Class Fitness

java.lang.Object
zombie.characters.BodyDamage.Fitness

public final class Fitness extends Object
  • Constructor Details

  • Method Details

    • update

      public void update()
    • setCurrentExercise

      public void setCurrentExercise(String string)
    • exerciseRepeat

      public void exerciseRepeat()
    • incRegularity

      public void incRegularity()
    • reduceEndurance

      public void reduceEndurance()
    • incFutureStiffness

      public void incFutureStiffness()
    • incStats

      public void incStats()
    • resetValues

      public void resetValues()
    • removeStiffnessValue

      public void removeStiffnessValue(String string)
    • save

      public void save(ByteBuffer byteBuffer)
    • load

      public void load(ByteBuffer byteBuffer, int int1)
    • onGoingStiffness

      public boolean onGoingStiffness()
    • getCurrentExeStiffnessTimer

      public int getCurrentExeStiffnessTimer(String string)
    • getCurrentExeStiffnessInc

      public float getCurrentExeStiffnessInc(String string)
    • getParent

      public IsoGameCharacter getParent()
    • setParent

      public void setParent(IsoGameCharacter gameCharacter)
    • getRegularity

      public float getRegularity(String string)
    • getRegularityMap

      public HashMap getRegularityMap()
    • setRegularityMap

      public void setRegularityMap(HashMap hashMap)
    • init

      public void init()
    • initRegularityMapProfession

      public void initRegularityMapProfession()