Package zombie.core.skinnedmodel.visual
Class HumanVisual
java.lang.Object
zombie.core.skinnedmodel.visual.BaseVisual
zombie.core.skinnedmodel.visual.HumanVisual
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionaddBodyVisual(String string) addBodyVisualFromItemType(String string) addClothingItem(ItemVisuals itemVisuals, Item item) voidclear()voidcopyFrom(BaseVisual baseVisual) voiddressInClothingItem(String string, ItemVisuals itemVisuals) voiddressInClothingItem(String string, ItemVisuals itemVisuals, boolean boolean1) voiddressInNamedOutfit(String string, ItemVisuals itemVisuals) floatgetBlood(BloodBodyPartType bloodBodyPartType) intfloatgetDirt(BloodBodyPartType bloodBodyPartType) floatgetHole(BloodBodyPartType bloodBodyPartType) static CharacterMaskGetMask(ItemVisuals itemVisuals) getModel()intfloatbooleanhasBodyVisualFromItemType(String string) booleanisFemale()booleanbooleanisZombie()floatlerp(float float1, float float2, float float3) voidload(ByteBuffer byteBuffer, int int1) booleanloadLastStandString(String string) intvoidvoidvoidremoveBodyVisualFromItemType(String string) voidvoidsave(ByteBuffer byteBuffer) voidsetBeardColor(ImmutableColor immutableColor) voidsetBeardModel(String string) voidsetBlood(BloodBodyPartType bloodBodyPartType, float float1) voidsetBodyHairIndex(int int1) voidsetDirt(BloodBodyPartType bloodBodyPartType, float float1) voidsetForceModel(Model model) voidsetForceModelScript(String string) voidsetHairColor(ImmutableColor immutableColor) voidsetHairModel(String string) voidsetHole(BloodBodyPartType bloodBodyPartType) voidsetNaturalBeardColor(ImmutableColor immutableColor) voidsetNaturalHairColor(ImmutableColor immutableColor) voidsetNonAttachedHair(String string) voidvoidsetSkinColor(ImmutableColor immutableColor) voidsetSkinTextureIndex(int int1) voidsetSkinTextureName(String string) voidsynchWithOutfit(Outfit outfit)
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Field Details
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zombieRotStage
public int zombieRotStage
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Constructor Details
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HumanVisual
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Method Details
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isFemale
public boolean isFemale() -
isZombie
public boolean isZombie() -
isSkeleton
public boolean isSkeleton() -
setSkinColor
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getSkinColor
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setBodyHairIndex
public void setBodyHairIndex(int int1) -
getBodyHairIndex
public int getBodyHairIndex() -
setSkinTextureIndex
public void setSkinTextureIndex(int int1) -
getSkinTextureIndex
public int getSkinTextureIndex() -
setSkinTextureName
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lerp
public float lerp(float float1, float float2, float float3) -
pickRandomZombieRotStage
public int pickRandomZombieRotStage() -
getSkinTexture
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setHairColor
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getHairColor
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setBeardColor
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getBeardColor
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setNaturalHairColor
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getNaturalHairColor
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setNaturalBeardColor
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getNaturalBeardColor
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setHairModel
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getHairModel
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setBeardModel
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getBeardModel
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setBlood
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getBlood
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setDirt
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getDirt
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setHole
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getHole
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removeBlood
public void removeBlood() -
removeDirt
public void removeDirt() -
randomBlood
public void randomBlood() -
randomDirt
public void randomDirt() -
getTotalBlood
public float getTotalBlood() -
clear
public void clear()- Specified by:
clearin classBaseVisual
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copyFrom
- Specified by:
copyFromin classBaseVisual
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save
- Specified by:
savein classBaseVisual- Throws:
IOException
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load
- Specified by:
loadin classBaseVisual- Throws:
IOException
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getModel
- Specified by:
getModelin classBaseVisual
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getModelScript
- Specified by:
getModelScriptin classBaseVisual
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GetMask
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synchWithOutfit
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dressInNamedOutfit
- Specified by:
dressInNamedOutfitin classBaseVisual
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dressInClothingItem
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dressInClothingItem
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getBodyVisuals
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addBodyVisual
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addBodyVisualFromItemType
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addBodyVisualFromClothingItemName
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removeBodyVisualFromItemType
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hasBodyVisualFromItemType
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addClothingItem
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getOutfit
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setOutfit
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getNonAttachedHair
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setNonAttachedHair
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setForceModel
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setForceModelScript
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getLastStandString
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loadLastStandString
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