Package zombie.core.textures
Class TextureDraw
java.lang.Object
zombie.core.textures.TextureDraw
public class TextureDraw
extends java.lang.Object
-
Nested Class Summary
Nested Classes Modifier and Type Class Description static classTextureDraw.GenericDrawerstatic classTextureDraw.Type -
Field Summary
-
Constructor Summary
Constructors Constructor Description TextureDraw() -
Method Summary
Modifier and Type Method Description static TextureDrawCreate(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, float float1, float float2, float float3, float float4)static TextureDrawCreate(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12)static TextureDrawCreate(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, int int5)static voidCreate(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, int int5, int int6, int int7, int int8, float float1, float float2, float float3, float float4)static voidCreate(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, int int5, int int6, int int7, int int8, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12, float float13, float float14, float float15, float float16)static voidCreate(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9, int int10, int int11, int int12)static voiddrawModel(TextureDraw textureDraw, ModelManager.ModelSlot modelSlot)static voiddrawSkyBox(TextureDraw textureDraw, Shader shader, int int1, int int2, int int3)intgetColor(int int1)static voidglAlphaFunc(TextureDraw textureDraw, int int1, float float1)static voidglBind(TextureDraw textureDraw, int int1)static voidglBlendEquation(TextureDraw textureDraw, int int1)static voidglBlendFunc(TextureDraw textureDraw, int int1, int int2)static voidglBlendFuncSeparate(TextureDraw textureDraw, int int1, int int2, int int3, int int4)static voidglBuffer(TextureDraw textureDraw, int int1, int int2)static voidglClear(TextureDraw textureDraw, int int1)static voidglClearColor(TextureDraw textureDraw, int int1, int int2, int int3, int int4)static voidglColorMask(TextureDraw textureDraw, int int1, int int2, int int3, int int4)static voidglDisable(TextureDraw textureDraw, int int1)static voidglDoEndFrame(TextureDraw textureDraw)static voidglDoEndFrameFx(TextureDraw textureDraw, int int1)static voidglDoStartFrame(TextureDraw textureDraw, int int1, int int2, int int3)static voidglDoStartFrame(TextureDraw textureDraw, int int1, int int2, int int3, boolean boolean1)static voidglDoStartFrameFx(TextureDraw textureDraw, int int1, int int2, int int3)static voidglEnable(TextureDraw textureDraw, int int1)static voidglGenerateMipMaps(TextureDraw textureDraw, int int1)static voidglIgnoreStyles(TextureDraw textureDraw, boolean boolean1)static voidglLoadIdentity(TextureDraw textureDraw)static voidglStencilFunc(TextureDraw textureDraw, int int1, int int2, int int3)static voidglStencilMask(TextureDraw textureDraw, int int1)static voidglStencilOp(TextureDraw textureDraw, int int1, int int2, int int3)static voidglTexParameteri(TextureDraw textureDraw, int int1, int int2, int int3)static voidglViewport(TextureDraw textureDraw, int int1, int int2, int int3, int int4)static voidPopIso(TextureDraw textureDraw)static voidPushIso(TextureDraw textureDraw)voidreset()voidrun()static voidShaderUpdate(TextureDraw textureDraw, int int1, int int2, float float1)static voidStartShader(TextureDraw textureDraw, int int1)static voidtoBodyAtlas(TextureDraw textureDraw, DeadBodyAtlas.RenderJob renderJob)Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
-
Field Details
-
type
-
a
public int a -
b
public int b -
f1
public float f1 -
vars
public float[] vars -
c
public int c -
d
public int d -
col
public int[] col -
x
public short[] x -
y
public short[] y -
u
public float[] u -
v
public float[] v -
tex
-
bSingleCol
public boolean bSingleCol -
job
-
flipped
public boolean flipped -
drawer
-
-
Constructor Details
-
TextureDraw
public TextureDraw()
-
-
Method Details
-
Create
public static void Create(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, int int5, int int6, int int7, int int8, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12, float float13, float float14, float float15, float float16) -
Create
public static void Create(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, int int5, int int6, int int7, int int8, float float1, float float2, float float3, float float4) -
Create
public static void Create(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9, int int10, int int11, int int12) -
glStencilFunc
-
glBuffer
-
glStencilOp
-
glDisable
-
glClear
-
glClearColor
-
glEnable
-
glAlphaFunc
-
glColorMask
-
glStencilMask
-
glBlendFunc
-
glBlendFuncSeparate
public static void glBlendFuncSeparate(TextureDraw textureDraw, int int1, int int2, int int3, int int4) -
glBlendEquation
-
glDoEndFrame
-
glDoEndFrameFx
-
glIgnoreStyles
-
glDoStartFrame
-
glDoStartFrame
public static void glDoStartFrame(TextureDraw textureDraw, int int1, int int2, int int3, boolean boolean1) -
glDoStartFrameFx
-
glTexParameteri
-
drawModel
-
drawSkyBox
public static void drawSkyBox(TextureDraw textureDraw, Shader shader, int int1, int int2, int int3) -
toBodyAtlas
-
StartShader
-
ShaderUpdate
-
run
public void run() -
PopIso
-
PushIso
-
Create
public static TextureDraw Create(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, float float1, float float2, float float3, float float4) -
Create
public static TextureDraw Create(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12) -
Create
public static TextureDraw Create(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, int int5) -
getColor
public int getColor(int int1) -
reset
public void reset() -
glLoadIdentity
-
glGenerateMipMaps
-
glBind
-
glViewport
-