Package zombie.characters
Class IsoPlayer
java.lang.Object
zombie.iso.IsoObject
zombie.iso.IsoMovingObject
zombie.characters.IsoGameCharacter
zombie.characters.IsoLivingCharacter
zombie.characters.IsoPlayer
- All Implemented Interfaces:
IFMODParameterUpdater,Serializable,Mover,IActionStateChanged,ILuaGameCharacter,ILuaGameCharacterAttachedItems,ILuaGameCharacterClothing,ILuaGameCharacterDamage,ILuaGameCharacterHealth,ILuaVariableSource,Talker,ChatElementOwner,IAnimatable,IAnimationVariableMap,IAnimationVariableSource,IAnimEventCallback,IClothingItemListener,IHumanVisual,Thumpable
- See Also:
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Nested Class Summary
Nested classes/interfaces inherited from class zombie.characters.IsoGameCharacter
IsoGameCharacter.BodyLocation, IsoGameCharacter.CharacterTraits, IsoGameCharacter.l_testDotSide, IsoGameCharacter.LightInfo, IsoGameCharacter.Location, IsoGameCharacter.PerkInfo, IsoGameCharacter.TorchInfo, IsoGameCharacter.XP, IsoGameCharacter.XPMultiplierNested classes/interfaces inherited from class zombie.iso.IsoMovingObject
IsoMovingObject.TreeSoundManagerNested classes/interfaces inherited from class zombie.iso.IsoObject
IsoObject.IsoObjectFactory, IsoObject.OutlineShader, IsoObject.VisionResult -
Field Summary
FieldsModifier and TypeFieldDescriptionprotected floatstatic intbooleanbooleanprotected booleanprotected booleanbooleanprotected booleanbooleanbooleanbooleanprotected booleanbytebooleanbooleanprotected booleanbooleanbooleanfloatprotected intfloatfloatfloatstatic Stringprotected intbooleanfloatprotected IsoSurvivorprotected IsoMovingObjectbooleanprotected final Stackprotected intprotected Stringprotected floatprotected floatprotected longprotected final HumanVisualbooleanbooleanbooleanstatic booleanbooleanprotected final ItemVisualsintbooleanfinal Vector2longprotected Stackfloatprotected booleanstatic final shortfloatfloatbooleanbooleanfloatfloatfinal NetworkPlayerAIstatic final booleanfloatstatic intintshortprotected intintfinal Vector2static final IsoPlayer[]booleanintintintfloatintbooleanbooleanprotected final Stackintprotected Stringbooleanprotected intfloatintprotected floatfloatfloatfloatprotected booleanprotected longFields inherited from class zombie.characters.IsoLivingCharacter
bareHands, bCollidedWithPushable, bDoShove, targetOnGroundFields inherited from class zombie.characters.IsoGameCharacter
actionContext, advancedAnimator, AllowConversation, amputations, Asleep, attachedItems, AttackedBy, attackTargetSquare, attackVars, AttackWasSuperAttack, bagsWorn, bClimbing, bDead, beard, BeenMovingForDecrease, BeenMovingForIncrease, bFalling, bKill, blockTurning, BodyDamage, bPlayingDeathSound, bumpNbr, bUpdateEquippedTextures, bUseParts, callOut, CharacterActions, chatElement, clientIgnoreCollision, clothingWetness, delayToActuallySleep, descriptor, doDirtBloodEtc, doRenderShadow, emitter, EnemyList, fallTime, finder, forceNullOverride, ForceWakeUp, ForceWakeUpTime, GameCharacterAIBrain, hair, Health, hitList, hurtSound, IgnoreStaggerBack, inf, inventory, invRadioFreq, isoPlayer, IsVisibleToPlayer, knockbackAttackMod, lastAutomaticShoot, lastFallSpeed, leftHandItem, legsSprite, m_bPersistentOutfitInit, m_persistentOutfitId, m_turnDeltaNormal, m_turnDeltaRunning, m_turnDeltaSprinting, Moodles, networkCharacter, NumSurvivorsInVicinity, overridePrimaryHandModel, overrideSecondaryHandModel, pathing, primaryHandModel, realdir, realState, realx, realy, realz, ReanimatedCorpse, ReanimatedCorpseID, RemoteID, removedFromWorldMS, RENDER_OFFSET_X, RENDER_OFFSET_Y, rightHandItem, runSpeedModifier, s_maxPossibleTwist, savedInventoryItems, savedVehicleRunning, savedVehicleSeat, savedVehicleX, savedVehicleY, secondaryHandModel, shootInARow, slowFactor, slowTimer, SpeakColour, Speaking, speedMod, stateMachine, StateMachineParams, stats, superAttack, tempo2, timeOfSleep, Traits, ulBeatenVehicle, upKillCount, useHandWeapon, userName, vehicle, vocalEvent, wornItems, xpFields inherited from class zombie.iso.IsoMovingObject
bOutline, Collidable, current, def, hitDir, ID, last, lx, ly, lz, MAX_ZOMBIES_EATING, movementLastFrame, movingSq, noDamage, nx, ny, outlineColor, ScriptModule, scriptnx, scriptny, shootable, solid, treeSoundMgr, weight, width, x, y, zFields inherited from class zombie.iso.IsoObject
AttachedAnimSprite, bAlphaForced, bmod, bMovedThumpable, bNeverDoneAlpha, container, Damage, dir, doNotSync, externalWaterSource, gmod, highlightFlags, isOutlineHighlight, isOutlineHlAttached, isOutlineHlBlink, keyId, lastRendered, lastRenderedRendered, LowLightingQualityHack, MAX_WALL_SPLATS, name, NoPicking, OBF_Blink, OBF_Highlighted, OBF_HighlightRenderOnce, objectRenderEffects, offsetX, offsetY, outlineHighlightCol, OutlineOnMouseover, overlaySprite, overlaySpriteColor, partialThumpDmg, rerouteCollide, rerouteMask, rmod, sheetRope, sheetRopeHealth, sprite, spriteName, square, sx, sy, table, tintb, tintg, tintr, usesExternalWaterSource, wallBloodSplats, windRenderEffects -
Constructor Summary
ConstructorsConstructorDescriptionIsoPlayer(IsoCell cell, SurvivorDesc survivorDesc, int int1, int int2, int int3) -
Method Summary
Modifier and TypeMethodDescriptionvoidactionStateChanged(ActionContext actionContext) voidaddMechanicsItem(String string, VehiclePart vehiclePart, Long Long1) voidaddWorldSoundUnlessInvisible(int int1, int int2, boolean boolean1) static booleanstatic booleanbooleanvoidvoidintcalculateCritChance(IsoGameCharacter gameCharacter) protected voidbooleancanClimbOverWall(IsoDirections directions) booleanbooleancheckCanSeeClient(IsoPlayer player) booleancheckCanSeeClient(UdpConnection udpConnection) booleanvoidbooleanclimbOverWall(IsoDirections directions) createPlayerStats(ByteBufferWriter byteBufferWriter, String string) booleanDoAttack(float float1) booleanfloatdoBeatenVehicle(float float1) booleandoContext(IsoDirections directions) voidDoFootstepSound(String string) voiddressInClothingItem(String string) voiddressInNamedOutfit(String string) floatfloatgetAimVector(Vector2 vector2) static ArrayListstatic ArrayListfloatgetCell()intDeprecated.getContextDoorOrWindowOrWindowFrame(IsoDirections directions) getControllerAimDir(Vector2 vector2) static booleanfloatgetDamageFromHitByACar(float float1) getDeferredMovement(Vector2 vector2) intstatic intintfloatgetGlobalMovementMod(boolean boolean1) floatfloatdoublestatic IsoPlayerfloatfloatvoidgetItemVisuals(ItemVisuals itemVisuals) intdoublefloatstatic IsoPlayergetLocalPlayerByOnlineID(short short1) floatgetMechanicsItem(String string) intgetMoodleLevel(MoodleType moodleType) getMouseAimVector(Vector2 vector2) floatintintshortfloatintgetPing()floatfloatstatic intintstatic ArrayListfloatgetRelevantAndDistance(float float1, float float2, float float3) floatfloatintstatic StacklongintfloatfloatfloatfloatDeprecated.floatstatic StringgetUsername(Boolean