Package zombie.characters
Class SurvivorDesc
java.lang.Object
zombie.characters.SurvivorDesc
- All Implemented Interfaces:
IHumanVisual
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Field Summary
Modifier and TypeFieldDescriptionprotected float
boolean
protected float
protected float
final ArrayList
protected String
protected float
static final ArrayList
final HumanVisual
protected int
protected IsoGameCharacter
protected float
protected float
protected final HashMap
protected String
protected float
protected String
static final ArrayList
final WornItems
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Constructor Summary
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Method Summary
Modifier and TypeMethodDescriptionstatic void
addHairColor
(ColorInfo colorInfo) void
addObservation
(String string) static void
addTrouserColor
(ColorInfo colorInfo) void
dressInNamedOutfit
(String string) float
float
int
float
float
float
getGroup()
int
getID()
static int
void
getItemVisuals
(ItemVisuals itemVisuals) float
getLoner()
float
getMeta()
int
getMetCount
(SurvivorDesc survivorDesc) static Color
float
getTorso()
getType()
getWornItem
(String string) boolean
hasObservation
(String string) boolean
boolean
isDead()
boolean
isFemale()
boolean
boolean
isLeader()
boolean
boolean
isZombie()
void
load
(ByteBuffer byteBuffer, int int1, IsoGameCharacter gameCharacter) void
loadCompact
(ByteBuffer byteBuffer) void
meet
(SurvivorDesc survivorDesc) void
save
(ByteBuffer byteBuffer) void
saveCompact
(ByteBuffer byteBuffer) void
setAggressiveness
(float float1) void
setBravery
(float float1) void
setCompassion
(float float1) void
setFavourindoors
(float float1) void
setFemale
(boolean boolean1) void
setForename
(String string) void
setFriendliness
(float float1) void
setID
(int int1) static void
setIDCount
(int int1) void
setInstance
(IsoGameCharacter gameCharacter) void
setInventoryScript
(String string) void
setLoner
(float float1) void
setLoyalty
(float float1) void
setProfession
(String string) void
setProfessionSkills
(ProfessionFactory.Profession profession) void
setSurname
(String string) void
setTemper
(float float1) void
void
setType
(SurvivorFactory.SurvivorType survivorType) void
setWornItem
(String string, InventoryItem inventoryItem)
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Field Details
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humanVisual
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wornItems
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TrouserCommonColors
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HairCommonColors
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Profession
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forename
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ID
protected int ID -
Instance
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surname
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torso
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MetCount
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bravery
protected float bravery -
loner
protected float loner -
aggressiveness
protected float aggressiveness -
compassion
protected float compassion -
temper
protected float temper -
friendliness
protected float friendliness -
loyalty
protected float loyalty -
extra
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bDead
public boolean bDead
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Constructor Details
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SurvivorDesc
public SurvivorDesc() -
SurvivorDesc
public SurvivorDesc(boolean boolean1) -
SurvivorDesc
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Method Details
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getHumanVisual
- Specified by:
getHumanVisual
in interfaceIHumanVisual
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getItemVisuals
- Specified by:
getItemVisuals
in interfaceIHumanVisual
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isFemale
public boolean isFemale()- Specified by:
isFemale
in interfaceIHumanVisual
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isZombie
public boolean isZombie()- Specified by:
isZombie
in interfaceIHumanVisual
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isSkeleton
public boolean isSkeleton()- Specified by:
isSkeleton
in interfaceIHumanVisual
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getWornItems
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setWornItem
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getWornItem
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dressInNamedOutfit
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getGroup
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isLeader
public boolean isLeader() -
getIDCount
public static int getIDCount() -
setProfessionSkills
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getXPBoostMap
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getMeta
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getCalculatedToughness
public int getCalculatedToughness() -
setIDCount
public static void setIDCount(int int1) -
isDead
public boolean isDead() -
meet
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hasObservation
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load
public void load(ByteBuffer byteBuffer, int int1, IsoGameCharacter gameCharacter) throws IOException - Throws:
IOException
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save
- Throws:
IOException
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loadCompact
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saveCompact
- Throws:
UnsupportedEncodingException
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addObservation
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getMetCount
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getForename
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setForename
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getID
public int getID() -
setID
public void setID(int int1) -
getInstance
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setInstance
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getSurname
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setSurname
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getInventoryScript
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setInventoryScript
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getTorso
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setTorso
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getMetCount
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getBravery
public float getBravery() -
setBravery
public void setBravery(float float1) -
getLoner
public float getLoner() -
setLoner
public void setLoner(float float1) -
getAggressiveness
public float getAggressiveness() -
setAggressiveness
public void setAggressiveness(float float1) -
getCompassion
public float getCompassion() -
setCompassion
public void setCompassion(float float1) -
getTemper
public float getTemper() -
setTemper
public void setTemper(float float1) -
getFriendliness
public float getFriendliness() -
setFriendliness
public void setFriendliness(float float1) -
getFavourindoors
public float getFavourindoors() -
setFavourindoors
public void setFavourindoors(float float1) -
getLoyalty
public float getLoyalty() -
setLoyalty
public void setLoyalty(float float1) -
getProfession
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setProfession
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isAggressive
public boolean isAggressive() -
getObservations
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isFriendly
public boolean isFriendly() -
getType
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setType
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setFemale
public void setFemale(boolean boolean1) -
getExtras
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getCommonHairColor
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addTrouserColor
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addHairColor
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getRandomSkinColor
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