Package zombie.characters.BodyDamage
Class BodyPart
java.lang.Object
zombie.characters.BodyDamage.BodyPart
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Field Summary
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionvoid
AddDamage
(float float1) void
AddHealth
(float float1) boolean
bandaged()
boolean
bitten()
boolean
bleeding()
void
damageFromFirearm
(float float1) void
boolean
void
void
void
void
void
generateZombieInfection
(int int1) float
float
getAdditionalPain
(boolean boolean1) float
float
float
float
float
float
float
float
float
float
float
float
float
float
float
int
getIndex()
float
float
float
getPain()
float
float
float
float
float
float
float
float
getType()
float
float
boolean
boolean
boolean
boolean
boolean
boolean
isBurnt()
boolean
boolean
isCut()
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
boolean
isSplint()
void
ReduceHealth
(float float1) void
boolean
void
setAdditionalPain
(float float1) void
setAlcoholLevel
(float float1) void
setBandaged
(boolean boolean1, float float1) void
setBandaged
(boolean boolean1, float float1, boolean boolean2, String string) void
setBandageLife
(float float1) void
setBandageType
(String string) void
setBiteTime
(float float1) void
SetBitten
(boolean boolean1) void
SetBitten
(boolean boolean1, boolean boolean2) void
setBleeding
(boolean boolean1) void
SetBleedingStemmed
(boolean boolean1) void
setBleedingTime
(float float1) void
void
setBurnSpeedModifier
(float float1) void
setBurnTime
(float float1) void
setComfreyFactor
(float float1) void
SetCortorised
(boolean boolean1) void
setCut
(boolean boolean1) void
setCut
(boolean boolean1, boolean boolean2) void
setCutSpeedModifier
(float float1) void
setCutTime
(float float1) void
setDeepWounded
(boolean boolean1) void
setDeepWoundSpeedModifier
(float float1) void
setDeepWoundTime
(float float1) void
SetFakeInfected
(boolean boolean1) void
setFractureTime
(float float1) void
setGarlicFactor
(float float1) void
setGetBandageXp
(boolean boolean1) void
setGetSplintXp
(boolean boolean1) void
setGetStitchXp
(boolean boolean1) void
setHaveBullet
(boolean boolean1, int int1) void
setHaveGlass
(boolean boolean1) void
SetHealth
(float float1) void
SetInfected
(boolean boolean1) void
setInfectedWound
(boolean boolean1) void
setLastTimeBurnWash
(float float1) void
setNeedBurnWash
(boolean boolean1) void
setPlantainFactor
(float float1) void
setScratched
(boolean boolean1, boolean boolean2) void
SetScratchedWeapon
(boolean boolean1) void
SetScratchedWindow
(boolean boolean1) void
setScratchSpeedModifier
(float float1) void
setScratchTime
(float float1) void
setSplint
(boolean boolean1, float float1) void
setSplintFactor
(float float1) void
setSplintItem
(String string) void
setStiffness
(float float1) void
setStitched
(boolean boolean1) void
setStitchTime
(float float1) void
setWetness
(float float1) void
setWoundInfectionLevel
(float float1) boolean
stitched()
void
sync
(ByteBuffer byteBuffer, byte byte1) void
sync
(BodyPart bodyPart, BodyDamageSync.Updater updater)
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Field Details
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thermalNode
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Constructor Details
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BodyPart
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Method Details
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AddDamage
public void AddDamage(float float1) -
isBandageDirty
public boolean isBandageDirty() -
DamageUpdate
public void DamageUpdate() -
getHealth
public float getHealth() -
SetHealth
public void SetHealth(float float1) -
AddHealth
public void AddHealth(float float1) -
ReduceHealth
public void ReduceHealth(float float1) -
HasInjury
public boolean HasInjury() -
bandaged
public boolean bandaged() -
bitten
public boolean bitten() -
bleeding
public boolean bleeding() -
IsBleedingStemmed
public boolean IsBleedingStemmed() -
IsCortorised
public boolean IsCortorised() -
IsInfected
public boolean IsInfected() -
SetInfected
public void SetInfected(boolean boolean1) -
SetFakeInfected
public void SetFakeInfected(boolean boolean1) -
IsFakeInfected
public boolean IsFakeInfected() -
DisableFakeInfection
public void DisableFakeInfection() -
scratched
public boolean scratched() -
stitched
public boolean stitched() -
deepWounded
public boolean deepWounded() -
RestoreToFullHealth
public void RestoreToFullHealth() -
setBandaged
public void setBandaged(boolean boolean1, float float1) -
setBandaged
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SetBitten
public void SetBitten(boolean boolean1) -
SetBitten
public void SetBitten(boolean boolean1, boolean boolean2) -
setBleeding
public void setBleeding(boolean boolean1) -
SetBleedingStemmed
public void SetBleedingStemmed(boolean boolean1) -
SetCortorised
public void SetCortorised(boolean boolean1) -
setCut
public void setCut(boolean boolean1) -
setCut
public void setCut(boolean boolean1, boolean boolean2) -
generateZombieInfection
public void generateZombieInfection(int int1) -
setScratched
