Package zombie

Class IndieGL

java.lang.Object
zombie.IndieGL

public final class IndieGL extends Object
  • Field Details

    • nCount

      public static int nCount
  • Constructor Details

    • IndieGL

      public IndieGL()
  • Method Details

    • glBlendFunc

      public static void glBlendFunc(int int1, int int2)
    • glBlendFuncSeparate

      public static void glBlendFuncSeparate(int int1, int int2, int int3, int int4)
    • StartShader

      public static void StartShader(Shader shader)
    • StartShader

      public static void StartShader(Shader shader, int int1)
    • StartShader

      public static void StartShader(int int1)
    • StartShader

      public static void StartShader(int int1, int int2)
    • EndShader

      public static void EndShader()
    • pushShader

      public static void pushShader(Shader shader)
    • popShader

      public static void popShader(Shader shader)
    • bindShader

      public static void bindShader(Shader shader, Runnable runnable)
    • bindShader

      public static void bindShader(Shader shader, Object object, Invokers.Params1.ICallback iCallback)
    • bindShader

      public static void bindShader(Shader shader, Object object, Object object2, Invokers.Params2.ICallback iCallback)
    • bindShader

      public static void bindShader(Shader shader, Object object, Object object2, Object object3, Invokers.Params3.ICallback iCallback)
    • bindShader

      public static void bindShader(Shader shader, Object object, Object object2, Object object3, Object object4, Invokers.Params4.ICallback iCallback)
    • shaderSetSamplerUnit

      public static void shaderSetSamplerUnit(Shader shader, String string, int int1)
    • shaderSetValue

      public static void shaderSetValue(Shader shader, String string, float float1)
    • shaderSetValue

      public static void shaderSetValue(Shader shader, String string, int int1)
    • shaderSetValue

      public static void shaderSetValue(Shader shader, String string, Vector2 vector2)
    • shaderSetValue

      public static void shaderSetValue(Shader shader, String string, Vector3 vector3)
    • shaderSetValue

      public static void shaderSetValue(Shader shader, String string, Vector4 vector4)
    • shaderSetVector2

      public static void shaderSetVector2(Shader shader, String string, float float1, float float2)
    • shaderSetVector3

      public static void shaderSetVector3(Shader shader, String string, float float1, float float2, float float3)
    • shaderSetVector4

      public static void shaderSetVector4(Shader shader, String string, float float1, float float2, float float3, float float4)
    • ShaderUpdate1i

      public static void ShaderUpdate1i(int int1, int int2, int int3)
    • ShaderUpdate1f

      public static void ShaderUpdate1f(int int1, int int2, float float1)
    • ShaderUpdate2f

      public static void ShaderUpdate2f(int int1, int int2, float float1, float float2)
    • ShaderUpdate3f

      public static void ShaderUpdate3f(int int1, int int2, float float1, float float2, float float3)
    • ShaderUpdate4f

      public static void ShaderUpdate4f(int int1, int int2, float float1, float float2, float float3, float float4)
    • glBlendFuncA

      public static void glBlendFuncA(int int1, int int2)
    • glEnable

      public static void glEnable(int int1)
    • glDoStartFrame

      public static void glDoStartFrame(int int1, int int2, float float1, int int3)
    • glDoStartFrame

      public static void glDoStartFrame(int int1, int int2, float float1, int int3, boolean boolean1)
    • glDoEndFrame

      public static void glDoEndFrame()
    • glColorMask

      public static void glColorMask(boolean boolean1, boolean boolean2, boolean boolean3, boolean boolean4)
    • glColorMaskA

      public static void glColorMaskA(boolean boolean1, boolean boolean2, boolean boolean3, boolean boolean4)
    • glEnableA

      public static void glEnableA(int int1)
    • glAlphaFunc

      public static void glAlphaFunc(int int1, float float1)
    • glAlphaFuncA

      public static void glAlphaFuncA(int int1, float float1)
    • glStencilFunc

      public static void glStencilFunc(int int1, int int2, int int3)
    • glStencilFuncA

      public static void glStencilFuncA(int int1, int int2, int int3)
    • glStencilOp

      public static void glStencilOp(int int1, int int2, int int3)
    • glStencilOpA

      public static void glStencilOpA(int int1, int int2, int int3)
    • glTexParameteri

      public static void glTexParameteri(int int1, int int2, int int3)
    • glTexParameteriActual

      public static void glTexParameteriActual(int int1, int int2, int int3)
    • glStencilMask

      public static void glStencilMask(int int1)
    • glStencilMaskA

      public static void glStencilMaskA(int int1)
    • glDisable

      public static void glDisable(int int1)
    • glClear

      public static void glClear(int int1)
    • glClearA

      public static void glClearA(int int1)
    • glDisableA

      public static void glDisableA(int int1)
    • glLoadIdentity

      public static void glLoadIdentity()
    • glBind

      public static void glBind(Texture texture)
    • enableAlphaTest

      public static void enableAlphaTest()
    • disableAlphaTest

      public static void disableAlphaTest()
    • enableStencilTest

      public static void enableStencilTest()
    • disableStencilTest

      public static void disableStencilTest()
    • isMaxZoomLevel

      public static boolean isMaxZoomLevel()
    • isMinZoomLevel

      public static boolean isMinZoomLevel()