Package zombie.characters
Class IsoLuaCharacter
java.lang.Object
zombie.iso.IsoObject
zombie.iso.IsoMovingObject
zombie.characters.IsoGameCharacter
zombie.characters.IsoLuaCharacter
- All Implemented Interfaces:
IFMODParameterUpdater
,java.io.Serializable
,Mover
,IActionStateChanged
,ILuaGameCharacter
,ILuaGameCharacterAttachedItems
,ILuaGameCharacterClothing
,ILuaGameCharacterDamage
,ILuaGameCharacterHealth
,ILuaVariableSource
,Talker
,ChatElementOwner
,IAnimatable
,IAnimationVariableMap
,IAnimationVariableSource
,IAnimEventCallback
,IClothingItemListener
,Thumpable
public final class IsoLuaCharacter extends IsoGameCharacter
- See Also:
- Serialized Form
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Nested Class Summary
Nested classes/interfaces inherited from class zombie.characters.IsoGameCharacter
IsoGameCharacter.BodyLocation, IsoGameCharacter.CharacterTraits, IsoGameCharacter.l_testDotSide, IsoGameCharacter.LightInfo, IsoGameCharacter.Location, IsoGameCharacter.PerkInfo, IsoGameCharacter.TorchInfo, IsoGameCharacter.XP, IsoGameCharacter.XPMultiplier
Nested classes/interfaces inherited from class zombie.iso.IsoMovingObject
IsoMovingObject.TreeSoundManager
Nested classes/interfaces inherited from class zombie.iso.IsoObject
IsoObject.IsoObjectFactory, IsoObject.OutlineShader, IsoObject.VisionResult
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Field Summary
Fields inherited from class zombie.characters.IsoGameCharacter
actionContext, advancedAnimator, AllowConversation, amputations, Asleep, attachedItems, AttackedBy, attackTargetSquare, attackVars, AttackWasSuperAttack, bagsWorn, bClimbing, bDead, beard, BeenMovingForDecrease, BeenMovingForIncrease, bFalling, bKill, blockTurning, BodyDamage, bPlayingDeathSound, bumpNbr, bUpdateEquippedTextures, bUseParts, callOut, CharacterActions, chatElement, clientIgnoreCollision, clothingWetness, delayToActuallySleep, descriptor, doDirtBloodEtc, doRenderShadow, emitter, EnemyList, fallTime, finder, forceNullOverride, ForceWakeUp, ForceWakeUpTime, GameCharacterAIBrain, hair, Health, hitList, hurtSound, IgnoreStaggerBack, inf, inventory, invRadioFreq, isoPlayer, IsVisibleToPlayer, knockbackAttackMod, lastAutomaticShoot, lastFallSpeed, leftHandItem, legsSprite, m_bPersistentOutfitInit, m_persistentOutfitId, m_turnDeltaNormal, m_turnDeltaRunning, m_turnDeltaSprinting, Moodles, networkCharacter, NumSurvivorsInVicinity, overridePrimaryHandModel, overrideSecondaryHandModel, pathing, primaryHandModel, realdir, realState, realx, realy, realz, ReanimatedCorpse, ReanimatedCorpseID, RemoteID, removedFromWorldMS, RENDER_OFFSET_X, RENDER_OFFSET_Y, rightHandItem, runSpeedModifier, s_maxPossibleTwist, savedInventoryItems, savedVehicleRunning, savedVehicleSeat, savedVehicleX, savedVehicleY, secondaryHandModel, shootInARow, slowFactor, slowTimer, SpeakColour, Speaking, speedMod, stateMachine, StateMachineParams, stats, superAttack, tempo, tempo2, timeOfSleep, Traits, ulBeatenVehicle, upKillCount, useHandWeapon, userName, vehicle, vocalEvent, wornItems, xp
Fields inherited from class zombie.iso.IsoMovingObject
