Package zombie.characters.BodyDamage
Class BodyDamage
java.lang.Object
zombie.characters.BodyDamage.BodyDamage
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Field Summary
FieldsModifier and TypeFieldDescriptionfinal ArrayListfinal ArrayListfloatfloatbooleanfloatfloatfloatintintfloatfloatintintfloatfloatfloatbooleanfloatfloatfloatfloatfloatstatic final floatfloatfloatfloatfloatfloatfloatbooleanbooleanbooleanintintintintintfloatfloatfloatfloatfloatfloatfloatfloatintintintfloatintfloatintfloatfloat -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidAddDamage(int int1, float float1) voidAddDamage(BodyPartType bodyPartType, float float1) voidAddGeneralHealth(float float1) voidbooleanAddRandomDamageFromZombie(IsoZombie zombie, String string) booleanareBodyPartsBleeding(BodyPartType bodyPartType, BodyPartType bodyPartType2) voidDamageFromWeapon(HandWeapon handWeapon) voiddecreaseBodyWetness(float float1) voidDisableFakeInfection(int int1) booleandoBodyPartsHaveInjuries(BodyPartType bodyPartType, BodyPartType bodyPartType2) booleandoesBodyPartHaveInjury(BodyPartType bodyPartType) voidDrawUntexturedQuad(int int1, int int2, int int3, int int4, float float1, float float2, float float3, float float4) floatgetBodyPart(BodyPartType bodyPartType) floatgetBodyPartHealth(int int1) floatgetBodyPartHealth(BodyPartType bodyPartType) getBodyPartName(int int1) getBodyPartName(BodyPartType bodyPartType) getBodyPartsLastState(BodyPartType bodyPartType) floatfloatfloatfloatfloatfloatintintfloatfloatintintfloatfloatfloatfloatfloatfloatfloatfloatfloatfloatfloatfloatfloatfloatfloatfloatintintintintintintintintfloatfloatfloatfloatfloatfloatfloatfloatintfloatstatic floatgetSicknessFromCorpsesRate(int int1) floatintintintfloatintfloatfloatfloatintfloatfloatbooleanvoidincreaseBodyWetness(float float1) voidIncreasePanic(int int1) voidIncreasePanicFloat(float float1) booleanIsBandaged(int int1) booleanIsBandaged(BodyPartType bodyPartType) booleanIsBitten(int int1) booleanIsBitten(BodyPartType bodyPartType) booleanIsBleeding(int int1) booleanIsBleeding(BodyPartType bodyPartType) booleanIsBleedingStemmed(int int1) booleanIsBleedingStemmed(BodyPartType bodyPartType) booleanisBodyPartBleeding(BodyPartType bodyPartType) booleanbooleanIsCortorised(int int1) booleanIsCortorised(BodyPartType bodyPartType) booleanIsCut(BodyPartType bodyPartType) booleanIsDeepWounded(BodyPartType bodyPartType) booleanbooleanIsFakeInfected(int int1) booleanbooleanisInf()Deprecated.booleanbooleanbooleanIsInfected(int int1) booleanIsInfected(BodyPartType bodyPartType) booleanbooleanbooleanIsOnFire()booleanbooleanIsScratched(int int1) booleanIsScratched(BodyPartType bodyPartType) intbooleanIsStitched(int int1) booleanIsStitched(BodyPartType bodyPartType) booleanIsWounded(int int1) booleanIsWounded(BodyPartType bodyPartType) voidJustAteFood(Food food) voidJustAteFood(Food food, float float1) voidJustDrankBooze(Food food, float float1) voidJustReadSomething(Literature literature) voidvoidJustTookPill(InventoryItem inventoryItem) voidload(ByteBuffer byteBuffer, int int1) voidOnFire(boolean boolean1) floatvoidReduceGeneralHealth(float float1) voidvoidvoidsave(ByteBuffer byteBuffer) voidSetBandaged(int int1, boolean boolean1, float float1, boolean boolean2, String string) voidSetBitten(int int1, boolean boolean1) voidSetBitten(int int1, boolean boolean1, boolean boolean2) voidSetBitten(BodyPartType bodyPartType, boolean boolean1) voidSetBleeding(int int1, boolean boolean1) voidSetBleeding(BodyPartType bodyPartType, boolean boolean1) voidSetBleedingStemmed(int int1, boolean boolean1) voidSetBleedingStemmed(BodyPartType bodyPartType, boolean boolean1) voidvoidsetBoredomDecreaseFromReading(float float1) voidsetBoredomLevel(float float1) voidsetBurntToDeath(boolean boolean1) voidsetCatchACold(float float1) voidsetColdDamageStage(float float1) voidsetColdProgressionRate(float float1) voidsetColdReduction(float float1) voidsetColdSneezeTimerMax(int int1) voidsetColdSneezeTimerMin(int