Package zombie.core.physics
Class Bullet
java.lang.Object
zombie.core.physics.Bullet
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Field Summary
FieldsModifier and TypeFieldDescriptionstatic ByteBufferstatic final bytestatic final bytestatic final bytestatic final bytestatic final bytestatic final bytestatic final bytestatic final bytestatic final byte -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic voidactivateChunkMap(int int1, int int2, int int3, int int4) static intaddHingeConstraint(int int1, int int2, float float1, float float2, float float3, float float4, float float5, float float6) static intaddPhysicsObject(float float1, float float2) static intaddPointConstraint(int int1, int int2, float float1, float float2, float float3, float float4, float float5, float float6) static intaddRopeConstraint(int int1, int int2, float float1, float float2, float float3, float float4, float float5, float float6, float float7) static voidaddVehicle(int int1, float float1, float float2, float float3, float float4, float float5, float float6, float float7, String string) static voidapplyCentralForceToVehicle(int int1, float float1, float float2, float float3) static voidapplyTorqueToVehicle(int int1, float float1, float float2, float float3) static voidbeginUpdateChunk(IsoChunk chunk) static voidCatchToBullet(ByteBuffer byteBuffer) static voidcontrolVehicle(int int1, float float1, float float2, float float3) static voidcreateServerCell(int int1, int int2) static voiddeactivateChunkMap(int int1) static voiddefineVehicleScript(String string, float[] floatArray) static voidstatic voidstatic intgetObjectPhysics(float[] floatArray) static intgetOwnVehiclePhysics(int int1, float[] floatArray) static intstatic intgetVehiclePhysics(int int1, float[] floatArray) static voidinit()static voidinitWorld(int int1, int int2, boolean boolean1) static voidinitWorld(int int1, int int2, int int3, int int4, int int5) static voidremoveConstraint(int int1) static voidremoveServerCell(int int1, int int2) static voidremoveVehicle(int int1) static voidscrollChunkMap(int int1, int int2) static voidscrollChunkMapDown(int int1) static voidscrollChunkMapLeft(int int1) static voidscrollChunkMapRight(int int1) static voidscrollChunkMapUp(int int1) static intsetOwnVehiclePhysics(int int1, float[] floatArray) static voidsetTireInflation(int int1, int int2, float float1) static voidsetTireRemoved(int int1, int int2, boolean boolean1) static voidsetVehicleActive(int int1, boolean boolean1) static voidsetVehicleActive(BaseVehicle baseVehicle, boolean boolean1) static intsetVehicleMass(int int1, float float1) static intsetVehicleParams(int int1, float[] floatArray) static intsetVehicleStatic(int int1, boolean boolean1) static intsetVehicleStatic(BaseVehicle baseVehicle, boolean boolean1) static voidsetVehicleVelocityMultiplier(int int1, float float1, float float2) static voidstepSimulation(float float1, int int1, float float2) static voidteleportVehicle(int int1, float float1, float float2, float float3, float float4, float float5, float float6, float float7) static voidupdateChunk(int int1, int int2, int int3, int int4, byte[] byteArray) static voidupdatePlayerList(ArrayList arrayList)
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Field Details
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cmdBuf
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TO_ADD_VEHICLE
public static final byte TO_ADD_VEHICLE- See Also:
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TO_SCROLL_CHUNKMAP
public static final byte TO_SCROLL_CHUNKMAP- See Also:
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TO_ACTIVATE_CHUNKMAP
public static final byte TO_ACTIVATE_CHUNKMAP- See Also:
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TO_INIT_WORLD
public static final byte TO_INIT_WORLD- See Also:
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TO_UPDATE_CHUNK
public static final byte TO_UPDATE_CHUNK- See Also:
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TO_DEBUG_DRAW_WORLD
public static final byte TO_DEBUG_DRAW_WORLD- See Also:
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TO_STEP_SIMULATION
public static final byte TO_STEP_SIMULATION- See Also:
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TO_UPDATE_PLAYER_LIST
public static final byte TO_UPDATE_PLAYER_LIST- See Also:
