Class PlayerNetState

java.lang.Object
zombie.network.PlayerNetState

public class PlayerNetState
extends java.lang.Object
  • Field Details

    • time

      public long time
    • id

      public byte id
    • dir

      public byte dir
    • x

      public float x
    • y

      public float y
    • z

      public float z
    • mx

      public float mx
    • my

      public float my
    • remoteState

      public byte remoteState
    • anim

      public byte anim
    • frame

      public byte frame
    • adv

      public float adv
    • torchDist

      public float torchDist
    • torchStrength

      public float torchStrength
    • finished

      public boolean finished
    • looped

      public boolean looped
    • stopOnFrameOneAfterLoop

      public boolean stopOnFrameOneAfterLoop
    • torchCone

      public boolean torchCone
  • Constructor Details

    • PlayerNetState

      public PlayerNetState()
  • Method Details

    • unpack

      public void unpack​(java.nio.ByteBuffer byteBuffer)
    • update

      public void update​(IsoPlayer player, float float1, float float2, float float3)
    • get

      public static PlayerNetState get()
    • release

      public static void release​(PlayerNetState playerNetState)