Package zombie.characters
Class HitReactionNetworkAI
java.lang.Object
zombie.characters.HitReactionNetworkAI
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Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic voidCalcHitReactionVehicle(IsoGameCharacter gameCharacter, BaseVehicle baseVehicle) static voidCalcHitReactionWeapon(IsoGameCharacter gameCharacter, IsoGameCharacter gameCharacter2, HandWeapon handWeapon) voidfinish()booleanbooleanisSetup()booleanvoidmove()voidvoidprocess(float float1, float float2, float float3, float float4) voidvoidstart()
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Field Details
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startPosition
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finalPosition
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finalPositionZ
public byte finalPositionZ -
startDirection
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finalDirection
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Constructor Details
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HitReactionNetworkAI
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Method Details
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isSetup
public boolean isSetup() -
isStarted
public boolean isStarted() -
start
public void start() -
finish
public void finish() -
setup
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moveFinal
public void moveFinal() -
move
public void move() -
isDoSkipMovement
public boolean isDoSkipMovement() -
getDescription
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CalcHitReactionWeapon
public static void CalcHitReactionWeapon(IsoGameCharacter gameCharacter, IsoGameCharacter gameCharacter2, HandWeapon handWeapon) -
CalcHitReactionVehicle
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process
public void process(float float1, float float2, float float3, float float4)
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