean1)voidsetFitnessSpeed()static voidsetFollowDeadCount(int int1)voidsetFollowID(int int1)voidsetForceAim(boolean boolean1)voidsetForceOverrideAnim(boolean boolean1)voidsetForceRun(boolean boolean1)voidsetForceSprint(boolean boolean1)voidsetForname(java.lang.String string)voidsetGhostMode(boolean boolean1)voidsetHeartDelay(float float1)voidsetHeartDelayMax(int int1)voidsetHoursSurvived(double double1)voidsetIgnoreAutoVault(boolean boolean1)voidsetIgnoreContextKey(boolean boolean1)voidsetIgnoreInputsForDirection(boolean boolean1)voidsetInitiateAttack(boolean boolean1)static voidsetInstance(IsoPlayer player)voidsetJoypadIgnoreAimUntilCentered(boolean boolean1)voidsetJustMoved(boolean boolean1)voidsetLastAngle(Vector2 vector2)voidsetLastSpotted(java.util.Stack stack)static voidsetLocalPlayer(int int1, IsoPlayer player)voidsetMaxWeightDelta(float float1)voidsetMeleeHitSurface(java.lang.String string)voidsetMeleeHitSurface(ParameterMeleeHitSurface.Material material)voidsetMoodleCantSprint(boolean boolean1)voidsetMoveSpeed(float float1)voidsetNetworkTeleportEnabled(boolean boolean1)voidsetNoClip(boolean boolean1)voidsetOffSetXUI(int int1)voidsetOffSetYUI(int int1)voidsetOnlineID(short short1)voidsetPathfindRunning(boolean boolean1)voidsetPerformingAnAction(boolean boolean1)voidsetPing(int int1)voidsetPlayerMoveDir(Vector2 vector2)java.lang.StringsetPlayerStats(java.nio.ByteBuffer byteBuffer, java.lang.String string)voidsetPosition(float float1, float float2, float float3)voidsetSeeNonPvpZone(boolean boolean1)voidsetShowMPInfos(boolean boolean1)voidsetShowTag(boolean boolean1)voidsetSleepingPillsTaken(int int1)voidsetSteamID(long long1)voidsetSurname(java.lang.String string)voidsetTagColor(ColorInfo colorInfo)voidsetTagPrefix(java.lang.String string)voidsetTicksSinceSeenZombie(int int1)voidsetTimeSinceLastStab(float float1)voidsetTransactionID(java.lang.Integer integer)Deprecated.voidsetUsername(java.lang.String string)voidsetVehicle4TestCollision(BaseVehicle baseVehicle)voidsetVehicleHitLocation(BaseVehicle baseVehicle)voidsetWaiting(boolean boolean1)voidsetWearingNightVisionGoggles(boolean boolean1)booleanshouldBeTurning()voidstartReceivingBodyDamageUpdates(IsoPlayer player)voidstopReceivingBodyDamageUpdates(IsoPlayer player)voidTestZombieSpotPlayer(IsoMovingObject movingObject)booleantoggleForceAim()booleantoggleForceRun()booleantoggleForceSprint()voidupdate()voidupdateLOS()voidupdateMovementRates()protected voidupdateStats_Sleeping()voidupdateUsername()booleanzombiesSwitchOwnershipEachUpdate()Methods inherited from class zombie.characters.IsoLivingCharacter
AttemptAttack, isCollidedWithPushableThisFrame, isDoShove, setDoShoveMethods inherited from class zombie.characters.IsoGameCharacter
addBasicPatch, addBlood, addBlood, addBodyVisualFromClothingItemName, addBodyVisualFromItemType, addDirt, addHole, addHole, addHoleFromZombieAttacks, addLineChatElement, addLineChatElement, addLineChatElement, addLineChatElement, addVisualDamage, Anger, ApplyInBedOffset, applyTraits, attackFromWindowsLunge, autoDrink, avoidDamage, BetaAntiDepress, BetaBlockers, CacheEquipped, calcHitDir, calcHitDir, calculateBaseSpeed, calculateCombatSpeed, calculateIdleSpeed, calculateWalkSpeed, Callout, Callout, CanAttack, canClimbDownSheetRope, canClimbDownSheetRopeInCurrentSquare, canClimbSheetRope, CanSee, canSprint, changeState, checkIsNearWall, clearAttachedItems, ClearEquippedCache, clearVariable, ClearVariable, clearVariables, clearWornItems, climbDownSheetRope, climbOverFence, climbSheetRope, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindowFrame, closeWindow, clothingItemChanged, compareMovePriority, containsVariable, createKeyRing, dbgGetAnimTrack, dbgGetAnimTrackName, dbgGetAnimTrackTime, dbgGetAnimTrackWeight, DirectionFromVector, DoDeath, DoDeath, DoDeathSilence, doDeferredMovement, DoFloorSplat, DoFootstepSound, doHitByVehicle, doSleepSpeech, DoSneezeText, DoSwingCollisionBoneCheck, drawDirectionLine, DrawSneezeText, dressInPersistentOutfit, dressInPersistentOutfitID, dressInRandomOutfit, Dressup, dropHandItems, dropHeavyItems, Eat, Eat, endPlaybackGameVariables, enterVehicle, exert, faceLocation, faceLocationF, facePosition, faceThisObject, faceThisObjectAlt, fallenOnKnees, FireCheck, forceAwake, getAbsoluteExcessTwist, getActionStateName, getActiveLightItems, getAdvancedAnimator, getAge, getAlphaUpdateRateMul, getAlreadyReadPages, getAnimAngle, getAnimAngleRadians, getAnimAngleStepDelta, getAnimAngleTwistDelta, getAnimationDebug, getAnimationPlayer, getAnimationPlayerRecorder, getAnimationStateName, getAnimVector, getAppetiteMultiplier, getAttachedItem, getAttachedItems, getAttachedLocationGroup, getAttackedBy, getAttackTargetSquare, getBarricadeStrengthMod, getBarricadeTimeMod, getBed, getBedType, getBeenMovingFor, getBeenSprintingFor, getBetaDelta, getBetaEffect, getBloodImpactX, getBloodImpactY, getBloodImpactZ, getBloodSplat, getBodyDamage, getBodyDamageRemote, getBodyLocationGroup, getBodyPartClothingDefense, getBrain, getBumpedChr, getBumpFallType, getBumpType, getCharacterActions, getCharacterTraits, getChatElement, getChopTreeSpeed, getClickSound, getClothingItem_Back, getClothingItem_Feet, getClothingItem_Hands, getClothingItem_Head, getClothingItem_Legs, getClothingItem_Torso, getClothingWetness, getCurrentActionContextStateName, getCurrentBuilding, getCurrentBuildingDef, getCurrentRoomDef, getCurrentState, getCurrentStateName, getDangerLevels, getDebugMonitor, getDefaultState, getDeferredAngleDelta, getDeferredRotationWeight, getDepressDelta, getDepressEffect, getDescriptor, getDieCount, getDirectionAngle, getDotWithForwardDirection, getDotWithForwardDirection, getEmitter, getEnemyList, getEquipedRadio, getExcessTwist, getFallTime, getFamiliarBuildings, getFatigueMod, getFatiqueMultiplier, getFinder, getFireKillRate, getFireSpreadProbability, getFMODParameters, getFollowingTarget, getForceWakeUpTime, getForwardDirection, getFullName, getGameCharacterAIBrain, getGameVariables, getHaloTimerCount, getHammerSoundMod, getHealth, getHitChancesMod, getHitReaction, getHittingMod, getHungerMultiplier, getHurtSound, getHyperthermiaMod, getIgnoreMovement, getInf, getInventory, getInventoryWeight, getIsNPC, getKnownRecipes, getLastBump, getLastChatMessage, getLastFallSpeed, getLastHeardSound, getLastHitCount, getLastHourSleeped, getLastKnownLocation, getLastKnownLocationOf, getLastLocalEnemies, getLastSpokenLine, getLastZombieKills, getLeaveBodyTimedown, getLegsSprite, getLevelMaxForXp, getLevelUpLevels, getLevelUpLevels, getLevelUpMultiplier, getLightfootMod, getLightInfo2, getLlx, getLly, getLlz, getLocalEnemyList, getLocalGroupList, getLocalList, getLocalNeutralList, getLocalRelevantEnemyList, getLookAngleRadians, getLookVector, getLowDangerInVicinity, getLrx, getLry, getMaintenanceMod, getMapKnowledge, getMaxChatLines, getMaxTwist, getMaxWeight, getMaxWeightBase, getMeleeCombatMod, getMeleeDelay, getMetalBarricadeStrengthMod, getModel, getModelInstance, getMomentumScalar, getMoodles, getMoveDelta, getMoveForwardVec, getNextWander, getNimbleMod, getNumSurvivorsInVicinity, getOrCreateSleepingEventData, getOrCreateVariable, getOutfitName, getPacingMod, getPainDelta, getPainEffect, getPath2, getPathFindBehavior2, getPathIndex, getPathTargetX, getPathTargetY, getPathTargetZ, getPatience, getPatienceMax, getPatienceMin, getPerkInfo, getPerkLevel, getPerkList, getPersistentOutfitID, getPreviousActionContextStateName, getPreviousStateName, GetPrimaryEquippedCache, getPrimaryHandItem, getPrimaryHandType, getRandomDefaultOutfit, getReadyModelData, getReanimAnimDelay, getReanimAnimFrame, getReanimateTimer, getRecoilDelay, getRecoveryMod, getReduceInfectionPower, getRemoteID, getRunSpeedModifier, getSafetyCooldown, getSayLine, GetSecondaryEquippedCache, getSecondaryHandItem, getSecondaryHandType, getShoulderTwist, getShovingMod, getSleepingTabletDelta, getSleepingTabletEffect, getSlowFactor, getSlowTimer, getSneakSpotMod, getSpeakColour, getSpeakTime, getSpeedMod, getSprintMod, getSpriteDef, getStaggerTimeMod, getStateMachine, getStateMachineParams, getStateUpdateLookup, getStats, getSurroundingAttackingZombies, getSurvivorKills, getSurvivorMap, getTalkerType, getTargetTwist, getTeleport, getTemperature, getTempo, getTextureCreator, getThirstMultiplier, getThreatLevel, getTimeSinceLastSmoke, getTimeThumping, getTotalBlood, getTraits, getTwist, getUID, getUsedItemsOn, getUseHandWeapon, getUserNameHeight, getVariable, getVariable, GetVariable, getVariableBoolean, getVariableFloat, getVariableString, getVehicle, getVeryCloseEnemyList, getWaterSource, getWeaponLevel, getWeightMod, getWeldingSoundMod, getWornItem, getWornItems, getXp, getXpForLevel, getZombieKills, hasActiveModel, hasAnimationPlayer, hasEquipped, hasEquippedTag, hasFootInjury, hasHitReaction, HasItem, hasItems, hasPath, hasTimedActions, HasTrait, helmetFall, helmetFall, Hit, Hit, HitSilence, initAttachedItems, initLightInfo2, InitSpriteParts, initSpritePartsEmpty, initTextObjects, initWornItems, isAboveTopOfStairs, isAimAtFloor, isAiming, isAlive, isAllowConversation, isAnimationRecorderActive, isAnimForecasted, isAsleep, isAttachedItem, isAttackAnim, IsAttackRange, IsAttackRange, isAttackWasSuperAttack, isbDoDefer, isBehind, isBeingSteppedOn, isbFalling, isbOnBed, isBuildCheat, isBumpDone, isBumped, isBumpFall, isBumpStaggered, isbUseParts, isCanShout, isClimbing, isClimbingThroughWindow, isClosingWindow, isCriticalHit, isCurrentState, isDead, isDeathDragDown, isDoDeathSound, isDriving, isDuplicateBodyVisual, isEquipped, isEquippedClothing, isFacingLocation, isFacingObject, isFallOnFront, isFarmingCheat, isFemale, isForceShove, isGodMod, isHandItem, isHealthCheat, isHeavyItem, isHideWeaponModel, isHitFromBehind, isIgnoreMovementForDirection, isIgnoreStaggerBack, isInARoom, isInTrees, isInTreesNoBush, isInvincible, isInvisible, isItemInBothHands, isKnockedDown, isKnownPoison, isLastCollidedN, isLastCollidedW, isMechanicsCheat, isMovablesCheat, isMoving, isMuzzleFlash, isNPC, isOnDeathDone, isOnFire, isOnKillDone, isPathing, isPersistentOutfitInit, isPlayingDeathSound, isPrimaryEquipped, isPrimaryHandItem, isProne, isRangedWeaponEmpty, isReading, isReanim, isRecipeKnown, isRecipeKnown, isRunning, isSafety, isSceneCulled, isSeatedInVehicle, isSecondaryHandItem, isShowAdminTag, isSitOnGround, isSkipResolveCollision, isSneaking, isSpeaking, IsSpeaking, isSprinting, isStrafing, isSuperAttack, isTeleporting, isTimedActionInstantCheat, isUnderVehicle, isUnlimitedCarry, isUnlimitedEndurance, isUpdateAlphaDuringRender, isUpdateAlphaEnabled, isUsingWornItems, isVariable, isVisibleToNPCs, isZombie, isZombieAttacking, isZombieAttacking, learnRecipe, level0, LevelPerk, LevelPerk, loadChange, LoseLevel, MoveForward, NPCGetAiming, NPCGetRunning, NPCSetAiming, NPCSetAttack, NPCSetJustMoved, NPCSetMelee, NPCSetRunning, onMouseLeftClick, onTrigger_setAnimStateToTriggerFile, onTrigger_setClothingToXmlTriggerFile, openWindow, PainMeds, pathToCharacter, pathToLocation, pathToLocationF, pathToSound, PlayAnim, PlayAnimUnlooped, PlayAnimWithSpeed, playbackRecordCurrentStateSnapshot, playbackSetCurrentStateSnapshot, playBloodSplatterSound, playDeadSound, playEmote, playerIsSelf, playHurtSound, playSound, postUpdateEquippedTextures, postUpdateModelTextures, processHitDamage, QueueAction, readInventory, ReadLiterature, ReduceHealthWhenBurning, releaseAnimationPlayer, reloadOutfit, removeAttachedItem, removeFromHands, removeWornItem, removeWornItem, renderObjectPicker, renderServerGUI, renderShadow, renderTextureInsteadOfModel, reportEvent, resetBeardGrowingTime, resetBodyDamageRemote, resetEquippedHandsModels, resetHairGrowingTime, resetModel, resetModelNextFrame, saveChange, Say, Say, SayDebug, SayDebug, SayShout, SayWhisper, Seen, sendStopBurning, serverRemoveItemFromZombie, setAge, setAimAtFloor, setAllowConversation, setAlreadyReadPages, setAnimated, setAnimForecasted, setAsleep, setAttachedItem, setAttachedItems, setAttackAnim, setAttackedBy, setAttackTargetSquare, setAttackWasSuperAttack, setAvoidDamage, setbClimbing, setbDoDefer, setBed, setBedType, setBeenMovingFor, setBeenSprintingFor, setBetaDelta, setBetaEffect, setbFalling, setBloodImpactX, setBloodImpactY, setBloodImpactZ, setBloodSplat, setbOnBed, setBuildCheat, setBumpDone, setBumpedChr, setBumpFall, setBumpFallType, setBumpStaggered, setBumpType, setbUseParts, setCanShout, setClickSound, setClothingItem_Back, setClothingItem_Feet, setClothingItem_Hands, setClothingItem_Head, setClothingItem_Legs, setClothingItem_Torso, setCriticalHit, setDangerLevels, setDeathDragDown, setDebugMonitor, setDefaultState, setDefaultState, setDelayToSleep, setDepressDelta, setDepressEffect, setDescriptor, setDieCount, setDir, setDirectionAngle, setDoDeathSound, setEquipParent, setFallOnFront, setFallTime, setFarmingCheat, setFemale, setFireKillRate, setFireSpreadProbability, setFollowingTarget, setForceShove, setForceWakeUpTime, setForwardDirection, setForwardDirection, setGodMod, setHaloNote, setHaloNote, setHaloNote, setHealth, setHealthCheat, setHideWeaponModel, setHitFromBehind, setHitReaction, setHurtSound, setIgnoreAimingInput, setIgnoreMovement, setIgnoreStaggerBack, setInventory, setInvincible, setInvisible, setIsAiming, setIsNPC, setKnockedDown, setLastBump, setLastChatMessage, setLastCollidedN, setLastCollidedW, setLastFallSpeed, setLastHeardSound, setLastHitCount, setLastHourSleeped, setLastLocalEnemies, setLastSpokenLine, setLastZombieKills, setLeaveBodyTimedown, setLegsSprite, setLevelUpMultiplier, setLlx, setLly, setLlz, setLrx, setLry, setMaxTwist, setMaxWeight, setMaxWeightBase, setMechanicsCheat, setMeleeDelay, setMetabolicTarget, setMetabolicTarget, setMomentumScalar, setMovablesCheat, setMoveDelta, setMoveForwardVec, setMoving, setNextWander, setNPC, setNumSurvivorsInVicinity, setOnDeathDone, setOnFire, SetOnFire, setOnKillDone, setPainDelta, setPainEffect, setPath2, setPathIndex, setPathing, setPatience, setPatienceMax, setPatienceMin, setPerkLevelDebug, setPersistentOutfitID, setPersistentOutfitID, setPlayingDeathSound, setPrimaryHandItem, setRangedWeaponEmpty, setReading, setReanim, setReanimAnimDelay, setReanimAnimFrame, setReanimateTimer, setRecoilDelay, setReduceInfectionPower, setRemoteID, setRunning, setSafety, setSafetyCooldown, setSayLine, setSceneCulled, setSecondaryHandItem, setShowAdminTag, setSitOnGround, setSleepingTabletDelta, setSleepingTabletEffect, setSlowFactor, setSlowTimer, setSneaking, setSpeakColour, setSpeakColourInfo, setSpeaking, setSpeakTime, setSpeedMod, setSprinting, setStaggerTimeMod, setStateMachineLocked, setSuperAttack, setSurvivorKills, setTeleport, setTemperature, setTextureCreator, setTimedActionInstantCheat, setTimeOfSleep, setTimeSinceLastSmoke, setTimeThumping, setTurnDelta, setUnlimitedCarry, setUnlimitedEndurance, setUseHandWeapon, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, SetVariable, setVehicle, setVisibleToNPCs, setWornItem, setWornItem, setWornItems, setXp, setZombieKills, shouldBecomeCorpse, shouldBecomeZombieAfterDeath, shouldBeTurning90, shouldBeTurningAround, shouldDoInventory, shouldWaitToStartTimedAction, SleepingTablet, smashCarWindow, smashWindow, splatBlood, splatBloodFloor, splatBloodFloorBig, SpreadFire, StartAction, startEvent, startMuzzleFlash, startPlaybackGameVariables, StartTimedActionAnim, StartTimedActionAnim, StopAllActionQueue, StopAllActionQueueAiming, StopAllActionQueueRunning, StopAllActionQueueWalking, StopBurning, stopEvent, stopOrTriggerSound, StopTimedActionAnim, testDefense, testDotSide, Throw, updateAnimationRecorderState, updateBandages, updateEmitter, updateEquippedRadioFreq, updateEvent, updateLightInfo, updateMovementMomentum, updateRecoilVar, updateSpeedModifiers, updateStats_Awake, updateStats_WakeState, updateTextObjects, updateUserName, writeInventory, zeroForwardDirectionX, zeroForwardDirectionYMethods inherited from class zombie.iso.IsoMovingObject
canHaveMultipleHits, collideWith, compareToY, Despawn, DistTo, DistTo, distToNearestCamCharacter, DistToProper, DistToSquared, DistToSquared, DoCollideNorS, DoCollideWorE, doStairs, ensureOnTile, getBuilding, getBumpedType, getCollidedObject, getCollideType, getCurrentSquare, getCurrentZone, getDistanceSq, getEatingZombies, getFacingPosition, getFeelersize, getFeelerTile, getFuturWalkedSquare, getGlobalMovementMod, getHitDir, getHitForce, getHitFromAngle, getID, getIDCount, getImpulsex, getImpulsey, getLastCollideTime, getLastSquare, getLastTargettedBy, getLimpulsex, getLimpulsey, getLx, getLy, getLz, getMasterRegion, getMovementLastFrame, getNoDamage, getNx, getNy, getPathFindIndex, getPosition, getScreenX, getScreenY, getScriptModule, getScriptnx, getScriptny, getSquare, getStateEventDelayTimer, getThumpTarget, getTimeSinceZombieAttack, getVectorFromDirection, getVectorFromDirection, getWeight, getWeight, getWidth, getX, getY, getZ, isbAltCollide, isCharacter, isCloseKilled, isCollidable, isCollided, isCollidedE, isCollidedN, isCollidedS, isCollidedThisFrame, isCollidedW, isCollidedWithDoor, isCollidedWithVehicle, isDestroyed, isEatingOther, isFirstUpdate, isOnFloor, isShootable, isSolid, isZombiesDontAttack, Move, onMouseRightClick, onMouseRightReleased, removeFromSquare, removeFromWorld, separate, setbAltCollide, setCloseKilled, setCollidable, setCollidedE, setCollidedN, setCollidedObject, setCollidedS, setCollidedThisFrame, setCollidedW, setCollidedWithDoor, setCollideType, setCurrent, setDestroyed, setEatingZombies, setFeelersize, setFirstUpdate, setHitDir, setHitForce, setHitFromAngle, setID, setIDCount, setImpulsex, setImpulsey, setLast, setLastCollideTime, setLastTargettedBy, setLimpulsex, setLimpulsey, setLx, setLy, setLz, setMovementLastFrame, setMovingSquareNow, setNoDamage, setNx, setNy, setOnFloor, setPathFindIndex, setScriptModule, setScriptnx, setScriptny, setShootable, setSolid, setStateEventDelayTimer, setThumpTarget, setTimeSinceZombieAttack, setWeight, setWidth, setX, setY, setZ, setZombiesDontAttack, spottedMethods inherited from class zombie.iso.IsoObject
