Class Hierarchy
- java.lang.Object
- zombie.network.packets.hit.AttackVars (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.Bite (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.Fall (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.Hit (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.VehicleHit (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.WeaponHit (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.HitCharacterPacket (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.PlayerHitPacket (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.PlayerHitPlayerPacket (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.PlayerHitSquarePacket (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.PlayerHitVehiclePacket (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.PlayerHitZombiePacket (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.VehicleHitPacket (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.VehicleHitPlayerPacket (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.VehicleHitZombiePacket (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.ZombieHitPlayerPacket (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.PlayerHitPacket (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.HitInfo (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.Instance (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.Character (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.Player (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.Zombie (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.Vehicle (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.Weapon (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.Character (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.MovingObject (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.NetObject (implements zombie.network.packets.INetworkPacket)
- zombie.network.packets.hit.Square (implements zombie.network.packets.INetworkPacket)
Enum Hierarchy
- java.lang.Object
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)
- zombie.network.packets.hit.HitCharacterPacket.HitType
- java.lang.Enum<E> (implements java.lang.Comparable<T>, java.lang.constant.Constable, java.io.Serializable)