Class SoftwareSkinnedModelAnim

java.lang.Object
zombie.core.skinnedmodel.animation.SoftwareSkinnedModelAnim

public final class SoftwareSkinnedModelAnim
extends java.lang.Object
  • Field Details

    • boneTransforms

      public static org.lwjgl.util.vector.Matrix4f[] boneTransforms
    • worldTransforms

      public static org.lwjgl.util.vector.Matrix4f[] worldTransforms
    • skinTransforms

      public static org.lwjgl.util.vector.Matrix4f[] skinTransforms
    • AnimationOffset

      public java.util.HashMap AnimationOffset
    • AnimationLength

      public java.util.HashMap AnimationLength
    • vertCount

      public int vertCount
  • Constructor Details

  • Method Details

    • UpdateWorldTransforms

      public void UpdateWorldTransforms​(org.lwjgl.util.vector.Matrix4f matrix4f, float float1, SkinningData skinningData)
    • UpdateSkinTransforms

      public void UpdateSkinTransforms​(SkinningData skinningData)
    • updateSkin

      public VertexPositionNormalTangentTextureSkin updateSkin​(org.lwjgl.util.vector.Matrix4f[] matrix4fArray, VertexPositionNormalTangentTextureSkin[] vertexPositionNormalTangentTextureSkinArray, int int1)
    • Draw

      public void Draw​(int int1, int int2, java.lang.String string)