int1) voidsetColdStrength(float float1) voidsetContinualPainIncrease(float float1) voidSetCortorised(int int1, boolean boolean1) voidSetCortorised(BodyPartType bodyPartType, boolean boolean1) voidsetCurrentNumZombiesVisible(int int1) voidSetCut(int int1, boolean boolean1) voidsetDamageModCount(int int1) voidsetDrunkIncreaseValue(float float1) voidsetDrunkReductionValue(float float1) voidsetFakeInfectionLevel(float float1) voidsetFoodSicknessLevel(float float1) voidsetHasACold(boolean boolean1) voidsetHealthFromFood(float float1) voidsetHealthFromFoodTimer(float float1) voidsetHealthReductionFromSevereBadMoodles(float float1) voidsetInf(boolean boolean1) Deprecated.voidsetInfected(boolean boolean1) voidsetInfectionGrowthRate(float float1) voidsetInfectionLevel(float float1) voidsetInfectionMortalityDuration(float float1) voidsetInfectionTime(float float1) voidsetInitialBitePain(float float1) voidsetInitialScratchPain(float float1) voidsetInitialThumpPain(float float1) voidsetInitialWoundPain(float float1) voidsetIsFakeInfected(boolean boolean1) voidsetIsOnFire(boolean boolean1) voidsetMildColdSneezeTimerMax(int int1) voidsetMildColdSneezeTimerMin(int int1) voidsetNastyColdSneezeTimerMax(int int1) voidsetNastyColdSneezeTimerMin(int int1) voidsetOldNumZombiesVisible(int int1) voidsetOverallBodyHealth(float float1) voidsetPainReduction(float float1) voidsetPainReductionFromMeds(float float1) voidsetPanicIncreaseValue(float float1) voidsetPanicReductionValue(float float1) voidsetParentChar(IsoGameCharacter gameCharacter) voidsetPoisonLevel(float float1) voidsetReducedHealthAddition(float float1) voidsetReduceFakeInfection(boolean boolean1) voidsetRemotePainLevel(int int1) voidSetScratched(int int1, boolean boolean1) voidSetScratched(BodyPartType bodyPartType, boolean boolean1) voidSetScratchedFromWeapon(int int1, boolean boolean1) voidsetSeverlyReducedHealthAddition(float float1) voidsetSleepingHealthAddition(float float1) voidsetSneezeCoughActive(int int1) voidsetSneezeCoughDelay(int int1) voidsetSneezeCoughTime(int int1) voidsetStandardHealthAddition(float float1) voidsetStandardHealthFromFoodTime(int int1) voidsetStandardPainReductionWhenWell(float float1) voidsetTemperature(float float1) voidsetTimeToSneezeOrCough(int int1) voidsetUnhappynessLevel(float float1) voidsetWetness(float float1) voidSetWounded(int int1, boolean boolean1) voidSetWounded(BodyPartType bodyPartType, boolean boolean1) voidvoidvoidvoidUpdate()voidvoidvoidvoidvoidbooleanboolean
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Field Details
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BodyParts
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BodyPartsLastState
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DamageModCount
public int DamageModCount -
InfectionGrowthRate
public float InfectionGrowthRate -
InfectionLevel
public float InfectionLevel -
IsInfected
public boolean IsInfected -
InfectionTime
public float InfectionTime -
InfectionMortalityDuration
public float InfectionMortalityDuration -
FakeInfectionLevel
public float FakeInfectionLevel -
IsFakeInfected
public boolean IsFakeInfected -
OverallBodyHealth
public float OverallBodyHealth -
StandardHealthAddition
public float StandardHealthAddition -
ReducedHealthAddition
public float ReducedHealthAddition -
SeverlyReducedHealthAddition
public float SeverlyReducedHealthAddition -
SleepingHealthAddition
public float SleepingHealthAddition -
HealthFromFood
public float HealthFromFood -
HealthReductionFromSevereBadMoodles
public float HealthReductionFromSevereBadMoodles -
StandardHealthFromFoodTime
public int StandardHealthFromFoodTime -
HealthFromFoodTimer
public float HealthFromFoodTimer -
BoredomLevel
public float BoredomLevel -
BoredomDecreaseFromReading
public float BoredomDecreaseFromReading -
InitialThumpPain
public float InitialThumpPain -
InitialScratchPain
public float InitialScratchPain -
InitialBitePain
public float InitialBitePain -
InitialWoundPain
