Class SurvivorGroup

java.lang.Object
zombie.characters.SurvivorGroup

public class SurvivorGroup
extends java.lang.Object
  • Field Details

    • Safehouse

      public IsoBuilding Safehouse
    • Members

      public java.util.ArrayList Members
    • Leader

      public SurvivorDesc Leader
    • GroupNeeds

      public java.util.Stack GroupNeeds
  • Constructor Details

    • SurvivorGroup

      public SurvivorGroup​(KahluaTable kahluaTable)
    • SurvivorGroup

      public SurvivorGroup​(SurvivorDesc survivorDesc)
  • Method Details

    • setLuaGroup

      public void setLuaGroup​(KahluaTable kahluaTable)
    • getMembers

      public java.util.ArrayList getMembers()
    • addAll

      public void addAll​(SurvivorGroup survivorGroup)
    • getLuaGroup

      public KahluaTable getLuaGroup()
    • gotoOrder

      public void gotoOrder​(int int1, int int2)
    • gotoBuildingOrder

      public void gotoBuildingOrder​(BuildingDef buildingDef)
    • setLeader

      public void setLeader​(SurvivorDesc survivorDesc)
    • getLeader

      public SurvivorDesc getLeader()
    • addMember

      public void addMember​(SurvivorDesc survivorDesc)
    • isInstanced

      public boolean isInstanced()
    • removeMember

      public void removeMember​(SurvivorDesc survivorDesc)
    • isMember

      public boolean isMember​(SurvivorDesc survivorDesc)
    • isMember

      public boolean isMember​(IsoGameCharacter gameCharacter)
    • isLeader

      public boolean isLeader​(SurvivorDesc survivorDesc)
    • isLeader

      public boolean isLeader​(IsoGameCharacter gameCharacter)
    • update

      public void update()
    • HasOtherMembers

      public boolean HasOtherMembers​(SurvivorDesc survivorDesc)
    • getTotalNeedPriority

      public int getTotalNeedPriority()
    • AddNeed

      public void AddNeed​(java.lang.String string, int int1)
    • HasNeed

      public boolean HasNeed​(java.lang.String string)
    • setLuaTable

      public void setLuaTable​(KahluaTable kahluaTable)
    • setSafehouse

      public void setSafehouse​(IsoBuilding building)
    • instanceGroup

      public void instanceGroup​(int int1, int int2)
    • Despawn

      public void Despawn()