addChild, addItemsFromProperties, addSecondaryContainer, addSheetRope, addToWorld, AttachAnim, AttachExistingAnim, AttachExistingAnim, AttackObject, canAddSheetRope, checkHaveElectricity, checkMoveWithWind, checkMoveWithWind, cleanWallBlood, clearAttachedAnimSprite, Collision, countAddSheetRope, createContainersFromSpriteProperties, customHashCode, Damage, debugPrintout, destroyFence, DirtySlice, doFindExternalWaterSource, DoSpecialTooltip, DoTooltip, factoryClassFromFileInput, factoryFromFileInput, factoryFromFileInput, factoryFromFileInput_OLD, factoryGetClassID, FindExternalWaterSource, FindExternalWaterSource, FindWaterSourceOnSquare, getAlpha, getAlpha, getAlphaUpdateRateDiv, getAttachedAnimSprite, getChildSprites, getContainer, getContainerByEitherType, getContainerByIndex, getContainerByType, getContainerCount, getContainerIndex, getCustomColor, getDamage, getDir, getFacingPositionAlt, getFactoryVehicle, getHighlightColor, getIsSurfaceNormalOffset, getItemContainer, getKeyId, getLastRendered, getLastRenderedRendered, getMaskClickedY, getModData, getMovingObjectIndex, getName, getNew, getNew, getObjectIndex, getObjectRenderEffects, getObjectRenderEffectsToApply, getOffsetX, getOffsetY, getOutlineHighlightCol, getOutlineHighlightCol, getOutlineThickness, getOverlaySprite, getOverlaySpriteColor, getPipedFuelAmount, getProperties, getRenderEffectMaster, getRenderYOffset, getRerouteCollide, getRerouteMask, getRerouteMaskObject, getScriptName, getSpecialObjectIndex, getSprite, getSpriteGridObjects, getSpriteName, getStaticMovingObjectIndex, getSurfaceNormalOffset, getSurfaceOffset, getSurfaceOffsetNoTable, getTable, getTargetAlpha, getTargetAlpha, getTextureName, getThumpableFor, getThumpCondition, getTile, getType, getUsesExternalWaterSource, GetVehicleSlowFactor, getWaterAmount, getWaterMax, getWindRenderEffects, getWorldObjectIndex, hasExternalWaterSource, hasModData, HasTooltip, hasWater, haveSheetRope, haveSpecialTooltip, Hit, HitByVehicle, isAlphaAndTargetZero, isAlphaAndTargetZero, isAlphaZero, isAlphaZero, isBlink, isExistInTheWorld, isHighlighted, isHoppable, isItemAllowedInContainer, isMaskClicked, isMovedThumpable, isNoPicking, isNorthHoppable, isOutlineHighlight, isOutlineHighlight, isOutlineHlAttached, isOutlineHlAttached, isOutlineHlBlink, isOutlineHlBlink, isOutlineOnMouseover, isRemoveItemAllowedFromContainer, isSpriteInvisible, isStairsNorth, isStairsObject, isStairsWest, isTableSurface, isTableTopObject, isTaintedWater, isTargetAlphaZero, load, loadFromRemoteBuffer, loadFromRemoteBuffer, loadState, removeAllContainers, RemoveAttachedAnim, RemoveAttachedAnims, removeRenderEffect, removeSheetRope, renderAttachedAndOverlaySprites, renderFloorTile, renderFxMask, renderWallTile, renderWallTileOnly, replaceItem, reset, reuseGridSquare, save, saveState, sendObjectChange, sendObjectChange, sendObjectChange, Serialize, setAlpha, setAlpha, setAlphaAndTarget, setAlphaAndTarget, setAlphaToTarget, setAttachedAnimSprite, setBlink, setChildSprites, setContainer, setCustomColor, setCustomColor, setDamage, setDefaultCondition, setDir, setHighlightColor, setHighlightColor, setHighlighted, setHighlighted, setKeyId, setLastRendered, setLastRenderedRendered, setMovedThumpable, setName, SetName, setNoPicking, setOffsetX, setOffsetY, setOutlineHighlight, setOutlineHighlight, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHlAttached, setOutlineHlAttached, setOutlineHlBlink, setOutlineHlBlink, setOutlineOnMouseover, setOutlineThickness, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySpriteColor, setPipedFuelAmount, setRenderEffect, setRenderEffect, setRenderYOffset, setRerouteCollide, setRerouteMask, setSpecialTooltip, setSprite, setSprite, setSpriteFromName, setSquare, setTable, setTaintedWater, setTargetAlpha, setTargetAlpha, setType, setUsesExternalWaterSource, setWaterAmount, softReset, syncIsoObject, syncIsoObjectSend, TestCollide, TestPathfindCollide, TestVision, Thump, transmitCompleteItemToClients, transmitCompleteItemToServer, transmitCustomColor, transmitModData, transmitUpdatedSprite, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToServer, UnCollision, unsetOutlineHighlight, updateAlpha, updateAlpha, updateAlpha, useItemOn, useWater, WeaponHit, writeToRemoteBufferMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface zombie.chat.ChatElementOwner
getSquare, getX, getY, getZMethods inherited from interface zombie.core.skinnedmodel.visual.IHumanVisual
isFemale, isZombie
-
Field Details
-
DEATH_MUSIC_NAME
public static java.lang.String DEATH_MUSIC_NAME -
isTestAIMode
public static boolean isTestAIMode -
NoSound
public static final boolean NoSound- See Also:
- Constant Field Values
-
assumedPlayer
public static int assumedPlayer -
numPlayers
public static int numPlayers -
MAX
public static final short MAX- See Also:
- Constant Field Values
-
players
-
remoteSneakLvl
public int remoteSneakLvl -
remoteStrLvl
public int remoteStrLvl -
remoteFitLvl
public int remoteFitLvl -
canSeeAll
public boolean canSeeAll -
canHearAll
public boolean canHearAll -
MoodleCantSprint
public boolean MoodleCantSprint -
spottedByPlayer
public boolean spottedByPlayer -
attackStarted
public boolean attackStarted -
humanVisual
-
itemVisuals
-
targetedByZombie
public boolean targetedByZombie -
lastTargeted
public float lastTargeted -
TimeSinceOpenDoor
public float TimeSinceOpenDoor -
bRemote
public boolean bRemote -
TimeSinceLastNetData
public int TimeSinceLastNetData -
accessLevel
public java.lang.String accessLevel -
tagPrefix
public java.lang.String tagPrefix -
showTag
public boolean showTag -
factionPvp
public boolean factionPvp -
OnlineID
public short OnlineID -
OnlineChunkGridWidth
public int OnlineChunkGridWidth -
bJoypadMovementActive
public boolean bJoypadMovementActive -
bJoypadIgnoreAimUntilCentered
public boolean bJoypadIgnoreAimUntilCentered -
bJoypadIgnoreChargingRT
public boolean bJoypadIgnoreChargingRT -
bJoypadBDown
protected boolean bJoypadBDown -
bJoypadSprint
protected boolean bJoypadSprint -
mpTorchCone
public boolean mpTorchCone -
mpTorchDist
public float mpTorchDist -
mpTorchStrength
public float mpTorchStrength -
PlayerIndex
public int PlayerIndex -
serverPlayerIndex
public int serverPlayerIndex -
useChargeDelta
public float useChargeDelta -
JoypadBind
public int JoypadBind -