public float InitialWoundPain -
ContinualPainIncrease
public float ContinualPainIncrease -
PainReductionFromMeds
public float PainReductionFromMeds -
StandardPainReductionWhenWell
public float StandardPainReductionWhenWell -
OldNumZombiesVisible
public int OldNumZombiesVisible -
CurrentNumZombiesVisible
public int CurrentNumZombiesVisible -
PanicIncreaseValue
public float PanicIncreaseValue -
PanicIncreaseValueFrame
public float PanicIncreaseValueFrame -
PanicReductionValue
public float PanicReductionValue -
DrunkIncreaseValue
public float DrunkIncreaseValue -
DrunkReductionValue
public float DrunkReductionValue -
IsOnFire
public boolean IsOnFire -
BurntToDeath
public boolean BurntToDeath -
Wetness
public float Wetness -
CatchACold
public float CatchACold -
HasACold
public boolean HasACold -
ColdStrength
public float ColdStrength -
ColdProgressionRate
public float ColdProgressionRate -
TimeToSneezeOrCough
public int TimeToSneezeOrCough -
MildColdSneezeTimerMin
public int MildColdSneezeTimerMin -
MildColdSneezeTimerMax
public int MildColdSneezeTimerMax -
ColdSneezeTimerMin
public int ColdSneezeTimerMin -
ColdSneezeTimerMax
public int ColdSneezeTimerMax -
NastyColdSneezeTimerMin
public int NastyColdSneezeTimerMin -
NastyColdSneezeTimerMax
public int NastyColdSneezeTimerMax -
SneezeCoughActive
public int SneezeCoughActive -
SneezeCoughTime
public int SneezeCoughTime -
SneezeCoughDelay
public int SneezeCoughDelay -
UnhappynessLevel
public float UnhappynessLevel -
ColdDamageStage
public float ColdDamageStage -
ParentChar
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InfectionLevelToZombify
public static final float InfectionLevelToZombify- See Also:
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Constructor Details
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BodyDamage
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Method Details
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getBodyPart
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getBodyPartsLastState
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setBodyPartsLastState
public void setBodyPartsLastState() -
load
- Throws:
IOException
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save
- Throws:
IOException
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IsFakeInfected
public boolean IsFakeInfected() -
OnFire
public void OnFire(boolean boolean1) -
IsOnFire
public boolean IsOnFire() -
WasBurntToDeath
public boolean WasBurntToDeath() -
IncreasePanicFloat
public void IncreasePanicFloat(float float1) -
IncreasePanic
public void IncreasePanic(int int1) -
ReducePanic
public void ReducePanic() -
UpdatePanicState
public void UpdatePanicState() -
JustDrankBooze
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JustTookPill
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JustAteFood
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JustAteFood
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JustReadSomething
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JustTookPainMeds
public void JustTookPainMeds() -
UpdateWetness
public void UpdateWetness() -
TriggerSneezeCough
public void TriggerSneezeCough() -
IsSneezingCoughing
public int IsSneezingCoughing() -
UpdateCold
public void UpdateCold() -
getColdStrength
public float getColdStrength() -
getWetness
public float getWetness() -
AddDamage
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AddGeneralHealth
public void AddGeneralHealth(float float1) -
ReduceGeneralHealth
public void ReduceGeneralHealth(float float1) -
AddDamage
public void AddDamage(int int1, float float1) -
splatBloodFloorBig
public void splatBloodFloorBig() -
DamageFromWeapon
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AddRandomDamageFromZombie
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doesBodyPartHaveInjury
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doBodyPartsHaveInjuries
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isBodyPartBleeding
