Class RVSBanditRoad
java.lang.Object
zombie.randomizedWorld.RandomizedWorldBase
zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
zombie.randomizedWorld.randomizedVehicleStory.RVSBanditRoad
-
Field Summary
Fields inherited from class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
baseChance, horizontalZone, maxX, maxY, minX, minY, minZoneHeight, minZoneWidth, zoneWidth
Fields inherited from class zombie.randomizedWorld.RandomizedWorldBase
debugLine, maximumDays, minimumDays, minimumRooms, name, unique
-
Constructor Summary
-
Method Summary
Modifier and TypeMethodDescriptionboolean
initVehicleStorySpawner
(IsoMetaGrid.Zone zone, IsoChunk chunk, boolean boolean1) void
randomizeVehicleStory
(IsoMetaGrid.Zone zone, IsoChunk chunk) void
spawnElement
(VehicleStorySpawner vehicleStorySpawner, VehicleStorySpawner.Element element) Methods inherited from class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
addSmashedOverlay, callVehicleStorySpawner, doRandomStory, getCenterOfChunk, getChance, getDebugLine, getMaximumDays, getMinimumDays, getMinZoneHeight, getMinZoneWidth, getName, getPolylineSpawnPoint, getRectangleSpawnPoint, getSpawnPoint, initAllRVSMapChance, initSpawnDataForChunk, isChunkLoaded, isFullyStreamedIn, isValid, registerCustomOutfits, setChance, setMaximumDays, setMinimumDays
Methods inherited from class zombie.randomizedWorld.RandomizedWorldBase
addBloodSplat, addItemOnGround, addItemOnGround, addRandomItemOnGround, addRandomItemsOnGround, addRandomItemsOnGround, addTentNorthSouth, addTentWestEast, addTileObject, addTileObject, addTrailer, addTrailOfBlood, addTraitOfBlood, addVehicle, addVehicle, addVehicle, addVehicleFlipped, addVehicleFlipped, addWeapon, addZombiesOnSquare, addZombiesOnVehicle, alignCorpseToSquare, createBodyFromZombie, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomZombie, createRandomZombie, createRandomZombieForCorpse, createSkeletonCorpse, getLivingRoomOrKitchen, getRandomRoom, getRandomSpawnSquare, getRandomSquareForCorpse, getRoom, getSq, is1x2AreaClear, is2x1AreaClear, is2x1or1x2AreaClear, is2x2AreaClear, isTimeValid, isUnique, removeAllVehiclesOnZone, setAttachedItem, setDebugLine, setUnique, spawnCarOnNearestNav
-
Constructor Details
-
RVSBanditRoad
public RVSBanditRoad()
-
-
Method Details
-
randomizeVehicleStory
- Overrides:
randomizeVehicleStory
in classRandomizedVehicleStoryBase
-
initVehicleStorySpawner
- Overrides:
initVehicleStorySpawner
in classRandomizedVehicleStoryBase
-
spawnElement
public void spawnElement(VehicleStorySpawner vehicleStorySpawner, VehicleStorySpawner.Element element) - Overrides:
spawnElement
in classRandomizedVehicleStoryBase
-