Package zombie.audio

Class GameSoundClip

java.lang.Object
zombie.audio.GameSoundClip

public final class GameSoundClip
extends java.lang.Object
  • Field Details

    • INIT_FLAG_DISTANCE_MIN

      public static short INIT_FLAG_DISTANCE_MIN
    • INIT_FLAG_DISTANCE_MAX

      public static short INIT_FLAG_DISTANCE_MAX
    • gameSound

      public final GameSound gameSound
    • event

      public java.lang.String event
    • eventDescription

      public FMOD_STUDIO_EVENT_DESCRIPTION eventDescription
    • file

      public java.lang.String file
    • volume

      public float volume
    • pitch

      public float pitch
    • distanceMin

      public float distanceMin
    • distanceMax

      public float distanceMax
    • reverbMaxRange

      public float reverbMaxRange
    • reverbFactor

      public float reverbFactor
    • priority

      public int priority
    • initFlags

      public short initFlags
    • reloadEpoch

      public short reloadEpoch
  • Constructor Details

    • GameSoundClip

      public GameSoundClip​(GameSound gameSound)
  • Method Details

    • getEvent

      public java.lang.String getEvent()
    • getFile

      public java.lang.String getFile()
    • getVolume

      public float getVolume()
    • getPitch

      public float getPitch()
    • hasMinDistance

      public boolean hasMinDistance()
    • hasMaxDistance

      public boolean hasMaxDistance()
    • getMinDistance

      public float getMinDistance()
    • getMaxDistance

      public float getMaxDistance()
    • getEffectiveVolume

      public float getEffectiveVolume()
    • getEffectiveVolumeInMenu

      public float getEffectiveVolumeInMenu()
    • checkReloaded

      public GameSoundClip checkReloaded()
    • hasSustainPoints

      public boolean hasSustainPoints()