Package zombie.core.physics
Class CarController
java.lang.Object
zombie.core.physics.CarController
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Nested Class Summary
Nested ClassesModifier and TypeClassDescriptionstatic final classstatic final classstatic final class -
Field Summary
FieldsModifier and TypeFieldDescriptionbooleanbooleanfloatfloatfloatstatic CarController.GearInfo[]booleanfloatfinal BaseVehicle -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoidaccelerator(boolean boolean1) voidbrake(boolean boolean1) voidvoidvoiddebug()voiddrawCircle(float float1, float float2, float float3) voiddrawCircle(float float1, float float2, float float3, float float4, float float5, float float6, float float7) voidvoiddrawRect(Vector3f vector3f, float float1, float float2, float float3, float float4, float float5, float float6, float float7) findGear(float float1) booleanbooleanvoidpark()protected booleanvoidupdate()voidvoid
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Field Details
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vehicleObject
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clientForce
public float clientForce -
EngineForce
public float EngineForce -
BrakingForce
public float BrakingForce -
isEnable
public boolean isEnable -
acceleratorOn
public boolean acceleratorOn -
brakeOn
public boolean brakeOn -
speed
public float speed -
gears
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clientControls
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Constructor Details
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CarController
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Method Details
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findGear
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accelerator
public void accelerator(boolean boolean1) -
brake
public void brake(boolean boolean1) -
getClientControls
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update
public void update() -
updateTrailer
public void updateTrailer() -
control_NoControl
public void control_NoControl() -
updateControls
public void updateControls() -
park
public void park() -
shouldBeActive
protected boolean shouldBeActive() -
checkShouldBeActive
public void checkShouldBeActive() -
isGasPedalPressed
public boolean isGasPedalPressed() -
isBrakePedalPressed
public boolean isBrakePedalPressed() -
debug
public void debug() -
drawRect
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drawRect
public void drawRect(Vector3f vector3f, float float1, float float2, float float3, float float4, float float5, float float6, float float7) -
drawCircle
public void drawCircle(float float1, float float2, float float3) -
drawCircle
public void drawCircle(float float1, float float2, float float3, float float4, float float5, float float6, float float7)
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