ContextPanic
public float ContextPanic -
numNearbyBuildingsRooms
public float numNearbyBuildingsRooms -
isCharging
public boolean isCharging -
isChargingLT
public boolean isChargingLT -
L3Pressed
public boolean L3Pressed -
maxWeightDelta
public float maxWeightDelta -
CurrentSpeed
public float CurrentSpeed -
MaxSpeed
public float MaxSpeed -
bDeathFinished
public boolean bDeathFinished -
isSpeek
public boolean isSpeek -
isVoiceMute
public boolean isVoiceMute -
playerMoveDir
-
soundListener
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username
public java.lang.String username -
dirtyRecalcGridStack
public boolean dirtyRecalcGridStack -
dirtyRecalcGridStackTime
public float dirtyRecalcGridStackTime -
runningTime
public float runningTime -
timePressedContext
public float timePressedContext -
chargeTime
public float chargeTime -
useChargeTime
public float useChargeTime -
bPressContext
public boolean bPressContext -
closestZombie
public float closestZombie -
lastAngle
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SaveFileName
public java.lang.String SaveFileName -
bBannedAttacking
public boolean bBannedAttacking -
sqlID
public int sqlID -
ClearSpottedTimer
protected int ClearSpottedTimer -
timeSinceLastStab
protected float timeSinceLastStab -
LastSpotted
protected java.util.Stack LastSpotted -
bChangeCharacterDebounce
protected boolean bChangeCharacterDebounce -
followID
protected int followID -
FollowCamStack
protected final java.util.Stack FollowCamStack -
bSeenThisFrame
protected boolean bSeenThisFrame -
bCouldBeSeenThisFrame
protected boolean bCouldBeSeenThisFrame -
AsleepTime
protected float AsleepTime -
spottedList
protected final java.util.Stack spottedList -
TicksSinceSeenZombie
protected int TicksSinceSeenZombie -
Waiting
protected boolean Waiting -
DragCharacter
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heartDelay
protected float heartDelay -
heartDelayMax
protected float heartDelayMax -
heartEventInstance
protected long heartEventInstance -
worldAmbianceInstance
protected long worldAmbianceInstance -
Forname
protected java.lang.String Forname -
Surname
protected java.lang.String Surname -
DialogMood
protected int DialogMood -
ping
protected int ping -
DragObject
-
m_isPlayerMoving
protected boolean m_isPlayerMoving -
bleedingLevel
public byte bleedingLevel -
networkAI
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replay
-
-
Constructor Details
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IsoPlayer
-
IsoPlayer
-
-
Method Details
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setOnlineID
public void setOnlineID(short short1) -
getDeferredMovement
- Overrides:
getDeferredMovementin classIsoGameCharacter
-
getTurnDelta
public float getTurnDelta()- Overrides:
getTurnDeltain classIsoGameCharacter
-
setPerformingAnAction
public void setPerformingAnAction(boolean boolean1) -
isPerformingAnAction
public boolean isPerformingAnAction() -
isAttacking
public boolean isAttacking()- Overrides:
isAttackingin classIsoGameCharacter
-
shouldBeTurning
public boolean shouldBeTurning()- Overrides:
shouldBeTurningin classIsoGameCharacter
-
invokeOnPlayerInstance
public static void invokeOnPlayerInstance(java.lang.Runnable runnable) -
getInstance
-
setInstance
-
hasInstance
public static boolean hasInstance() -
getStaticTraits
public static java.util.Stack getStaticTraits() -
getFollowDeadCount
public static int getFollowDeadCount() -
setFollowDeadCount
public static void setFollowDeadCount(int int1) -
getAllFileNames
public static java.util.ArrayList getAllFileNames() -
getUniqueFileName
public static java.lang.String getUniqueFileName() -
getAllSavedPlayers
public static java.util.ArrayList getAllSavedPlayers() -
isServerPlayerIDValid
public static boolean isServerPlayerIDValid(java.lang.String string) -
getPlayerIndex
public static int getPlayerIndex() -
allPlayersDead
public static boolean allPlayersDead() -
getPlayers
public static java.util.ArrayList getPlayers() -
allPlayersAsleep
public static boolean allPlayersAsleep() -
getCoopPVP
public static boolean getCoopPVP() -
setCoopPVP
public static void setCoopPVP(boolean boolean1) -
TestZombieSpotPlayer
-
getPathSpeed
public float getPathSpeed() -
isGhostMode
public boolean isGhostMode() -
setGhostMode
public void setGhostMode(boolean boolean1) -
isSeeEveryone
public boolean isSeeEveryone() -
zombiesSwitchOwnershipEachUpdate
public boolean zombiesSwitchOwnershipEachUpdate() -
getPlayerMoveDir
-
setPlayerMoveDir
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MoveUnmodded
- Overrides:
MoveUnmoddedin classIsoMovingObject
-
nullifyAiming
public void nullifyAiming() -
isAimKeyDown
public boolean isAimKeyDown() -
getActionContext
- Specified by:
getActionContextin interfaceIAnimatable- Overrides:
getActionContextin classIsoGameCharacter
-
onAnimPlayerCreated
- Overrides:
onAnimPlayerCreatedin classIsoGameCharacter
-
GetAnimSetName
public java.lang.String GetAnimSetName()- Specified by:
GetAnimSetNamein interfaceIAnimatable- Overrides:
GetAnimSetNamein classIsoGameCharacter
-
IsInMeleeAttack
public boolean IsInMeleeAttack() -
load
public void load(java.nio.ByteBuffer byteBuffer, int int1, boolean boolean1) throws java.io.IOException- Overrides:
loadin classIsoGameCharacter- Throws:
java.io.IOException
-
save
public void save(java.nio.ByteBuffer byteBuffer, boolean boolean1) throws java.io.IOException- Overrides:
savein classIsoGameCharacter- Throws:
java.io.IOException
-
save
public void save() throws java.io.IOException- Throws:
java.io.IOException
-
save
public void save(java.lang.String string) throws java.io.IOException- Throws:
java.io.IOException
-
load
public void load(java.lang.String string) throws java.io.IOException- Throws:
java.io.IOException
-
setVehicle4TestCollision
-
isSaveFileInUse
public boolean isSaveFileInUse() -
removeSaveFile
public void removeSaveFile() -
isSaveFileIPValid
public boolean isSaveFileIPValid() -
getObjectName
public java.lang.String getObjectName()- Overrides:
getObjectNamein classIsoMovingObject
-
getJoypadBind
public int getJoypadBind() -
isLBPressed