Boolean1) floatgetZombieRelevenceScore(IsoZombie zombie) static booleanfloatHit(BaseVehicle baseVehicle, float float1, boolean boolean1, float float2, float float3) voidhitConsequences(HandWeapon handWeapon, IsoGameCharacter gameCharacter, boolean boolean1, float float1, boolean boolean2) booleanhopFence(IsoDirections directions, boolean boolean1) voidstatic voidinvokeOnPlayerInstance(Runnable runnable) booleanisAccessLevel(String string) booleanbooleanIsAiming()booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanisDeaf()booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanisInTrees2(boolean boolean1) booleanbooleanbooleanisLocal()booleanbooleanbooleanisMaskClicked(int int1, int int2, boolean boolean1) booleanbooleanisNoClip()booleanbooleanbooleanbooleanbooleanbooleanbooleanisPushedByForSeparate(IsoMovingObject movingObject) booleanbooleanisSafeToClimbOver(IsoDirections directions) booleanbooleanbooleanbooleanstatic booleanisServerPlayerIDValid(String string) booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanisVehicleCollisionActive(BaseVehicle baseVehicle) booleanbooleanvoidKill(IsoGameCharacter gameCharacter) voidvoidload(ByteBuffer byteBuffer, int int1, boolean boolean1) voidMoveUnmodded(Vector2 vector2) voidvoidOnAnimEvent(AnimLayer animLayer, AnimEvent animEvent) protected voidonAnimPlayerCreated(AnimationPlayer animationPlayer) voidonCullStateChanged(ModelManager modelManager, boolean boolean1) voidOnDeath()voidvoidbooleanvoidpressedAttack(boolean boolean1) booleanbooleanpressedMovement(boolean boolean1) voidvoidvoidvoidrender(float float1, float float2, float float3, ColorInfo colorInfo, boolean boolean1, boolean boolean2, Shader shader) voidstatic voidReset()voidsave()voidvoidsave(ByteBuffer byteBuffer, boolean boolean1) voidsetAccessLevel(String string) voidsetAllChatMuted(boolean boolean1) voidsetAllowRun(boolean boolean1) voidsetAllowSprint(boolean boolean1) voidsetAsleepTime(float float1) voidsetAttackAnimThrowTimer(long long1) voidsetAttackFromBehind(boolean boolean1) voidsetAttackType(String string) voidsetAuthorizeMeleeAction(boolean boolean1) voidsetAuthorizeShoveStomp(boolean boolean1) voidsetBannedAttacking(boolean boolean1) voidsetbChangeCharacterDebounce(boolean boolean1) voidsetbCouldBeSeenThisFrame(boolean boolean1) voidsetBlockMovement(boolean boolean1) voidsetbSeenThisFrame(boolean boolean1) voidsetCanHearAll(boolean boolean1) voidsetCanSeeAll(boolean boolean1) voidsetClearSpottedTimer(int int1) voidsetClimbOverWallStruggle(boolean boolean1) voidsetClimbOverWallSuccess(boolean boolean1) static voidsetCoopPVP(boolean boolean1) voidsetDialogMood(int int1) voidsetDisplayName(String string) voidsetDragCharacter(IsoSurvivor survivor) voidsetDragObject(IsoMovingObject movingObject) voidsetFactionPvp(boolean boolean1) voidstatic voidsetFollowDeadCount(int int1) voidsetFollowID(int int1) voidsetForceAim(boolean boolean1) voidsetForceOverrideAnim(boolean boolean1) voidsetForceRun(boolean boolean1) voidsetForceSprint(boolean boolean1) voidsetForname(String string) voidsetGhostMode(boolean boolean1) voidsetHeartDelay(float float1) voidsetHeartDelayMax(int int1) voidsetHoursSurvived(double double1) voidsetIgnoreAutoVault(boolean boolean1) voidsetIgnoreContextKey(boolean boolean1) voidsetIgnoreInputsForDirection(boolean boolean1) voidsetInitiateAttack(boolean boolean1) static voidsetInstance(IsoPlayer player) voidsetJoypadIgnoreAimUntilCentered(boolean boolean1) voidsetJustMoved(boolean boolean1) voidsetLastAngle(Vector2 vector2) voidsetLastSpotted(Stack stack) static voidsetLocalPlayer(int int1, IsoPlayer player) voidsetMaxWeightDelta(float float1) voidsetMeleeHitSurface(String string) voidvoidsetMoodleCantSprint(boolean boolean1) voidsetMoveSpeed(float float1) voidsetNetworkTeleportEnabled(boolean boolean1) voidsetNoClip(boolean boolean1) voidsetOffSetXUI(int int1) voidsetOffSetYUI(int int1) voidsetOnlineID(short short1) voidsetPathfindRunning(boolean boolean1) voidsetPerformingAnAction(boolean boolean1) voidsetPing(int int1) voidsetPlayerMoveDir(Vector2 vector2) setPlayerStats(ByteBuffer byteBuffer, String string) voidsetPosition(float float1, float float2, float float3) voidsetSeeNonPvpZone(boolean boolean1) voidsetShowMPInfos(boolean boolean1) voidsetShowTag(boolean boolean1) voidsetSleepingPillsTaken(int int1) voidsetSteamID(long long1) voidsetSurname(String string) voidsetTagColor(ColorInfo colorInfo) voidsetTagPrefix(String string) voidsetTicksSinceSeenZombie(int int1) voidsetTimeSinceLastStab(float float1) voidsetTransactionID(Integer integer) Deprecated.voidsetUsername(String string) voidsetVehicle4TestCollision(BaseVehicle baseVehicle) voidsetVehicleHitLocation(BaseVehicle baseVehicle) voidsetWaiting(boolean boolean1) voidsetWearingNightVisionGoggles(boolean boolean1) booleanbooleanvoidvoidvoidTestZombieSpotPlayer(IsoMovingObject movingObject) booleanbooleanbooleanvoidupdate()voidvoidvoidstatic voidprotected voidvoidbooleanMethods inherited from class zombie.characters.IsoLivingCharacter
AttemptAttack, isCollidedWithPushableThisFrame, isDoShove, setDoShoveMethods inherited from class zombie.characters.IsoGameCharacter
addBasicPatch, addBlood, addBlood, addBodyVisualFromClothingItemName, addBodyVisualFromItemType, addDirt, addHole, addHole, addHoleFromZombieAttacks, addKnownMediaLine, addLineChatElement, addLineChatElement, addLineChatElement, addLineChatElement, addVisualDamage, Anger, ApplyInBedOffset, applyTraits, attackFromWindowsLunge, autoDrink, avoidDamage, BetaAntiDepress, BetaBlockers, burnCorpse, CacheEquipped, calcHitDir, calcHitDir, calculateBaseSpeed, calculateCombatSpeed, calculateIdleSpeed, calculateWalkSpeed, Callout, Callout, CanAttack, canClimbDownSheetRope, canClimbDownSheetRopeInCurrentSquare, canClimbSheetRope, CanSee, canSprint, changeState, checkIsNearWall, checkUpdateModelTextures, clearAttachedItems, ClearEquippedCache, clearKnownMediaLines, clearVariable, ClearVariable, clearVariables, clearWornItems, climbDownSheetRope, climbOverFence, climbSheetRope, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindow, climbThroughWindowFrame, closeWindow, clothingItemChanged, compareMovePriority, containsVariable, createKeyRing, dbgGetAnimTrack, dbgGetAnimTrackName, dbgGetAnimTrackTime, dbgGetAnimTrackWeight, die, DirectionFromVector, DoDeath, DoDeath, doDeferredMovement, DoFloorSplat, DoFootstepSound, doHitByVehicle, doSleepSpeech, DoSneezeText, DoSwingCollisionBoneCheck, drawDebugTextBelow, drawDirectionLine, DrawSneezeText, dressInPersistentOutfit, dressInPersistentOutfitID, dressInRandomOutfit, Dressup, dropHandItems, dropHeavyItems, Eat, Eat, endPlaybackGameVariables, enterVehicle, exert, faceLocation, faceLocationF, facePosition, faceThisObject, faceThisObjectAlt, fallenOnKnees, FireCheck, forceAwake, getAbsoluteExcessTwist, getActionStateName, getActiveLightItems, getAdvancedAnimator, getAge, getAlphaUpdateRateMul, getAlreadyReadPages, getAnimAngle, getAnimAngleRadians, getAnimAngleStepDelta, getAnimAngleTwistDelta, getAnimationDebug, getAnimationPlayer, getAnimationPlayerRecorder, getAnimationStateName, getAnimVector, getAppetiteMultiplier, getAttachedItem, getAttachedItems, getAttachedLocationGroup, getAttackedBy, getAttackTargetSquare, getAutoWalkDirection, getBarricadeStrengthMod, getBarricadeTimeMod, getBed, getBedType, getBeenMovingFor, getBeenSprintingFor, getBetaDelta, getBetaEffect, getBloodImpactX, getBloodImpactY, getBloodImpactZ, getBloodSplat, getBodyDamage, getBodyDamageRemote, getBodyLocationGroup, getBodyPartClothingDefense, getBrain, getBumpedChr, getBumpFallType, getBumpType, getCharacterActions, getCharacterTraits, getChatElement, getChopTreeSpeed, getClickSound, getClothingItem_Back, getClothingItem_Feet, getClothingItem_Hands, getClothingItem_Head, getClothingItem_Legs, getClothingItem_Torso, getClothingWetness, getCurrentActionContextStateName, getCurrentBuilding, getCurrentBuildingDef, getCurrentRoomDef, getCurrentState, getCurrentStateName, getDangerLevels, getDebugMonitor, getDefaultState, getDeferredAngleDelta, getDeferredRotationWeight, getDepressDelta, getDepressEffect, getDescriptor, getDieCount, getDirectionAngle, getDotWithForwardDirection, getDotWithForwardDirection, getEmitter, getEnemyList, getEquipedRadio, getExcessTwist, getFallTime, getFamiliarBuildings, getFatigueMod, getFatiqueMultiplier, getFinder, getFireKillRate, getFireSpreadProbability, getFMODParameters, getFollowingTarget, getForceWakeUpTime, getForwardDirection, getFullName, getGameCharacterAIBrain, getGameVariables, getHaloTimerCount, getHammerSoundMod, getHealth, getHitChancesMod, getHitReaction, getHittingMod, getHungerMultiplier, getHurtSound, getHyperthermiaMod, getIgnoreMovement, getInf, getInventory, getInventoryWeight, getIsNPC, getKnownRecipes, getLastBump, getLastChatMessage, getLastFallSpeed, getLastHeardSound, getLastHitCount, getLastHourSleeped, getLastKnownLocation, getLastKnownLocationOf, getLastLocalEnemies, getLastSpokenLine, getLastZombieKills, getLeaveBodyTimedown, getLegsSprite, getLevelMaxForXp, getLevelUpLevels, getLevelUpLevels, getLevelUpMultiplier, getLightfootMod, getLightInfo2, getLlx, getLly, getLlz, getLocalEnemyList, getLocalGroupList, getLocalList, getLocalNeutralList, getLocalRelevantEnemyList, getLookAngleRadians, getLookVector, getLowDangerInVicinity, getLrx, getLry, getMaintenanceMod, getMapKnowledge, getMaxChatLines, getMaxTwist, getMaxWeight, getMaxWeightBase, getMeleeCombatMod, getMeleeDelay, getMetalBarricadeStrengthMod, getModel, getModelInstance, getMomentumScalar, getMoodles, getMoveDelta, getMoveForwardVec, getNextAnimationTranslationLength, getNextWander, getNimbleMod, getNumSurvivorsInVicinity, getOrCreateSleepingEventData, getOrCreateVariable, getOutfitName, getPacingMod, getPainDelta, getPainEffect, getPath2, getPathFindBehavior2, getPathIndex, getPathTargetX, getPathTargetY, getPathTargetZ, getPatience, getPatienceMax, getPatienceMin, getPerkInfo, getPerkLevel, getPerkList, getPersistentOutfitID, getPreviousActionContextStateName, getPreviousStateName, GetPrimaryEquippedCache, getPrimaryHandItem, getPrimaryHandType, getRandomDefaultOutfit, getReadyModelData, getReanimAnimDelay, getReanimAnimFrame, getReanimateTimer, getRecoilDelay, getRecoveryMod, getReduceInfectionPower, getRemoteID, getRunSpeedModifier, getSafety, getSayLine, GetSecondaryEquippedCache, getSecondaryHandItem, getSecondaryHandType, getShoulderTwist, getShovingMod, getSleepingTabletDelta, getSleepingTabletEffect, getSlowFactor, getSlowTimer, getSneakSpotMod, getSpeakColour, getSpeakTime, getSpeedMod, getSprintMod, getSpriteDef, getStaggerTimeMod, getStateMachine, getStateMachineParams, getStateUpdateLookup, getStats, getSurroundingAttackingZombies, getSurvivorKills, getSurvivorMap, getTalkerType, getTargetTwist, getTeleport, getTemperature, getTempo, getTextureCreator, getThirstMultiplier, getThreatLevel, getTimeSinceLastSmoke, getTimeThumping, getTotalBlood, getTraits, getTwist, getUID, getUsedItemsOn, getUseHandWeapon, getUserNameHeight, getVariable, getVariable, GetVariable, getVariableBoolean, getVariableBoolean, getVariableFloat, getVariableString, getVehicle, getVeryCloseEnemyList, getWaterSource, getWeaponLevel, getWeightMod, getWeldingSoundMod, getWornItem, getWornItems, getXp, getXpForLevel, getZombieKills, hasActiveModel, hasAnimationPlayer, hasEquipped, hasEquippedTag, hasFootInjury, hasHitReaction, HasItem, hasItems, hasPath, hasTimedActions, HasTrait, helmetFall, helmetFall, Hit, Hit, initAttachedItems, initLightInfo2, InitSpriteParts, initSpritePartsEmpty, initTextObjects, initWornItems, isAboveTopOfStairs, isAimAtFloor, isAiming, isAlive, isAllowConversation, isAnimationRecorderActive, isAnimForecasted, isAsleep, isAttachedItem, isAttackAnim, IsAttackRange, IsAttackRange, isAttackWasSuperAttack, isAutoWalk, isbDoDefer, isBehind, isBeingSteppedOn, isbFalling, isbOnBed, isBuildCheat, isBumpDone, isBumped, isBumpFall, isBumpStaggered, isbUseParts, isCanShout, isClimbing, isClimbingThroughWindow, isClosingWindow, isCriticalHit, isCurrentState, isDead, isDeathDragDown, isDoDeathSound, isDriving, isDuplicateBodyVisual, isEquipped, isEquippedClothing, isFacingLocation, isFacingObject, isFallOnFront, isFarmingCheat, isFemale, isForceShove, isGodMod, isHandItem, isHealthCheat, isHeavyItem, isHideWeaponModel, isHitFromBehind, isIgnoreMovementForDirection, isIgnoreStaggerBack, isInARoom, isInTrees, isInTreesNoBush, isInvincible, isInvisible, isItemInBothHands, isKnockedDown, isKnownMediaLine, isKnownPoison, isLastCollidedN, isLastCollidedW, isMechanicsCheat, isMovablesCheat, isMoving, isMuzzleFlash, isNPC, isOnDeathDone, isOnFire, isOnKillDone, isPathing, isPersistentOutfitInit, isPlayingDeathSound, isPrimaryEquipped, isPrimaryHandItem, isProne, isRangedWeaponEmpty, isReading, isReanim, isRecipeKnown, isRecipeKnown, isRunning, isSceneCulled, isSeatedInVehicle, isSecondaryHandItem, isShowAdminTag, isSitOnGround, isSkipResolveCollision, isSneaking, isSpeaking, IsSpeaking, isSprinting, isStrafing, isSuperAttack, isTeleporting, isTimedActionInstantCheat, isUnderVehicle, isUnlimitedCarry, isUnlimitedEndurance, isUpdateAlphaDuringRender, isUpdateAlphaEnabled, isUsingWornItems, isVariable, isVisibleToNPCs, isZombie, isZombieAttacking, isZombieAttacking, learnRecipe, level0, LevelPerk, LevelPerk, loadChange, loadKnownMediaLines, LoseLevel, MoveForward, NPCGetAiming, NPCGetRunning, NPCSetAiming, NPCSetAttack, NPCSetJustMoved, NPCSetMelee, NPCSetRunning, onMouseLeftClick, onTrigger_setAnimStateToTriggerFile, onTrigger_setClothingToXmlTriggerFile, openWindow, PainMeds, pathToCharacter, pathToLocation, pathToLocationF, pathToSound, PlayAnim, PlayAnimUnlooped, PlayAnimWithSpeed, playbackRecordCurrentStateSnapshot, playbackSetCurrentStateSnapshot, playBloodSplatterSound, playDeadSound, playEmote, playerIsSelf, playHurtSound, playSound, playSoundLocal, postUpdateEquippedTextures, postUpdateModelTextures, processHitDamage, QueueAction, readInventory, ReadLiterature, ReduceHealthWhenBurning, releaseAnimationPlayer, reloadOutfit, removeAttachedItem, removeFromHands, removeKnownMediaLine, removeWornItem, removeWornItem, renderObjectPicker, renderServerGUI, renderShadow, renderTextureInsteadOfModel, reportEvent, resetBeardGrowingTime, resetBodyDamageRemote, resetEquippedHandsModels, resetHairGrowingTime, resetModel, resetModelNextFrame, saveChange, saveKnownMediaLines, Say, Say, SayDebug, SayDebug, SayRadio, SayShout, SayWhisper, Seen, sendStopBurning, serverRemoveItemFromZombie, setAge, setAimAtFloor, setAllowConversation, setAlreadyReadPages, setAnimated, setAnimForecasted, setAsleep, setAttachedItem, setAttachedItems, setAttackAnim, setAttackedBy, setAttackTargetSquare, setAttackWasSuperAttack, setAutoWalk, setAutoWalkDirection, setAvoidDamage, setbClimbing, setbDoDefer, setBed, setBedType, setBeenMovingFor, setBeenSprintingFor, setBetaDelta, setBetaEffect, setbFalling, setBloodImpactX, setBloodImpactY, setBloodImpactZ, setBloodSplat, setbOnBed, setBuildCheat, setBumpDone, setBumpedChr, setBumpFall, setBumpFallType, setBumpStaggered, setBumpType, setbUseParts, setCanShout, setClickSound, setClothingItem_Back, setClothingItem_Feet, setClothingItem_Hands, setClothingItem_Head, setClothingItem_Legs, setClothingItem_Torso, setCriticalHit, setDangerLevels, setDeathDragDown, setDebugMonitor, setDefaultState, setDefaultState, setDelayToSleep, setDepressDelta, setDepressEffect, setDescriptor, setDieCount, setDir, setDirectionAngle, setDoDeathSound, setEquipParent, setFallOnFront, setFallTime, setFarmingCheat, setFemale, setFireKillRate, setFireSpreadProbability, setFollowingTarget, setForceShove, setForceWakeUpTime, setForwardDirection, setForwardDirection, setGodMod, setHaloNote, setHaloNote, setHaloNote, setHealth, setHealthCheat, setHideWeaponModel, setHitFromBehind, setHitReaction, setHurtSound, setIgnoreAimingInput, setIgnoreMovement, setIgnoreStaggerBack, setInventory, setInvincible, setInvisible, setIsAiming, setIsNPC, setKnockedDown, setLastBump, setLastChatMessage, setLastCollidedN, setLastCollidedW, setLastFallSpeed, setLastHeardSound, setLastHitCount, setLastHourSleeped, setLastLocalEnemies, setLastSpokenLine, setLastZombieKills, setLeaveBodyTimedown, setLegsSprite, setLevelUpMultiplier, setLlx, setLly, setLlz, setLrx, setLry, setMaxTwist, setMaxWeight, setMaxWeightBase, setMechanicsCheat, setMeleeDelay, setMetabolicTarget, setMetabolicTarget, setMomentumScalar, setMovablesCheat, setMoveDelta, setMoveForwardVec, setMoving, setNextWander, setNPC, setNumSurvivorsInVicinity, setOnDeathDone, setOnFire, SetOnFire, setOnKillDone, setPainDelta, setPainEffect, setPath2, setPathIndex, setPathing, setPatience, setPatienceMax, setPatienceMin, setPerkLevelDebug, setPersistentOutfitID, setPersistentOutfitID, setPlayingDeathSound, setPrimaryHandItem, setRangedWeaponEmpty, setReading, setReanim, setReanimAnimDelay, setReanimAnimFrame, setReanimateTimer, setRecoilDelay, setReduceInfectionPower, setRemoteID, setRunning, setSafety, setSayLine, setSceneCulled, setSecondaryHandItem, setShowAdminTag, setSitOnGround, setSleepingTabletDelta, setSleepingTabletEffect, setSlowFactor, setSlowTimer, setSneaking, setSpeakColour, setSpeakColourInfo, setSpeaking, setSpeakTime, setSpeedMod, setSprinting, setStaggerTimeMod, setStateMachineLocked, setSuperAttack, setSurvivorKills, setTeleport, setTemperature, setTextureCreator, setTimedActionInstantCheat, setTimeOfSleep, setTimeSinceLastSmoke, setTimeThumping, setTurnDelta, setUnlimitedCarry, setUnlimitedEndurance, setUseHandWeapon, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, setVariable, SetVariable, setVehicle, setVisibleToNPCs, setWornItem, setWornItem, setWornItems, setXp, setZombieKills, shouldBecomeCorpse, shouldBecomeZombieAfterDeath, shouldBeTurning90, shouldBeTurningAround, shouldWaitToStartTimedAction, SleepingTablet, smashCarWindow, smashWindow, splatBlood, splatBloodFloor, splatBloodFloorBig, SpreadFire, SpreadFireMP, StartAction, startEvent, startMuzzleFlash, startPlaybackGameVariables, StartTimedActionAnim, StartTimedActionAnim, StopAllActionQueue, StopAllActionQueueAiming, StopAllActionQueueRunning, StopAllActionQueueWalking, StopBurning, stopEvent, stopOrTriggerSound, StopTimedActionAnim, testDefense, testDotSide, Throw, updateAnimationRecorderState, updateBandages, updateEmitter, updateEquippedRadioFreq, updateEvent, updateLightInfo, updateMovementMomentum, updateRecoilVar, updateSpeedModifiers, updateStats_Awake, updateStats_WakeState, updateTextObjects, updateUserName, writeInventory, zeroForwardDirectionX, zeroForwardDirectionYMethods inherited from class zombie.iso.IsoMovingObject
canHaveMultipleHits, collideWith, compareToY, Despawn, DistTo, DistTo, distToNearestCamCharacter, DistToProper, DistToSquared, DistToSquared, DoCollideNorS, DoCollideWorE, doStairs, ensureOnTile, getBuilding, getBumpedType, getCollidedObject, getCollideType, getCurrentSquare, getCurrentZone, getDistanceSq, getEatingZombies, getFacingPosition, getFeelersize, getFeelerTile, getFuturWalkedSquare, getGlobalMovementMod, getHitDir, getHitForce, getHitFromAngle, getID, getIDCount, getImpulsex, getImpulsey, getLastCollideTime, getLastSquare, getLastTargettedBy, getLimpulsex, getLimpulsey, getLx, getLy, getLz, getMasterRegion, getMovementLastFrame, getNoDamage, getNx, getNy, getPathFindIndex, getPosition, getScreenX, getScreenY, getScriptModule, getScriptnx, getScriptny, getSquare, getStateEventDelayTimer, getThumpTarget, getTimeSinceZombieAttack, getVectorFromDirection, getVectorFromDirection, getWeight, getWeight, getWidth, getX, getY, getZ, isbAltCollide, isCharacter, isCloseKilled, isCollidable, isCollided, isCollidedE, isCollidedN, isCollidedS, isCollidedThisFrame, isCollidedW, isCollidedWithDoor, isCollidedWithVehicle, isDestroyed, isEatingOther, isFirstUpdate, isOnFloor, isShootable, isSolid, isZombiesDontAttack, Move, onMouseRightClick, onMouseRightReleased, removeFromSquare, separate, setbAltCollide, setCloseKilled, setCollidable, setCollidedE, setCollidedN, setCollidedObject, setCollidedS, setCollidedThisFrame, setCollidedW, setCollidedWithDoor, setCollideType, setCurrent, setDestroyed, setEatingZombies, setFeelersize, setFirstUpdate, setHitDir, setHitForce, setHitFromAngle, setID, setIDCount, setImpulsex, setImpulsey, setLast, setLastCollideTime, setLastTargettedBy, setLimpulsex, setLimpulsey, setLx, setLy, setLz, setMovementLastFrame, setMovingSquareNow, setNoDamage, setNx, setNy, setOnFloor, setPathFindIndex, setScriptModule, setScriptnx, setScriptny, setShootable, setSolid, setStateEventDelayTimer, setThumpTarget, setTimeSinceZombieAttack, setWeight, setWidth, setX, setY, setZ, setZombiesDontAttack, spottedMethods inherited from class zombie.iso.IsoObject
addChild, addItemsFromProperties, addObjectAmbientEmitter, addSecondaryContainer, addSheetRope, addToWorld, AttachAnim, AttachExistingAnim, AttachExistingAnim, AttackObject, canAddSheetRope, checkAmbientSound, checkHaveElectricity, checkMoveWithWind, checkMoveWithWind, cleanWallBlood, clearAttachedAnimSprite, Collision, countAddSheetRope, createContainersFromSpriteProperties, customHashCode, Damage, debugPrintout, destroyFence, DirtySlice, doFindExternalWaterSource, DoSpecialTooltip, DoTooltip, factoryClassFromFileInput, factoryFromFileInput, factoryFromFileInput, factoryFromFileInput_OLD, factoryGetClassID, FindExternalWaterSource, FindExternalWaterSource, FindWaterSourceOnSquare, getAlpha, getAlpha, getAlphaUpdateRateDiv, getAttachedAnimSprite, getChildSprites, getChunk, getContainer, getContainerByEitherType, getContainerByIndex, getContainerByType, getContainerCount, getContainerIndex, getCustomColor, getDamage, getDir, getFacingPositionAlt, getFactoryVehicle, getHighlightColor, getIsSurfaceNormalOffset, getItemContainer, getKeyId, getLastRendered, getLastRenderedRendered, getMaskClickedY, getModData, getMovingObjectIndex, getName, getNew, getNew, getObjectIndex, getObjectRenderEffects, getObjectRenderEffectsToApply, getOffsetX, getOffsetY, getOutlineHighlightCol, getOutlineHighlightCol, getOutlineThickness, getOverlaySprite, getOverlaySpriteColor, getPipedFuelAmount, getProperties, getRenderEffectMaster, getRenderYOffset, getRerouteCollide, getRerouteMask, getRerouteMaskObject, getScriptName, getSpecialObjectIndex, getSprite, getSpriteGridObjects, getSpriteName, getStaticMovingObjectIndex, getSurfaceNormalOffset, getSurfaceOffset, getSurfaceOffsetNoTable, getTable, getTargetAlpha, getTargetAlpha, getTextureName, getThumpableFor, getThumpCondition, getTile, getType, getUsesExternalWaterSource, GetVehicleSlowFactor, getWaterAmount, getWaterMax, getWindRenderEffects, getWorldObjectIndex, hasExternalWaterSource, hasModData, hasObjectAmbientEmitter, HasTooltip, hasWater, haveSheetRope, haveSpecialTooltip, Hit, HitByVehicle, isAlphaAndTargetZero, isAlphaAndTargetZero, isAlphaZero, isAlphaZero, isBlink, isExistInTheWorld, isFloor, isHighlighted, isHoppable, isItemAllowedInContainer, isMaskClicked, isMovedThumpable, isNoPicking, isNorthHoppable, isOutlineHighlight, isOutlineHighlight, isOutlineHlAttached, isOutlineHlAttached, isOutlineHlBlink, isOutlineHlBlink, isOutlineOnMouseover, isRemoveItemAllowedFromContainer, isSpriteInvisible, isStairsNorth, isStairsObject, isStairsWest, isTableSurface, isTableTopObject, isTaintedWater, isTargetAlphaZero, load, loadFromRemoteBuffer, loadFromRemoteBuffer, loadState, removeAllContainers, RemoveAttachedAnim, RemoveAttachedAnims, removeRenderEffect, removeSheetRope, renderAttachedAndOverlaySprites, renderFloorTile, renderFxMask, renderWallTile, renderWallTileOnly, replaceItem, reset, reuseGridSquare, save, saveState, sendObjectChange, sendObjectChange, sendObjectChange, Serialize, setAlpha, setAlpha, setAlphaAndTarget, setAlphaAndTarget, setAlphaToTarget, setAttachedAnimSprite, setBlink, setChildSprites, setContainer, setCustomColor, setCustomColor, setDamage, setDefaultCondition, setDir, setHighlightColor, setHighlightColor, setHighlighted, setHighlighted, setKeyId, setLastRendered, setLastRenderedRendered, setMovedThumpable, setName, SetName, setNoPicking, setOffsetX, setOffsetY, setOutlineHighlight, setOutlineHighlight, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHighlightCol, setOutlineHlAttached, setOutlineHlAttached, setOutlineHlBlink, setOutlineHlBlink, setOutlineOnMouseover, setOutlineThickness, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySprite, setOverlaySpriteColor, setPipedFuelAmount, setRenderEffect, setRenderEffect, setRenderYOffset, setRerouteCollide, setRerouteMask, setSpecialTooltip, setSprite, setSprite, setSpriteFromName, setSquare, setTable, setTaintedWater, setTargetAlpha, setTargetAlpha, setType, setUsesExternalWaterSource, setWaterAmount, softReset, syncIsoObject, syncIsoObjectSend, TestCollide, TestPathfindCollide, TestVision, Thump, transmitCompleteItemToClients, transmitCompleteItemToServer, transmitCustomColor, transmitModData, transmitUpdatedSprite, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToClients, transmitUpdatedSpriteToServer, UnCollision, unsetOutlineHighlight, updateAlpha, updateAlpha, updateAlpha, useItemOn, useWater, WeaponHit, writeToRemoteBufferMethods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, waitMethods inherited from interface zombie.chat.ChatElementOwner
getSquare, getX, getY, getZMethods inherited from interface zombie.core.skinnedmodel.visual.IHumanVisual
isFemale, isZombie
-
Field Details
-
DEATH_MUSIC_NAME
-
isTestAIMode
public static boolean isTestAIMode -
NoSound
public static final boolean NoSound- See Also:
-
assumedPlayer
public static int assumedPlayer -
numPlayers
public static int numPlayers -
MAX
public static final short MAX- See Also:
-
players
-
remoteSneakLvl
public int remoteSneakLvl -
remoteStrLvl
public int remoteStrLvl -
remoteFitLvl
public int remoteFitLvl -
canSeeAll
public boolean canSeeAll -
canHearAll
public boolean canHearAll -
MoodleCantSprint
public boolean MoodleCantSprint -
lastRemoteUpdate
public long lastRemoteUpdate -
spottedByPlayer
public boolean spottedByPlayer -
attackStarted
public boolean attackStarted -
humanVisual
-
itemVisuals
-
targetedByZombie
public boolean targetedByZombie -
lastTargeted
public float lastTargeted -
TimeSinceOpenDoor
public float TimeSinceOpenDoor -
bRemote
public boolean bRemote -
TimeSinceLastNetData
public int TimeSinceLastNetData -
accessLevel
-
tagPrefix
-
showTag
public boolean showTag -
factionPvp
public boolean factionPvp -
OnlineID
public short OnlineID -
OnlineChunkGridWidth
public int OnlineChunkGridWidth -
bJoypadMovementActive
public boolean bJoypadMovementActive -
bJoypadIgnoreAimUntilCentered
public boolean bJoypadIgnoreAimUntilCentered -
bJoypadIgnoreChargingRT
public boolean bJoypadIgnoreChargingRT -
bJoypadBDown
protected boolean bJoypadBDown -
bJoypadSprint
protected boolean bJoypadSprint -
mpTorchCone
public boolean mpTorchCone -
mpTorchDist
public float mpTorchDist -
mpTorchStrength
public float mpTorchStrength -
PlayerIndex
public int PlayerIndex -
serverPlayerIndex
public int serverPlayerIndex -
useChargeDelta
public float useChargeDelta -
JoypadBind
public int JoypadBind -
ContextPanic
public float ContextPanic -
numNearbyBuildingsRooms
public float numNearbyBuildingsRooms -
isCharging
public boolean isCharging -
isChargingLT
public boolean isChargingLT -
L3Pressed
public boolean L3Pressed -
R3Pressed
public boolean R3Pressed -
maxWeightDelta
public float maxWeightDelta -
CurrentSpeed
public float CurrentSpeed -
MaxSpeed
public float MaxSpeed -
