Package zombie.characters
Interface ILuaGameCharacterDamage
- All Known Subinterfaces:
ILuaGameCharacter
- All Known Implementing Classes:
IsoDummyCameraCharacter
,IsoGameCharacter
,IsoLivingCharacter
,IsoLuaCharacter
,IsoLuaMover
,IsoPlayer
,IsoSurvivor
,IsoZombie
,RandomizedBuildingBase.HumanCorpse
public interface ILuaGameCharacterDamage
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Method Summary
Modifier and TypeMethodDescriptionvoid
addBlood
(BloodBodyPartType bloodBodyPartType, boolean boolean1, boolean boolean2, boolean boolean3) boolean
addHole
(BloodBodyPartType bloodBodyPartType) float
int
float
Hit
(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2) float
Hit
(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2, boolean boolean2) float
Hit
(BaseVehicle baseVehicle, float float1, boolean boolean1, float float2, float float3) boolean
isBumped()
boolean
boolean
boolean
isOnFire()
boolean
boolean
void
void
setDeathDragDown
(boolean boolean1) void
setHealth
(float float1) void
setLastHitCount
(int int1) void
setOnDeathDone
(boolean boolean1) void
setOnKillDone
(boolean boolean1) void
setPlayingDeathSound
(boolean boolean1) void
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Method Details
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getBodyDamage
BodyDamage getBodyDamage() -
getBodyDamageRemote
BodyDamage getBodyDamageRemote() -
getHealth
float getHealth() -
setHealth
void setHealth(float float1) -
Hit
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Hit
float Hit(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2) -
Hit
float Hit(HandWeapon handWeapon, IsoGameCharacter gameCharacter, float float1, boolean boolean1, float float2, boolean boolean2) -
isOnFire
boolean isOnFire() -
StopBurning
void StopBurning() -
sendStopBurning
void sendStopBurning() -
getLastHitCount
int getLastHitCount() -
setLastHitCount
void setLastHitCount(int int1) -
addHole
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addBlood
void addBlood(BloodBodyPartType bloodBodyPartType, boolean boolean1, boolean boolean2, boolean boolean3) -
isBumped
boolean isBumped() -
getBumpType
String getBumpType() -
isOnDeathDone
boolean isOnDeathDone() -
setOnDeathDone
void setOnDeathDone(boolean boolean1) -
isOnKillDone
boolean isOnKillDone() -
setOnKillDone
void setOnKillDone(boolean boolean1) -
isDeathDragDown
boolean isDeathDragDown() -
setDeathDragDown
void setDeathDragDown(boolean boolean1) -
isPlayingDeathSound
boolean isPlayingDeathSound() -
setPlayingDeathSound
void setPlayingDeathSound(boolean boolean1)
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