Class Hierarchy
- java.lang.Object
- zombie.inventory.types.Clothing.ClothingPatch
- zombie.inventory.InventoryItem
- zombie.inventory.types.AlarmClock
- zombie.inventory.types.Clothing
- zombie.inventory.types.AlarmClockClothing
- zombie.inventory.types.ComboItem
- zombie.inventory.types.DrainableComboItem (implements zombie.inventory.types.Drainable, zombie.interfaces.IUpdater)
- zombie.inventory.types.Food
- zombie.inventory.types.HandWeapon
- zombie.inventory.types.InventoryContainer
- zombie.inventory.types.Key
- zombie.inventory.types.KeyRing
- zombie.inventory.types.Literature
- zombie.inventory.types.MapItem
- zombie.inventory.types.Moveable
- zombie.inventory.types.Radio (implements zombie.interfaces.IUpdater, zombie.characters.Talker, zombie.radio.devices.WaveSignalDevice)
- zombie.inventory.types.WeaponPart
Interface Hierarchy
- zombie.inventory.types.Drainable
Enum Hierarchy
- java.lang.Object
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
- zombie.inventory.types.Clothing.ClothingPatchFabricType
- zombie.inventory.types.WeaponType
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)