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areBodyPartsBleeding
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DrawUntexturedQuad
public void DrawUntexturedQuad(int int1, int int2, int int3, int int4, float float1, float float2, float float3, float float4) -
getBodyPartHealth
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getBodyPartHealth
public float getBodyPartHealth(int int1) -
getBodyPartName
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getBodyPartName
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getHealth
public float getHealth() -
getInfectionLevel
public float getInfectionLevel() -
getApparentInfectionLevel
public float getApparentInfectionLevel() -
getNumPartsBleeding
public int getNumPartsBleeding() -
getNumPartsScratched
public int getNumPartsScratched() -
getNumPartsBitten
public int getNumPartsBitten() -
HasInjury
public boolean HasInjury() -
IsBandaged
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IsDeepWounded
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IsBandaged
public boolean IsBandaged(int int1) -
IsBitten
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IsBitten
public boolean IsBitten(int int1) -
IsBleeding
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IsBleeding
public boolean IsBleeding(int int1) -
IsBleedingStemmed
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IsBleedingStemmed
public boolean IsBleedingStemmed(int int1) -
IsCortorised
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IsCortorised
public boolean IsCortorised(int int1) -
IsInfected
public boolean IsInfected() -
IsInfected
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IsInfected
public boolean IsInfected(int int1) -
IsFakeInfected
public boolean IsFakeInfected(int int1) -
DisableFakeInfection
public void DisableFakeInfection(int int1) -
IsScratched
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IsCut
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IsScratched
public boolean IsScratched(int int1) -
IsStitched
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IsStitched
public boolean IsStitched(int int1) -
IsWounded
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IsWounded
public boolean IsWounded(int int1) -
RestoreToFullHealth
public void RestoreToFullHealth() -
SetBandaged
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SetBitten
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SetBitten
public void SetBitten(int int1, boolean boolean1) -
SetBitten
public void SetBitten(int int1, boolean boolean1, boolean boolean2) -
SetBleeding
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SetBleeding
public void SetBleeding(int int1, boolean boolean1) -
SetBleedingStemmed
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SetBleedingStemmed
public void SetBleedingStemmed(int int1, boolean boolean1) -
SetCortorised
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SetCortorised
public void SetCortorised(int int1, boolean boolean1) -
setScratchedWindow
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SetScratched
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SetScratched
public void SetScratched(int int1, boolean boolean1) -
SetScratchedFromWeapon
public void SetScratchedFromWeapon(int int1, boolean boolean1) -
SetCut
public void SetCut(int int1, boolean boolean1) -
SetWounded
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SetWounded
public void SetWounded(int int1, boolean boolean1) -
ShowDebugInfo
public void ShowDebugInfo() -
UpdateBoredom
public void UpdateBoredom() -
getUnhappynessLevel
public float getUnhappynessLevel() -
getBoredomLevel
public float getBoredomLevel() -
UpdateStrength
public void UpdateStrength() -
pickMortalityDuration
public float pickMortalityDuration() -
Update
public void Update() -
getSicknessFromCorpsesRate
public static float getSicknessFromCorpsesRate(int int1) -
UseBandageOnMostNeededPart
public boolean UseBandageOnMostNeededPart() -
getBodyParts
