Class ModelScript

java.lang.Object
zombie.scripting.objects.BaseScriptObject
zombie.scripting.objects.ModelScript

public final class ModelScript
extends BaseScriptObject
  • Field Details

    • DEFAULT_SHADER_NAME

      public static final java.lang.String DEFAULT_SHADER_NAME
      See Also:
      Constant Field Values
    • fileName

      public java.lang.String fileName
    • name

      public java.lang.String name
    • meshName

      public java.lang.String meshName
    • textureName

      public java.lang.String textureName
    • shaderName

      public java.lang.String shaderName
    • bStatic

      public boolean bStatic
    • scale

      public float scale
    • m_attachments

      public final java.util.ArrayList m_attachments
    • invertX

      public boolean invertX
    • loadedModel

      public Model loadedModel
    • boneWeights

      public final java.util.ArrayList boneWeights
  • Constructor Details

    • ModelScript

      public ModelScript()
  • Method Details

    • Load

      public void Load​(java.lang.String string, java.lang.String string2)
    • getName

      public java.lang.String getName()
    • getFullType

      public java.lang.String getFullType()
    • getMeshName

      public java.lang.String getMeshName()
    • getTextureName

      public java.lang.String getTextureName()
    • getTextureName

      public java.lang.String getTextureName​(boolean boolean1)
    • getShaderName

      public java.lang.String getShaderName()
    • getFileName

      public java.lang.String getFileName()
    • getAttachmentCount

      public int getAttachmentCount()
    • getAttachment

      public ModelAttachment getAttachment​(int int1)
    • getAttachmentById

      public ModelAttachment getAttachmentById​(java.lang.String string)
    • addAttachment

      public ModelAttachment addAttachment​(ModelAttachment modelAttachment)
    • removeAttachment

      public ModelAttachment removeAttachment​(ModelAttachment modelAttachment)
    • addAttachmentAt

      public ModelAttachment addAttachmentAt​(int int1, ModelAttachment modelAttachment)
    • removeAttachment

      public ModelAttachment removeAttachment​(int int1)
    • reset

      public void reset()
    • ScriptsLoaded

      public static void ScriptsLoaded()