Package zombie.characters
Class HitReactionNetworkAI
java.lang.Object
zombie.characters.HitReactionNetworkAI
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Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic void
CalcHitReactionVehicle
(IsoGameCharacter gameCharacter, BaseVehicle baseVehicle) static void
CalcHitReactionWeapon
(IsoGameCharacter gameCharacter, IsoGameCharacter gameCharacter2, HandWeapon handWeapon) void
finish()
boolean
boolean
isSetup()
boolean
void
move()
void
void
process
(float float1, float float2, float float3, float float4) void
void
start()
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Field Details
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startPosition
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finalPosition
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finalPositionZ
public byte finalPositionZ -
startDirection
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finalDirection
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Constructor Details
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HitReactionNetworkAI
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Method Details
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isSetup
public boolean isSetup() -
isStarted
public boolean isStarted() -
start
public void start() -
finish
public void finish() -
setup
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moveFinal
public void moveFinal() -
move
public void move() -
isDoSkipMovement
public boolean isDoSkipMovement() -
getDescription
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CalcHitReactionWeapon
public static void CalcHitReactionWeapon(IsoGameCharacter gameCharacter, IsoGameCharacter gameCharacter2, HandWeapon handWeapon) -
CalcHitReactionVehicle
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process
public void process(float float1, float float2, float float3, float float4)
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