Package zombie.characters
Class NetworkPlayerAI
java.lang.Object
zombie.characters.NetworkCharacterAI
zombie.characters.NetworkPlayerAI
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Field Summary
Modifier and TypeFieldDescriptionboolean
float
float
final LinkedList
byte
boolean
int
float
float
boolean
boolean
float
float
int
boolean
Fields inherited from class zombie.characters.NetworkCharacterAI
action, deadBody, debugData, hitReaction, noCollisionTime, performingAction, predictionType, teleportDebug, timestamp, vehicleHit, wasLocal
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionboolean
boolean
boolean
boolean
boolean
void
void
parse
(PlayerPacket playerPacket) boolean
set
(PlayerPacket playerPacket) void
setBlockUpdate
(boolean boolean1) void
setCheckAccessLevelDelay
(long long1) void
setPressedCancelAction
(boolean boolean1) void
setPressedMovement
(boolean boolean1) void
setUpdateTimer
(float float1) void
update()
Methods inherited from class zombie.characters.NetworkCharacterAI
addTeleportData, checkPosition, clearTeleportDebug, getAction, getPerformingAction, getTeleportDebug, isCollisionEnabled, isNoCollisionTimeout, isSetDeadBody, isSetVehicleHit, isVehicleHitTimeout, processDeadBody, processVehicleHit, reset, resetSpeedLimiter, resetVehicleHitTimeout, setAction, setDeadBody, setLocal, setNoCollision, setOverride, setPerformingAction, setTeleportDebug, setVehicleHit, startAction, stopAction, updateHitVehicle, wasLocal
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Field Details
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events
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usePathFind
public boolean usePathFind -
collidePointX
public float collidePointX -
collidePointY
public float collidePointY -
targetX
public float targetX -
targetY
public float targetY -
targetZ
public int targetZ -
needToMovingUsingPathFinder
public boolean needToMovingUsingPathFinder -
forcePathFinder
public boolean forcePathFinder -
direction
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distance
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moving
public boolean moving -
footstepSoundRadius
public byte footstepSoundRadius -
lastBooleanVariables
public int lastBooleanVariables -
lastForwardDirection
public float lastForwardDirection -
lastPlayerMoveDirLen
public float lastPlayerMoveDirLen -
climbFenceOutcomeFall
public boolean climbFenceOutcomeFall
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Constructor Details
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NetworkPlayerAI
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Method Details
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needToUpdate
public void needToUpdate() -
setBlockUpdate
public void setBlockUpdate(boolean boolean1) -
isNeedToUpdate
public boolean isNeedToUpdate() -
setUpdateTimer
public void setUpdateTimer(float float1) -
set
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parse
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isPressedMovement
public boolean isPressedMovement() -
setPressedMovement
public void setPressedMovement(boolean boolean1) -
isPressedCancelAction
public boolean isPressedCancelAction() -
setPressedCancelAction
public void setPressedCancelAction(boolean boolean1) -
setCheckAccessLevelDelay
public void setCheckAccessLevelDelay(long long1) -
doCheckAccessLevel
public boolean doCheckAccessLevel() -
update
public void update() -
isDismantleAllowed
public boolean isDismantleAllowed()
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