Package zombie.characters.BodyDamage
Class BodyPart
java.lang.Object
zombie.characters.BodyDamage.BodyPart
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Field Summary
Fields -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidAddDamage(float float1) voidAddHealth(float float1) booleanbandaged()booleanbitten()booleanbleeding()voiddamageFromFirearm(float float1) voidbooleanvoidvoidvoidvoidvoidgenerateZombieInfection(int int1) floatfloatgetAdditionalPain(boolean boolean1) floatfloatfloatfloatfloatfloatfloatfloatfloatfloatfloatfloatfloatfloatfloatintgetIndex()floatfloatfloatgetPain()floatfloatfloatfloatfloatfloatfloatfloatgetType()floatfloatbooleanbooleanbooleanbooleanbooleanbooleanisBurnt()booleanbooleanisCut()booleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanbooleanisSplint()voidReduceHealth(float float1) voidbooleanvoidsetAdditionalPain(float float1) voidsetAlcoholLevel(float float1) voidsetBandaged(boolean boolean1, float float1) voidsetBandaged(boolean boolean1, float float1, boolean boolean2, String string) voidsetBandageLife(float float1) voidsetBandageType(String string) voidsetBiteTime(float float1) voidSetBitten(boolean boolean1) voidSetBitten(boolean boolean1, boolean boolean2) voidsetBleeding(boolean boolean1) voidSetBleedingStemmed(boolean boolean1) voidsetBleedingTime(float float1) voidvoidsetBurnSpeedModifier(float float1) voidsetBurnTime(float float1) voidsetComfreyFactor(float float1) voidSetCortorised(boolean boolean1) voidsetCut(boolean boolean1) voidsetCut(boolean boolean1, boolean boolean2) voidsetCutSpeedModifier(float float1) voidsetCutTime(float float1) voidsetDeepWounded(boolean boolean1) voidsetDeepWoundSpeedModifier(float float1) voidsetDeepWoundTime(float float1) voidSetFakeInfected(boolean boolean1) voidsetFractureTime(float float1) voidsetGarlicFactor(float float1) voidsetGetBandageXp(boolean boolean1) voidsetGetSplintXp(boolean boolean1) voidsetGetStitchXp(boolean boolean1) voidsetHaveBullet(boolean boolean1, int int1) voidsetHaveGlass(boolean boolean1) voidSetHealth(float float1) voidSetInfected(boolean boolean1) voidsetInfectedWound(boolean boolean1) voidsetLastTimeBurnWash(float float1) voidsetNeedBurnWash(boolean boolean1) voidsetPlantainFactor(float float1) voidsetScratched(boolean boolean1, boolean boolean2) voidSetScratchedWeapon(boolean boolean1) voidSetScratchedWindow(boolean boolean1) voidsetScratchSpeedModifier(float float1) voidsetScratchTime(float float1) voidsetSplint(boolean boolean1, float float1) voidsetSplintFactor(float float1) voidsetSplintItem(String string) voidsetStiffness(float float1) voidsetStitched(boolean boolean1) voidsetStitchTime(float float1) voidsetWetness(float float1) voidsetWoundInfectionLevel(float float1) booleanstitched()voidsync(ByteBuffer byteBuffer, byte byte1) voidsync(BodyPart bodyPart, BodyDamageSync.Updater updater)
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Field Details
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thermalNode
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Constructor Details
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BodyPart
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Method Details
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AddDamage
public void AddDamage(float float1) -
isBandageDirty
public boolean isBandageDirty() -
DamageUpdate
public void DamageUpdate() -
getHealth
public float getHealth() -
SetHealth
public void SetHealth(float float1) -
AddHealth
public void AddHealth(float float1) -
ReduceHealth
public void ReduceHealth(float float1) -
HasInjury
public boolean HasInjury() -
bandaged
public boolean bandaged() -
bitten
public boolean bitten() -
bleeding
public boolean bleeding() -
IsBleedingStemmed
public boolean IsBleedingStemmed() -
IsCortorised
public boolean IsCortorised() -
IsInfected
public boolean IsInfected() -
SetInfected
public void SetInfected(boolean boolean1) -
SetFakeInfected
public void SetFakeInfected(boolean boolean1) -
IsFakeInfected
public boolean IsFakeInfected() -
DisableFakeInfection
public void DisableFakeInfection() -
scratched
public boolean scratched() -
stitched
public boolean stitched() -
deepWounded
public boolean deepWounded() -
RestoreToFullHealth
public void RestoreToFullHealth() -
setBandaged
public void setBandaged(boolean boolean1, float float1) -
setBandaged
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SetBitten
public void SetBitten(boolean boolean1) -
SetBitten
public void SetBitten(boolean boolean1, boolean boolean2) -
setBleeding
public void setBleeding(boolean boolean1) -
SetBleedingStemmed
public void SetBleedingStemmed(boolean boolean1) -
SetCortorised
public void SetCortorised(boolean boolean1) -
setCut
public void setCut(boolean boolean1) -
setCut
public void setCut(boolean boolean1, boolean boolean2) -
generateZombieInfection
public void generateZombieInfection(int int1) -
setScratched
public void setScratched(boolean boolean1, boolean boolean2) -
SetScratchedWeapon
