Package zombie.characterTextures
Class ItemSmartTexture
java.lang.Object
zombie.asset.Asset
zombie.core.textures.Texture
zombie.core.textures.SmartTexture
zombie.characterTextures.ItemSmartTexture
- All Implemented Interfaces:
Serializable
,IDestroyable
,IMaskerable
,ITexture
- See Also:
-
Nested Class Summary
Nested classes/interfaces inherited from class zombie.core.textures.Texture
Texture.PZFileformat, Texture.TextureAssetParams
Nested classes/interfaces inherited from class zombie.asset.Asset
Asset.ObserverCallback, Asset.State
-
Field Summary
Fields inherited from class zombie.core.textures.SmartTexture
commands, result
Fields inherited from class zombie.core.textures.Texture
ASSET_TYPE, assetParams, bDoingQuad, bindAlways, BindCount, dataid, flip, height, heightOrig, la, lastlastTextureID, lastTextureID, lb, lg, lr, mask, name, nullTextures, offsetX, offsetY, solid, subTexture, totalTextureID, WarnFailFindTexture, width, widthOrig, xEnd, xStart, yEnd, yStart
Fields inherited from class zombie.asset.Asset
m_asset_manager
-
Constructor Summary
ConstructorDescriptionItemSmartTexture
(String string) ItemSmartTexture
(String string, float float1) -
Method Summary
Modifier and TypeMethodDescriptionfloat
float
addBlood
(String string, BloodBodyPartType bloodBodyPartType, float float1) float
float
addDirt
(String string, BloodBodyPartType bloodBodyPartType, float float1) void
void
removeBlood
(BloodBodyPartType bloodBodyPartType) void
void
removeDirt
(BloodBodyPartType bloodBodyPartType) void
setBasicPatches
(BloodBodyPartType bloodBodyPartType) void
void
setBlood
(String string, BloodBodyPartType bloodBodyPartType, float float1) void
setDenimPatches
(BloodBodyPartType bloodBodyPartType) void
setLeatherPatches
(BloodBodyPartType bloodBodyPartType) Methods inherited from class zombie.core.textures.SmartTexture
add, add, add, add, add, add, add, add, add, add, addDirtOverlay, addHole, addHue, addHue, addMaskedTexture, addMaskedTexture, addOverlay, addOverlay, addOverlayPatches, addRect, addSeparate, addSeparate, addSeparate, addSeparate, addTexture, addTint, addTint, bind, calculate, clear, destroy, getData, getFirstFromCategory, getID, isEmpty, isFailure, isReady, mask, mask, maskHue, maskHue, maskTint, maskTint, removeHole, removeHole, removeHole, saveOnRenderThread, setDirty
Methods inherited from class zombie.core.textures.Texture
bind, bindNone, clearTextures, collectAllIcons, copyMaskRegion, createMask, createMask, createMask, createMask, equals, flipPixels, forgetTexture, getEngineMipmapTexture, getErrorTexture, getHeight, getHeightHW, getHeightOrig, getMask, getName, getOffsetX, getOffsetY, getRealHeight, getRealWidth, getSharedTexture, getSharedTexture, getSharedTexture, getSharedTexture, getSteamAvatar, getTexture, getTextureId, getType, getUseAlphaChannel, getUVScale, getWhite, getWidth, getWidthHW, getWidthOrig, getXEnd, getXStart, getYEnd, getYStart, isCollisionable, isDestroyed, isSolid, isValid, loadMaskRegion, makeTransp, onBeforeReady, onTexturePacksChanged, processFilePath, reload, reloadFromFile, render, render, render, render, renderdiamond, rendershader2, renderstrip, renderwalln, renderwallnw, renderwallw, saveMask, saveMaskRegion, saveToCurrentSavefileDirectory, saveToZomboidDirectory, setAlphaForeach, setCustomizedTexture, setData, setHeight, setMask, setName, setNameOnly, setOffsetX, setOffsetY, setRealHeight, setRealWidth, setRegion, setUseAlphaChannel, setWidth, split, split, split, split2D, splitIcon, steamAvatarChanged, toString, trygetTexture
Methods inherited from class zombie.asset.Asset
addDependency, getAssetManager, getObserverCb, getPath, getRefCount, getState, onBeforeEmpty, onCreated, removeDependency, setAssetParams
-
Field Details
-
DecalOverlayCategory
public static final int DecalOverlayCategory- See Also:
-
-
Constructor Details
-
ItemSmartTexture
-
ItemSmartTexture
-
-
Method Details
-
setDenimPatches
-
setLeatherPatches
-
setBasicPatches
-
setBlood
-
setBlood
-
addBlood
-
addDirt
-
addBlood
-
addDirt
-
removeBlood
public void removeBlood() -
removeDirt
public void removeDirt() -
removeBlood
-
removeDirt
-
getTexName
-