public boolean isLBPressed() -
getControllerAimDir
-
getMouseAimVector
-
getAimVector
-
getGlobalMovementMod
public float getGlobalMovementMod(boolean boolean1)- Overrides:
getGlobalMovementModin classIsoGameCharacter
-
isInTrees2
public boolean isInTrees2(boolean boolean1)- Overrides:
isInTrees2in classIsoGameCharacter
-
getMoveSpeed
public float getMoveSpeed()- Overrides:
getMoveSpeedin classIsoGameCharacter
-
setMoveSpeed
public void setMoveSpeed(float float1) -
getTorchStrength
public float getTorchStrength()- Overrides:
getTorchStrengthin classIsoGameCharacter
-
getInvAimingMod
public float getInvAimingMod() -
getAimingMod
public float getAimingMod() -
getReloadingMod
public float getReloadingMod() -
getAimingRangeMod
public float getAimingRangeMod() -
isPathfindRunning
public boolean isPathfindRunning() -
setPathfindRunning
public void setPathfindRunning(boolean boolean1) -
isBannedAttacking
public boolean isBannedAttacking() -
setBannedAttacking
public void setBannedAttacking(boolean boolean1) -
getInvAimingRangeMod
public float getInvAimingRangeMod() -
render
public void render(float float1, float float2, float float3, ColorInfo colorInfo, boolean boolean1, boolean boolean2, Shader shader)- Overrides:
renderin classIsoGameCharacter
-
renderlast
public void renderlast()- Overrides:
renderlastin classIsoGameCharacter
-
doBeatenVehicle
public float doBeatenVehicle(float float1) -
update
public void update()- Overrides:
updatein classIsoGameCharacter
-
calculateStats
protected void calculateStats()- Overrides:
calculateStatsin classIsoGameCharacter
-
updateStats_Sleeping
protected void updateStats_Sleeping()- Overrides:
updateStats_Sleepingin classIsoGameCharacter
-
postupdate
public void postupdate()- Overrides:
postupdatein classIsoGameCharacter
-
isSolidForSeparate
public boolean isSolidForSeparate()- Overrides:
isSolidForSeparatein classIsoMovingObject
-
isPushableForSeparate
public boolean isPushableForSeparate()- Overrides:
isPushableForSeparatein classIsoMovingObject
-
isPushedByForSeparate
- Overrides:
isPushedByForSeparatein classIsoMovingObject
-
updateMovementRates
public void updateMovementRates()- Overrides:
updateMovementRatesin classIsoGameCharacter
-
pressedAttack
public void pressedAttack(boolean boolean1) -
setAttackAnimThrowTimer
public void setAttackAnimThrowTimer(long long1) -
isAttackAnimThrowTimeOut
public boolean isAttackAnimThrowTimeOut() -
calculateCritChance
-
isAimControlActive
public boolean isAimControlActive() -
getClosestZombieToOtherZombie
-
getClosestZombieDist
Deprecated. -
hitConsequences
public void hitConsequences(HandWeapon handWeapon, IsoGameCharacter gameCharacter, boolean boolean1, float float1, boolean boolean2)- Overrides:
hitConsequencesin classIsoGameCharacter
-
getUseableVehicle
-
isNearVehicle
public java.lang.Boolean isNearVehicle() -
getNearVehicle
- Overrides:
getNearVehiclein classIsoGameCharacter
-
getCell
-
calculateContext
public void calculateContext() -
isSafeToClimbOver
-
doContext
-
getContextDoorOrWindowOrWindowFrame
-
hopFence
-
canClimbOverWall
-
climbOverWall
-
AttemptAttack
public boolean AttemptAttack() -
DoAttack
public boolean DoAttack(float float1)- Overrides:
DoAttackin classIsoLivingCharacter
-
DoAttack
public boolean DoAttack(float float1, boolean boolean1, java.lang.String string) -
getPlayerNum
public int getPlayerNum() -
updateLOS
public void updateLOS() -
getSeeNearbyCharacterDistance
public float getSeeNearbyCharacterDistance() -
checkCanSeeClient
-
getTimeSurvived
public java.lang.String getTimeSurvived() -
IsUsingAimWeapon
public boolean IsUsingAimWeapon() -
getSleepingPillsTaken
public int getSleepingPillsTaken() -
setSleepingPillsTaken
public void setSleepingPillsTaken(int int1) -
isOutside
public boolean isOutside()- Specified by:
isOutsidein interfaceILuaGameCharacter- Overrides:
isOutsidein classIsoGameCharacter
-
getLastSeenZomboidTime
public double getLastSeenZomboidTime() -
getPlayerClothingTemperature
public float getPlayerClothingTemperature() -
getPlayerClothingInsulation
public float getPlayerClothingInsulation() -
getActiveLightItem
-
isTorchCone
public boolean isTorchCone() -
getTorchDot
public float getTorchDot() -
getLightDistance
public float getLightDistance() -
pressedMovement
public boolean pressedMovement(boolean boolean1) -
pressedCancelAction
public boolean pressedCancelAction() -
pressedAim
public boolean pressedAim() -
isDoingActionThatCanBeCancelled
public boolean isDoingActionThatCanBeCancelled()- Overrides:
isDoingActionThatCanBeCancelledin classIsoGameCharacter
-
getSteamID
public long getSteamID() -
setSteamID
public void setSteamID(long long1) -
isTargetedByZombie
public boolean isTargetedByZombie() -
isMaskClicked
public boolean isMaskClicked(int int1, int int2, boolean boolean1)- Overrides:
isMaskClickedin classIsoGameCharacter
-
getOffSetXUI
public int getOffSetXUI() -
setOffSetXUI
public void setOffSetXUI(int int1) -
getOffSetYUI
public int getOffSetYUI() -
setOffSetYUI
public void setOffSetYUI(int int1) -
getUsername
public java.lang.String getUsername() -
getUsername
public java.lang.String getUsername(java.lang.Boolean Boolean1) -
setUsername
public void setUsername(java.lang.String string) -
updateUsername
public void updateUsername() -
getOnlineID
public short getOnlineID()- Specified by:
getOnlineIDin interfaceIAnimatable
-
isLocalPlayer
public boolean isLocalPlayer() -
setLocalPlayer
-
isOnlyPlayerAsleep
public boolean isOnlyPlayerAsleep() -
OnDeath
public void OnDeath()- Overrides:
OnDeathin classIsoGameCharacter
-
isNoClip
public boolean isNoClip() -
setNoClip
public void setNoClip(boolean boolean1) -
setAuthorizeMeleeAction
public void setAuthorizeMeleeAction(boolean boolean1) -
isAuthorizeMeleeAction
public boolean isAuthorizeMeleeAction() -
setAuthorizeShoveStomp
public void setAuthorizeShoveStomp(boolean boolean1) -
isAuthorizeShoveStomp
public boolean isAuthorizeShoveStomp() -
isBlockMovement
public boolean isBlockMovement() -
setBlockMovement
public void setBlockMovement(boolean boolean1) -
startReceivingBodyDamageUpdates
-
