Package zombie.ui
Class UI_BodyPart
java.lang.Object
zombie.ui.UIElement
zombie.ui.UI_BodyPart
public class UI_BodyPart extends UIElement
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Field Summary
Fields Modifier and Type Field Description float
alpha
BodyPartType
BodyPartType
Color
color
boolean
IsFlipped
float
MaxOscilatorRate
float
MinOscilatorRate
float
Oscilator
float
OscilatorRate
float
OscilatorStep
Fields inherited from class zombie.ui.UIElement
alwaysBack, anchorBottom, anchorLeft, anchorRight, anchorTop, bScrollChildren, bScrollWithParent, capture, clickedValue, Controls, defaultDraw, followGameWorld, height, IgnoreLossControl, Parent, playerContext, table, visible, width, x, y
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Constructor Summary
Constructors Constructor Description UI_BodyPart(BodyPartType bodyPartType, int int1, int int2, java.lang.String string, IsoGameCharacter gameCharacter, boolean boolean1)
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Method Summary
Modifier and Type Method Description void
onMouseMoveOutside(double double1, double double2)
void
render()
Methods inherited from class zombie.ui.UIElement
AddChild, backMost, bringToTop, BringToTop, ButtonClicked, clampToParentX, clampToParentY, ClearChildren, clearMaxDrawHeight, clearStencilRect, DrawText, DrawText, DrawText, DrawText, DrawTextCentre, DrawTextCentre, DrawTextRight, DrawTextRight, DrawTextUntrimmed, DrawTexture, DrawTexture, DrawTexture_FlippedX, DrawTexture_FlippedXIgnoreOffset, DrawTextureAngle, DrawTextureCol, DrawTextureColor, DrawTextureIgnoreOffset, DrawTextureScaled, DrawTextureScaledAspect, DrawTextureScaledAspect2, DrawTextureScaledCol, DrawTextureScaledCol, DrawTextureScaledColor, DrawTextureScaledUniform, DrawUVSliceTexture, getAbsoluteX, getAbsoluteY, getClickedValue, getControls, getHeight, getMaxDrawHeight, getParent, getPlayerContext, getScrollChildren, getScrollHeight, getScrollWithParent, getTable, getUIName, getWidth, getX, getXScroll, getXScrolled, getY, getYScroll, getYScrolled, ignoreHeightChange, ignoreWidthChange, isAnchorBottom, isAnchorLeft, isAnchorRight, isAnchorTop, isCapture, isConsumeMouseEvents, isDefaultDraw, isEnabled, isFollowGameWorld, isIgnoreLossControl, isMouseOver, isPointOver, isVisible, onMouseDown, onMouseMove, onMouseUp, onMouseWheel, onresize, onResize, onRightMouseDown, onRightMouseUp, RemoveChild, RemoveControl, repaintStencilRect, resumeStencil, setAlwaysOnTop, setAnchorBottom, setAnchorLeft, setAnchorRight, setAnchorTop, setCapture, setClickedValue, setConsumeMouseEvents, setControls, setDefaultDraw, setEnabled, setFollowGameWorld, setHeight, setHeightOnly, setHeightSilent, setIgnoreLossControl, setMaxDrawHeight, setParent, setPlayerContext, setScrollChildren, setScrollHeight, setScrollWithParent, setStencilRect, setTable, setUIName, setVisible, setWidth, setWidthOnly, setWidthSilent, setX, setXScroll, setY, setYScroll, suspendStencil, update
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
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Field Details
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alpha
public float alpha -
color
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BodyPartType
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IsFlipped
public boolean IsFlipped -
MaxOscilatorRate
public float MaxOscilatorRate -
MinOscilatorRate
public float MinOscilatorRate -
Oscilator
public float Oscilator -
OscilatorRate
public float OscilatorRate -
OscilatorStep
public float OscilatorStep
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Constructor Details
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UI_BodyPart
public UI_BodyPart(BodyPartType bodyPartType, int int1, int int2, java.lang.String string, IsoGameCharacter gameCharacter, boolean boolean1)
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Method Details
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onMouseMoveOutside
public void onMouseMoveOutside(double double1, double double2)- Overrides:
onMouseMoveOutside
in classUIElement
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render
public void render()
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