Package zombie.iso.weather.fx
Class WeatherFxMask
java.lang.Object
zombie.iso.weather.fx.WeatherFxMask
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Nested Class Summary
Nested Classes -
Field Summary
FieldsModifier and TypeFieldDescriptionstatic final int
static final int
static final int
static final int
static final int
static final int
static final int
static final int
static ColorInfo
boolean
int
static IsoSprite
static boolean
static float
static float
static IsoSprite
static IsoSprite
static IsoSprite
static IsoSprite
int
int
int
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Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionstatic void
addMaskLocation
(IsoGridSquare square, int var1x, int var2x, int var3x) static boolean
static void
destroy()
static void
forceMaskUpdate
(int int1) static void
static TextureFBO
static TextureFBO
static void
init()
static void
initMask()
boolean
isLoc
(int var1x, int var2x, int var3x) static boolean
playerHasMaskToDraw
(int int1) static void
renderFxMask
(int int1) static void
setDiamondIterDone
(int int1)
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Field Details
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floorSprite
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wallNSprite
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wallWSprite
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wallNWSprite
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wallSESprite
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BIT_FLOOR
public static final int BIT_FLOOR- See Also:
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BIT_WALLN
public static final int BIT_WALLN- See Also:
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BIT_WALLW
public static final int BIT_WALLW- See Also:
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BIT_IS_CUT
public static final int BIT_IS_CUT- See Also:
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BIT_CHARS
public static final int BIT_CHARS- See Also:
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BIT_OBJECTS
public static final int BIT_OBJECTS- See Also:
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BIT_WALL_SE
public static final int BIT_WALL_SE- See Also:
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BIT_DOOR
public static final int BIT_DOOR- See Also:
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offsetX
public static float offsetX -
offsetY
public static float offsetY -
defColorInfo
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x
public int x -
y
public int y -
z
public int z -
flags
public int flags -
gs
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enabled
public boolean enabled -
MASKING_ENABLED
public static boolean MASKING_ENABLED
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Constructor Details
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WeatherFxMask
public WeatherFxMask()
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Method Details
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getFboMask
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getFboParticles
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init
- Throws:
Exception
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checkFbos
public static boolean checkFbos() -
destroy
public static void destroy() -
initMask
public static void initMask() -
isLoc
public boolean isLoc(int var1x, int var2x, int var3x) -
playerHasMaskToDraw
public static boolean playerHasMaskToDraw(int int1) -
setDiamondIterDone
public static void setDiamondIterDone(int int1) -
forceMaskUpdate
public static void forceMaskUpdate(int int1) -
forceMaskUpdateAll
public static void forceMaskUpdateAll() -
addMaskLocation
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renderFxMask
public static void renderFxMask(int int1)
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