Class StopBleeding
java.lang.Object
zombie.behaviors.survivor.orders.Order
zombie.behaviors.survivor.orders.OrderSequence
zombie.behaviors.survivor.orders.Needs.StopBleeding
public class StopBleeding extends OrderSequence
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Field Summary
Fields Modifier and Type Field Description java.util.Stack
Items
Fields inherited from class zombie.behaviors.survivor.orders.OrderSequence
ID, Orders
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Constructor Summary
Constructors Constructor Description StopBleeding(IsoGameCharacter gameCharacter)
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Method Summary
Modifier and Type Method Description void
initOrder()
boolean
isCritical()
Methods inherited from class zombie.behaviors.survivor.orders.OrderSequence
complete, getPriority, process, renderDebug, update
Methods inherited from class zombie.behaviors.survivor.orders.Order
ActedThisFrame, getAttackIfEnemiesAroundBias, getPathSpeed, isCancelledOnAttack, processNext, updatenext
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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Items
public java.util.Stack Items
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Constructor Details
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StopBleeding
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Method Details
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initOrder
public void initOrder()- Overrides:
initOrder
in classOrderSequence
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isCritical
public boolean isCritical()- Overrides:
isCritical
in classOrder
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