Class Bullet

java.lang.Object
zombie.core.physics.Bullet

public class Bullet extends Object
  • Field Details

  • Constructor Details

    • Bullet

      public Bullet()
  • Method Details

    • init

      public static void init()
    • CatchToBullet

      public static void CatchToBullet(ByteBuffer byteBuffer)
    • initWorld

      public static void initWorld(int int1, int int2, boolean boolean1)
    • destroyWorld

      public static void destroyWorld()
    • activateChunkMap

      public static void activateChunkMap(int int1, int int2, int int3, int int4)
    • deactivateChunkMap

      public static void deactivateChunkMap(int int1)
    • initWorld

      public static void initWorld(int int1, int int2, int int3, int int4, int int5)
    • updatePlayerList

      public static void updatePlayerList(ArrayList arrayList)
    • beginUpdateChunk

      public static void beginUpdateChunk(IsoChunk chunk)
    • updateChunk

      public static void updateChunk(int int1, int int2, int int3, int int4, byte[] byteArray)
    • endUpdateChunk

      public static void endUpdateChunk()
    • scrollChunkMap

      public static void scrollChunkMap(int int1, int int2)
    • scrollChunkMapLeft

      public static void scrollChunkMapLeft(int int1)
    • scrollChunkMapRight

      public static void scrollChunkMapRight(int int1)
    • scrollChunkMapUp

      public static void scrollChunkMapUp(int int1)
    • scrollChunkMapDown

      public static void scrollChunkMapDown(int int1)
    • setVehicleActive

      public static void setVehicleActive(BaseVehicle baseVehicle, boolean boolean1)
    • setVehicleStatic

      public static int setVehicleStatic(BaseVehicle baseVehicle, boolean boolean1)
    • addVehicle

      public static void addVehicle(int int1, float float1, float float2, float float3, float float4, float float5, float float6, float float7, String string)
    • removeVehicle

      public static void removeVehicle(int int1)
    • controlVehicle

      public static void controlVehicle(int int1, float float1, float float2, float float3)
    • setVehicleActive

      public static void setVehicleActive(int int1, boolean boolean1)
    • applyCentralForceToVehicle

      public static void applyCentralForceToVehicle(int int1, float float1, float float2, float float3)
    • applyTorqueToVehicle

      public static void applyTorqueToVehicle(int int1, float float1, float float2, float float3)
    • teleportVehicle

      public static void teleportVehicle(int int1, float float1, float float2, float float3, float float4, float float5, float float6, float float7)
    • setTireInflation

      public static void setTireInflation(int int1, int int2, float float1)
    • setTireRemoved

      public static void setTireRemoved(int int1, int int2, boolean boolean1)
    • stepSimulation

      public static void stepSimulation(float float1, int int1, float float2)
    • getVehicleCount

      public static int getVehicleCount()
    • getVehiclePhysics

      public static int getVehiclePhysics(int int1, float[] floatArray)
    • getOwnVehiclePhysics

      public static int getOwnVehiclePhysics(int int1, float[] floatArray)
    • setOwnVehiclePhysics

      public static int setOwnVehiclePhysics(int int1, float[] floatArray)
    • setVehicleParams

      public static int setVehicleParams(int int1, float[] floatArray)
    • setVehicleMass

      public static int setVehicleMass(int int1, float float1)
    • getObjectPhysics

      public static int getObjectPhysics(float[] floatArray)
    • createServerCell

      public static void createServerCell(int int1, int int2)
    • removeServerCell

      public static void removeServerCell(int int1, int int2)
    • addPhysicsObject

      public static int addPhysicsObject(float float1, float float2)
    • defineVehicleScript

      public static void defineVehicleScript(String string, float[] floatArray)
    • setVehicleVelocityMultiplier

      public static void setVehicleVelocityMultiplier(int int1, float float1, float float2)
    • setVehicleStatic

      public static int setVehicleStatic(int int1, boolean boolean1)
    • addHingeConstraint

      public static int addHingeConstraint(int int1, int int2, float float1, float float2, float float3, float float4, float float5, float float6)
    • addPointConstraint

      public static int addPointConstraint(int int1, int int2, float float1, float float2, float float3, float float4, float float5, float float6)
    • addRopeConstraint

      public static int addRopeConstraint(int int1, int int2, float float1, float float2, float float3, float float4, float float5, float float6, float float7)
    • removeConstraint

      public static void removeConstraint(int int1)