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getDamageModCount
public int getDamageModCount() -
setDamageModCount
public void setDamageModCount(int int1) -
getInfectionGrowthRate
public float getInfectionGrowthRate() -
setInfectionGrowthRate
public void setInfectionGrowthRate(float float1) -
setInfectionLevel
public void setInfectionLevel(float float1) -
isInfected
public boolean isInfected() -
setInfected
public void setInfected(boolean boolean1) -
getInfectionTime
public float getInfectionTime() -
setInfectionTime
public void setInfectionTime(float float1) -
getInfectionMortalityDuration
public float getInfectionMortalityDuration() -
setInfectionMortalityDuration
public void setInfectionMortalityDuration(float float1) -
isInf
Deprecated. -
setInf
Deprecated. -
getFakeInfectionLevel
public float getFakeInfectionLevel() -
setFakeInfectionLevel
public void setFakeInfectionLevel(float float1) -
isIsFakeInfected
public boolean isIsFakeInfected() -
setIsFakeInfected
public void setIsFakeInfected(boolean boolean1) -
getOverallBodyHealth
public float getOverallBodyHealth() -
setOverallBodyHealth
public void setOverallBodyHealth(float float1) -
getStandardHealthAddition
public float getStandardHealthAddition() -
setStandardHealthAddition
public void setStandardHealthAddition(float float1) -
getReducedHealthAddition
public float getReducedHealthAddition() -
setReducedHealthAddition
public void setReducedHealthAddition(float float1) -
getSeverlyReducedHealthAddition
public float getSeverlyReducedHealthAddition() -
setSeverlyReducedHealthAddition
public void setSeverlyReducedHealthAddition(float float1) -
getSleepingHealthAddition
public float getSleepingHealthAddition() -
setSleepingHealthAddition
public void setSleepingHealthAddition(float float1) -
getHealthFromFood
public float getHealthFromFood() -
setHealthFromFood
public void setHealthFromFood(float float1) -
getHealthReductionFromSevereBadMoodles
public float getHealthReductionFromSevereBadMoodles() -
setHealthReductionFromSevereBadMoodles
public void setHealthReductionFromSevereBadMoodles(float float1) -
getStandardHealthFromFoodTime
public int getStandardHealthFromFoodTime() -
setStandardHealthFromFoodTime
public void setStandardHealthFromFoodTime(int int1) -
getHealthFromFoodTimer
public float getHealthFromFoodTimer() -
setHealthFromFoodTimer
public void setHealthFromFoodTimer(float float1) -
setBoredomLevel
public void setBoredomLevel(float float1) -
getBoredomDecreaseFromReading
public float getBoredomDecreaseFromReading() -
setBoredomDecreaseFromReading
public void setBoredomDecreaseFromReading(float float1) -
getInitialThumpPain
public float getInitialThumpPain() -
setInitialThumpPain
public void setInitialThumpPain(float float1) -
getInitialScratchPain
public float getInitialScratchPain() -
setInitialScratchPain
public void setInitialScratchPain(float float1) -
getInitialBitePain
public float getInitialBitePain() -
setInitialBitePain
public void setInitialBitePain(float float1) -
getInitialWoundPain
public float getInitialWoundPain() -
setInitialWoundPain
public void setInitialWoundPain(float float1) -
getContinualPainIncrease
public float getContinualPainIncrease() -
setContinualPainIncrease
public void setContinualPainIncrease(float float1) -
getPainReductionFromMeds
public float getPainReductionFromMeds() -
setPainReductionFromMeds
public void setPainReductionFromMeds(float float1) -
getStandardPainReductionWhenWell
public float getStandardPainReductionWhenWell() -
setStandardPainReductionWhenWell
public void setStandardPainReductionWhenWell(float float1) -
getOldNumZombiesVisible
public int getOldNumZombiesVisible() -
setOldNumZombiesVisible
public void setOldNumZombiesVisible(int int1) -
getCurrentNumZombiesVisible
public int getCurrentNumZombiesVisible() -
setCurrentNumZombiesVisible
public void setCurrentNumZombiesVisible(int int1) -
getPanicIncreaseValue
public float getPanicIncreaseValue() -
getPanicIncreaseValueFrame
public float getPanicIncreaseValueFrame() -
