Package zombie.characters.BodyDamage
Class Fitness
java.lang.Object
zombie.characters.BodyDamage.Fitness
-
Nested Class Summary
Nested Classes -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidfloatgetCurrentExeStiffnessInc(String string) intgetCurrentExeStiffnessTimer(String string) floatgetRegularity(String string) voidvoidvoidincStats()voidinit()voidvoidload(ByteBuffer byteBuffer, int int1) booleanvoidvoidremoveStiffnessValue(String string) voidvoidsave(ByteBuffer byteBuffer) voidsetCurrentExercise(String string) voidsetParent(IsoGameCharacter gameCharacter) voidsetRegularityMap(HashMap hashMap) voidupdate()
-
Constructor Details
-
Fitness
-
-
Method Details
-
update
public void update() -
setCurrentExercise
-
exerciseRepeat
public void exerciseRepeat() -
incRegularity
public void incRegularity() -
reduceEndurance
public void reduceEndurance() -
incFutureStiffness
public void incFutureStiffness() -
incStats
public void incStats() -
resetValues
public void resetValues() -
removeStiffnessValue
-
save
-
load
-
onGoingStiffness
public boolean onGoingStiffness() -
getCurrentExeStiffnessTimer
-
getCurrentExeStiffnessInc
-
getParent
-
setParent
-
getRegularity
-
getRegularityMap
-
setRegularityMap
-
init
public void init() -
initRegularityMapProfession
public void initRegularityMapProfession()
-