bDeathFinished
public boolean bDeathFinished -
isSpeek
public boolean isSpeek -
isVoiceMute
public boolean isVoiceMute -
playerMoveDir
-
soundListener
-
username
-
dirtyRecalcGridStack
public boolean dirtyRecalcGridStack -
dirtyRecalcGridStackTime
public float dirtyRecalcGridStackTime -
runningTime
public float runningTime -
timePressedContext
public float timePressedContext -
chargeTime
public float chargeTime -
useChargeTime
public float useChargeTime -
bPressContext
public boolean bPressContext -
closestZombie
public float closestZombie -
lastAngle
-
SaveFileName
-
bBannedAttacking
public boolean bBannedAttacking -
sqlID
public int sqlID -
ClearSpottedTimer
protected int ClearSpottedTimer -
timeSinceLastStab
protected float timeSinceLastStab -
LastSpotted
-
bChangeCharacterDebounce
protected boolean bChangeCharacterDebounce -
followID
protected int followID -
FollowCamStack
-
bSeenThisFrame
protected boolean bSeenThisFrame -
bCouldBeSeenThisFrame
protected boolean bCouldBeSeenThisFrame -
AsleepTime
protected float AsleepTime -
spottedList
-
TicksSinceSeenZombie
protected int TicksSinceSeenZombie -
Waiting
protected boolean Waiting -
DragCharacter
-
heartDelay
protected float heartDelay -
heartDelayMax
protected float heartDelayMax -
heartEventInstance
protected long heartEventInstance -
worldAmbianceInstance
protected long worldAmbianceInstance -
Forname
-
Surname
-
DialogMood
protected int DialogMood -
ping
protected int ping -
DragObject
-
m_isPlayerMoving
protected boolean m_isPlayerMoving -
bleedingLevel
public byte bleedingLevel -
networkAI
-
replay
-
-
Constructor Details
-
IsoPlayer
-
IsoPlayer
-
-
Method Details
-
setOnlineID
public void setOnlineID(short short1) -
getDeferredMovement
- Overrides:
getDeferredMovementin classIsoGameCharacter
-
getTurnDelta
public float getTurnDelta()- Overrides:
getTurnDeltain classIsoGameCharacter
-
setPerformingAnAction
public void setPerformingAnAction(boolean boolean1) -
isPerformingAnAction
public boolean isPerformingAnAction() -
isAttacking
public boolean isAttacking()- Overrides:
isAttackingin classIsoGameCharacter
-
shouldBeTurning
public boolean shouldBeTurning()- Overrides:
shouldBeTurningin classIsoGameCharacter
-
invokeOnPlayerInstance
-
getInstance
-
setInstance
-
hasInstance
public static boolean hasInstance() -
getStaticTraits
-
getFollowDeadCount
public static int getFollowDeadCount() -
setFollowDeadCount
public static void setFollowDeadCount(int int1) -
getAllFileNames
-
getUniqueFileName
-
getAllSavedPlayers
-
isServerPlayerIDValid
-
getPlayerIndex
public static int getPlayerIndex() -
allPlayersDead
public static boolean allPlayersDead() -
getPlayers
-
allPlayersAsleep
public static boolean allPlayersAsleep() -
getCoopPVP
public static boolean getCoopPVP() -
setCoopPVP
public static void setCoopPVP(boolean boolean1) -
TestZombieSpotPlayer
-
getPathSpeed
public float getPathSpeed() -
isGhostMode
public boolean isGhostMode() -
setGhostMode
public void setGhostMode(boolean boolean1) -
isSeeEveryone
public boolean isSeeEveryone() -
zombiesSwitchOwnershipEachUpdate
public boolean zombiesSwitchOwnershipEachUpdate() -
getPlayerMoveDir
-
setPlayerMoveDir
-
MoveUnmodded
- Overrides:
MoveUnmoddedin classIsoMovingObject
-
nullifyAiming
public void nullifyAiming() -
isAimKeyDown
public boolean isAimKeyDown() -
getActionContext
- Specified by:
getActionContextin interfaceIAnimatable- Overrides:
getActionContextin classIsoGameCharacter
-
onAnimPlayerCreated
- Overrides:
onAnimPlayerCreatedin classIsoGameCharacter
-
GetAnimSetName
- Specified by:
GetAnimSetNamein interfaceIAnimatable- Overrides:
GetAnimSetNamein classIsoGameCharacter
-
IsInMeleeAttack
public boolean IsInMeleeAttack() -
load
- Overrides:
loadin classIsoGameCharacter- Throws:
IOException
-
save
- Overrides:
savein classIsoGameCharacter- Throws:
IOException
-
save
- Throws:
IOException
-
save
- Throws:
IOException
-
load
- Throws:
IOException
-
removeFromWorld
public void removeFromWorld()- Overrides:
removeFromWorldin classIsoGameCharacter
-
UpdateRemovedEmitters
public static void UpdateRemovedEmitters() -
Reset
public static void Reset() -
setVehicle4TestCollision
-
isSaveFileInUse
public boolean isSaveFileInUse() -
removeSaveFile
public void removeSaveFile() -
isSaveFileIPValid
public boolean isSaveFileIPValid() -
getObjectName
- Overrides:
getObjectNamein classIsoMovingObject
-
getJoypadBind
public int getJoypadBind() -
isLBPressed
public boolean isLBPressed() -
getControllerAimDir
-
getMouseAimVector
-
getAimVector
-
getGlobalMovementMod
public float getGlobalMovementMod(boolean boolean1) - Overrides:
getGlobalMovementModin classIsoGameCharacter
-
isInTrees2
public boolean isInTrees2(boolean boolean1) - Overrides:
isInTrees2in classIsoGameCharacter
-
getMoveSpeed
public float getMoveSpeed()- Overrides:
getMoveSpeedin classIsoGameCharacter
-
setMoveSpeed
public void setMoveSpeed(float float1) -
getTorchStrength
public float getTorchStrength()- Overrides:
getTorchStrengthin classIsoGameCharacter
-
getInvAimingMod
public float getInvAimingMod() -
getAimingMod
public float getAimingMod() -
getReloadingMod
public float getReloadingMod() -
getAimingRangeMod
public float getAimingRangeMod() -
isPathfindRunning
public boolean isPathfindRunning() -
setPathfindRunning
public void setPathfindRunning(boolean boolean1) -
isBannedAttacking
public boolean isBannedAttacking() -
setBannedAttacking
public void setBannedAttacking(boolean boolean1) -
getInvAimingRangeMod
public float getInvAimingRangeMod() -
render
public void render(float float1, float float2, float float3, ColorInfo colorInfo, boolean boolean1, boolean boolean2, Shader shader) - Overrides:
renderin classIsoGameCharacter
-
renderlast
public void renderlast()- Overrides:
renderlastin classIsoGameCharacter
-
doBeatenVehicle
public float doBeatenVehicle(float float1) -
update
public void update()- Overrides:
updatein classIsoGameCharacter
-
calculateStats
protected void calculateStats()- Overrides:
calculateStatsin classIsoGameCharacter
-
updateStats_Sleeping
protected void updateStats_Sleeping()- Overrides:
updateStats_Sleepingin classIsoGameCharacter
-
updateEnduranceWhileSitting
public void updateEnduranceWhileSitting() -
postupdate
public void postupdate()- Overrides:
postupdatein classIsoGameCharacter
-
isSolidForSeparate
public boolean isSolidForSeparate()- Overrides:
isSolidForSeparatein classIsoMovingObject
-
isPushableForSeparate
public boolean isPushableForSeparate()- Overrides:
isPushableForSeparatein classIsoMovingObject
-
isPushedByForSeparate
- Overrides:
isPushedByForSeparatein classIsoMovingObject
-
updateMovementRates
public void updateMovementRates()- Overrides:
updateMovementRatesin classIsoGameCharacter
-
pressedAttack
public void pressedAttack(boolean boolean1) -
setAttackAnimThrowTimer
public void setAttackAnimThrowTimer(long long1) -
isAttackAnimThrowTimeOut