setPanicIncreaseValue
public void setPanicIncreaseValue(float float1) -
getPanicReductionValue
public float getPanicReductionValue() -
setPanicReductionValue
public void setPanicReductionValue(float float1) -
getDrunkIncreaseValue
public float getDrunkIncreaseValue() -
setDrunkIncreaseValue
public void setDrunkIncreaseValue(float float1) -
getDrunkReductionValue
public float getDrunkReductionValue() -
setDrunkReductionValue
public void setDrunkReductionValue(float float1) -
isIsOnFire
public boolean isIsOnFire() -
setIsOnFire
public void setIsOnFire(boolean boolean1) -
isBurntToDeath
public boolean isBurntToDeath() -
setBurntToDeath
public void setBurntToDeath(boolean boolean1) -
setWetness
public void setWetness(float float1) -
getCatchACold
public float getCatchACold() -
setCatchACold
public void setCatchACold(float float1) -
isHasACold
public boolean isHasACold() -
setHasACold
public void setHasACold(boolean boolean1) -
setColdStrength
public void setColdStrength(float float1) -
getColdProgressionRate
public float getColdProgressionRate() -
setColdProgressionRate
public void setColdProgressionRate(float float1) -
getTimeToSneezeOrCough
public int getTimeToSneezeOrCough() -
setTimeToSneezeOrCough
public void setTimeToSneezeOrCough(int int1) -
getMildColdSneezeTimerMin
public int getMildColdSneezeTimerMin() -
setMildColdSneezeTimerMin
public void setMildColdSneezeTimerMin(int int1) -
getMildColdSneezeTimerMax
public int getMildColdSneezeTimerMax() -
setMildColdSneezeTimerMax
public void setMildColdSneezeTimerMax(int int1) -
getColdSneezeTimerMin
public int getColdSneezeTimerMin() -
setColdSneezeTimerMin
public void setColdSneezeTimerMin(int int1) -
getColdSneezeTimerMax
public int getColdSneezeTimerMax() -
setColdSneezeTimerMax
public void setColdSneezeTimerMax(int int1) -
getNastyColdSneezeTimerMin
public int getNastyColdSneezeTimerMin() -
setNastyColdSneezeTimerMin
public void setNastyColdSneezeTimerMin(int int1) -
getNastyColdSneezeTimerMax
public int getNastyColdSneezeTimerMax() -
setNastyColdSneezeTimerMax
public void setNastyColdSneezeTimerMax(int int1) -
getSneezeCoughActive
public int getSneezeCoughActive() -
setSneezeCoughActive
public void setSneezeCoughActive(int int1) -
getSneezeCoughTime
public int getSneezeCoughTime() -
setSneezeCoughTime
public void setSneezeCoughTime(int int1) -
getSneezeCoughDelay
public int getSneezeCoughDelay() -
setSneezeCoughDelay
public void setSneezeCoughDelay(int int1) -
setUnhappynessLevel
public void setUnhappynessLevel(float float1) -
getParentChar
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setParentChar
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getTemperature
public float getTemperature() -
setTemperature
public void setTemperature(float float1) -
getTemperatureChangeTick
public float getTemperatureChangeTick() -
setPoisonLevel
public void setPoisonLevel(float float1) -
getPoisonLevel
public float getPoisonLevel() -
getFoodSicknessLevel
public float getFoodSicknessLevel() -
setFoodSicknessLevel
public void setFoodSicknessLevel(float float1) -
isReduceFakeInfection
public boolean isReduceFakeInfection() -
setReduceFakeInfection
public void setReduceFakeInfection(boolean boolean1) -
AddRandomDamage
public void AddRandomDamage() -
getPainReduction
public float getPainReduction() -
setPainReduction
public void setPainReduction(float float1) -
getColdReduction
public float getColdReduction() -
setColdReduction
public void setColdReduction(float float1) -
getRemotePainLevel
public int getRemotePainLevel() -
setRemotePainLevel
public void setRemotePainLevel(int int1) -
getColdDamageStage
public float getColdDamageStage() -
setColdDamageStage
public void setColdDamageStage(float float1) -
getThermoregulator
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decreaseBodyWetness
public void decreaseBodyWetness(float float1) -
increaseBodyWetness
public void increaseBodyWetness(float float1)
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