Package zombie.characters
Interface ILuaGameCharacterDamage
- All Known Subinterfaces:
ILuaGameCharacter
- All Known Implementing Classes:
IsoDummyCameraCharacter,IsoGameCharacter,IsoLivingCharacter,IsoLuaCharacter,IsoLuaMover,IsoPlayer,IsoSurvivor,IsoZombie,RandomizedBuildingBase.HumanCorpse
public interface ILuaGameCharacterDamage
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Method Summary
Modifier and Type Method Description voidaddBlood(BloodBodyPartType bloodBodyPartType, boolean boolean1, boolean boolean2, boolean boolean3)voidaddHole(BloodBodyPartType bloodBodyPartType)BodyDamagegetBodyDamage()BodyDamagegetBodyDamageRemote()java.lang.StringgetBumpType()floatgetHealth()intgetLastHitCount()floatHit(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2)floatHit(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2, boolean boolean2)floatHit(BaseVehicle baseVehicle, float float1, boolean boolean1, float float2, float float3)booleanisBumped()booleanisDeathDragDown()booleanisOnDeathDone()booleanisOnFire()booleanisOnKillDone()booleanisPlayingDeathSound()voidsendStopBurning()voidsetDeathDragDown(boolean boolean1)voidsetHealth(float float1)voidsetLastHitCount(int int1)voidsetOnDeathDone(boolean boolean1)voidsetOnKillDone(boolean boolean1)voidsetPlayingDeathSound(boolean boolean1)voidStopBurning()
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Method Details
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getBodyDamage
BodyDamage getBodyDamage() -
getBodyDamageRemote
BodyDamage getBodyDamageRemote() -
getHealth
float getHealth() -
setHealth
void setHealth(float float1) -
Hit
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Hit
float Hit(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2) -
Hit
float Hit(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2, boolean boolean2) -
isOnFire
boolean isOnFire() -
StopBurning
void StopBurning() -
sendStopBurning
void sendStopBurning() -
getLastHitCount
int getLastHitCount() -
setLastHitCount
void setLastHitCount(int int1) -
addHole
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addBlood
void addBlood(BloodBodyPartType bloodBodyPartType, boolean boolean1, boolean boolean2, boolean boolean3) -
isBumped
boolean isBumped() -
getBumpType
java.lang.String getBumpType() -
isOnDeathDone
boolean isOnDeathDone() -
setOnDeathDone
void setOnDeathDone(boolean boolean1) -
isOnKillDone
boolean isOnKillDone() -
setOnKillDone
void setOnKillDone(boolean boolean1) -
isDeathDragDown
boolean isDeathDragDown() -
setDeathDragDown
void setDeathDragDown(boolean boolean1) -
isPlayingDeathSound
boolean isPlayingDeathSound() -
setPlayingDeathSound
void setPlayingDeathSound(boolean boolean1)
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