public void setScratched(boolean boolean1, boolean boolean2) -
SetScratchedWeapon
public void SetScratchedWeapon(boolean boolean1) -
generateDeepWound
public void generateDeepWound() -
generateDeepShardWound
public void generateDeepShardWound() -
SetScratchedWindow
public void SetScratchedWindow(boolean boolean1) -
setStitched
public void setStitched(boolean boolean1) -
damageFromFirearm
public void damageFromFirearm(float float1) -
getPain
public float getPain() -
getBiteTime
public float getBiteTime() -
setBiteTime
public void setBiteTime(float float1) -
getDeepWoundTime
public float getDeepWoundTime() -
setDeepWoundTime
public void setDeepWoundTime(float float1) -
haveGlass
public boolean haveGlass() -
setHaveGlass
public void setHaveGlass(boolean boolean1) -
getStitchTime
public float getStitchTime() -
setStitchTime
public void setStitchTime(float float1) -
getIndex
public int getIndex() -
getAlcoholLevel
public float getAlcoholLevel() -
setAlcoholLevel
public void setAlcoholLevel(float float1) -
getAdditionalPain
public float getAdditionalPain(boolean boolean1) -
getAdditionalPain
public float getAdditionalPain() -
setAdditionalPain
public void setAdditionalPain(float float1) -
getBandageType
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setBandageType
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isGetBandageXp
public boolean isGetBandageXp() -
setGetBandageXp
public void setGetBandageXp(boolean boolean1) -
isGetStitchXp
public boolean isGetStitchXp() -
setGetStitchXp
public void setGetStitchXp(boolean boolean1) -
getSplintFactor
public float getSplintFactor() -
setSplintFactor
public void setSplintFactor(float float1) -
getFractureTime
public float getFractureTime() -
setFractureTime
public void setFractureTime(float float1) -
isGetSplintXp
public boolean isGetSplintXp() -
setGetSplintXp
public void setGetSplintXp(boolean boolean1) -
isSplint
public boolean isSplint() -
setSplint
public void setSplint(boolean boolean1, float float1) -
haveBullet
public boolean haveBullet() -
setHaveBullet
public void setHaveBullet(boolean boolean1, int int1) -
getBurnTime
public float getBurnTime() -
setBurnTime
public void setBurnTime(float float1) -
isNeedBurnWash
public boolean isNeedBurnWash() -
setNeedBurnWash
public void setNeedBurnWash(boolean boolean1) -
getLastTimeBurnWash
public float getLastTimeBurnWash() -
setLastTimeBurnWash
public void setLastTimeBurnWash(float float1) -
isInfectedWound
public boolean isInfectedWound() -
setInfectedWound
public void setInfectedWound(boolean boolean1) -
getType
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getBleedingTime
public float getBleedingTime() -
setBleedingTime
public void setBleedingTime(float float1) -
isDeepWounded
public boolean isDeepWounded() -
setDeepWounded
public void setDeepWounded(boolean boolean1) -
getBandageLife
public float getBandageLife() -
setBandageLife
public void setBandageLife(float float1) -
getScratchTime
public float getScratchTime() -
setScratchTime
public void setScratchTime(float float1) -
getWoundInfectionLevel
public float getWoundInfectionLevel() -
setWoundInfectionLevel
public void setWoundInfectionLevel(float float1) -
setBurned
public void setBurned() -
getSplintItem
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setSplintItem
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getPlantainFactor
public float getPlantainFactor() -
setPlantainFactor
public void setPlantainFactor(float float1) -
getGarlicFactor
public float getGarlicFactor() -
setGarlicFactor
public void setGarlicFactor(float float1) -
getComfreyFactor
public float getComfreyFactor() -
setComfreyFactor
public void setComfreyFactor(float float1) -
sync
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sync
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getCutTime
public float getCutTime() -
setCutTime
public void setCutTime(float float1) -
isCut
public boolean isCut() -
getScratchSpeedModifier
public float getScratchSpeedModifier() -
setScratchSpeedModifier
public void setScratchSpeedModifier(float float1) -
getCutSpeedModifier
public float getCutSpeedModifier() -
setCutSpeedModifier
public void setCutSpeedModifier(float float1) -
getBurnSpeedModifier
public float getBurnSpeedModifier() -
setBurnSpeedModifier
public void setBurnSpeedModifier(float float1) -
getDeepWoundSpeedModifier
public float getDeepWoundSpeedModifier() -
setDeepWoundSpeedModifier
public void setDeepWoundSpeedModifier(float float1) -
isBurnt
public boolean isBurnt() -
generateBleeding
public void generateBleeding() -
getInnerTemperature
public float getInnerTemperature() -
getSkinTemperature
public float getSkinTemperature() -
getDistToCore
public float getDistToCore() -
getSkinSurface
public float getSkinSurface() -
getThermalNode
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getWetness
public float getWetness() -
setWetness
public void setWetness(float float1) -
getStiffness
public float getStiffness() -
setStiffness
public void setStiffness(float float1)
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