stopReceivingBodyDamageUpdates
-
getNutrition
-
getFitness
-
getParameterCharacterMovementSpeed
-
setMeleeHitSurface
-
setMeleeHitSurface
public void setMeleeHitSurface(java.lang.String string) -
setVehicleHitLocation
-
DoFootstepSound
public void DoFootstepSound(java.lang.String string)- Overrides:
DoFootstepSoundin classIsoGameCharacter
-
setJoypadIgnoreAimUntilCentered
public void setJoypadIgnoreAimUntilCentered(boolean boolean1) -
canSeePlayerStats
public boolean canSeePlayerStats() -
createPlayerStats
public ByteBufferWriter createPlayerStats(ByteBufferWriter byteBufferWriter, java.lang.String string) -
setPlayerStats
public java.lang.String setPlayerStats(java.nio.ByteBuffer byteBuffer, java.lang.String string) -
isAllChatMuted
public boolean isAllChatMuted() -
setAllChatMuted
public void setAllChatMuted(boolean boolean1) -
getAccessLevel
public java.lang.String getAccessLevel() -
setAccessLevel
public void setAccessLevel(java.lang.String string) -
addMechanicsItem
public void addMechanicsItem(java.lang.String string, VehiclePart vehiclePart, java.lang.Long Long1) -
setPosition
public void setPosition(float float1, float float2, float float3) -
getZombieRelevenceScore
-
getVisual
- Specified by:
getVisualin interfaceILuaGameCharacter- Overrides:
getVisualin classIsoGameCharacter
-
getHumanVisual
- Specified by:
getHumanVisualin interfaceIHumanVisual
-
getItemVisuals
- Overrides:
getItemVisualsin classIsoGameCharacter
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getItemVisuals
- Specified by:
getItemVisualsin interfaceIHumanVisual- Overrides:
getItemVisualsin classIsoGameCharacter
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dressInNamedOutfit
public void dressInNamedOutfit(java.lang.String string)- Specified by:
dressInNamedOutfitin interfaceILuaGameCharacterClothing- Overrides:
dressInNamedOutfitin classIsoGameCharacter
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dressInClothingItem
public void dressInClothingItem(java.lang.String string)- Overrides:
dressInClothingItemin classIsoGameCharacter
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onWornItemsChanged
public void onWornItemsChanged()- Overrides:
onWornItemsChangedin classIsoGameCharacter
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actionStateChanged
- Specified by:
actionStateChangedin interfaceIActionStateChanged- Overrides:
actionStateChangedin classIsoGameCharacter
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getLastAngle
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setLastAngle
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getDialogMood
public int getDialogMood() -
setDialogMood
public void setDialogMood(int int1) -
getPing
public int getPing() -
setPing
public void setPing(int int1) -
getDragObject
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setDragObject
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getAsleepTime
public float getAsleepTime() -
setAsleepTime
public void setAsleepTime(float float1) -
getSpottedList
public java.util.Stack getSpottedList() -
getTicksSinceSeenZombie
public int getTicksSinceSeenZombie() -
setTicksSinceSeenZombie
public void setTicksSinceSeenZombie(int int1) -
isWaiting
public boolean isWaiting() -
setWaiting
public void setWaiting(boolean boolean1) -
getDragCharacter
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setDragCharacter
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getHeartDelay
public float getHeartDelay() -
setHeartDelay
public void setHeartDelay(float float1) -
getHeartDelayMax
public float getHeartDelayMax() -
setHeartDelayMax
public void setHeartDelayMax(int int1) -
getHoursSurvived
public double getHoursSurvived()- Specified by:
getHoursSurvivedin interfaceILuaGameCharacter- Overrides:
getHoursSurvivedin classIsoGameCharacter
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setHoursSurvived
public void setHoursSurvived(double double1) -
getMaxWeightDelta
public float getMaxWeightDelta() -
setMaxWeightDelta
public void setMaxWeightDelta(float float1) -
getForname
public java.lang.String getForname() -
setForname
public void setForname(java.lang.String string) -
getSurname
public java.lang.String getSurname() -
setSurname
public void setSurname(java.lang.String string) -
isbChangeCharacterDebounce
public boolean isbChangeCharacterDebounce() -
setbChangeCharacterDebounce
public void setbChangeCharacterDebounce(boolean boolean1) -
getFollowID
public int getFollowID() -
setFollowID
public void setFollowID(int int1) -
isbSeenThisFrame
public boolean isbSeenThisFrame() -
setbSeenThisFrame
public void setbSeenThisFrame(boolean boolean1) -
isbCouldBeSeenThisFrame
public boolean isbCouldBeSeenThisFrame() -
setbCouldBeSeenThisFrame
public void setbCouldBeSeenThisFrame(boolean boolean1) -
getTimeSinceLastStab
public float getTimeSinceLastStab() -
setTimeSinceLastStab
public void setTimeSinceLastStab(float float1) -
getLastSpotted
public java.util.Stack getLastSpotted() -
setLastSpotted
public void setLastSpotted(java.util.Stack stack) -
getClearSpottedTimer
public int getClearSpottedTimer() -
setClearSpottedTimer
public void setClearSpottedTimer(int int1) -
IsRunning
public boolean IsRunning() -
InitSpriteParts
public void InitSpriteParts() -
IsAiming
public boolean IsAiming() -
getTagPrefix
public java.lang.String getTagPrefix() -
setTagPrefix
public void setTagPrefix(java.lang.String string) -
getTagColor
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setTagColor
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getTransactionID
@Deprecated public java.lang.Integer getTransactionID()Deprecated. -
setTransactionID
@Deprecated public void setTransactionID(java.lang.Integer integer)Deprecated. -
getDisplayName
public java.lang.String getDisplayName() -
setDisplayName
public void setDisplayName(java.lang.String string) -
isSeeNonPvpZone
public boolean isSeeNonPvpZone() -
setSeeNonPvpZone
public void setSeeNonPvpZone(boolean boolean1) -
isShowTag
public boolean isShowTag() -
setShowTag
public void setShowTag(boolean boolean1) -
isFactionPvp
public boolean isFactionPvp() -
setFactionPvp
