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Deprecated API
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Classes
Fields
Methods
Constructors
Deprecated Classes
Class
Description
zombie.core.skinnedmodel.animation.StaticAnimation
zombie.core.skinnedmodel.model.AiSceneAsset
zombie.core.skinnedmodel.model.AiSceneAssetManager
Deprecated Fields
Field
Description
zombie.characters.IsoGameCharacter.invRadioFreq
Deprecated Methods
Method
Description
zombie.audio.BaseSoundEmitter.playSound
(String, boolean)
zombie.audio.BaseSoundEmitter.playSoundImpl
(String, boolean, IsoObject)
zombie.characters.BodyDamage.BodyDamage.isInf()
zombie.characters.BodyDamage.BodyDamage.setInf
(boolean)
zombie.characters.ClothingWetness.decreaseWetness
(float)
zombie.characters.ClothingWetness.increaseWetness
(float)
zombie.characters.IsoGameCharacter.isIgnoreMovementForDirection()
zombie.characters.IsoGameCharacter.setXp
(IsoGameCharacter.XP)
zombie.characters.IsoGameCharacter.XP.AddXP
(HandWeapon, int)
zombie.characters.IsoPlayer.getClosestZombieDist()
zombie.characters.IsoPlayer.getTransactionID()
zombie.characters.IsoPlayer.setTransactionID
(Integer)
zombie.core.Color.fromColor
(int)
zombie.core.Core.ResetLua
(boolean, String)
zombie.core.opengl.ShaderProgram.createFragShader
(String)
zombie.core.opengl.ShaderProgram.createVertShader
(String)
zombie.gameStates.ChooseGameInfo.Mod.setAvailable
(boolean)
zombie.GameTime.getAmbient()
zombie.GameWindow.LoadTexturePackDDS
(String)
zombie.interfaces.ICommonSoundEmitter.playSound
(String, boolean)
zombie.inventory.InventoryItem.getUses()
zombie.inventory.InventoryItem.setUses
(int)
zombie.inventory.ItemContainer.sendContentsToRemoteContainer
(UdpConnection)
zombie.inventory.types.Clothing.ClothingPatch.load_old
(ByteBuffer, int, boolean)
zombie.inventory.types.Clothing.ClothingPatch.save_old
(ByteBuffer, boolean)
zombie.inventory.types.Food.getBaseHungChange()
zombie.iso.IsoCell.resumeVehicleSounds
(IsoGameCharacter)
zombie.iso.IsoChunk.getHashCodeObjects()
zombie.iso.IsoChunk.hashCodeNoOverride()
zombie.iso.IsoChunk.recalcHashCodeObjects()
zombie.iso.IsoChunk.recalcNeighboursNow()
zombie.iso.IsoGridSquare.getHashCodeObjects()
zombie.iso.IsoGridSquare.getHashCodeObjectsInt()
zombie.iso.IsoGridSquare.hashCodeNoOverride()
zombie.iso.IsoGridSquare.playSound
(String, boolean)
zombie.iso.IsoGridSquare.recalcHashCodeObjects()
zombie.iso.IsoGridSquare.StartFire()
zombie.iso.IsoMetaGrid.registerZoneNoOverlap
(String, String, int, int, int, int, int)
zombie.iso.IsoObject.factoryClassFromFileInput
(IsoCell, int)
zombie.iso.IsoObject.factoryFromFileInput_OLD
(IsoCell, int)
zombie.iso.IsoObject.useItemOn
(InventoryItem)
zombie.iso.IsoWorld.setGlobalTemperature
(float)
zombie.iso.LotHeader.getRoomAt
(int, int, int)
zombie.iso.objects.IsoDoor.isExteriorDoor
(IsoGameCharacter)
zombie.iso.objects.IsoFireManager.MolotovSmash
(IsoCell, IsoGridSquare)
zombie.iso.Vector2.getDirectionNeg()
zombie.Lua.LuaManager.GlobalObject.getAllSavedPlayers()
zombie.network.GameClient.sendPlayerSave
(IsoPlayer)
zombie.network.GameClient.sendWoundInfection
(int, int, boolean)
zombie.vehicles.VehicleLight.canFocusingDown()
zombie.vehicles.VehicleLight.canFocusingUp()
zombie.vehicles.VehicleLight.getDistanization()
zombie.vehicles.VehicleLight.getFocusing()
zombie.vehicles.VehicleLight.setFocusingDown()
zombie.vehicles.VehicleLight.setFocusingUp()
Deprecated Constructors
Constructor
Description
zombie.core.skinnedmodel.model.VertexBufferObject
(VertexPositionNormalTangentTexture[], int[])
zombie.core.skinnedmodel.model.VertexBufferObject
(VertexPositionNormalTangentTextureSkin[], int[], boolean)