Package zombie.characters
Class NetworkZombieAI
java.lang.Object
zombie.characters.NetworkCharacterAI
zombie.characters.NetworkZombieAI
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Field Summary
FieldsModifier and TypeFieldDescriptionbooleanbooleanfinal NetworkZombieMindshortfloatfloatintbooleanfinal IsoZombieFields inherited from class zombie.characters.NetworkCharacterAI
action, deadBody, debugData, hitReaction, noCollisionTime, performingAction, predictionType, teleportDebug, timestamp, vehicleHit, wasLocal -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidstatic StringgetPredictionDebug(IsoGameCharacter gameCharacter, ZombiePacket zombiePacket, int int1, long long1) voidparse(ZombiePacket zombiePacket) voidvoidreset()voidset(ZombiePacket zombiePacket) voidsetUpdateTimer(float float1) Methods inherited from class zombie.characters.NetworkCharacterAI
addTeleportData, checkPosition, clearTeleportDebug, getAction, getPerformingAction, getTeleportDebug, isCollisionEnabled, isNoCollisionTimeout, isSetDeadBody, isSetVehicleHit, isVehicleHitTimeout, processDeadBody, processVehicleHit, resetSpeedLimiter, resetVehicleHitTimeout, setAction, setDeadBody, setLocal, setNoCollision, setOverride, setPerformingAction, setTeleportDebug, setVehicleHit, startAction, stopAction, updateHitVehicle, wasLocal
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Field Details
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zombie
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usePathFind
public boolean usePathFind -
targetX
public float targetX -
targetY
public float targetY -
targetZ
public int targetZ -
isClimbing
public boolean isClimbing -
mindSync
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reanimatedBodyID
public short reanimatedBodyID -
DebugInterfaceActive
public boolean DebugInterfaceActive
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Constructor Details
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NetworkZombieAI
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Method Details
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reset
public void reset()- Overrides:
resetin classNetworkCharacterAI
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extraUpdate
public void extraUpdate() -
setUpdateTimer
public void setUpdateTimer(float float1) -
set
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parse
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preupdate
public void preupdate() -
getPredictionDebug
public static String getPredictionDebug(IsoGameCharacter gameCharacter, ZombiePacket zombiePacket, int int1, long long1)
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