public void setFactionPvp(boolean boolean1) -
isForceAim
public boolean isForceAim() -
setForceAim
public void setForceAim(boolean boolean1) -
toggleForceAim
public boolean toggleForceAim() -
isForceSprint
public boolean isForceSprint() -
setForceSprint
public void setForceSprint(boolean boolean1) -
toggleForceSprint
public boolean toggleForceSprint() -
isForceRun
public boolean isForceRun() -
setForceRun
public void setForceRun(boolean boolean1) -
toggleForceRun
public boolean toggleForceRun() -
isDeaf
public boolean isDeaf() -
isForceOverrideAnim
public boolean isForceOverrideAnim() -
setForceOverrideAnim
public void setForceOverrideAnim(boolean boolean1) -
getMechanicsItem
public java.lang.Long getMechanicsItem(java.lang.String string) -
isWearingNightVisionGoggles
public boolean isWearingNightVisionGoggles() -
setWearingNightVisionGoggles
public void setWearingNightVisionGoggles(boolean boolean1) -
OnAnimEvent
- Specified by:
OnAnimEventin interfaceIAnimEventCallback- Overrides:
OnAnimEventin classIsoGameCharacter
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onCullStateChanged
- Overrides:
onCullStateChangedin classIsoGameCharacter
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isTimedActionInstant
public boolean isTimedActionInstant()- Specified by:
isTimedActionInstantin interfaceILuaGameCharacter- Overrides:
isTimedActionInstantin classIsoGameCharacter
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isSkeleton
public boolean isSkeleton()- Specified by:
isSkeletonin interfaceIHumanVisual
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addWorldSoundUnlessInvisible
public void addWorldSoundUnlessInvisible(int int1, int int2, boolean boolean1)- Specified by:
addWorldSoundUnlessInvisiblein interfaceILuaGameCharacter- Overrides:
addWorldSoundUnlessInvisiblein classIsoGameCharacter
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getMoodleLevel
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isAttackStarted
public boolean isAttackStarted() -
isBehaviourMoving
public boolean isBehaviourMoving()- Overrides:
isBehaviourMovingin classIsoGameCharacter
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isJustMoved
public boolean isJustMoved() -
setJustMoved
public void setJustMoved(boolean boolean1) -
isPlayerMoving
public boolean isPlayerMoving()- Overrides:
isPlayerMovingin classIsoGameCharacter
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getTimedActionTimeModifier
public float getTimedActionTimeModifier()- Overrides:
getTimedActionTimeModifierin classIsoGameCharacter
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isLookingWhileInVehicle
public boolean isLookingWhileInVehicle() -
setInitiateAttack
public void setInitiateAttack(boolean boolean1) -
isIgnoreInputsForDirection
public boolean isIgnoreInputsForDirection() -
setIgnoreInputsForDirection
public void setIgnoreInputsForDirection(boolean boolean1) -
isIgnoreContextKey
public boolean isIgnoreContextKey() -
setIgnoreContextKey
public void setIgnoreContextKey(boolean boolean1) -
isIgnoreAutoVault
public boolean isIgnoreAutoVault() -
setIgnoreAutoVault
public void setIgnoreAutoVault(boolean boolean1) -
isAllowSprint
public boolean isAllowSprint() -
setAllowSprint
public void setAllowSprint(boolean boolean1) -
isAllowRun
public boolean isAllowRun() -
setAllowRun
public void setAllowRun(boolean boolean1) -
getAttackType
public java.lang.String getAttackType() -
setAttackType
public void setAttackType(java.lang.String string) -
clearNetworkEvents
public void clearNetworkEvents() -
isCanSeeAll
public boolean isCanSeeAll() -
setCanSeeAll
public void setCanSeeAll(boolean boolean1) -
isNetworkTeleportEnabled
public boolean isNetworkTeleportEnabled() -
setNetworkTeleportEnabled
public void setNetworkTeleportEnabled(boolean boolean1) -
isCheatPlayerSeeEveryone
public boolean isCheatPlayerSeeEveryone() -
getRelevantAndDistance
public float getRelevantAndDistance(float float1, float float2, float float3) -
isCanHearAll
public boolean isCanHearAll() -
setCanHearAll
public void setCanHearAll(boolean boolean1) -
getAlreadyReadBook
public java.util.ArrayList getAlreadyReadBook() -
setMoodleCantSprint
public void setMoodleCantSprint(boolean boolean1) -
setAttackFromBehind
public void setAttackFromBehind(boolean boolean1) -
isAttackFromBehind
public boolean isAttackFromBehind() -
getDamageFromHitByACar
public float getDamageFromHitByACar(float float1) -
Hit
public float Hit(BaseVehicle baseVehicle, float float1, boolean boolean1, float float2, float float3)- Specified by:
Hitin interfaceILuaGameCharacterDamage- Overrides:
Hitin classIsoGameCharacter
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Kill
- Overrides:
Killin classIsoGameCharacter
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becomeCorpse
public void becomeCorpse()- Overrides:
becomeCorpsein classIsoGameCharacter
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preupdate
public void preupdate()- Overrides:
preupdatein classIsoGameCharacter
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getHitReactionNetworkAI
- Overrides:
getHitReactionNetworkAIin classIsoGameCharacter
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getNetworkCharacterAI
- Overrides:
getNetworkCharacterAIin classIsoGameCharacter
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setFitnessSpeed
public void setFitnessSpeed() -
isLocal
public boolean isLocal()- Overrides:
isLocalin classIsoGameCharacter
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isClimbOverWallSuccess
public boolean isClimbOverWallSuccess() -
setClimbOverWallSuccess
public void setClimbOverWallSuccess(boolean boolean1) -
isClimbOverWallStruggle
public boolean isClimbOverWallStruggle() -
setClimbOverWallStruggle
public void setClimbOverWallStruggle(boolean boolean1) -
isVehicleCollisionActive
- Overrides:
isVehicleCollisionActivein classIsoGameCharacter
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isShowMPInfos
public boolean isShowMPInfos() -
setShowMPInfos
public void setShowMPInfos(boolean boolean1)
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