Class RVSUtilityVehicle
java.lang.Object
zombie.randomizedWorld.RandomizedWorldBase
zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
zombie.randomizedWorld.randomizedVehicleStory.RVSUtilityVehicle
-
Field Summary
Fields inherited from class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
baseChance, horizontalZone, maxX, maxY, minX, minY, minZoneHeight, minZoneWidth, zoneWidthFields inherited from class zombie.randomizedWorld.RandomizedWorldBase
debugLine, maximumDays, minimumDays, minimumRooms, name, unique -
Constructor Summary
Constructors -
Method Summary
Modifier and TypeMethodDescriptionvoiddoUtilityVehicle(IsoMetaGrid.Zone zone, IsoChunk chunk, String string, String string2, String string3, Integer integer, String string4, ArrayList arrayList, int int1, boolean boolean1) booleaninitVehicleStorySpawner(IsoMetaGrid.Zone zone, IsoChunk chunk, boolean boolean1) voidrandomizeVehicleStory(IsoMetaGrid.Zone zone, IsoChunk chunk) voidspawnElement(VehicleStorySpawner vehicleStorySpawner, VehicleStorySpawner.Element element) Methods inherited from class zombie.randomizedWorld.randomizedVehicleStory.RandomizedVehicleStoryBase
addSmashedOverlay, callVehicleStorySpawner, doRandomStory, getCenterOfChunk, getChance, getDebugLine, getMaximumDays, getMinimumDays, getMinZoneHeight, getMinZoneWidth, getName, getPolylineSpawnPoint, getRectangleSpawnPoint, getSpawnPoint, initAllRVSMapChance, initSpawnDataForChunk, isChunkLoaded, isFullyStreamedIn, isValid, registerCustomOutfits, setChance, setMaximumDays, setMinimumDaysMethods inherited from class zombie.randomizedWorld.RandomizedWorldBase
addBloodSplat, addItemOnGround, addItemOnGround, addRandomItemOnGround, addRandomItemsOnGround, addRandomItemsOnGround, addTentNorthSouth, addTentWestEast, addTileObject, addTileObject, addTrailer, addTrailOfBlood, addTraitOfBlood, addVehicle, addVehicle, addVehicle, addVehicleFlipped, addVehicleFlipped, addWeapon, addZombiesOnSquare, addZombiesOnVehicle, alignCorpseToSquare, createBodyFromZombie, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomDeadBody, createRandomZombie, createRandomZombie, createRandomZombieForCorpse, createSkeletonCorpse, getLivingRoomOrKitchen, getRandomRoom, getRandomSpawnSquare, getRandomSquareForCorpse, getRoom, getSq, is1x2AreaClear, is2x1AreaClear, is2x1or1x2AreaClear, is2x2AreaClear, isTimeValid, isUnique, removeAllVehiclesOnZone, setAttachedItem, setDebugLine, setUnique, spawnCarOnNearestNav
-
Constructor Details
-
RVSUtilityVehicle
public RVSUtilityVehicle()
-
-
Method Details
-
randomizeVehicleStory
- Overrides:
randomizeVehicleStoryin classRandomizedVehicleStoryBase
-
doUtilityVehicle
-
initVehicleStorySpawner
- Overrides:
initVehicleStorySpawnerin classRandomizedVehicleStoryBase
-
spawnElement
public void spawnElement(VehicleStorySpawner vehicleStorySpawner, VehicleStorySpawner.Element element) - Overrides:
spawnElementin classRandomizedVehicleStoryBase
-