Package zombie
Class VirtualZombieManager
java.lang.Object
zombie.VirtualZombieManager
public class VirtualZombieManager
extends java.lang.Object
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Field Summary
Fields Modifier and Type Field Description java.util.ArrayListchoicesstatic VirtualZombieManagerinstanceintMaxRealZombiesjava.util.ArrayListReusedThisFrame -
Constructor Summary
Constructors Constructor Description VirtualZombieManager() -
Method Summary
Modifier and Type Method Description voidAddBloodToMap(int int1, IsoChunk chunk)voidaddDeadZombiesToMap(int int1, RoomDef roomDef)voidaddToReusable(IsoZombie zombie)voidaddZombiesToMap(int int1, RoomDef roomDef)voidaddZombiesToMap(int int1, RoomDef roomDef, boolean boolean1)booleancanSpawnAt(int int1, int int2, int int3)voidcreateHordeFromTo(float float1, float float2, float float3, float float4, int int1)IsoZombiecreateRealZombie(float float1, float float2, float float3)IsoZombiecreateRealZombieAlways(int int1, boolean boolean1)IsoZombiecreateRealZombieAlways(int int1, boolean boolean1, SurvivorDesc survivorDesc, int int2)IsoZombiecreateRealZombieAlways(int int1, int int2, boolean boolean1)IsoZombiecreateRealZombieNow(float float1, float float2, float float3)voidinit()booleanisReused(IsoZombie zombie)voidRemoveZombie(IsoZombie zombie)booleanremoveZombieFromWorld(IsoZombie zombie)voidroomSpotted(IsoRoom room)voidtryAddIndoorZombies(RoomDef roomDef, boolean boolean1)voidupdate()Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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ReusedThisFrame
public java.util.ArrayList ReusedThisFrame -
instance
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MaxRealZombies
public int MaxRealZombies -
choices
public java.util.ArrayList choices
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Constructor Details
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VirtualZombieManager
public VirtualZombieManager()
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Method Details
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removeZombieFromWorld
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addToReusable
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isReused
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init
public void init() -
update
public void update() -
createRealZombieAlways
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createRealZombieAlways
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createRealZombieAlways
public IsoZombie createRealZombieAlways(int int1, boolean boolean1, SurvivorDesc survivorDesc, int int2) -
AddBloodToMap
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addZombiesToMap
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addZombiesToMap
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tryAddIndoorZombies
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addDeadZombiesToMap
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RemoveZombie
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createHordeFromTo
public void createHordeFromTo(float float1, float float2, float float3, float float4, int int1) -
createRealZombie
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createRealZombieNow
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roomSpotted
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canSpawnAt
public boolean canSpawnAt(int int1, int int2, int int3)
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