public boolean isAttackAnimThrowTimeOut() -
calculateCritChance
-
isAimControlActive
public boolean isAimControlActive() -
getClosestZombieToOtherZombie
-
getClosestZombieDist
Deprecated. -
hitConsequences
public void hitConsequences(HandWeapon handWeapon, IsoGameCharacter gameCharacter, boolean boolean1, float float1, boolean boolean2) - Overrides:
hitConsequencesin classIsoGameCharacter
-
getUseableVehicle
-
isNearVehicle
-
getNearVehicle
- Overrides:
getNearVehiclein classIsoGameCharacter
-
getCell
-
calculateContext
public void calculateContext() -
isSafeToClimbOver
-
doContext
-
getContextDoorOrWindowOrWindowFrame
-
hopFence
-
canClimbOverWall
-
climbOverWall
-
AttemptAttack
public boolean AttemptAttack() -
DoAttack
public boolean DoAttack(float float1) - Overrides:
DoAttackin classIsoLivingCharacter
-
DoAttack
-
getPlayerNum
public int getPlayerNum() -
updateLOS
public void updateLOS() -
getSeeNearbyCharacterDistance
public float getSeeNearbyCharacterDistance() -
checkCanSeeClient
-
checkCanSeeClient
-
getTimeSurvived
-
IsUsingAimWeapon
public boolean IsUsingAimWeapon() -
getSleepingPillsTaken
public int getSleepingPillsTaken() -
setSleepingPillsTaken
public void setSleepingPillsTaken(int int1) -
isOutside
public boolean isOutside()- Specified by:
isOutsidein interfaceILuaGameCharacter- Overrides:
isOutsidein classIsoGameCharacter
-
getLastSeenZomboidTime
public double getLastSeenZomboidTime() -
getPlayerClothingTemperature
public float getPlayerClothingTemperature() -
getPlayerClothingInsulation
public float getPlayerClothingInsulation() -
getActiveLightItem
-
isTorchCone
public boolean isTorchCone() -
getTorchDot
public float getTorchDot() -
getLightDistance
public float getLightDistance() -
pressedMovement
public boolean pressedMovement(boolean boolean1) -
pressedCancelAction
public boolean pressedCancelAction() -
checkWalkTo
public boolean checkWalkTo() -
pressedAim
public boolean pressedAim() -
isDoingActionThatCanBeCancelled
public boolean isDoingActionThatCanBeCancelled()- Overrides:
isDoingActionThatCanBeCancelledin classIsoGameCharacter
-
getSteamID
public long getSteamID() -
setSteamID
public void setSteamID(long long1) -
isTargetedByZombie
public boolean isTargetedByZombie() -
isMaskClicked
public boolean isMaskClicked(int int1, int int2, boolean boolean1) - Overrides:
isMaskClickedin classIsoGameCharacter
-
getOffSetXUI
public int getOffSetXUI() -
setOffSetXUI
public void setOffSetXUI(int int1) -
getOffSetYUI
public int getOffSetYUI() -
setOffSetYUI
public void setOffSetYUI(int int1) -
getUsername
-
getUsername
-
setUsername
-
updateUsername
public void updateUsername() -
getOnlineID
public short getOnlineID()- Specified by:
getOnlineIDin interfaceIAnimatable
-
isLocalPlayer
public boolean isLocalPlayer() -
setLocalPlayer
-
getLocalPlayerByOnlineID
-
isOnlyPlayerAsleep
public boolean isOnlyPlayerAsleep() -
OnDeath
public void OnDeath()- Overrides:
OnDeathin classIsoGameCharacter
-
isNoClip
public boolean isNoClip() -
setNoClip
public void setNoClip(boolean boolean1) -
setAuthorizeMeleeAction
public void setAuthorizeMeleeAction(boolean boolean1) -
isAuthorizeMeleeAction
public boolean isAuthorizeMeleeAction() -
setAuthorizeShoveStomp
public void setAuthorizeShoveStomp(boolean boolean1) -
isAuthorizeShoveStomp
public boolean isAuthorizeShoveStomp() -
isBlockMovement
public boolean isBlockMovement() -
setBlockMovement
public void setBlockMovement(boolean boolean1) -
startReceivingBodyDamageUpdates
-
stopReceivingBodyDamageUpdates
-
getNutrition
-
getFitness
-
getParameterCharacterMovementSpeed
-
setMeleeHitSurface
-
setMeleeHitSurface
-
setVehicleHitLocation
-
DoFootstepSound
- Overrides:
DoFootstepSoundin classIsoGameCharacter
-
setJoypadIgnoreAimUntilCentered
public void setJoypadIgnoreAimUntilCentered(boolean boolean1) -
canSeePlayerStats
public boolean canSeePlayerStats() -
createPlayerStats
-
setPlayerStats
-
isAllChatMuted
public boolean isAllChatMuted() -
setAllChatMuted
public void setAllChatMuted(boolean boolean1) -
getAccessLevel
-
isAccessLevel
-
setAccessLevel
-
addMechanicsItem
-
setPosition
public void setPosition(float float1, float float2, float float3) -
getZombieRelevenceScore
-
getVisual
- Specified by:
getVisualin interfaceILuaGameCharacter- Overrides:
getVisualin classIsoGameCharacter
-
getHumanVisual
- Specified by:
getHumanVisualin interfaceIHumanVisual
-
getItemVisuals
- Overrides:
getItemVisualsin classIsoGameCharacter
-
getItemVisuals
- Specified by:
getItemVisualsin interfaceIHumanVisual- Overrides:
getItemVisualsin classIsoGameCharacter
-
dressInNamedOutfit
- Specified by:
dressInNamedOutfitin interfaceILuaGameCharacterClothing- Overrides:
dressInNamedOutfitin classIsoGameCharacter
-
dressInClothingItem
- Overrides:
dressInClothingItemin classIsoGameCharacter
-
onWornItemsChanged
public void onWornItemsChanged()- Overrides:
onWornItemsChangedin classIsoGameCharacter
-
actionStateChanged
- Specified by:
actionStateChangedin interfaceIActionStateChanged- Overrides:
actionStateChangedin classIsoGameCharacter
-
getLastAngle
-
setLastAngle
-
getDialogMood
public int getDialogMood() -
setDialogMood
public void setDialogMood(int int1) -
getPing
public int getPing() -
setPing
public void setPing(int int1) -
getDragObject
-
setDragObject
-
getAsleepTime
public float getAsleepTime() -
setAsleepTime
public void setAsleepTime(float float1) -
getSpottedList
-
getTicksSinceSeenZombie
public int getTicksSinceSeenZombie() -
setTicksSinceSeenZombie
public void setTicksSinceSeenZombie(int int1) -
isWaiting
public boolean isWaiting() -
setWaiting
public void setWaiting(boolean boolean1) -
getDragCharacter
-
setDragCharacter
-
getHeartDelay
public float getHeartDelay() -
setHeartDelay
public void setHeartDelay(float float1) -
getHeartDelayMax
public float getHeartDelayMax() -
setHeartDelayMax
public void setHeartDelayMax(int int1) -
getHoursSurvived
public double getHoursSurvived()- Specified by:
getHoursSurvivedin interfaceILuaGameCharacter- Overrides:
getHoursSurvivedin classIsoGameCharacter
-
setHoursSurvived
public void setHoursSurvived(double double1) -
getMaxWeightDelta
public float getMaxWeightDelta() -
setMaxWeightDelta
public void setMaxWeightDelta(float float1) -
getForname
-
setForname
-
getSurname
-
setSurname
-
isbChangeCharacterDebounce
public boolean isbChangeCharacterDebounce() -
setbChangeCharacterDebounce
public void setbChangeCharacterDebounce(boolean boolean1) -
getFollowID
public int getFollowID() -
setFollowID
public void setFollowID(int int1) -
isbSeenThisFrame
public boolean isbSeenThisFrame() -
setbSeenThisFrame
public void setbSeenThisFrame(boolean boolean1) -
isbCouldBeSeenThisFrame
public boolean isbCouldBeSeenThisFrame() -
setbCouldBeSeenThisFrame
public void setbCouldBeSeenThisFrame(boolean boolean1) -
getTimeSinceLastStab
public float getTimeSinceLastStab() -
setTimeSinceLastStab
