Interface ILuaGameCharacterDamage

All Known Subinterfaces:
ILuaGameCharacter
All Known Implementing Classes:
IsoDummyCameraCharacter, IsoGameCharacter, IsoLivingCharacter, IsoLuaCharacter, IsoLuaMover, IsoPlayer, IsoSurvivor, IsoZombie, RandomizedBuildingBase.HumanCorpse

public interface ILuaGameCharacterDamage
  • Method Details

    • getBodyDamage

      BodyDamage getBodyDamage()
    • getBodyDamageRemote

      BodyDamage getBodyDamageRemote()
    • getHealth

      float getHealth()
    • setHealth

      void setHealth​(float float1)
    • Hit

      float Hit​(BaseVehicle baseVehicle, float float1, boolean boolean1, float float2, float float3)
    • Hit

      float Hit​(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2)
    • Hit

      float Hit​(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2, boolean boolean2)
    • isOnFire

      boolean isOnFire()
    • StopBurning

      void StopBurning()
    • sendStopBurning

      void sendStopBurning()
    • getLastHitCount

      int getLastHitCount()
    • setLastHitCount

      void setLastHitCount​(int int1)
    • addHole

      void addHole​(BloodBodyPartType bloodBodyPartType)
    • addBlood

      void addBlood​(BloodBodyPartType bloodBodyPartType, boolean boolean1, boolean boolean2, boolean boolean3)
    • isBumped

      boolean isBumped()
    • getBumpType

      java.lang.String getBumpType()
    • isOnDeathDone

      boolean isOnDeathDone()
    • setOnDeathDone

      void setOnDeathDone​(boolean boolean1)
    • isOnKillDone

      boolean isOnKillDone()
    • setOnKillDone

      void setOnKillDone​(boolean boolean1)
    • isDeathDragDown

      boolean isDeathDragDown()
    • setDeathDragDown

      void setDeathDragDown​(boolean boolean1)
    • isPlayingDeathSound

      boolean isPlayingDeathSound()
    • setPlayingDeathSound

      void setPlayingDeathSound​(boolean boolean1)