Class TextureDraw

java.lang.Object
zombie.core.textures.TextureDraw

public class TextureDraw
extends java.lang.Object
  • Field Details

    • type

      public TextureDraw.Type type
    • a

      public int a
    • b

      public int b
    • f1

      public float f1
    • vars

      public float[] vars
    • c

      public int c
    • d

      public int d
    • col

      public int[] col
    • x

      public short[] x
    • y

      public short[] y
    • u

      public float[] u
    • v

      public float[] v
    • tex

      public Texture tex
    • bSingleCol

      public boolean bSingleCol
    • job

    • flipped

      public boolean flipped
    • drawer

  • Constructor Details

    • TextureDraw

      public TextureDraw()
  • Method Details

    • Create

      public static void Create​(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, int int5, int int6, int int7, int int8, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12, float float13, float float14, float float15, float float16)
    • Create

      public static void Create​(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, int int5, int int6, int int7, int int8, float float1, float float2, float float3, float float4)
    • Create

      public static void Create​(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, int int5, int int6, int int7, int int8, int int9, int int10, int int11, int int12)
    • glStencilFunc

      public static void glStencilFunc​(TextureDraw textureDraw, int int1, int int2, int int3)
    • glBuffer

      public static void glBuffer​(TextureDraw textureDraw, int int1, int int2)
    • glStencilOp

      public static void glStencilOp​(TextureDraw textureDraw, int int1, int int2, int int3)
    • glDisable

      public static void glDisable​(TextureDraw textureDraw, int int1)
    • glClear

      public static void glClear​(TextureDraw textureDraw, int int1)
    • glClearColor

      public static void glClearColor​(TextureDraw textureDraw, int int1, int int2, int int3, int int4)
    • glEnable

      public static void glEnable​(TextureDraw textureDraw, int int1)
    • glAlphaFunc

      public static void glAlphaFunc​(TextureDraw textureDraw, int int1, float float1)
    • glColorMask

      public static void glColorMask​(TextureDraw textureDraw, int int1, int int2, int int3, int int4)
    • glStencilMask

      public static void glStencilMask​(TextureDraw textureDraw, int int1)
    • glBlendFunc

      public static void glBlendFunc​(TextureDraw textureDraw, int int1, int int2)
    • glBlendFuncSeparate

      public static void glBlendFuncSeparate​(TextureDraw textureDraw, int int1, int int2, int int3, int int4)
    • glBlendEquation

      public static void glBlendEquation​(TextureDraw textureDraw, int int1)
    • glDoEndFrame

      public static void glDoEndFrame​(TextureDraw textureDraw)
    • glDoEndFrameFx

      public static void glDoEndFrameFx​(TextureDraw textureDraw, int int1)
    • glIgnoreStyles

      public static void glIgnoreStyles​(TextureDraw textureDraw, boolean boolean1)
    • glDoStartFrame

      public static void glDoStartFrame​(TextureDraw textureDraw, int int1, int int2, int int3)
    • glDoStartFrame

      public static void glDoStartFrame​(TextureDraw textureDraw, int int1, int int2, int int3, boolean boolean1)
    • glDoStartFrameFx

      public static void glDoStartFrameFx​(TextureDraw textureDraw, int int1, int int2, int int3)
    • glTexParameteri

      public static void glTexParameteri​(TextureDraw textureDraw, int int1, int int2, int int3)
    • drawModel

      public static void drawModel​(TextureDraw textureDraw, ModelManager.ModelSlot modelSlot)
    • drawSkyBox

      public static void drawSkyBox​(TextureDraw textureDraw, Shader shader, int int1, int int2, int int3)
    • toBodyAtlas

      public static void toBodyAtlas​(TextureDraw textureDraw, DeadBodyAtlas.RenderJob renderJob)
    • StartShader

      public static void StartShader​(TextureDraw textureDraw, int int1)
    • ShaderUpdate

      public static void ShaderUpdate​(TextureDraw textureDraw, int int1, int int2, float float1)
    • run

      public void run()
    • PopIso

      public static void PopIso​(TextureDraw textureDraw)
    • PushIso

      public static void PushIso​(TextureDraw textureDraw)
    • Create

      public static TextureDraw Create​(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, float float1, float float2, float float3, float float4)
    • Create

      public static TextureDraw Create​(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, float float1, float float2, float float3, float float4, float float5, float float6, float float7, float float8, float float9, float float10, float float11, float float12)
    • Create

      public static TextureDraw Create​(TextureDraw textureDraw, Texture texture, int int1, int int2, int int3, int int4, int int5)
    • getColor

      public int getColor​(int int1)
    • reset

      public void reset()
    • glLoadIdentity

      public static void glLoadIdentity​(TextureDraw textureDraw)
    • glGenerateMipMaps

      public static void glGenerateMipMaps​(TextureDraw textureDraw, int int1)
    • glBind

      public static void glBind​(TextureDraw textureDraw, int int1)
    • glViewport

      public static void glViewport​(TextureDraw textureDraw, int int1, int int2, int int3, int int4)