public void SetScratchedWeapon(boolean boolean1) -
generateDeepWound
public void generateDeepWound() -
generateDeepShardWound
public void generateDeepShardWound() -
SetScratchedWindow
public void SetScratchedWindow(boolean boolean1) -
setStitched
public void setStitched(boolean boolean1) -
damageFromFirearm
public void damageFromFirearm(float float1) -
getPain
public float getPain() -
getBiteTime
public float getBiteTime() -
setBiteTime
public void setBiteTime(float float1) -
getDeepWoundTime
public float getDeepWoundTime() -
setDeepWoundTime
public void setDeepWoundTime(float float1) -
haveGlass
public boolean haveGlass() -
setHaveGlass
public void setHaveGlass(boolean boolean1) -
getStitchTime
public float getStitchTime() -
setStitchTime
public void setStitchTime(float float1) -
getIndex
public int getIndex() -
getAlcoholLevel
public float getAlcoholLevel() -
setAlcoholLevel
public void setAlcoholLevel(float float1) -
getAdditionalPain
public float getAdditionalPain(boolean boolean1) -
getAdditionalPain
public float getAdditionalPain() -
setAdditionalPain
public void setAdditionalPain(float float1) -
getBandageType
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setBandageType
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isGetBandageXp
public boolean isGetBandageXp() -
setGetBandageXp
public void setGetBandageXp(boolean boolean1) -
isGetStitchXp
public boolean isGetStitchXp() -
setGetStitchXp
public void setGetStitchXp(boolean boolean1) -
getSplintFactor
public float getSplintFactor() -
setSplintFactor
public void setSplintFactor(float float1) -
getFractureTime
public float getFractureTime() -
setFractureTime
public void setFractureTime(float float1) -
isGetSplintXp
public boolean isGetSplintXp() -
setGetSplintXp
public void setGetSplintXp(boolean boolean1) -
isSplint
public boolean isSplint() -
setSplint
public void setSplint(boolean boolean1, float float1) -
haveBullet
public boolean haveBullet() -
setHaveBullet
public void setHaveBullet(boolean boolean1, int int1) -
getBurnTime
public float getBurnTime() -
setBurnTime
public void setBurnTime(float float1) -
isNeedBurnWash
public boolean isNeedBurnWash() -
setNeedBurnWash
public void setNeedBurnWash(boolean boolean1) -
getLastTimeBurnWash
public float getLastTimeBurnWash() -
setLastTimeBurnWash
public void setLastTimeBurnWash(float float1) -
isInfectedWound
public boolean isInfectedWound() -
setInfectedWound
public void setInfectedWound(boolean boolean1) -
getType
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getBleedingTime
public float getBleedingTime() -
setBleedingTime
public void setBleedingTime(float float1) -
isDeepWounded
public boolean isDeepWounded() -
setDeepWounded
public void setDeepWounded(boolean boolean1) -
getBandageLife
public float getBandageLife() -
setBandageLife
public void setBandageLife(float float1) -
getScratchTime
public float getScratchTime() -
setScratchTime
public void setScratchTime(float float1) -
getWoundInfectionLevel
public float getWoundInfectionLevel() -
setWoundInfectionLevel
public void setWoundInfectionLevel(float float1) -
setBurned
public void setBurned() -
getSplintItem
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setSplintItem
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getPlantainFactor
public float getPlantainFactor() -
setPlantainFactor
public void setPlantainFactor(float float1) -
getGarlicFactor
public float getGarlicFactor() -
setGarlicFactor
public void setGarlicFactor(float float1) -
getComfreyFactor
public float getComfreyFactor() -
setComfreyFactor
public void setComfreyFactor(float float1) -
sync
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sync
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getCutTime
public float getCutTime() -
setCutTime
public void setCutTime(float float1) -
isCut
public boolean isCut() -
getScratchSpeedModifier
public float getScratchSpeedModifier() -
setScratchSpeedModifier
public void setScratchSpeedModifier(float float1) -
getCutSpeedModifier
public float getCutSpeedModifier() -
setCutSpeedModifier
public void setCutSpeedModifier(float float1) -
getBurnSpeedModifier
public float getBurnSpeedModifier() -
setBurnSpeedModifier
public void setBurnSpeedModifier(float float1) -
getDeepWoundSpeedModifier
public float getDeepWoundSpeedModifier() -
setDeepWoundSpeedModifier
public void setDeepWoundSpeedModifier(float float1) -
isBurnt
public boolean isBurnt() -
generateBleeding
public void generateBleeding() -
getInnerTemperature
public float getInnerTemperature() -
getSkinTemperature
public float getSkinTemperature() -
getDistToCore
public float getDistToCore() -
getSkinSurface
public float getSkinSurface() -
getThermalNode
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getWetness
public float getWetness() -
setWetness
public void setWetness(float float1) -
getStiffness
public float getStiffness() -
setStiffness
public void setStiffness(float float1)
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