public void setTimeSinceLastStab(float float1) -
getLastSpotted
-
setLastSpotted
-
getClearSpottedTimer
public int getClearSpottedTimer() -
setClearSpottedTimer
public void setClearSpottedTimer(int int1) -
IsRunning
public boolean IsRunning() -
InitSpriteParts
public void InitSpriteParts() -
IsAiming
public boolean IsAiming() -
getTagPrefix
-
setTagPrefix
-
getTagColor
-
setTagColor
-
getTransactionID
Deprecated. -
setTransactionID
Deprecated. -
getDisplayName
-
setDisplayName
-
isSeeNonPvpZone
public boolean isSeeNonPvpZone() -
setSeeNonPvpZone
public void setSeeNonPvpZone(boolean boolean1) -
isShowTag
public boolean isShowTag() -
setShowTag
public void setShowTag(boolean boolean1) -
isFactionPvp
public boolean isFactionPvp() -
setFactionPvp
public void setFactionPvp(boolean boolean1) -
isForceAim
public boolean isForceAim() -
setForceAim
public void setForceAim(boolean boolean1) -
toggleForceAim
public boolean toggleForceAim() -
isForceSprint
public boolean isForceSprint() -
setForceSprint
public void setForceSprint(boolean boolean1) -
toggleForceSprint
public boolean toggleForceSprint() -
isForceRun
public boolean isForceRun() -
setForceRun
public void setForceRun(boolean boolean1) -
toggleForceRun
public boolean toggleForceRun() -
isDeaf
public boolean isDeaf() -
isForceOverrideAnim
public boolean isForceOverrideAnim() -
setForceOverrideAnim
public void setForceOverrideAnim(boolean boolean1) -
getMechanicsItem
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isWearingNightVisionGoggles
public boolean isWearingNightVisionGoggles() -
setWearingNightVisionGoggles
public void setWearingNightVisionGoggles(boolean boolean1) -
OnAnimEvent
- Specified by:
OnAnimEventin interfaceIAnimEventCallback- Overrides:
OnAnimEventin classIsoGameCharacter
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onCullStateChanged
- Overrides:
onCullStateChangedin classIsoGameCharacter
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isTimedActionInstant
public boolean isTimedActionInstant()- Specified by:
isTimedActionInstantin interfaceILuaGameCharacter- Overrides:
isTimedActionInstantin classIsoGameCharacter
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isSkeleton
public boolean isSkeleton()- Specified by:
isSkeletonin interfaceIHumanVisual
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addWorldSoundUnlessInvisible
public void addWorldSoundUnlessInvisible(int int1, int int2, boolean boolean1) - Specified by:
addWorldSoundUnlessInvisiblein interfaceILuaGameCharacter- Overrides:
addWorldSoundUnlessInvisiblein classIsoGameCharacter
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getMoodleLevel
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isAttackStarted
public boolean isAttackStarted() -
isBehaviourMoving
public boolean isBehaviourMoving()- Overrides:
isBehaviourMovingin classIsoGameCharacter
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isJustMoved
public boolean isJustMoved() -
setJustMoved
public void setJustMoved(boolean boolean1) -
isPlayerMoving
public boolean isPlayerMoving()- Overrides:
isPlayerMovingin classIsoGameCharacter
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getTimedActionTimeModifier
public float getTimedActionTimeModifier()- Overrides:
getTimedActionTimeModifierin classIsoGameCharacter
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isLookingWhileInVehicle
public boolean isLookingWhileInVehicle() -
setInitiateAttack
public void setInitiateAttack(boolean boolean1) -
isIgnoreInputsForDirection
public boolean isIgnoreInputsForDirection() -
setIgnoreInputsForDirection
public void setIgnoreInputsForDirection(boolean boolean1) -
isIgnoreContextKey
public boolean isIgnoreContextKey() -
setIgnoreContextKey
public void setIgnoreContextKey(boolean boolean1) -
isIgnoreAutoVault
public boolean isIgnoreAutoVault() -
setIgnoreAutoVault
public void setIgnoreAutoVault(boolean boolean1) -
isAllowSprint
public boolean isAllowSprint() -
setAllowSprint
public void setAllowSprint(boolean boolean1) -
isAllowRun
public boolean isAllowRun() -
setAllowRun
public void setAllowRun(boolean boolean1) -
getAttackType
-
setAttackType
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clearNetworkEvents
public void clearNetworkEvents() -
isCanSeeAll
public boolean isCanSeeAll() -
setCanSeeAll
public void setCanSeeAll(boolean boolean1) -
isNetworkTeleportEnabled
public boolean isNetworkTeleportEnabled() -
setNetworkTeleportEnabled
public void setNetworkTeleportEnabled(boolean boolean1) -
isCheatPlayerSeeEveryone
public boolean isCheatPlayerSeeEveryone() -
getRelevantAndDistance
public float getRelevantAndDistance(float float1, float float2, float float3) -
isCanHearAll
public boolean isCanHearAll() -
setCanHearAll
public void setCanHearAll(boolean boolean1) -
getAlreadyReadBook
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setMoodleCantSprint
public void setMoodleCantSprint(boolean boolean1) -
setAttackFromBehind
public void setAttackFromBehind(boolean boolean1) -
isAttackFromBehind
public boolean isAttackFromBehind() -
getDamageFromHitByACar
public float getDamageFromHitByACar(float float1) -
Hit
public float Hit(BaseVehicle baseVehicle, float float1, boolean boolean1, float float2, float float3) - Specified by:
Hitin interfaceILuaGameCharacterDamage- Overrides:
Hitin classIsoGameCharacter
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Kill
- Overrides:
Killin classIsoGameCharacter
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shouldDoInventory
public boolean shouldDoInventory()- Overrides:
shouldDoInventoryin classIsoGameCharacter
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becomeCorpse
public void becomeCorpse()- Overrides:
becomeCorpsein classIsoGameCharacter
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preupdate
public void preupdate()- Overrides:
preupdatein classIsoGameCharacter
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getHitReactionNetworkAI
- Overrides:
getHitReactionNetworkAIin classIsoGameCharacter
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getNetworkCharacterAI
- Overrides:
getNetworkCharacterAIin classIsoGameCharacter
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setFitnessSpeed
public void setFitnessSpeed() -
isLocal
public boolean isLocal()- Overrides:
isLocalin classIsoGameCharacter
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isClimbOverWallSuccess
public boolean isClimbOverWallSuccess() -
setClimbOverWallSuccess
public void setClimbOverWallSuccess(boolean boolean1) -
isClimbOverWallStruggle
public boolean isClimbOverWallStruggle() -
setClimbOverWallStruggle
public void setClimbOverWallStruggle(boolean boolean1) -
isVehicleCollisionActive
- Overrides:
isVehicleCollisionActivein classIsoGameCharacter
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isShowMPInfos
public boolean isShowMPInfos() -
setShowMPInfos
public void setShowMPInfos(boolean boolean1)
-