Package zombie.core.textures
Class TextureDraw
java.lang.Object
zombie.core.textures.TextureDraw
public class TextureDraw
extends java.lang.Object
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Nested Class Summary
Nested Classes Modifier and Type Class Description static class
TextureDraw.GenericDrawer
static class
TextureDraw.Type
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Field Summary
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Constructor Summary
Constructors Constructor Description TextureDraw()
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Method Summary
Modifier and Type Method Description static TextureDraw
Create(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, float float1, float float2, float float3, float float4)
static TextureDraw
Create(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12)
static TextureDraw
Create(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, int int5)
static void
Create(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, int int5, int int6, int int7, int int8, float float1, float float2, float float3, float float4)
static void
Create(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, int int5, int int6, int int7, int int8, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12, float float13, float float14, float float15, float float16)
static void
Create(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9, int int10, int int11, int int12)
static void
drawModel(TextureDraw textureDraw, ModelManager.ModelSlot modelSlot)
static void
drawSkyBox(TextureDraw textureDraw, Shader shader, int int1, int int2, int int3)
int
getColor(int int1)
static void
glAlphaFunc(TextureDraw textureDraw, int int1, float float1)
static void
glBind(TextureDraw textureDraw, int int1)
static void
glBlendEquation(TextureDraw textureDraw, int int1)
static void
glBlendFunc(TextureDraw textureDraw, int int1, int int2)
static void
glBlendFuncSeparate(TextureDraw textureDraw, int int1, int int2, int int3, int int4)
static void
glBuffer(TextureDraw textureDraw, int int1, int int2)
static void
glClear(TextureDraw textureDraw, int int1)
static void
glClearColor(TextureDraw textureDraw, int int1, int int2, int int3, int int4)
static void
glColorMask(TextureDraw textureDraw, int int1, int int2, int int3, int int4)
static void
glDisable(TextureDraw textureDraw, int int1)
static void
glDoEndFrame(TextureDraw textureDraw)
static void
glDoEndFrameFx(TextureDraw textureDraw, int int1)
static void
glDoStartFrame(TextureDraw textureDraw, int int1, int int2, int int3)
static void
glDoStartFrame(TextureDraw textureDraw, int int1, int int2, int int3, boolean boolean1)
static void
glDoStartFrameFx(TextureDraw textureDraw, int int1, int int2, int int3)
static void
glEnable(TextureDraw textureDraw, int int1)
static void
glGenerateMipMaps(TextureDraw textureDraw, int int1)
static void
glIgnoreStyles(TextureDraw textureDraw, boolean boolean1)
static void
glLoadIdentity(TextureDraw textureDraw)
static void
glStencilFunc(TextureDraw textureDraw, int int1, int int2, int int3)
static void
glStencilMask(TextureDraw textureDraw, int int1)
static void
glStencilOp(TextureDraw textureDraw, int int1, int int2, int int3)
static void
glTexParameteri(TextureDraw textureDraw, int int1, int int2, int int3)
static void
glViewport(TextureDraw textureDraw, int int1, int int2, int int3, int int4)
static void
PopIso(TextureDraw textureDraw)
static void
PushIso(TextureDraw textureDraw)
void
reset()
void
run()
static void
ShaderUpdate(TextureDraw textureDraw, int int1, int int2, float float1)
static void
StartShader(TextureDraw textureDraw, int int1)
static void
toBodyAtlas(TextureDraw textureDraw, DeadBodyAtlas.RenderJob renderJob)
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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type
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a
public int a -
b
public int b -
f1
public float f1 -
vars
public float[] vars -
c
public int c -
d
public int d -
col
public int[] col -
x
public short[] x -
y
public short[] y -
u
public float[] u -
v
public float[] v -
tex
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bSingleCol
public boolean bSingleCol -
job
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flipped
public boolean flipped -
drawer
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Constructor Details
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TextureDraw
public TextureDraw()
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Method Details
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Create
public static void Create(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, int int5, int int6, int int7, int int8, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12, float float13, float float14, float float15, float float16) -
Create
public static void Create(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, int int5, int int6, int int7, int int8, float float1, float float2, float float3, float float4) -
Create
public static void Create(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9, int int10, int int11, int int12) -
glStencilFunc
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glBuffer
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glStencilOp
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glDisable
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glClear
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glClearColor
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glEnable
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glAlphaFunc
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glColorMask
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glStencilMask
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glBlendFunc
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glBlendFuncSeparate
public static void glBlendFuncSeparate(TextureDraw textureDraw, int int1, int int2, int int3, int int4) -
glBlendEquation
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glDoEndFrame
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glDoEndFrameFx
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glIgnoreStyles
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glDoStartFrame
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glDoStartFrame
public static void glDoStartFrame(TextureDraw textureDraw, int int1, int int2, int int3, boolean boolean1) -
glDoStartFrameFx
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glTexParameteri
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drawModel
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drawSkyBox
public static void drawSkyBox(TextureDraw textureDraw, Shader shader, int int1, int int2, int int3) -
toBodyAtlas
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StartShader
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ShaderUpdate
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run
public void run() -
PopIso
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PushIso
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Create
public static TextureDraw Create(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, float float1, float float2, float float3, float float4) -
Create
public static TextureDraw Create(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12) -
Create
public static TextureDraw Create(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, int int5) -
getColor
public int getColor(int int1) -
reset
public void reset() -
glLoadIdentity
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glGenerateMipMaps
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glBind
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glViewport
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