bOutline, Collidable, current, def, hitDir, ID, last, lx, ly, lz, MAX_ZOMBIES_EATING, movementLastFrame, movingSq, noDamage, nx, ny, outlineColor, ScriptModule, scriptnx, scriptny, shootable, solid, treeSoundMgr, weight, width, x, y, z
Fields inherited from class zombie.iso.IsoObject
AttachedAnimSprite, bAlphaForced, bmod, bMovedThumpable, bNeverDoneAlpha, container, Damage, dir, doNotSync, externalWaterSource, gmod, highlightFlags, isOutlineHighlight, isOutlineHlAttached, isOutlineHlBlink, keyId, lastRendered, lastRenderedRendered, LowLightingQualityHack, MAX_WALL_SPLATS, name, NoPicking, OBF_Blink, OBF_Highlighted, OBF_HighlightRenderOnce, objectRenderEffects, offsetX, offsetY, outlineHighlightCol, OutlineOnMouseover, overlaySprite, overlaySpriteColor, partialThumpDmg, rerouteCollide, rerouteMask, rmod, sheetRope, sheetRopeHealth, sprite, spriteName, square, sx, sy, table, tintb, tintg, tintr, usesExternalWaterSource, wallBloodSplats, windRenderEffects
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Constructor Summary
Constructors Constructor Description IsoLuaCharacter(float float1, float float2, float float3)
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Method Summary
Modifier and Type Method Description void
update()
Methods inherited from class zombie.characters.IsoGameCharacter
actionStateChanged, addBasicPatch, addBlood, addBlood, addBodyVisualFromClothingItemName, addBodyVisualFromItemType, addDirt, addHole, addHole, addHoleFromZombieAttacks, addLineChatElement, addLineChatElement, addLineChatElement, addLineChatElement, addVisualDamage, addWorldSoundUnlessInvisible, Anger, ApplyInBedOffset, applyTraits, attackFromWindowsLunge, autoDrink, avoidDamage, becomeCorpse, BetaAntiDepress, BetaBlockers, CacheEquipped, calcHitDir, calcHitDir, calculateBaseSpeed, calculateCombatSpeed, calculateIdleSpeed, calculateStats, calculateWalkSpeed, Callout, Callout, CanAttack, canClimbDownSheetRope, canClimbDownSheetRopeInCurrentSquare, canClimbSheetRope, CanSee, canSprint, changeState, checkIsNearWall, clearAttachedItems, ClearEquippedCache, clearVariable, ClearVariable, clearVariables, clearWornItems, climbDownSheetRope, climbOverFence, climbSheetRope, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindowFrame, closeWindow, clothingItemChanged, compareMovePriority, containsVariable, createKeyRing, dbgGetAnimTrack, dbgGetAnimTrackName, dbgGetAnimTrackTime, dbgGetAnimTrackWeight, DirectionFromVector, DoDeath, DoDeath, DoDeathSilence, doDeferredMovement, DoFloorSplat, DoFootstepSound, DoFootstepSound, doHitByVehicle, doSleepSpeech, DoSneezeText, DoSwingCollisionBoneCheck, drawDirectionLine, DrawSneezeText, dressInClothingItem, dressInNamedOutfit, dressInPersistentOutfit, dressInPersistentOutfitID, dressInRandomOutfit, Dressup, dropHandItems, dropHeavyItems, Eat, Eat, endPlaybackGameVariables, enterVehicle, exert, faceLocation, faceLocationF, facePosition, faceThisObject, faceThisObjectAlt, fallenOnKnees, FireCheck, forceAwake, getAbsoluteExcessTwist, getActionContext, getActionStateName, getActiveLightItems, getAdvancedAnimator, getAge, getAlphaUpdateRateMul, getAlreadyReadPages, getAnimAngle, getAnimAngleRadians, getAnimAngleStepDelta, getAnimAngleTwistDelta, getAnimationDebug, getAnimationPlayer, getAnimationPlayerRecorder, getAnimationStateName, GetAnimSetName, getAnimVector, getAppetiteMultiplier, getAttachedItem, getAttachedItems, getAttachedLocationGroup, getAttackedBy, getAttackTargetSquare, getBarricadeStrengthMod, getBarricadeTimeMod, getBed, getBedType, getBeenMovingFor, getBeenSprintingFor, getBetaDelta, getBetaEffect, getBloodImpactX, getBloodImpactY, getBloodImpactZ, getBloodSplat, getBodyDamage, getBodyDamageRemote, getBodyLocationGroup, getBodyPartClothingDefense, getBrain, getBumpedChr, getBumpFallType, getBumpType, getCharacterActions, getCharacterTraits, getChatElement, getChopTreeSpeed, getClickSound, getClothingItem_Back, getClothingItem_Feet, getClothingItem_Hands, getClothingItem_Head, getClothingItem_Legs, getClothingItem_Torso, getClothingWetness, getCurrentActionContextStateName, getCurrentBuilding, getCurrentBuildingDef, getCurrentRoomDef, getCurrentState, getCurrentStateName, getDangerLevels, getDebugMonitor, getDefaultState, getDeferredAngleDelta, getDeferredMovement, getDeferredRotationWeight, getDepressDelta, getDepressEffect, getDescriptor, getDieCount, getDirectionAngle, getDotWithForwardDirection, getDotWithForwardDirection, getEmitter, getEnemyList, getEquipedRadio, getExcessTwist, getFallTime, getFamiliarBuildings, getFatigueMod, getFatiqueMultiplier, getFinder, getFireKillRate, getFireSpreadProbability, getFMODParameters, getFollowingTarget, getForceWakeUpTime, getForwardDirection, getFullName, getGameCharacterAIBrain, getGameVariables, getGlobalMovementMod, getHaloTimerCount, getHammerSoundMod, getHealth, getHitChancesMod, getHitReaction, getHitReactionNetworkAI, getHittingMod, getHoursSurvived, getHungerMultiplier, getHurtSound, getHyperthermiaMod, getIgnoreMovement, getInf, getInventory, getInventoryWeight, getIsNPC, getItemVisuals, getItemVisuals, getKnownRecipes, getLastBump, getLastChatMessage, getLastFallSpeed, getLastHeardSound, getLastHitCount, getLastHourSleeped, getLastKnownLocation, getLastKnownLocationOf, getLastLocalEnemies, getLastSpokenLine, getLastZombieKills, getLeaveBodyTimedown, getLegsSprite, getLevelMaxForXp, getLevelUpLevels, getLevelUpLevels, getLevelUpMultiplier, getLightfootMod, getLightInfo2, getLlx, getLly, getLlz, getLocalEnemyList, getLocalGroupList, getLocalList, getLocalNeutralList, getLocalRelevantEnemyList, getLookAngleRadians, getLookVector, getLowDangerInVicinity, getLrx, getLry, getMaintenanceMod, getMapKnowledge, getMaxChatLines, getMaxTwist, getMaxWeight, getMaxWeightBase, getMeleeCombatMod, getMeleeDelay, getMetalBarricadeStrengthMod, getModel, getModelInstance, getMomentumScalar, getMoodles, getMoveDelta, getMoveForwardVec, getMoveSpeed, getNearVehicle, getNetworkCharacterAI, getNextWander, getNimbleMod, getNumSurvivorsInVicinity, getOrCreateSleepingEventData, getOrCreateVariable, getOutfitName, getPacingMod, getPainDelta, getPainEffect, getPath2, getPathFindBehavior2, getPathIndex, getPathTargetX, getPathTargetY, getPathTargetZ, getPatience, getPatienceMax, getPatienceMin, getPerkInfo, getPerkLevel, getPerkList, getPersistentOutfitID, getPreviousActionContextStateName, getPreviousStateName, GetPrimaryEquippedCache, getPrimaryHandItem, getPrimaryHandType, getRandomDefaultOutfit, getReadyModelData, getReanimAnimDelay, getReanimAnimFrame, getReanimateTimer, getRecoilDelay, getRecoveryMod, getReduceInfectionPower, getRemoteID, getRunSpeedModifier, getSafetyCooldown, getSayLine, GetSecondaryEquippedCache, getSecondaryHandItem, getSecondaryHandType, getShoulderTwist, getShovingMod, getSleepingTabletDelta, getSleepingTabletEffect, getSlowFactor, getSlowTimer, getSneakSpotMod, getSpeakColour, getSpeakTime, getSpeedMod, getSprintMod, getSpriteDef, getStaggerTimeMod, getStateMachine, getStateMachineParams, getStateUpdateLookup, getStats, getSurroundingAttackingZombies, getSurvivorKills, getSurvivorMap, getTalkerType, getTargetTwist, getTeleport, getTemperature, getTempo, getTextureCreator, getThirstMultiplier, getThreatLevel, getTimedActionTimeModifier, getTimeSinceLastSmoke, getTimeThumping, getTorchStrength, getTotalBlood, getTraits, getTurnDelta, getTwist, getUID, getUsedItemsOn, getUseHandWeapon, getUserNameHeight, getVariable, getVariable, GetVariable, getVariableBoolean, getVariableFloat, getVariableString, getVehicle, getVeryCloseEnemyList, getVisual, getWaterSource, getWeaponLevel, getWeightMod, getWeldingSoundMod, getWornItem, getWornItems, getXp, getXpForLevel, getZombieKills, hasActiveModel, hasAnimationPlayer, hasEquipped, hasEquippedTag, hasFootInjury, hasHitReaction, HasItem, hasItems, hasPath, hasTimedActions, HasTrait, helmetFall, helmetFall, Hit, Hit, Hit, hitConsequences, HitSilence, initAttachedItems, initLightInfo2, InitSpriteParts, initSpritePartsEmpty, initTextObjects, initWornItems, isAboveTopOfStairs, isAimAtFloor, isAiming, isAlive, isAllowConversation, isAnimationRecorderActive, isAnimForecasted, isAsleep, isAttachedItem, isAttackAnim, isAttacking, IsAttackRange, IsAttackRange, isAttackWasSuperAttack, isbDoDefer, isBehaviourMoving, isBehind, isBeingSteppedOn, isbFalling, isbOnBed, isBuildCheat, isBumpDone, isBumped, isBumpFall, isBumpStaggered, isbUseParts, isCanShout, isClimbing, isClimbingThroughWindow, isClosingWindow, isCriticalHit, isCurrentState, isDead, isDeathDragDown, isDoDeathSound, isDoingActionThatCanBeCancelled, isDriving, isDuplicateBodyVisual, isEquipped, isEquippedClothing, isFacingLocation, isFacingObject, isFallOnFront, isFarmingCheat, isFemale, isForceShove, isGodMod, isHandItem, isHealthCheat, isHeavyItem, isHideWeaponModel, isHitFromBehind, isIgnoreMovementForDirection, isIgnoreStaggerBack, isInARoom, isInTrees, isInTrees2, isInTreesNoBush, isInvincible, isInvisible, isItemInBothHands, isKnockedDown, isKnownPoison, isLastCollidedN, isLastCollidedW, isLocal, isMaskClicked, isMechanicsCheat, isMovablesCheat, isMoving, isMuzzleFlash, isNPC, isOnDeathDone, isOnFire, isOnKillDone, isOutside, isPathing, isPersistentOutfitInit, isPlayerMoving, isPlayingDeathSound, isPrimaryEquipped, isPrimaryHandItem, isProne, isRangedWeaponEmpty, isReading, isReanim, isRecipeKnown, isRecipeKnown, isRunning, isSafety, isSceneCulled, isSeatedInVehicle, isSecondaryHandItem, isShowAdminTag, isSitOnGround, isSkipResolveCollision, isSneaking, isSpeaking, IsSpeaking, isSprinting, isStrafing, isSuperAttack, isTeleporting, isTimedActionInstant, isTimedActionInstantCheat, isUnderVehicle, isUnlimitedCarry, isUnlimitedEndurance, isUpdateAlphaDuringRender, isUpdateAlphaEnabled, isUsingWornItems, isVariable, isVehicleCollisionActive, isVisibleToNPCs, isZombie, isZombieAttacking, isZombieAttacking, Kill, learnRecipe, level0, LevelPerk, LevelPerk, load, loadChange, LoseLevel, MoveForward, NPCGetAiming, NPCGetRunning, NPCSetAiming, NPCSetAttack, NPCSetJustMoved, NPCSetMelee, NPCSetRunning, OnAnimEvent, onAnimPlayerCreated, onCullStateChanged, OnDeath, onMouseLeftClick, onTrigger_setAnimStateToTriggerFile, onTrigger_setClothingToXmlTriggerFile, onWornItemsChanged, openWindow, PainMeds, pathToCharacter, pathToLocation, pathToLocationF, pathToSound, PlayAnim, PlayAnimUnlooped, PlayAnimWithSpeed, playbackRecordCurrentStateSnapshot, playbackSetCurrentStateSnapshot, playBloodSplatterSound, playDeadSound, playEmote, playerIsSelf, playHurtSound, playSound, postupdate, postUpdateEquippedTextures, postUpdateModelTextures, preupdate, processHitDamage, QueueAction, readInventory, ReadLiterature, ReduceHealthWhenBurning, releaseAnimationPlayer, reloadOutfit, removeAttachedItem, removeFromHands, removeWornItem, removeWornItem, render, renderlast, renderObjectPicker, renderServerGUI, renderShadow, renderTextureInsteadOfModel, reportEvent, resetBeardGrowingTime, resetBodyDamageRemote, resetEquippedHandsModels, resetHairGrowingTime, resetModel, resetModelNextFrame, save, saveChange, Say, Say, SayDebug, SayDebug, SayShout, SayWhisper, Seen, sendStopBurning, serverRemoveItemFromZombie, setAge, setAimAtFloor, setAllowConversation, setAlreadyReadPages, setAnimated, setAnimForecasted, setAsleep, setAttachedItem, setAttachedItems, setAttackAnim, setAttackedBy, setAttackTargetSquare, setAttackWasSuperAttack, setAvoidDamage, setbClimbing, setbDoDefer, setBed, setBedType, setBeenMovingFor, setBeenSprintingFor, setBetaDelta, setBetaEffect, setbFalling, setBloodImpactX, setBloodImpactY, setBloodImpactZ, setBloodSplat, setbOnBed, setBuildCheat, setBumpDone, setBumpedChr, setBumpFall, setBumpFallType, setBumpStaggered, setBumpType, setbUseParts, setCanShout, setClickSound, setClothingItem_Back, setClothingItem_Feet, setClothingItem_Hands, setClothingItem_Head, setClothingItem_Legs, setClothingItem_Torso, setCriticalHit, setDangerLevels, setDeathDragDown, setDebugMonitor, setDefaultState, setDefaultState, setDelayToSleep, setDepressDelta, setDepressEffect, setDescriptor, setDieCount, setDir, setDirectionAngle, setDoDeathSound, setEquipParent, setFallOnFront, setFallTime, setFarmingCheat, setFemale, setFireKillRate, setFireSpreadProbability, setFollowingTarget, setForceShove, setForceWakeUpTime, setForwardDirection, setForwardDirection, setGodMod, setHaloNote, setHaloNote, setHaloNote, setHealth, setHealthCheat, setHideWeaponModel, setHitFromBehind, setHitReaction, setHurtSound, setIgnoreAimingInput, setIgnoreMovement, setIgnoreStaggerBack, setInventory, setInvincible, setInvisible, setIsAiming, setIsNPC, setKnockedDown, setLastBump, setLastChatMessage, setLastCollidedN, setLastCollidedW, setLastFallSpeed, setLastHeardSound, setLastHitCount, setLastHourSleeped, setLastLocalEnemies, setLastSpokenLine, setLastZombieKills, setLeaveBodyTimedown, setLegsSprite, setLevelUpMultiplier, setLlx, setLly, setLlz, setLrx, setLry, setMaxTwist, setMaxWeight, setMaxWeightBase, setMechanicsCheat, setMeleeDelay, setMetabolicTarget, setMetabolicTarget, setMomentumScalar, setMovablesCheat, setMoveDelta, setMoveForwardVec, setMoving, setNextWander, setNPC, setNumSurvivorsInVicinity, setOnDeathDone, setOnFire, SetOnFire, setOnKillDone, setPainDelta, setPainEffect, setPath2, setPathIndex, setPathing, setPatience, setPatienceMax, setPatienceMin, setPerkLevelDebug, setPersistentOutfitID, setPersistentOutfitID, setPlayingDeathSound, setPrimaryHandItem, setRangedWeaponEmpty, setReading, setReanim, setReanimAnimDelay, setReanimAnimFrame, setReanimateTimer, setRecoilDelay, setReduceInfectionPower, setRemoteID, setRunning, setSafety, setSafetyCooldown, setSayLine, setSceneCulled, setSecondaryHandItem, setShowAdminTag, setSitOnGround, setSleepingTabletDelta, setSleepingTabletEffect, setSlowFactor, setSlowTimer, setSneaking, setSpeakColour, setSpeakColourInfo, setSpeaking, setSpeakTime, setSpeedMod, setSprinting, setStaggerTimeMod, setStateMachineLocked, setSuperAttack, setSurvivorKills, setTeleport, setTemperature, setTextureCreator, setTimedActionInstantCheat, setTimeOfSleep, setTimeSinceLastSmoke, setTimeThumping, setTurnDelta, setUnlimitedCarry, setUnlimitedEndurance, setUseHandWeapon, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, SetVariable, setVehicle, setVisibleToNPCs, setWornItem, setWornItem, setWornItems, setXp, setZombieKills, shouldBecomeCorpse, shouldBecomeZombieAfterDeath, shouldBeTurning, shouldBeTurning90, shouldBeTurningAround, shouldDoInventory, shouldWaitToStartTimedAction, SleepingTablet, smashCarWindow, smashWindow, splatBlood, splatBloodFloor, splatBloodFloorBig, SpreadFire, StartAction, startEvent, startMuzzleFlash, startPlaybackGameVariables, StartTimedActionAnim, StartTimedActionAnim, StopAllActionQueue, StopAllActionQueueAiming, StopAllActionQueueRunning, StopAllActionQueueWalking, StopBurning, stopEvent, stopOrTriggerSound, StopTimedActionAnim, testDefense, testDotSide, Throw, updateAnimationRecorderState, updateBandages, updateEmitter, updateEquippedRadioFreq, updateEvent, updateLightInfo, updateMovementMomentum, updateMovementRates, updateRecoilVar, updateSpeedModifiers, updateStats_Awake, updateStats_Sleeping, updateStats_WakeState, updateTextObjects, updateUserName, writeInventory, zeroForwardDirectionX, zeroForwardDirectionY
Methods inherited from class zombie.iso.IsoMovingObject
canHaveMultipleHits, collideWith, compareToY, Despawn, DistTo, DistTo, distToNearestCamCharacter, DistToProper, DistToSquared, DistToSquared, DoCollideNorS, DoCollideWorE, doStairs, ensureOnTile, getBuilding, getBumpedType, getCollidedObject, getCollideType, getCurrentSquare, getCurrentZone, getDistanceSq, getEatingZombies, getFacingPosition, getFeelersize, getFeelerTile, getFuturWalkedSquare, getGlobalMovementMod, getHitDir, getHitForce, getHitFromAngle, getID, getIDCount, getImpulsex, getImpulsey, getLastCollideTime, getLastSquare, getLastTargettedBy, getLimpulsex, getLimpulsey, getLx, getLy, getLz, getMasterRegion, getMovementLastFrame, getNoDamage, getNx, getNy, getObjectName, getPathFindIndex, getPosition, getScreenX, getScreenY, getScriptModule, getScriptnx, getScriptny, getSquare, getStateEventDelayTimer, getThumpTarget, getTimeSinceZombieAttack, getVectorFromDirection, getVectorFromDirection, getWeight, getWeight, getWidth, getX, getY, getZ, isbAltCollide, isCharacter, isCloseKilled, isCollidable, isCollided, isCollidedE, isCollidedN, isCollidedS, isCollidedThisFrame, isCollidedW, isCollidedWithDoor, isCollidedWithVehicle, isDestroyed, isEatingOther, isFirstUpdate, isOnFloor, isPushableForSeparate, isPushedByForSeparate, isShootable, isSolid, isSolidForSeparate, isZombiesDontAttack, Move, MoveUnmodded, onMouseRightClick, onMouseRightReleased, removeFromSquare, removeFromWorld, separate, setbAltCollide, setCloseKilled, setCollidable, setCollidedE, setCollidedN, setCollidedObject, setCollidedS, setCollidedThisFrame, setCollidedW, setCollidedWithDoor, setCollideType, setCurrent, setDestroyed, setEatingZombies, setFeelersize, setFirstUpdate, setHitDir, setHitForce, setHitFromAngle, setID, setIDCount, setImpulsex, setImpulsey, setLast, setLastCollideTime, setLastTargettedBy, setLimpulsex, setLimpulsey, setLx, setLy, setLz, setMovementLastFrame, setMovingSquareNow, setNoDamage, setNx, setNy, setOnFloor, setPathFindIndex, setScriptModule, setScriptnx, setScriptny, setShootable, setSolid, setStateEventDelayTimer, setThumpTarget, setTimeSinceZombieAttack, setWeight, setWidth, setX, setY, setZ, setZombiesDontAttack, spotted
Methods inherited from class zombie.iso.IsoObject
addChild, addItemsFromProperties, addSecondaryContainer, addSheetRope, addToWorld, AttachAnim, AttachExistingAnim, AttachExistingAnim, AttackObject, canAddSheetRope, checkHaveElectricity, checkMoveWithWind, checkMoveWithWind, cleanWallBlood, clearAttachedAnimSprite, Collision, countAddSheetRope, createContainersFromSpriteProperties, customHashCode, Damage, debugPrintout, destroyFence, DirtySlice, doFindExternalWaterSource, DoSpecialTooltip, DoTooltip, factoryClassFromFileInput, factoryFromFileInput, factoryFromFileInput, factoryFromFileInput_OLD, factoryGetClassID, FindExternalWaterSource, FindExternalWaterSource, FindWaterSourceOnSquare, getAlpha, getAlpha, getAlphaUpdateRateDiv, getAttachedAnimSprite, getCell, getChildSprites, getContainer, getContainerByEitherType, getContainerByIndex, getContainerByType, getContainerCount, getContainerIndex, getCustomColor, getDamage, getDir, getFacingPositionAlt, getFactoryVehicle, getHighlightColor, getIsSurfaceNormalOffset, getItemContainer, getKeyId, getLastRendered, getLastRenderedRendered, getMaskClickedY, getModData, getMovingObjectIndex, getName, getNew, getNew, getObjectIndex, getObjectRenderEffects, getObjectRenderEffectsToApply, getOffsetX, getOffsetY, getOutlineHighlightCol, getOutlineHighlightCol, getOutlineThickness, getOverlaySprite, getOverlaySpriteColor, getPipedFuelAmount, getProperties, getRenderEffectMaster, getRenderYOffset, getRerouteCollide, getRerouteMask, getRerouteMaskObject, getScriptName, getSpecialObjectIndex, getSprite, getSpriteGridObjects, getSpriteName, getStaticMovingObjectIndex, getSurfaceNormalOffset, getSurfaceOffset, getSurfaceOffsetNoTable, getTable, getTargetAlpha, getTargetAlpha, getTextureName, getThumpableFor, getThumpCondition, getTile, getType, getUsesExternalWaterSource, GetVehicleSlowFactor, getWaterAmount, getWaterMax, getWindRenderEffects, getWorldObjectIndex, hasExternalWaterSource, hasModData, HasTooltip, hasWater, haveSheetRope, haveSpecialTooltip, Hit, HitByVehicle, isAlphaAndTargetZero, isAlphaAndTargetZero, isAlphaZero, isAlphaZero, isBlink, isExistInTheWorld, isHighlighted, isHoppable, isItemAllowedInContainer, isMaskClicked, isMovedThumpable, isNoPicking, isNorthHoppable, isOutlineHighlight, isOutlineHighlight, isOutlineHlAttached, isOutlineHlAttached, isOutlineHlBlink, isOutlineHlBlink, isOutlineOnMouseover, isRemoveItemAllowedFromContainer, isSpriteInvisible, isStairsNorth, isStairsObject, isStairsWest, isTableSurface, isTableTopObject, isTaintedWater, isTargetAlphaZero, load, loadFromRemoteBuffer, loadFromRemoteBuffer, loadState, removeAllContainers, RemoveAttachedAnim, RemoveAttachedAnims, removeRenderEffect, removeSheetRope, renderAttachedAndOverlaySprites, renderFloorTile, renderFxMask, renderWallTile, renderWallTileOnly, replaceItem, reset, reuseGridSquare, save, saveState, sendObjectChange, sendObjectChange, sendObjectChange, Serialize, setAlpha, setAlpha, setAlphaAndTarget, setAlphaAndTarget, setAlphaToTarget, setAttachedAnimSprite, setBlink, setChildSprites, setContainer, setCustomColor, setCustomColor, setDamage, setDefaultCondition, setDir, setHighlightColor, setHighlightColor, setHighlighted, setHighlighted, setKeyId, setLastRendered, setLastRenderedRendered, setMovedThumpable, setName, SetName, setNoPicking, setOffsetX, setOffsetY, setOutlineHighlight, setOutlineHighlight, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHlAttached, setOutlineHlAttached, setOutlineHlBlink, setOutlineHlBlink, setOutlineOnMouseover, setOutlineThickness, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySpriteColor, setPipedFuelAmount, setRenderEffect, setRenderEffect, setRenderYOffset, setRerouteCollide, setRerouteMask, setSpecialTooltip, setSprite, setSprite, setSpriteFromName, setSquare, setTable, setTaintedWater, setTargetAlpha, setTargetAlpha, setType, setUsesExternalWaterSource, setWaterAmount, softReset, syncIsoObject, syncIsoObjectSend, TestCollide, TestPathfindCollide, TestVision, Thump, transmitCompleteItemToClients, transmitCompleteItemToServer, transmitCustomColor, transmitModData, transmitUpdatedSprite, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToServer, UnCollision, unsetOutlineHighlight, updateAlpha, updateAlpha, updateAlpha, useItemOn, useWater, WeaponHit, writeToRemoteBuffer
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
Methods inherited from interface zombie.chat.ChatElementOwner
getSquare, getX, getY, getZ
Methods inherited from interface zombie.core.skinnedmodel.advancedanimation.IAnimatable
getOnlineID
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Constructor Details
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IsoLuaCharacter
public IsoLuaCharacter(float float1, float float2, float float3)
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Method Details
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update
public void update()- Overrides:
update
in classIsoGameCharacter
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