Package zombie.behaviors.survivor.orders
Class OrderSequence
java.lang.Object
zombie.behaviors.survivor.orders.Order
zombie.behaviors.survivor.orders.OrderSequence
- Direct Known Subclasses:
AquireSheetAndBlockWindow
,BlockWindows
,CallMeetingOrder
,DrinkWater
,EndMeetingOrder
,FindSafehouse
,Heal
,LootBuilding
,LootMission
,ObtainItem
,SecureSafehouse
,StopBleeding
public class OrderSequence extends Order
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Field Summary
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Constructor Summary
Constructors Constructor Description OrderSequence(IsoGameCharacter gameCharacter)
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Method Summary
Modifier and Type Method Description boolean
complete()
float
getPriority(IsoGameCharacter gameCharacter)
void
initOrder()
Behavior.BehaviorResult
process()
int
renderDebug(int int1)
void
update()
Methods inherited from class zombie.behaviors.survivor.orders.Order
ActedThisFrame, getAttackIfEnemiesAroundBias, getPathSpeed, isCancelledOnAttack, isCritical, processNext, updatenext
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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ID
public int ID -
Orders
public java.util.Stack Orders
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Constructor Details
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OrderSequence
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Method Details
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complete
public boolean complete() -
update
public void update() -
initOrder
public void initOrder() -
process
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renderDebug
public int renderDebug(int int1)- Overrides:
renderDebug
in classOrder
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getPriority
- Overrides:
getPriority
in classOrder
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