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TO_END
public static final byte TO_END- See Also:
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Constructor Details
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Bullet
public Bullet()
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Method Details
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init
public static void init() -
CatchToBullet
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initWorld
public static void initWorld(int int1, int int2, boolean boolean1) -
destroyWorld
public static void destroyWorld() -
activateChunkMap
public static void activateChunkMap(int int1, int int2, int int3, int int4) -
deactivateChunkMap
public static void deactivateChunkMap(int int1) -
initWorld
public static void initWorld(int int1, int int2, int int3, int int4, int int5) -
updatePlayerList
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beginUpdateChunk
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updateChunk
public static void updateChunk(int int1, int int2, int int3, int int4, byte[] byteArray) -
endUpdateChunk
public static void endUpdateChunk() -
scrollChunkMap
public static void scrollChunkMap(int int1, int int2) -
scrollChunkMapLeft
public static void scrollChunkMapLeft(int int1) -
scrollChunkMapRight
public static void scrollChunkMapRight(int int1) -
scrollChunkMapUp
public static void scrollChunkMapUp(int int1) -
scrollChunkMapDown
public static void scrollChunkMapDown(int int1) -
setVehicleActive
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setVehicleStatic
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addVehicle
public static void addVehicle(int int1, float float1, float float2, float float3, float float4, float float5, float float6, float float7, String string) -
removeVehicle
public static void removeVehicle(int int1) -
controlVehicle
public static void controlVehicle(int int1, float float1, float float2, float float3) -
setVehicleActive
public static void setVehicleActive(int int1, boolean boolean1) -
applyCentralForceToVehicle
public static void applyCentralForceToVehicle(int int1, float float1, float float2, float float3) -
applyTorqueToVehicle
public static void applyTorqueToVehicle(int int1, float float1, float float2, float float3) -
teleportVehicle
public static void teleportVehicle(int int1, float float1, float float2, float float3, float float4, float float5, float float6, float float7) -
setTireInflation
public static void setTireInflation(int int1, int int2, float float1) -
setTireRemoved
public static void setTireRemoved(int int1, int int2, boolean boolean1) -
stepSimulation
public static void stepSimulation(float float1, int int1, float float2) -
getVehicleCount
public static int getVehicleCount() -
getVehiclePhysics
public static int getVehiclePhysics(int int1, float[] floatArray) -
getOwnVehiclePhysics
public static int getOwnVehiclePhysics(int int1, float[] floatArray) -
setOwnVehiclePhysics
public static int setOwnVehiclePhysics(int int1, float[] floatArray) -
setVehicleParams
public static int setVehicleParams(int int1, float[] floatArray) -
setVehicleMass
public static int setVehicleMass(int int1, float float1) -
getObjectPhysics
public static int getObjectPhysics(float[] floatArray) -
createServerCell
public static void createServerCell(int int1, int int2) -
removeServerCell
public static void removeServerCell(int int1, int int2) -
addPhysicsObject
public static int addPhysicsObject(float float1, float float2) -
defineVehicleScript
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setVehicleVelocityMultiplier
public static void setVehicleVelocityMultiplier(int int1, float float1, float float2) -
setVehicleStatic
public static int setVehicleStatic(int int1, boolean boolean1) -
addHingeConstraint
public static int addHingeConstraint(int int1, int int2, float float1, float float2, float float3, float float4, float float5, float float6) -
addPointConstraint
public static int addPointConstraint(int int1, int int2, float float1, float float2, float float3, float float4, float float5, float float6) -
addRopeConstraint
public static int addRopeConstraint(int int1, int int2, float float1, float float2, float float3, float float4, float float5, float float6, float float7) -
removeConstraint
public static void removeConstraint(int int1)
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